• 제목/요약/키워드: Virtual prototype

검색결과 275건 처리시간 0.031초

인체모델과 3차원 일러스트레이션을 이용한 의복패턴개발 (Direct Clothing Pattern Development from the 3D Illustration on the Personal Human Body Model)

  • 박혜준;홍경희
    • 한국의류학회지
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    • 제32권2호
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    • pp.340-347
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    • 2008
  • A prototype of 3D clothing design system with a direct pattern development function was suggested, reflecting intuitive design functions and design modifications while considering the fit of clothing patterns with the 3D human body in the virtual 3D space. The research method was as follows. Clothing models were created using a 3D design tool, 3ds max on the surface of 3D human body model made by scanning an actual human body. 3D illustrations were completed by revising the fit and sizing of the human body and clothing models. 2D T-shirt pattern was produced 3D illustrations using from a 3D scanning data modeling solution RapidForm 2004, a 2D conversion program for 3D data called 2C-AN, and Yuka CAD. As a result, the following conclusions were made. The fit of the clothing and human body can be adjusted by reflecting individual body figure characteristics and 3D illustrations over the actual 3D body model. Furthermore, intuitive design support functions were intensified overcoming the weak point of existing 3D clothing design system by developing the direct clothing design in the virtual 3D space. 3D illustration design modifications can be directly reflected on clothing patterns from 3D illustrations by 3D clothing design system developed in this study.

Smart Grid를 위한 필드형 가상사설망(VPN) 게이트웨이의 구현 (A Study on the Implementation of outdoor type Virtual Private Network Gateway for Smart Grid)

  • 박준영;김휘강
    • 정보보호학회논문지
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    • 제21권4호
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    • pp.125-136
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    • 2011
  • 우리나라의 전력분야 제어시스템은 보안에 우수한 폐쇄형 네트워크로 운영되고 있어 보안피해의 심각성을 대체로 인지하지 못하고 있다. 앞으로 스마트그리드 사업이 지속적으로 확대되면 스마트미터에서부터 발전소에 이르기까지 다양한 형태의 사이버공격이 이루어질 수 있다. 향후 스마트미터를 통해 발전소에서 가정집까지의 전체 전력망이 연결되면 보안은 더욱 중요한 요소가 될 것이다. 본 연구에서는 스마트그리드 환경 즉, 외부의 혹독한 환경과 전국적인망에서의 안정적 데이터 전송과 외부로부터의 침입방지를 위해 필요한 가상사설망(VPN) Gateway 구조를 설계 및 구현하였다. 본 연구를 통해 완성된 시제품으로 기 운영 중인 상용제품과 다양한 방식으로 연동 테스트를 시행하였으며, IPSec 방식의 터널링과 ARIA 암호화 알고리즘을 통한 암호화를 통해 전력선통신(PLC) 저압원격검침 분야에 시범 설치되어 보안이 강화된 데이터통신을 하고 있다.

한국 민화 화조화의 특성을 활용한 3D 디지털 패션 디자인 (Development of 3D Digital Fashion Design Using the Characteristics of the Flower and Bird Paintings in Korean Folk Paintings)

  • 설경희;이연희
    • 한국의상디자인학회지
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    • 제25권1호
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    • pp.15-31
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    • 2023
  • This study aimed to propose a fashion design development method using the external and internal characteristics of the flower and bird paintings in traditional Korean folk paintings. As a research method, external and internal characteristics of folk paintings were examined through previous studies and literature research, and folk painting patterns were developed into digital textile designs. Five 3D digital fashion designs were proposed using the CLO 3D program. The external characteristics of folk paintings were as follows: simplification and planarization of object representation, diversification of viewpoints, ignorance of perspective and symmetrical enumeration, strong colors and contrast effects, and the simultaneous representation of time. The internal characteristics of folk paintings were as follows: symbolic meaning, the beauty of free humor, modest aesthetics, complexity of reality and fantasy, and desire of shamanism. The results are as follows. Firstly, the flower and bird painting was a decorative painting style that emphasized decorative beauty and was suitable for developing fashion designs with Korean originality because of the symbolic and internal meanings. Simple layouts and bold free-spirited representations were effective ways to fill the screen with objects and gave the pattern a decorative effect. Secondly, developing a virtual clothing prototype based on digital design method using the external and internal characteristics of folk paintings and producing realistic fashion designs suggest the integrated use of science and technology, embodying modern fashion through the combination of digital fashion content and traditional cultural content. Thirdly, as a result of the development of 3D digital fashion designs, an eco-friendly and sustainable fashion design methods with virtual clothing can suggest a design development method that saves time and cost in the fashion design process while considering the environment.

