• 제목/요약/키워드: Virtual source array

검색결과 21건 처리시간 0.026초

주파수영역 빔형성 기법을 이용한 3차원 소음원 가시화 (Study on 3D Sound Source Visualization Using Frequency Domain Beamforming Method)

  • 황은수;이재형;이욱;최종수
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2009년도 춘계학술대회 논문집
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    • pp.490-495
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    • 2009
  • An approach to 3D visualization of multiple sound sources has been developed with the application of a moving array technique. Frequency-domain beamforming algorithm is used to generate a beam power map and the sound source is modeled as a point source. When a conventional delay and sum beamformer is used, it is considered that 2D distribution of sensors leads to have deficiency in spatial resolution along a measurement distance. The goal of moving an array in this study is to form 3D array aperture surrounding multiple sound sources so that the improved spatial resolution in a virtual space can be expected. Numerical simulation was made to examine source localization capabilities of various shapes of array. The 3D beam power maps of hemispherical and spherical distribution are found to have very sharp resolution. For experiments, two sound sources were placed in the middle of defined virtual space and arc-shaped line array was rotated around the sources. It is observed that spherical array show the most accurate determination of multiple sources' positions.

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주파수영역 빔형성 기법을 이용한 3차원 소음원 가시화 (Study on 3D Sound Source Visualization Using Frequency Domain Beamforming Method)

  • 황은수;이재형;이욱;최종수
    • 한국소음진동공학회논문집
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    • 제19권9호
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    • pp.907-914
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    • 2009
  • An approach to 3D visualization of multiple sound sources has been developed with the application of a moving array technique. Frequency domain beamforming algorithm is used to generate a beam power map and the sound source is modeled as a point source. When a conventional delay and sum beamformer is used, it is considered that 2D distribution of sensors leads to have deficiency in spatial resolution along a measurement distance. The goal of moving an array in this study is to form 3D array aperture surrounding multiple sound sources so that the improved spatial resolution in a virtual space can be expected. Numerical simulation was made to examine source localization capabilities of various shapes of array. The 3D beam power maps of hemispherical and spherical distribution are found to have very sharp resolution. For experiments, several sound sources were placed in the middle of defined virtual space and arc-shaped line array was rotated around the sources. It is observed that spherical array shows the most accurate determination of multiple sources' positions.

능동 가상 임피던스를 이용한 이동 음원 추종 로봇의 장애물 회피 (Obstacle Avoidance of a Moving Sound Following Robot using Active Virtual Impedance)

  • 한종호;박숙희;노경욱;이동혁;이장명
    • 제어로봇시스템학회논문지
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    • 제20권2호
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    • pp.200-210
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    • 2014
  • An active virtual impedance algorithm is newly proposed to track a sound source and to avoid obstacles while a mobile robot is following the sound source. The tracking velocity of a mobile robot to the sound source is determined by virtual repulsive and attraction forces to avoid obstacles and to follow the sound source, respectively. Active virtual impedance is defined as a function of distances and relative velocities to the sound source and obstacles from the mobile robot, which is used to generate the tracking velocity of the mobile robot. Conventional virtual impedance methods have fixed coefficients for the relative distances and velocities. However, in this research the coefficients are dynamically adjusted to elaborate the obstacle avoidance performance in multiple obstacle environments. The relative distances and velocities are obtained using a microphone array consisting of three microphones in a row. The geometrical relationships of the microphones are utilized to estimate the relative position and orientation of the sound source against the mobile robot which carries the microphone array. Effectiveness of the proposed algorithm has been demonstrated by real experiments.

수중에서의 도파관 불변성을 이용한 가상 음원 배열 기반의 다양한 거리 방향으로의 강인한 집속 (Robust variable range focusing with a virtual source array using the waveguide invariant in underwater)

  • 변기훈;김재수
    • 한국음향학회지
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    • 제36권1호
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    • pp.23-29
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    • 2017
  • 가상 음원 배열 개념은 시역전 처리에 시지연 빔조향 기법을 적용함으로써 가상 음원 배열로부터 나아가는 방향에 해당하는 선택된 위치에 음원 없이도 음파의 시 공간적 집속을 수행하는 방법이다. 하지만 가상 음원 배열 개념을 이용한 시역전 처리 방법은 가상 음원 배열에 해당하는 임계각 및 근거리를 벗어나는 범위로의 음파 집속이 불가능하다는 제약 조건이 따른다. 본 논문에서는 이러한 제약 조건을 해결하기 위해, 도파관 불변성 이론을 가상 음원 배열 개념에 적용하여 집속 음장의 수평 방향으로의 이동을 통해 임계각 및 근거리를 벗어나는 구간으로의 음파 집속 방법에 대한 연구를 수행하였다. 수치 실험의 결과를 통해 본 연구의 타당성을 검증하였으며, 기존의 가상 음원 배열 개념의 제약 조건에 관계없이 선택된 위치에서의 강인한 음파 집속 성능의 결과를 보였다.

