• 제목/요약/키워드: Virtual vector

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Development of a material handling automation simulation using a virtual AGV (가상 AGV를 이용한 물류자동화 시뮬레이션 개발)

  • Ro, Young-Shick;Kang, Hee-Jun;Suh, Young-Soo
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.563-566
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    • 2006
  • In this paper, we studied about AGVs modeling and material handling automation simulation using a virtual AGV. The proposed virtual AGV model that operates independently each other is based on a real AGV. Continuous straight-line and workstation model using vector drawing method that could easily, rapidly work system modeling are suggested. Centralized traffic control, which could collision avoidance in intersection and should not stop AGV as possible, and algorithm for detour routing which performs when another AGV is working in pre-routed path are proposed. The traffic control and the algorithm have been proved efficiently by simulation.

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A Gaze Tracking based on the Head Pose in Computer Monitor (얼굴 방향에 기반을 둔 컴퓨터 화면 응시점 추적)

  • 오승환;이희영
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.227-230
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    • 2002
  • In this paper we concentrate on overall direction of the gaze based on a head pose for human computer interaction. To decide a gaze direction of user in a image, it is important to pick up facial feature exactly. For this, we binarize the input image and search two eyes and the mouth through the similarity of each block ( aspect ratio, size, and average gray value ) and geometric information of face at the binarized image. We create a imaginary plane on the line made by features of the real face and the pin hole of the camera to decide the head orientation. We call it the virtual facial plane. The position of a virtual facial plane is estimated through projected facial feature on the image plane. We find a gaze direction using the surface normal vector of the virtual facial plane. This study using popular PC camera will contribute practical usage of gaze tracking technology.

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Natural stiffness matrix for beams on Winkler foundation: exact force-based derivation

  • Limkatanyu, Suchart;Kuntiyawichai, Kittisak;Spacone, Enrico;Kwon, Minho
    • Structural Engineering and Mechanics
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    • v.42 no.1
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    • pp.39-53
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    • 2012
  • This paper presents an alternative way to derive the exact element stiffness matrix for a beam on Winkler foundation and the fixed-end force vector due to a linearly distributed load. The element flexibility matrix is derived first and forms the core of the exact element stiffness matrix. The governing differential compatibility of the problem is derived using the virtual force principle and solved to obtain the exact moment interpolation functions. The matrix virtual force equation is employed to obtain the exact element flexibility matrix using the exact moment interpolation functions. The so-called "natural" element stiffness matrix is obtained by inverting the exact element flexibility matrix. Two numerical examples are used to verify the accuracy and the efficiency of the natural beam element on Winkler foundation.

A study on the derivation of nonlinear transformation of state equation by using SVM (SVM을 이용한 상태 방정식의 정칙 변환 행렬의 유도에 관한 연구)

  • Wang, Fa Guang;Kim, Seong-Guk;Park, Seung-Kyu;Kwak, Gun-Pyong
    • Proceedings of the KIEE Conference
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    • 2007.07a
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    • pp.1648-1649
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    • 2007
  • This paper proposes a very novel method which makes it possible that state feedback controller can be designed for unknown dynamic system with measurable states. The RLS algorithm is used for the identification of input-output relationship. A virtual state space representation is derived from the relationship and the SVM(Support Vector Machines) makes the relationship between actual states and virtual states. A state feedback controller can be designed based on the virtual system and the SVM makes the controller be with actual states. The results of this paper can give many opportunities that the state feedback control can be applied for unknown dynamic systems

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Transfer Path Analysis and Estimation of the Road Noise for the Driving Vehicle (주행 차량의 로드 노이즈 예측을 위한 각 입력원의 기여도 평가)

  • Yang, In-Hyung;Jeong, Jae-Eun;Yoon, Ji-Hyun;Oh, Jae-Eung
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.20 no.11
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    • pp.1071-1077
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    • 2010
  • The reduction of the vehicle interior noise has been the main interest of noise and vibration harshness(NVH) engineers. A passenger vehicle has various and complicated transmission paths of sound and vibration. In order to identify the mechanism of transfer path, estimation of excitation force and exact modeling of transfer path are required. This paper presents method for estimating the noise source contribution on the road noise of the vehicle in a multiple input system where the input sources may be coherent with each other. And vector synthesis technique is employed to identify the characteristics of road noise and its transmission to vehicle compartment through noise and vibration analysis. Vibration reduction efficiency of each transfer path is evaluated by comparing individual vector components obtained virtual simulation.

