• 제목/요약/키워드: Virtual organization

검색결과 157건 처리시간 0.026초

지식공유 가상커뮤니티에서 사용자의 성과와 행동에 관한 실증연구 (An Empirical Study on the Relationship between Performance and Behaviors of Participants in the Knowledge Sharing Virtual Community)

  • 조헌진;장정주
    • Asia pacific journal of information systems
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    • 제19권1호
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    • pp.63-82
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    • 2009
  • Virtual community is a social aggregation to attain some goals in an IT-supported virtual space (Lee et al., 2002). As lots of virtual communities generate robust and reliable outputs with low control and low incentive, previous researchers was interested in the questions, "why do they participate?" or "how are they controlled?". But. as Katz (1964) said, the most important part of the high-performing organization is the behaviors of members in the organization. Therefore, this research is to examine the relationship between the performance and the behaviors of participants in the virtual community. First, we propose 6 types of behaviors related to high performance in the virtual community: 'Continuous Attendance', 'Complying with the organizational value, policies, and regulations', 'Protection', 'Suggestion for the improving', 'Self-training', and 'Favorable behavior'. The six types of behaviors are extracted from the framework of Katz (1964) and Brief and Motowidlo (1986). The reason why each behavior is positively related with high-performance is that those who continuously attend have more responsibility than temporary participants do; complying with the rules of a virtual community means that they may make more reliable outcome; 'Protection' is one of the prosocial-behaviors and those who protect the community may concern the benefit of the virtual community when they participate: those who suggest some ideas for improvement may contribute to the virtual community; 'Self-training' behavior means that participants really want to have high quality in their contribution: those who have 'Favorable attitude' consider other members in the virtual community when they participate. Then, we perform an empirical analysis with the survey from participants in the Knowledge service of Naver.com, to show those behaviors are associated with the high-performance. To make the measurement for the six behaviors, we use CVR (content validity ratio) method (Lawshe, 1975), interviewing 12 experts. The dependent variable, performance of participation, is measured by 'ratio of selected answer' given by the Naver.com. We use email survey. We sent 1200 emails to randomly selected participants in the knowledge service and received 282 responses. The results of our empirical analysis show that 4('Continuous Attendance', 'Suggestion for the improving', 'Self-training', 'Favorable attitude') are positively related to the performance, but 2('Complying with the organizational value, policies, and regulations' and 'Protection') are not significant. In line with Fitzgerald (2006), we expect that participants in the virtual community may behave similarly to employees in the off-line firms for the high performance. But 2 behaviors have different results. The reason that the 'Complying with the organizational value' behavior is not sufficiently related to performance is that the motivation of participants is more related to intrinsic pleasure or altruism than external reward. Also, the 'Protection' behavior has no significant relationship with performance, which means that the high-performing participants have little concern about the problems in the community.

가상공동체에서 지식탐색을 통한 지식공유에 관한 연구 (Understanding Knowledge Sharing in Virtual Communities through Knowledge Seeking Behavior)

  • 김재경
    • 한국IT서비스학회지
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    • 제13권1호
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    • pp.71-86
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    • 2014
  • This study investigated knowledge browsing behavior as the factor affecting the increase of knowledge sharing intention. To conduct this study in the specific context of knowledge seeking and sharing behavior of virtual community members, literature on knowledge seeking behavior, meta-knowledge, and knowledge sharing intention was reviewed. Structural Equation Modeling was conducted to analyze survey data to test the research model of this study. The result showed that knowledge browsing have positive effects on creating of virtual community members' subject knowledge and meta-knowledge, which, in turn, affected positively their knowledge sharing intention. One of the main contributions of this study is that knowledge seeking behavior influence one's knowledge sharing intention in a virtual community. Organization managers should consider knowledge seeking behavior as not only a self-interested, consuming activity, but also a productive one through its function of constructing subject knowledge and meta-knowledge.

국내 협업 조직의 가상조직화 수준 측정 (Measuring the Degree of Virtualization of Korean Collaborative Organizations)

  • 임재인;박경혜
    • 한국정보시스템학회:학술대회논문집
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    • 한국정보시스템학회 2005년도 추계학술대회 발표 논문집
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    • pp.463-470
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    • 2005
  • In a rapidly changing business environment, the improvement of managerial techniques through IT utilization brings about remarkable increases in profitability and redesign of work process for better performances. IT innovation by electronic instruments such as ICT e-business provides accelerates forming inter-organizational information network and helps them benchmark the best practices of advanced organizations. A new shift of paradigm by e-business across all enterprises has turned the traditional aspects of inter-organizational competition and relationship into a form of collaboration. Collaboration enables business activities in parallel position among companies and facilitates cooperation between partner enterprises. Lately, the concept of 'Synchronization' is emerging beyond dimension of cooperation between networks, and the most concepts related to it are converging into 'Collaboration Networks'. This research observes a virtual organization as a form of collaborative networks, and measures the degree of virtualization of Korean collaborative organizations.

