• Title/Summary/Keyword: Virtual ship

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Three Dimensional Correction Factors for the Added Mass in the Horizontal Vibration of Ships (선체수평진동(船體水平振動)에 있어서의 부가질량(附加質量) 3차원수정계수(次元修正係數))

  • K.C.,Kim;B.K.,Yoo
    • Bulletin of the Society of Naval Architects of Korea
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    • v.11 no.1
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    • pp.9-16
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    • 1974
  • To contribute towards more accurate estimation of the virtual inertia coefficient for the horizontal vibration of ships, three dimensional correction factor $J_H$ for the added mass of finitely long elliptic prismatic bars in horizontal vibration in a free surface of an ideal fluid are calculated. In the problem formulation Dr. T. Kumai's quasi-finite length concept[1,11,12] is employed. Now that, in Dr. Kumai's work[1] for the horizontal vibration the mathematical model was a circular cylinder, the principal aim of the authors' work is to investigate the influence of the beam-draft ratio B/T on $J_H$. The numerical results of this work are shown in Fig.3 graphically, from which we may recognize that the influence of B/T on $J_H$ is remarkable as much as that of the length-draft ratio L/T(refer to Fig.1 also). In Fig.3 the curves for B/T=2.00 are of those based on Dr. Kumai's result[1]. On the other hand, the experimental data obtained by Burril et al.[9] for the horizontal vibration of finitely long prismatic bars of various cross-section shapes are compared with the theoretical added mass coefficients defined by combination of the authors' $J_H$ from Fig.3 and two dimensional coefficients $C_H$ obtained by Lewis form approximation for the corresponding sections. They are in reasonable correspondence with each other as shown in Fig.2. Finally, considering that the longitudinal profile of full-form ship's hull is well resembled to that of an elliptic cylinder and that the influences of other factors such as the sectional area coefficient and the shape of section contour itself can be well merged in the two dimensional added mass coefficient, the authors recommend that the data given in Fig.3 may be successfully adopted for the three dimensional correction factor the added mass in the horizontal vibration of hull-form ships.

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Case Study on the Development of STEAM Instruction Material for Mathematics Subject-Based Advanced Technology and ICT Teaching Tools (초등수학 교과 기반 첨단 기술 및 ICT 교구 활용형 융합교육 자료 개발에 대한 사례 연구)

  • Lee, Jong-hak
    • Journal of the Korean School Mathematics Society
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    • v.25 no.4
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    • pp.333-352
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    • 2022
  • This study is aimed at developing the STEAM instruction materials for mathematics subject-based advanced technology and ICT teaching tools. In order to develop the STEAM materials, a PDI model in which the implementation and evaluation steps were simplified to Improvement was used. The developed STEAM materials were revised and supplemented by a group of experts. The subject of the STEAM class material developed in this study is 『Graph! The bridge that connects the past, present and future』 , 『You are the same but different!』 , 『Creating a virtual reality three-dimensional space together』 , 『And making interesting figures』 and 『Cover the roof of the turtle ship!』 . As a suggestion based on the results of this development study, various STEAM education materials should be developed and shared so that STEAM education can be performed in the elementary education field. And for the spread and settlement of STEAM education, the cultivation and expansion of STEAM education capabilities of on-site elementary school teachers or pre-service teachers will be an absolute prerequisite. And this suggests the need for a continuous and long-term approach to follow-up research on STEAM education.

A Study on the AtoN Operational Software Development for the AtoN Management and the Decision Support of its Placement Planning (항로표지 관리 및 배치 의사결정 지원을 위한 항로표지 운용 소프트웨어 개발에 관한 연구)

  • Kim, Ah-Young;Lee, Yeong-Ju;Park, Se-Kil;Oh, Jae-Yong;Kim, Yeon-Gyu
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.20 no.5
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    • pp.543-551
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    • 2014
  • This study has searched to find a program in order to manage simply and practically use the expelled AtoN database from the AtoN Simulator and to support the idea decision for the AtoN placement. It examines a program that manages AtoN database through the hierarchy structure, history card and endowment with condition same as a scenario. And accomplishes this study's goal owing to realizing AtoN operational software that helps for visual, hearing sense, fixed amount verification upon AtoN placement project. The AtoN operational software contributes not only flexible control like a newly establishment, relocation etc, but also supports idea decision for AtoN placement plan through many functions such as condition search, virtual sailing and fixed amount appraisal result exhibition, etc. Through utilization of this, it is to help upon the presupposition of the impact to ship or sailor about many designs and in addition, upon the judgment of whether or not for the efficiency and appropriation of the design. It is expected to reduce possible failure costs and management costs due to AtoN design and placement plans, because to compare more various designs thru the easier verification method.

Necessity to incorporate XR-based Training Contents Focused on Cable pulling using Winches in the Shipbuilding (윈치를 활용한 케이블 포설을 중심으로 고찰한 XR 기반 훈련 콘텐츠 도입의 필요성)

  • JongMin Lee;JongSeong Kim
    • Journal of Korea Society of Industrial Information Systems
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    • v.28 no.6
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    • pp.53-62
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    • 2023
  • This paper has suggested the necessity of introducing training contents using XR(Extended reality) technology as a way to lower the high rate of nursing accidents among unskilled technical personnel in domestic shipbuilding industry, focusing on cable pulling using winch. The occurrence rate of nursing accidents in the domestic shipbuilding industry was almost double(197.4%) (2017~2020) when compared with other manufacturing industries. In particular, it is worth noting that more than 31.8% of nursing accidents in the shipbuilding industry occurred among workers whose job experience is no more than 6 months. Most of new workers are seen to have hard time due to several factors such as lack of work information, inexperience, and unfamiliarity with the working environments. This indicates that it is essential to incorporate more effective training method that could help new workers become familiar with technical skills as well as working environments in a short period of time. Currently, education/training at the domestic shipyard is biased toward technical skills such as welding, painting, machine installation, and electrical installation. Contrary, even more important training required to get new workers used to the working environment has remained at a superficial level such as explaining ship building processes using 2D drawings. This may be the reason why it is inevitable to repeat similar training at OJT (On-the-Job Training) even at the leading domestic companies. Domestic shipbuilding industries have been attracting a lot of new workers thanks to recent economic recovery, which is very likely to increase the occurrence of disasters. In this paper, the introduction of training using XR technology was proposed, and as a specific example, the process of pulling cables using winches on ships was implemented as XR-based training content by using Unity. Using the developed content, it demonstrated that new workers can experience the actual work process in advance through simulation in a virtual space, thereby becoming more effective training content that can help new workers become familiar with the work environment.