Ad-Hoc On-demand Distance Vector(AODV) Routing Protocol Using the Global Positioning System (GPS를 이용한 Ad-hoc On-demand Distance Vector 경로설정 프로토콜)

  • 김원익;권동희;서영주
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10c
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    • pp.375-377
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    • 2000
  • 유선 네트워크 환경을 위해 디자인된 경로설정 프로토콜들은 대역폭의 제한성과 예측할 수 없는 토폴로지의 변화로 인해 ad-hoc 네트워크 환경에 적용하기에는 부적합하다. 최근 들어 ad-hoc 네트워크 환경에 적합한 경로설정 프로토콜들이 많이 개발되었다. 본 논문에서는 기존의 ad-hoc 경로설정 프로토콜을 토폴로지 변화에 대한 적응력을 향상시키기 위해서 GPS(Global Positioning System) 기술을 활용하여 가상 지역(virtual zone) 개념을 제안하고 있다. 본 논문에서 제안하는 프로토콜은 AODV(Ad-hoc On-demand Distance Vector) 경로설정 프로토콜을 기본으로 하고 있다. AODV의 경로설립(route discovery) 과정 시 이러한 가상 지역 개념을 도입함으로써 이동 단말의 이동성에 의한 토폴로지의 변화에도 불구하고 잘 적응할 수 있는 안정된 경로의 설립을 목표로 하고 있다. 본 논문에서는 시뮬레이션을 통하여 다양한 트래픽 상태와 단말들의 이동성 형태에 따른 중요 변수들을 설명하였으며 이에 따라 제안된 경로설정 프로토콜(AODV-GPS)의 효율성을 검증하고 있다.

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Development of the Simulation Tool for The Modeling and Traffic Control of a AGV System (AGV 시스템의 모델링 및 교통제어를 위한 Simulation Tool 개발)

  • Hong, Hyun-Ju;Ro, Young-Shick;Kang, Hee-Jun;Suh, Young-Soo;Kim, Tai-Hoo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.4
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    • pp.499-505
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    • 2004
  • In this paper, we studied about AGVs modeling and material handling automation simulation using a virtual AGV. The proposed virtual AGV model that operates independently each other is based on a real AGV. Continuous straight-line and workstation model using vector drawing method that could easily, rapidly work system modeling are suggested. Centralized traffic control, which could collision avoidance in intersection and should not stop AGV as possible, and algorithm for detour routing which performs when another AGV is working in pre-routed path are proposed. The traffic control and the algorithm have been proved efficience by simulation.

Virtual Block Game Interface based on the Hand Gesture Recognition (손 제스처 인식에 기반한 Virtual Block 게임 인터페이스)

  • Yoon, Min-Ho;Kim, Yoon-Jae;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.113-120
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    • 2017
  • With the development of virtual reality technology, in recent years, user-friendly hand gesture interface has been more studied for natural interaction with a virtual 3D object. Most earlier studies on the hand-gesture interface are using relatively simple hand gestures. In this paper, we suggest an intuitive hand gesture interface for interaction with 3D object in the virtual reality applications. For hand gesture recognition, first of all, we preprocess various hand data and classify the data through the binary decision tree. The classified data is re-sampled and converted to the chain-code, and then constructed to the hand feature data with the histograms of the chain code. Finally, the input gesture is recognized by MCSVM-based machine learning from the feature data. To test our proposed hand gesture interface we implemented a 'Virtual Block' game. Our experiments showed about 99.2% recognition ratio of 16 kinds of command gestures and more intuitive and user friendly than conventional mouse interface.

SVG Based Realtime Drawing Using NXT Robot (NXT 로봇을 이용한 SVG 기반 실시간 드로잉)

  • Jang, ho-yeon;Ryoo, seung-taek;Park, jin-wan
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.146-151
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    • 2009
  • A reward of the work which used physical computing in fields artistic modern installation is becoming large. But the example that used a robot cannot try to easily look it up on a tool of the drawing which isn't robot use for interaction. I will mention it about a user and a drawing system design and the developmental process which I can communicate with at these papers. I used a Mindstorm NXT system to have been said in Lego companies in the robot which composed working environment, and I classified it to virtual environments that I forecasted environmental actual drawing this, and I did simulate. I used an Icommand library to control a NXT system, and drawing used a processing library in actual environments for the purpose of in order to to express to virtual environment. I got image information, and I expressed to a vector method SVG file to bases for line drawing. This system can have already made it according to demand of a user as real-time communication is possible by bluetooth working together. These figures can work to one performance not being stopping to the results of already in processes doing drawing.

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Estimating Simulation Parameters for Kint Fabrics from Static Drapes (정적 드레이프를 이용한 니트 옷감의 시뮬레이션 파라미터 추정)

  • Ju, Eunjung;Choi, Myung Geol
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.5
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    • pp.15-24
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    • 2020
  • We present a supervised learning method that estimates the simulation parameters required to simulate the fabric from the static drape shape of a given fabric sample. The static drape shape was inspired by Cusick's drape, which is used in the apparel industry to classify fabrics according to their mechanical properties. The input vector of the training model consists of the feature vector extracted from the static drape and the density value of a fabric specimen. The output vector consists of six simulation parameters that have a significant influence on deriving the corresponding drape result. To generate a plausible and unbiased training data set, we first collect simulation parameters for 400 knit fabrics and generate a Gaussian Mixed Model (GMM) generation model from them. Next, a large number of simulation parameters are randomly sampled from the GMM model, and cloth simulation is performed for each sampled simulation parameter to create a virtual static drape. The generated training data is fitted with a log-linear regression model. To evaluate our method, we check the accuracy of the training results with a test data set and compare the visual similarity of the simulated drapes.