근접장에서 가상 합성 배열을 이용한 수중 이동체의 토널 소음 측정 방법 (A method for measuring tonal noise of underwater vehicle using virtual synthetic array in near-field)

  • 강태웅;이근혁;김기만;한민수;최재용
    • 한국음향학회지
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    • 제37권6호
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    • pp.443-450
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    • 2018
  • 수중 이동체의 토널 소음 분석을 위하여 수신 배열 시스템이 적용되고 있지만 설치와 운용에 어려움이 있으며, 많은 비용이 필요하다. 이러한 문제점을 극복하기 위해 본 논문에서는 하나의 수신기를 이용하여 가상 배열을 합성한 후 수중 이동체의 토널 소음을 측정하는 방법을 제안한다. 제안한 방법은 수중 음원의 이동으로 인하여 발생하는 도플러 주파수와 시간 지연을 보정하고, 초점 빔 형성 기법을 적용하였다. 모의실험을 통해 제안한 방법의 성능을 분석하였다.

Listener Auditory Perception Enhancement using Virtual Sound Source Design for 3D Auditory System

  • Kang, Cheol Yong;Mariappan, Vinayagam;Cho, Juphil;Lee, Seon Hee
    • International journal of advanced smart convergence
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    • 제5권4호
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    • pp.15-20
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    • 2016
  • When a virtual sound source for 3D auditory system is reproduced by a linear loudspeaker array, listeners can perceive not only the direction of the source, but also its distance. Control over perceived distance has often been implemented via the adjustment of various acoustic parameters, such as loudness, spectrum change, and the direct-to-reverberant energy ratio; however, there is a neglected yet powerful cue to the distance of a nearby virtual sound source that can be manipulated for sources that are positioned away from the listener's median plane. This paper address the problem of generating binaural signals for moving sources in closed or in open environments. The proposed perceptual enhancement algorithm composed of three main parts is developed: propagation, reverberation and the effect of the head, torso and pinna. For propagation the effect of attenuation due to distance and molecular air-absorption is considered. Related to the interaction of sounds with the environment, especially in closed environments is reverberation. The effects of the head, torso and pinna on signals that arrive at the listener are also objectives of the consideration. The set of HRTF that have been used to simulate the virtual sound source environment for 3D auditory system. Special attention has been given to the modelling and interpolation of HRTFs for the generation of new transfer functions and definition of trajectories, definition of closed environment, etc. also be considered for their inclusion in the program to achieve realistic binaural renderings. The evaluation is implemented in MATLAB.

Optical Phase Properties of Small Numbers of Nanoslits and an Application for Higher-efficiency Fresnel Zone Plates

  • Kim, Hyuntai;Lee, Seung-Yeol
    • Current Optics and Photonics
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    • 제3권4호
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    • pp.285-291
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    • 2019
  • We have studied the behavior of light in the intermediate regime between a single nanoslit and an infinite nanoslit array. We first calculated the optical characteristics of a small number of nanoslits using finite element numerical analysis. The phase variance of the proposed nanoslit model shows a gradual phase shift between a single nanoslit and ideal nanoslit array, which stabilizes before the total array length becomes ${\sim}0.5{\lambda}$. Next, we designed a transmission-enhanced Fresnel zone plate by applying the phase characteristics from the small-number nanoslit model. The virtual-point-source method suggests that the proposed Fresnel zone plate with phase-invariant nanoslits achieves 2.34x higher transmission efficiency than a conventional Fresnel zone plate. Our report describes the intermediate behaviors of a nanoslit array, which could also benefit subwavelength metallic structure research of metasurfaces.

360-degree Viewable Cylindrical Integral Imaging System Using Electroluminescent Films

  • Jung, Jae-Hyun;Park, Gil-Bae;Kim, Yun-Hee;Lee, Byoung-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1254-1257
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    • 2009
  • A 360-degree viewable three-dimensional display based on integral imaging is proposed. The cylindrically arranged point light source array which is generated by electroluminescent (EL) pinhole film reconstructs 360-degree viewable virtual 3D image at the center of the cylinder. In this paper, the principle of operation and experimental results are presented.

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360-degree Viewable Cylindrical Integral Imaging System Using Electroluminescent Films

  • Jung, Jae-Hyun;Park, Gil-Bae;Kim, Yun-Hee;Lee, Byoung-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1330-1333
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    • 2009
  • A 360-degree viewable three-dimensional display based on integral imaging is proposed. The cylindrically arranged point light source array which is generated by electroluminescent (EL) pinhole film reconstructs 360-degree viewable virtual 3D image at the center of the cylinder. In this paper, the principle of operation and experimental results are presented.

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지면반사효과를 이용한 폭발 소음원의 위치 추정 정밀도 향상법 (An Accuracy Improvement Method on Acoustic Source Localization Using Ground Reflection Effect)

  • 고영주;최동훈;이재형;최종수;하재현;나태흠
    • 한국소음진동공학회논문집
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    • 제26권1호
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    • pp.69-74
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    • 2016
  • A technique for improving estimation accuracy is introduced in order to locate the impact position of artillery shell during the weapon scoring test. Study on localization of impacts using acoustic measurement has been conducted and the usability of sensor array is verified with experiments. When the blast occurs above the ground in the firing range, the acoustic sensor above the ground can measure the directly propagated sound with the ground-reflected one. In this study, a method for reducing estimation error by using the reflection signal measurements based on the time difference of arrival method. Considering the reflection sound works as same as placing a virtual sensor symmetrically through the ground. This idea enables a virtual three-dimensional array configuration with a two-dimensional plane array above the ground as such. The time difference between the direct and the reflected propagations can be estimated using cepstrum analysis. Performance test has been made in the simulation experiment in the football size area.