분산 FMS의 통합제어를 위한 객체지향 데이타베이스 (Object-Oriented Database for Integrated Control of Distributed FMS)

  • 박장호;차상균
    • 한국통신학회논문지
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    • 제19권10호
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    • pp.1935-1944
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    • 1994
  • FMS(Flexible Manufacturing System)는 로봇, 수치제어기기 등의 프로그램이 가능한 생산설비 하드웨어로 구성된 분산시스템이다. FMS의 효과적인 운용을 위해서는 생산설비 하드웨어를 통합 제어하기 위한 소프트웨어의 존재가 필수적이다. 그런데 FMS의 복잡성과 다양한 변화가능성은 통합제어 소프트웨어의 구축 및 유지, 보수를 어렵게 한다. 이를 해결하기 위하여 본 논문에서는 객체지향 FMS 통합제어 모델을 제안한다. 제안된 모델에서는 FMS에 실재하는 셀이 가상 셀 객체로 모델되어, 통합제어를 위하여 필요한 데이터와 연산들이 캡슐화되어 객체지향 데이타베이스에 관리된다. 또한 이 밖의 FMS운용을 위해 필수적인 데이타와 이들간의 관계성도 데이타베이스에 관리된다. 본 논문은 제안된 모델을 기반으로 구현한 통합제어 소프트웨어시스템인 FREE(Fms Run Time Executive Environment)를 바탕으로 통합제어 데이타베이스에 대하여 기술한다.

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증강현실 기반의 항행정보 가시화를 위한 영상해석 모듈 (Image Analysis Module for AR-based Navigation Information Display)

  • 이정민;이경호;김대석
    • 한국해양공학회지
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    • 제27권3호
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    • pp.22-28
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    • 2013
  • This paper suggests a navigation information display system that is based on augmented reality technology. A navigator always has to confirm the information from marine electronic navigation devices and then compare it with the view of targets outside the windows. This "head down" posture causes discomfort and sometimes near accidents such as collisions or missing objects, because he or she cannot keep an eye on the front view of the windows. Augmented reality can display both virtual and real information in a single display. Therefore, we attempted to adapt AR technology to assist navigators. To analyze the outside view of the bridge window, various computer image processing techniques are required because the sea surface has many noises that disturb computer image processing for object detection, such as waves, wakes, light reflection, and so on. In this study, we investigated an analysis module to extract navigational information from images that are captured by a CCTV camera, and we validated our prototype.

모바일 증강현실을 위한 영상 메타데이터 설계 (Design of Image Metadata for Mobile Augmented Reality)

  • 이용환;박제호;윤경로;김정길;김영섭
    • 디지털콘텐츠학회 논문지
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    • 제15권2호
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    • pp.263-270
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    • 2014
  • 본 논문에서는 현실세계 영상과 가상세계 객체를 하나의 프레임에 융합하는 증강현실 기술에서 효과적인 모바일 서비스를 제공하기 위한 새로운 메타데이터 구조를 제안한다. 제안하는 설계 구조는 영상검색 표준인 JPSearch 핵심 메타데이터 스키마를 기반으로, 산업에서 요구되는 기능을 분석하고 실제적인 증강현실 서비스를 효율적으로 지원할 수 있도록 설계하였다. 또한, 제안 스키마는 이기종 시스템 간의 정보 교환이 가능한 체계화된 스키마 구조이다. 프로토타입 시스템 개발을 통해, 제안 스키마 구조를 ISO/IEC SC29 WG1 영상 기반 증강현실 표준 메타데이터 포맷으로 제안할 예정이다.

인터넷 기반의 선박 기본계획 지원시스템 개발 (Development of Internet-based Basic Planning System for Ships)

  • 이순섭;이종갑;이경호;박제웅;김수영
    • 한국CDE학회논문집
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    • 제9권4호
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    • pp.406-415
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    • 2004
  • The industrial environment for shipbuilding in 21st century requires increase in few type of ships and marine structures, international cooperation and globalization, while virtual enterprise environment is rapidly establishing. On the other hand, more and more efforts will be spent on internet based distributed and collaborative environment rather than being spent on unit level automations such as CAD, CAM and CAE, and the link between them. Recent internet technology and information technology in heterogeneous environment are being applied in shipbuilding industry as well as in other industries. While these technology are rapidly adopted in major shipyards, many small and medium-sized shipyards does not have enough resources to introduce system designed for large enterprise. In this paper, a prototype of Internet technology based basic planning system is implemented for the small and medium sized shipyards based on the internet technology and concurrent engineering concept. First, the system is designed from the user requirements. Then standardized development environment and tools are selected. These tools are used for defining and evaluating core application technologies for the system development. This can guarantee the survival of small and medium-sized shipyards in 21st century industrial environment.

