• Title/Summary/Keyword: Virtual models

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Virtual Coverage: A New Approach to Coverage-Based Software Reliability Engineering

  • Park, Joong-Yang;Lee, Gyemin
    • Communications for Statistical Applications and Methods
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    • v.20 no.6
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    • pp.467-474
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    • 2013
  • It is common to measure multiple coverage metrics during software testing. Software reliability growth models and coverage growth functions have been applied to each coverage metric to evaluate software reliability; however, analysis results for the individual coverage metrics may conflict with each other. This paper proposes the virtual coverage metric of a normalized first principal component in order to avoid conflicting cases. The use of the virtual coverage metric causes a negligible loss of information.

Development of a Virtual Reference Station-based Correction Generation Technique Using Enhanced Inverse Distance Weighting

  • Tae, Hyunu;Kim, Hye-In;Park, Kwan-Dong
    • Journal of Positioning, Navigation, and Timing
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    • v.4 no.2
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    • pp.79-85
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    • 2015
  • Existing Differential GPS (DGPS) pseudorange correction (PRC) generation techniques based on a virtual reference station cannot effectively assign a weighting factor if the baseline distance between a user and a reference station is not long enough. In this study, a virtual reference station DGPS PRC generation technique was developed based on an enhanced inverse distance weighting method using an exponential function that can maximize a small baseline distance difference due to the dense arrangement of DGPS reference stations in South Korea, and its positioning performance was validated. For the performance verification, the performance of the model developed in this study (EIDW) was compared with those of typical inverse distance weighting (IDW), first- and second-order multiple linear regression analyses (Planar 1 and 2), the model of Abousalem (1996) (Ab_EXP), and the model of Kim (2013) (Kim_EXP). The model developed in the present study had a horizontal accuracy of 53 cm, and the positioning based on the second-order multiple linear regression analysis that showed the highest positioning accuracy among the existing models had a horizontal accuracy of 51 cm, indicating that they have similar levels of performance. Also, when positioning was performed using five reference stations, the horizontal accuracy of the developed model improved by 8 ~ 42% compared to those of the existing models. In particular, the bias was improved by up to 27 cm.

A study of bilateral control with time delay

  • Shibasato, Kouki;Furuta, Katsuhisa;Yamakita, Masaki
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10b
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    • pp.1681-1686
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    • 1991
  • In robotics and other fields of engineering, techniques for artificial reality or virtual reality are focused on and studied extensively, e.g., virtual existence for tele-operator systems in robotics, and virtual reality of designed objects in architecture. In order to realize the system we should create physical stimulations according to internal models created by experiences in a human brain. The internal model does not have to have direct connections to the real world, however, the stimulation must be signals such that the internal model are retrieved in a human brain. In this paper we propose a technique for tele-virtual reality of dynamic mechanical models, which means that one dynamic mechanical model can be shared by peoples in distant places. Since a stability issue due to time delays arises in the system, we employed a scattering technique developed for a tele-operator system and a kind of passive adaptive controllers. Furthermore, restrictions due to a simple digital implementation of the scattering transformation are discussed and some conditions for stability are shown. The proposed method is applied to a remote tug of war system and the effectiveness is verified.

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A Broker Based Synchronous Transaction Algorithm For Virtual Market Place (마켓 시스템에서 거래를 위한 브로커 기반 동기화 거래 알고리즘)

  • 강남오;한상용
    • The Journal of Society for e-Business Studies
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    • v.4 no.3
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    • pp.63-76
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    • 1999
  • Internet-based electronic trade has been growing fast. But most users are not yet familiar with the system and find it very difficult to purchase and sell the products in the cyber market place. To handle these problems, agent-based virtual market place system has been proposed where agents instead of individuals participate in trading of goods. Most of the proposed models have been in the two general categories. The first is the direct transaction among sellers and buyers, and the second is the agent-based transaction. However, the transaction is not fair and the best deal can't be guaranteed for both models. In this paper, we propose a new broker based synchronous transaction algorithm which is fair to both parties and guarantees the best deal. Our algorithm is implemented using Visual C++ and the experimental results show that our method is better than the two traditional transaction models in every performance metrics, Number of transactions are increased up to 21% and price adjustment is up to 280% better for some transactions.

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Software Quality Classification Model using Virtual Training Data (가상 훈련 데이터를 사용하는 소프트웨어 품질 분류 모델)

  • Hong, Euy-Seok
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.66-74
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    • 2008
  • Criticality prediction models to identify most fault-prone modules in the system early in the software development process help in allocation of resources and foster software quality improvement. Many models for identifying fault-prone modules using design complexity metrics have been suggested, but most of them are training models that need training data set. Most organizations cannot use these models because very few organizations have their own training data. This paper builds a prediction model based on a well-known supervised learning model, error backpropagation neural net, using design metrics quantifying SDL system specifications. To solve the problem of other models, this model is trained by generated virtual training data set. Some simulation studies have been performed to investigate feasibility of this model, and the results show that suggested model can be an alternative for the organizations without real training data to predict their software qualities.