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응급 인터벤션 영상의학에서 가상 투시영상 검사의 유용성 (Usefulness of Virtual Fluoroscopy in Emergency Interventional Radiology)

  • Yoshihiro Tanaka;Akitoshi Oosone;Asuka Tsuchiya
    • 대한영상의학회지
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    • 제81권4호
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    • pp.852-862
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    • 2020
  • 인터벤션 색전술은 영상 유도하에 카테터를 출혈 부위에 위치하고, 젤폼 또는 코일 등의 색전 물질을 사용해서 출혈을 막는다. 의인성 외상을 치료하는 것 이외에, 수술이 불가능한 간 및 신장의 출혈(blush-bleeding) 및 혈관 손상을 진단하고 치료하는 데에 유용하다. 그러나 병원 일과 시간이 아닌 경우, 숙련된 인터벤션 의료팀이 항상 준비되어 있지는 않다. 이러한 상황에서 인터벤션 팀의 협업은 심각한 손상을 입은 환자를 빠르게 치료하는데 꼭 필요하다. 이 논문은 가상 투시장비 검사의 유용성에 대한 현재의 원칙과 기술을 검토하고 응급 인터벤션 시술에서 유용한 사례들을 제시하고자 한다.

Virtual Crisis Preparation Team : A Way to Improve the Crisis Management Vulnerabilities of Traditional Korean Organizations

  • sangjin Yoo;Sean B. Eom;Lee, Choongkwon
    • 한국산업정보학회논문지
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    • 제4권1호
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    • pp.87-96
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    • 1999
  • OECD (Organization for Economic Cooperation and Development)에 가입하는 등 엄청난 경제발전 속도를 자랑하며 전 세계 개발 도상국들의 부러움을 한몸에 받았던 한국은 최근 외환고갈에서 비롯되어 IMF시대라 불리우는 사상초유의 경제위기를 겪고 있다. 그러나 현재 겪고있는 경제위기는 만일 현재의 위기를 슬기롭게 극복하지 못했을 때 앞으로 닥칠지도 모르는 또 다른 위기들에 비하면 아무것도 아닐지도 모른다는 비관적인 이야기도 있다. 그리고 경제의 세계화가 더욱 진행 될수록 정치, 경제 등 모든 면에서의 불확실성은 더욱 증가 될 수 밖에 없으므로 미래에 대한 체계적인 준비가 무엇보다 중요하다고 하겠다. 이러한 관점에서 본 논문은 전통적인 한국의 조직들이 닥칠지도 모르는 위기에 대비하는 한가지 대안으로써 Virtual Crisis Preparation Team에 대한 의견을 개진하고자 한다.

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가상기업의 성공적 구현을 위한 영향요인에 관한 연구 -자동차부품산업을 중심으로- (An Empirical Study on The Influence Factor of Virtual Enterprise Implementation in Automobile Part Industry)

  • 문태수
    • Journal of Information Technology Applications and Management
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    • 제10권3호
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    • pp.121-142
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    • 2003
  • Most of companies related to the area of B2B electronic commerce are making their efforts to innovate their existing business process into new designed process based on the concept of virtual enterprise. Virtual enterprise can take on many forms and definitions. Nevertheless, the rationale for this business model is clear cooperate to compete, the virtual organization advocates collaboration, partnerships, alliance and similar ideas. This studyintends to suggest an empirical clue to test several hypotheses related to the influence of environmental. organizational, and technological factor to the successful implementation of virtual enterprise in automobile industry. This research surveyed 91 corporations in Korean automobile part industry. Among those samples 86 data of corporate general managers turned out to be statistically valid. This study performed the factor analysis, Cronbach-alpha test. Pearson correlation analysis for testing the validity and the reliability of this research. The results of factor analysis and reliability test indicate that thirty issues to be surveyed are to be grouped into nine factors. The result of multiple regression shows that the influencing factors of eight independent variables on a dependent variable are cooperation between partners, information intensity, IT compatibility, IS maturity. The partners in the strategic alliance will have to trust each other in carrying out their designated roles and responsibilities. and supplying the correct information critical for creating value in virtual business environment.

