• Title/Summary/Keyword: Virtual source array

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Study on 3D Sound Source Visualization Using Frequency Domain Beamforming Method (주파수영역 빔형성 기법을 이용한 3차원 소음원 가시화)

  • Hwang, Eun-Sue;Lee, Jae-Hyung;Rhee, Wook;Choi, Jong-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2009.04a
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    • pp.490-495
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    • 2009
  • An approach to 3D visualization of multiple sound sources has been developed with the application of a moving array technique. Frequency-domain beamforming algorithm is used to generate a beam power map and the sound source is modeled as a point source. When a conventional delay and sum beamformer is used, it is considered that 2D distribution of sensors leads to have deficiency in spatial resolution along a measurement distance. The goal of moving an array in this study is to form 3D array aperture surrounding multiple sound sources so that the improved spatial resolution in a virtual space can be expected. Numerical simulation was made to examine source localization capabilities of various shapes of array. The 3D beam power maps of hemispherical and spherical distribution are found to have very sharp resolution. For experiments, two sound sources were placed in the middle of defined virtual space and arc-shaped line array was rotated around the sources. It is observed that spherical array show the most accurate determination of multiple sources' positions.

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Study on 3D Sound Source Visualization Using Frequency Domain Beamforming Method (주파수영역 빔형성 기법을 이용한 3차원 소음원 가시화)

  • Hwang, Eun-Sue;Lee, Jae-Hyung;Rhee, Wook;Choi, Jong-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.19 no.9
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    • pp.907-914
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    • 2009
  • An approach to 3D visualization of multiple sound sources has been developed with the application of a moving array technique. Frequency domain beamforming algorithm is used to generate a beam power map and the sound source is modeled as a point source. When a conventional delay and sum beamformer is used, it is considered that 2D distribution of sensors leads to have deficiency in spatial resolution along a measurement distance. The goal of moving an array in this study is to form 3D array aperture surrounding multiple sound sources so that the improved spatial resolution in a virtual space can be expected. Numerical simulation was made to examine source localization capabilities of various shapes of array. The 3D beam power maps of hemispherical and spherical distribution are found to have very sharp resolution. For experiments, several sound sources were placed in the middle of defined virtual space and arc-shaped line array was rotated around the sources. It is observed that spherical array shows the most accurate determination of multiple sources' positions.

Obstacle Avoidance of a Moving Sound Following Robot using Active Virtual Impedance (능동 가상 임피던스를 이용한 이동 음원 추종 로봇의 장애물 회피)

  • Han, Jong-Ho;Park, Sook-Hee;Noh, Kyung-Wook;Lee, Dong-Hyuk;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.2
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    • pp.200-210
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    • 2014
  • An active virtual impedance algorithm is newly proposed to track a sound source and to avoid obstacles while a mobile robot is following the sound source. The tracking velocity of a mobile robot to the sound source is determined by virtual repulsive and attraction forces to avoid obstacles and to follow the sound source, respectively. Active virtual impedance is defined as a function of distances and relative velocities to the sound source and obstacles from the mobile robot, which is used to generate the tracking velocity of the mobile robot. Conventional virtual impedance methods have fixed coefficients for the relative distances and velocities. However, in this research the coefficients are dynamically adjusted to elaborate the obstacle avoidance performance in multiple obstacle environments. The relative distances and velocities are obtained using a microphone array consisting of three microphones in a row. The geometrical relationships of the microphones are utilized to estimate the relative position and orientation of the sound source against the mobile robot which carries the microphone array. Effectiveness of the proposed algorithm has been demonstrated by real experiments.

Robust variable range focusing with a virtual source array using the waveguide invariant in underwater (수중에서의 도파관 불변성을 이용한 가상 음원 배열 기반의 다양한 거리 방향으로의 강인한 집속)

  • Byun, Gi Hoon;Kim, J.S.
    • The Journal of the Acoustical Society of Korea
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    • v.36 no.1
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    • pp.23-29
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    • 2017
  • A concept of a VSA (Virtual Source Array) is the method for an acoustic spatio-temporal focus at a selected location in the outbound direction with respect to the VSA without the need of a probe source as combines a TRP (Time-Reversal Processing) and time-delay and beam-steering. However, in TRP using the VSA concept, it is limited to the critical angle and the short distances relevant to the VSA. In this paper, the waveguide invariant theory is applied to the VSA concept to refocus the received field at ranges greater other than the critical angle and the short ranges by shifting the focused field. The suggested method is verified via numerical simulation, and the results show that the robust acoustic focusing is achieved on the selected location regardless of the limitation on the conventional VSA concept.

A method for measuring tonal noise of underwater vehicle using virtual synthetic array in near-field (근접장에서 가상 합성 배열을 이용한 수중 이동체의 토널 소음 측정 방법)

  • Kang, Tae-Woong;Lee, Guen-Hyeok;Kim, Ki-Man;Han, Min-Su;Choi, Jae-Yong
    • The Journal of the Acoustical Society of Korea
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    • v.37 no.6
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    • pp.443-450
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    • 2018
  • A receiving array system can be applied for tonal noise analysis of underwater vehicles, but it is difficult to install and operate, and a lot of cost is required. In order to overcome this problem, this paper proposes a method to measure the tonal noise of underwater vehicle after synthesizing a virtual array using single receiver. The proposed method compensates the Doppler frequency and time delay caused by the movement of the underwater sound source and applies the focused beamforming technique. The performance of the proposed method was analyzed via simulation.