Ray distance를 이용한 3차원 형상의 유사성 판단 (Similarity Measurement of 3D Shapes Using Ray Distances)

  • 황태진;정지훈;오헌영;이건우
    • 한국정밀공학회지
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    • 제21권1호
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    • pp.159-166
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    • 2004
  • Custom-tailored products are meant by the products having various sizes and shapes to meet the customer's different tastes or needs. Thus fabrication of custom-tailored products inherently involves inefficiency. To minimize this inefficiency, a new paradigm is proposed in this work. In this paradigm, different parts are grouped together according to their sizes and shapes. Then, representative shape of each group is derived and it will be used as the work-piece from which the parts in the group are machined. Once a new product is ordered, the optimal work-piece is selected through making similarity comparisons of new product and each representative shape. Then an effective NC tool-path is generated to machine only the different portions between the work-piece and the ordered product. The efficient machining conditions are also derived from this shape difference. By machining only the different portions between the work-piece and the ordered product, it saves time. Similarity comparison starts with the determination of the closest pose between two shapes in consideration. The closest pose is derived by comparing the ray distances while one shape is virtually rotated with respect to the other. Shape similarity value and overall similarity value calculated from ray distances are used for grouping. A prototype system based on the proposed methodology has been implemented and applied to the grouping and machining of the shoe lasts of various shapes and sizes.

DESIGN AND IMPLEMENTATION OF FEATURE-BASED 3D GEO-SPATIAL RENDERING SYSTEM USING OPENGL API

  • Kim Seung-Yeb;Lee Kiwon
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2005년도 Proceedings of ISRS 2005
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    • pp.321-324
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    • 2005
  • In these days, the management and visualization of 3D geo-spatial information is regarded as one of an important issue in GiS and remote sensing fields. 3D GIS is considered with the database issues such as handling and managing of 3D geometry/topology attributes, whereas 3D visualization is basically concerned with 3D computer graphics. This study focused on the design and implementation for the OpenGL API-based rendering system for the complex types of 3D geo-spatial features. In this approach 3D features can be separately processed with the functions of authoring and manipulation of terrain segments, building segments, road segments, and other geo-based things with texture mapping. Using this implementation, it is possible to the generation of an integrated scene with these complex types of 3D features. This integrated rendering system based on the feature-based 3D-GIS model can be extended and effectively applied to urban environment analysis, 3D virtual simulation and fly-by navigation in urban planning. Furthermore, we expect that 3D-GIS visualization application based on OpenGL API can be easily extended into a real-time mobile 3D-GIS system, soon after the release of OpenGLIES which stands for OpenGL for embedded system, though this topic is beyond the scope of this implementation.

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Cutting Simulation을 이용한 End-milling Cutter의 모델링 및 제작에 관한 연구 (End-mill Modeling and Manufacturing Methodology via Cutting Simulation)

  • 김재현;김종한;고태조;박정환
    • 한국정밀공학회지
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    • 제23권6호
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    • pp.151-159
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    • 2006
  • This paper describes a design process of end-milling cutters: solid model of the designed cutter is constructed along with computation of cutter geometry, and the wheel geometry as well as wheel positioning data f3r fabricating end-mills with required cutter geometry is calculated. In the process, the main idea is to use the cutting simulation method by which the machined shape of an end-milling cutter is obtained via Boolean operation between a given grinding wheel and a cylindrical workpiece (raw stock). Major design parameters of a cutter such as rake angle, inner radius can be verified by interrogating the section profile of its solid model. We studied relations between various dimensional parameters and proposed an iterative approach to obtain the required geometry of a grinding wheel and the CL data for machining an end-milling cutter satisfying the design parameters. This research has been implemented on a commercial CAD system by use of the API function programming, and is currently used by a tool maker in Korea. It can eliminate producing a physical prototype during the design stage, and it can be used for virtual cutting test and analysis as well.