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A Study on IP Virtual Private Network Architecture

  • 로즐린 존 노블레스;김나윤;페루자 산타로바;김석수;김태훈
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2009년도 춘계학술발표논문집
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    • pp.696-699
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    • 2009
  • A VPN is a private network that uses a public network to connect remote sites or users together. As its popularity grows, companies, organization and even the government turned to it as a means of extending their own networks. To setup a Virtual Private a proper IP VPN Architecture must first be selected. In this paper, the types of IP Virtual Private Network Architecture like the MPLS-Based, IPSec-Based and the SSL/TLS-Based are discussed and compared. The comparison may serve as a guide for selecting the proper IP Virtual Private Network Architecture that is suitable for the company's needs.

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가상기업을 위한 프랙탈 기반 협업 모델 (Fractal-based collaboration model for a virtual enterprise)

  • 문정태;차영필;정무영
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 2006년도 춘계공동학술대회 논문집
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    • pp.1698-1701
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    • 2006
  • In this research, fractal approach is applied to the realization of a virtual enterprise. Virtual enterprise is a temporarily built organization to cope with new business opportunity. It is composed of diverse business partners such as suppliers, manufacturers, customers, and service providers in value chains. Therefore, communication and interoperability problems between heterogeneous participants are one of the main concerns in developing collaboration models of a virtual enterprise. Fractal-based reference model can be a solution for this problem. The term 'fractal' is used to represent a participant of the value chains. There are many advantages when participants try to embody fractal-based collaboration model such as; (1) no restriction of inner configuration, (2) guarantee of autonomy, (3) easy implementation of interfaces, etc. Fractals are self-similar, however, this does not mean that they should have same configuration. In this paper, a fractal-based collaboration model for a virtual enterprise is proposed and described with (1) a formal formulation of fractal concept, (2) functional requirements and interfaces, and (3) a goal model as a driving force of the virtual enterprise.

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가상환경의 구현을 위한 가상창문의 현실감 향상 요소 탐색 (Exploration of Factors that Improve Realism of Virtual Windows for Implementation of Virtual Environments)

  • 김종국
    • 문화기술의 융합
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    • 제9권6호
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    • pp.1089-1095
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    • 2023
  • 창문은 건축공간이 구성되기 위해 필수적이고 중요한 건축요소이며 공간에 성격을 부여하고 이용자들의 반응에 큰 영향을 미친다. 가상창문은 창문의 설치가 불가능한 지하공간과 같은 건축공간을 활성화하고 병원의 진료실 등에서 사용자에게 심리적인 안정감을 제공하기 위하여 설치된다. 본 연구에서는 가상창문의 현실감 향상을 위하여 필요한 요소를 논의하기 위하여 문헌을 연구하고 가상창문의 선례를 수집하고 분석하였다. 가상창문의 현실감에 영향을 미치는 요소는 1. 조망을 위해 재현한 이미지나 영상의 사용, 2. 시간성의 표현, 3. 관측자의 시점 변화에 대한 반응성, 4. 일조의 사실적인 재현, 5. 비시각적 감각 요소의 제공의 5가지로 세부적으로 분류된다. 가상창문은 단순히 전통적인 창문을 대체하기 위한 것만 아니라 디지털 매체를 활용하여 가상환경을 구현하기 위한 하나의 방안이며 가상환경의 구현과 건축요소와의 관계성으로 논의의 영역을 확장할 필요가 있을 것이다.

Application of Information Technologies to Improve the Quality of Services Provided to the Tourism Industry Under the COVID-19 Restrictions

  • Iudina, Elena Vladimirovna;Balova, Suzana L.;Maksimov, Dmitrij Vasilievich;Skoromets, Elena Klimentinovna;Ponyaeva, Tatyana Anatolyevna;Ksenofontova, Ekaterina Andreevna
    • International Journal of Computer Science & Network Security
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    • 제22권6호
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    • pp.7-12
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    • 2022
  • The modern stage of society's development is characterized by the rapid penetration of information technologies into all spheres of life. Their use contributes to improving the quality of tourism services, as well as the competitiveness of tourism industry enterprises. The role of information technology in tourism is growing more and more every year, which determines the relevance of the study of modern trends in the use of information technology in the tourism sector. The purpose of the study is to determine the possibilities of using information technologies to improve the quality of services provided to the tourism industry under the COVID-19 restrictions. The article systematizes the main approaches to the "cluster" category and provides an original definition of the "regional tourist cluster" concept. Based on an expert survey, the main trends in the introduction of information technologies in the tourism industry under the COVID-19 restrictions have been identified, which include virtual reality and augmented reality, speech recognition technologies, photo, video, audio (contactless control technologies), mobile IT applications and Big Data technologies. It has been concluded that the vast majority of improvements in the organization of tourism services under restrictions will be based on the organization of virtual solutions and online activities. The types of tourism services will also change, and information technology will help their development and dissemination.