Listener Auditory Perception Enhancement using Virtual Sound Source Design for 3D Auditory System

  • Kang, Cheol Yong;Mariappan, Vinayagam;Cho, Juphil;Lee, Seon Hee
    • International journal of advanced smart convergence
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    • v.5 no.4
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    • pp.15-20
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    • 2016
  • When a virtual sound source for 3D auditory system is reproduced by a linear loudspeaker array, listeners can perceive not only the direction of the source, but also its distance. Control over perceived distance has often been implemented via the adjustment of various acoustic parameters, such as loudness, spectrum change, and the direct-to-reverberant energy ratio; however, there is a neglected yet powerful cue to the distance of a nearby virtual sound source that can be manipulated for sources that are positioned away from the listener's median plane. This paper address the problem of generating binaural signals for moving sources in closed or in open environments. The proposed perceptual enhancement algorithm composed of three main parts is developed: propagation, reverberation and the effect of the head, torso and pinna. For propagation the effect of attenuation due to distance and molecular air-absorption is considered. Related to the interaction of sounds with the environment, especially in closed environments is reverberation. The effects of the head, torso and pinna on signals that arrive at the listener are also objectives of the consideration. The set of HRTF that have been used to simulate the virtual sound source environment for 3D auditory system. Special attention has been given to the modelling and interpolation of HRTFs for the generation of new transfer functions and definition of trajectories, definition of closed environment, etc. also be considered for their inclusion in the program to achieve realistic binaural renderings. The evaluation is implemented in MATLAB.

Optical Phase Properties of Small Numbers of Nanoslits and an Application for Higher-efficiency Fresnel Zone Plates

  • Kim, Hyuntai;Lee, Seung-Yeol
    • Current Optics and Photonics
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    • v.3 no.4
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    • pp.285-291
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    • 2019
  • We have studied the behavior of light in the intermediate regime between a single nanoslit and an infinite nanoslit array. We first calculated the optical characteristics of a small number of nanoslits using finite element numerical analysis. The phase variance of the proposed nanoslit model shows a gradual phase shift between a single nanoslit and ideal nanoslit array, which stabilizes before the total array length becomes ${\sim}0.5{\lambda}$. Next, we designed a transmission-enhanced Fresnel zone plate by applying the phase characteristics from the small-number nanoslit model. The virtual-point-source method suggests that the proposed Fresnel zone plate with phase-invariant nanoslits achieves 2.34x higher transmission efficiency than a conventional Fresnel zone plate. Our report describes the intermediate behaviors of a nanoslit array, which could also benefit subwavelength metallic structure research of metasurfaces.

360-degree Viewable Cylindrical Integral Imaging System Using Electroluminescent Films

  • Jung, Jae-Hyun;Park, Gil-Bae;Kim, Yun-Hee;Lee, Byoung-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1254-1257
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    • 2009
  • A 360-degree viewable three-dimensional display based on integral imaging is proposed. The cylindrically arranged point light source array which is generated by electroluminescent (EL) pinhole film reconstructs 360-degree viewable virtual 3D image at the center of the cylinder. In this paper, the principle of operation and experimental results are presented.

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360-degree Viewable Cylindrical Integral Imaging System Using Electroluminescent Films

  • Jung, Jae-Hyun;Park, Gil-Bae;Kim, Yun-Hee;Lee, Byoung-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1330-1333
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    • 2009
  • A 360-degree viewable three-dimensional display based on integral imaging is proposed. The cylindrically arranged point light source array which is generated by electroluminescent (EL) pinhole film reconstructs 360-degree viewable virtual 3D image at the center of the cylinder. In this paper, the principle of operation and experimental results are presented.

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An Accuracy Improvement Method on Acoustic Source Localization Using Ground Reflection Effect (지면반사효과를 이용한 폭발 소음원의 위치 추정 정밀도 향상법)

  • Go, Yeong-Ju;Choi, Donghun;Lee, Jaehyung;Choi, Jong-Soo;Ha, Jae-Hyoun;Na, Taeheum
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.26 no.1
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    • pp.69-74
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    • 2016
  • A technique for improving estimation accuracy is introduced in order to locate the impact position of artillery shell during the weapon scoring test. Study on localization of impacts using acoustic measurement has been conducted and the usability of sensor array is verified with experiments. When the blast occurs above the ground in the firing range, the acoustic sensor above the ground can measure the directly propagated sound with the ground-reflected one. In this study, a method for reducing estimation error by using the reflection signal measurements based on the time difference of arrival method. Considering the reflection sound works as same as placing a virtual sensor symmetrically through the ground. This idea enables a virtual three-dimensional array configuration with a two-dimensional plane array above the ground as such. The time difference between the direct and the reflected propagations can be estimated using cepstrum analysis. Performance test has been made in the simulation experiment in the football size area.