Accuracy of virtual models in the assessment of maxillary defects

  • Kamburoglu, Kivanc;Kursun, Sebnem;Kilic, Cenk;Ozen, Tuncer
    • Imaging Science in Dentistry
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    • v.45 no.1
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    • pp.23-29
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    • 2015
  • Purpose: This study aimed to assess the reliability of measurements performed on three-dimensional (3D) virtual models of maxillary defects obtained using cone-beam computed tomography (CBCT) and 3D optical scanning. Materials and Methods: Mechanical cavities simulating maxillary defects were prepared on the hard palate of nine cadavers. Images were obtained using a CBCT unit at three different fields-of-views (FOVs) and voxel sizes: 1) $60{\times}60mm$ FOV, $0.125mm^3$ ($FOV_{60}$); 2) $80{\times}80mm$ FOV, $0.160mm^3$ ($FOV_{80}$); and 3) $100{\times}100mm$ FOV, $0.250mm^3$ ($FOV_{100}$). Superimposition of the images was performed using software called VRMesh Design. Automated volume measurements were conducted, and differences between surfaces were demonstrated. Silicon impressions obtained from the defects were also scanned with a 3D optical scanner. Virtual models obtained using VRMesh Design were compared with impressions obtained by scanning silicon models. Gold standard volumes of the impression models were then compared with CBCT and 3D scanner measurements. Further, the general linear model was used, and the significance was set to p=0.05. Results: A comparison of the results obtained by the observers and methods revealed the p values to be smaller than 0.05, suggesting that the measurement variations were caused by both methods and observers along with the different cadaver specimens used. Further, the 3D scanner measurements were closer to the gold standard measurements when compared to the CBCT measurements. Conclusion: In the assessment of artificially created maxillary defects, the 3D scanner measurements were more accurate than the CBCT measurements.

3D Reconstruction of a Single Clothing Image and Its Application to Image-based Virtual Try-On (의상 이미지의 3차원 의상 복원 방법과 가상착용 응용)

  • Ahn, Heejune;Minar, Matiur Rahman
    • Journal of Korea Society of Industrial Information Systems
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    • v.25 no.5
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    • pp.1-11
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    • 2020
  • Image-based virtual try-on (VTON) is becoming popular for online apparel shopping, mainly because of not requiring 3D information for try-on clothes and target humans. However, existing 2D algorithms, even when utilizing advanced non-rigid deformation algorithms, cannot handle large spatial transformations for complex target human poses. In this study, we propose a 3D clothing reconstruction method using a 3D human body model. The resulting 3D models of try-on clothes can be more easily deformed when applied to rest posed standard human models. Then, the poses and shapes of 3D clothing models can be transferred to the target human models estimated from 2D images. Finally, the deformed clothing models can be rendered and blended with target human representations. Experimental results with the VITON dataset used in the previous works show that the shapes of reconstructed clothing are significantly more natural, compared to the 2D image-based deformation results when human poses and shapes are estimated accurately.

Virtual Prototyping Simulation for a Passenger Vehicle

  • Kwon Son;Park, Kyung-Hyun;Eom, Sung-Sook
    • Journal of Mechanical Science and Technology
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    • v.15 no.4
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    • pp.448-458
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    • 2001
  • The primary goal of virtual prototyping is to eliminate the need for fabricating physical prototypes, and to reduce cost and time for developing new products. A virtual prototyping seeks to create a virtual environment where the development of a new model can be flexible as well as rapid, and experiments can be carried out effectively concerning kinematics, dynamics, and control aspects of the model. This paper addresses the virtual environment used for virtual prototyping of a passenger vehicle. It has been developed using the dVISE environment that provides such useful features as actions, events, sounds, and light features. A vehicle model including features, and behaviors is constructed by employing an object-oriented paradigm and contains detailed information about a real-size vehicle. The human model is also implemented not only for visual and reach evaluations of the developed vehicle model, but also for behavioral visualization during a crash test. For the real time driving simulation, a neural network model is incorporated into the virtual environment. The cases of passing bumps with a vehicle are discussed in order to demonstrate the applicability of a set of developed models.

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A Study on the Virtual Automotive Plant for a Virtual Manufacturing (가상생산기술 적용을 위한 자동차 가상플랜트 구축에 관한 연구)

  • Noh, Sang-Do;Hong, Sung-Won;Kim, Duck-Young;Sohn, Chang-Young;Hahn, Hyung-Sang;Park, Young-Jin;Shin, Hyun-Shik;Chung, Kyung-Hoon
    • Proceedings of the KSME Conference
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    • 2000.11a
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    • pp.718-723
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    • 2000
  • Nowadays, one of the major technical issues in manufacturing is how to implement an virtual plant as an well-designed, integrated environment for sharing information and engineering collaboration among diverse engineering activities. The systematic approaches to make a virtual plant based on a 3-dimensional CAD, cell and line simulation, database and internet technologies are proposed in this paper. To do that, measuring and 3D CAD modeling technologies of many equipments, facilities and structures of the building are developed, effective management of information including models and related files in WWW environment is implemented, and precise simulations of unit cell and whole structured plant are performed. For the beginning of implementing a Virtual Automotive Plant, the Virtual Plant for the Body Shop of a Korean automotive company is constructed and implemented. Using this Virtual Plant, shorten car development time and cost saving are possible.

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A study on design of apartment modelhouse using virtual reality technic. (가상현실기법을 이용한 아파트 모델하우스 디자인활용에 관한 연구)

  • 윤재은;이준규;강신영
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2001.05a
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    • pp.106-111
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    • 2001
  • Model house play an important role in the sale of apartments. However, model house can create social and environmental problems. Virtual reality's (VR) use for the creation of model house has been studied as a possible counter measure to these problems. Existing models don't satisfy consumers' queries. A virtual model house can give the experience of seeing a real home through simulation. Also, a virtual model house can allow a home buyer to change the furniture on display or the color of the walls to reflect the consumer's taste in the construction. The internal present condition system using absorption style virtual reality and open style virtual reality are the indispensable tools that are going to take the place of the current model home. A virtual model house is more profitable than a physical model house because of reduced costs and time savings. In addition, a virtual model house can offer new kinds of information that a physical model home can not. This study's purpose is to discuss the desired direction of the virtual model house in this crucial and dynamic period of development.

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