• Title/Summary/Keyword: Virtual methods

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A Lossless Multicast Handoff Method for Wireless ATM Networks (무선 ATM 망을 위한 손실없는 멀티캐스트 핸드오프 기법)

  • 하은용
    • The KIPS Transactions:PartC
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    • v.8C no.1
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    • pp.88-96
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    • 2001
  • Future mobile communication networks, which consist of ATM-based B-ISDN backbone networks and wireless ATM networks, will provide u user with broadband connection and QoS service. These network systems need the lossless handoff methods which support user mobility, satisfy ATM features such as ATM cell ordering and no ATM cell duplication and minimize buffer requirement for ATM cell buffering. In this paper we suggest a multicast-based handoff method to supp$\alpha$t lossless connection as well as to minimize buffer overhead. It establishes a dynamic multicast connection between source terminal and wireless member AP (access point)s. When the mobile terminal receives data packet correctly, it notifies the positive acknowledgement of the packet to all member APs. And member APs then release the MT related temporary buffer space for MT's future movement. Therefore member APs can eliminate unnecessary buffer usage and manage the buffer space efficiently. Analysis result shows that our handoff method has better performance in buffer requirement for lossless and seamless connection services over VCT (virtual connection tree) method and other dynamic multicast-based handoff methods.

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Research about the Animation Manual Application of Cellular Phone that use Multimedia (멀티미디어를 이용한 휴대폰의 애니메이션 매뉴얼 적용에 대한 연구)

  • 오재성;신수길
    • Archives of design research
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    • v.16 no.4
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    • pp.121-128
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    • 2003
  • This is the research to find out which one is the best for using manual among the 3 kinds of methods such as 'Text manual' and 'Animation I' and 'Animation II' which is made by Virtual Realities. Three kinds of methods have been experimented respectively. The manual for 'Animation I' adopt the motion video with basis sound and the additional comment and sound is added on the 'Animation II'. Every 3 manual has been studied and estimated by T-test and additional subjective estimation respectively, and the conclusions are as follows. The 1st answer is that 'Animation manual' is more easier than 'text manual', and the 2nd answer is that 'Animation II' is easier than 'Animation I'. Through post-interview and test, It is known that the animation manuals, which has been showing the multimedia, is more attractive than text manual.

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Integrated Development Environment for Java Native Methods (자바 네이티브 메소드를 위한 통합 개발 환경)

  • Kim, Sang-Hoon
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.122-132
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    • 2010
  • As a result of a growing demand for various mobile devices, the demand for application programs on the devices is on the rise. The Java language that is platform-independent rapidly rose as the best programming language for mobile devices. However, the Java has a problem that does not support platform-dependent features needed by the application. To solve this problem, the JNI technology was introduced by Sun Microsystems. Programmers using the JNI to write native methods need to have a lot of knowledge about the JNI and the internal structure of the JVM. Also, the increased load by using a number of JNI functions may decrease software productivity and quality. Demands for tools writing native method without understanding of JNI are progressively increasing. To develop these tools, it is necessary to translate automatically the differences between Java and C/C++. In this study, I suggested a way to overcome differences between both languages and developed JNI editor that is an integrated develope environment on the basis of this.

Evaluation of Predicted Driving Postures in RAMSIS Digital Human Model Simulation (Digital Human Model Simulation을 위한 RAMSIS 추정 운전자세의 정합성 평가 및 개선)

  • Park, Jang-Woon;Jung, Ki-Hyo;Chang, Joon-Ho;Kwon, Jeong-Ung;You, Hee-Cheon
    • IE interfaces
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    • v.23 no.2
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    • pp.100-107
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    • 2010
  • For proper ergonomic evaluation using a digital human model simulation (DHMS) system such as $RAMSIS^{(R)}$, the postures of humanoids for designated tasks need to be predicted accurately. The present study (1) evaluated the accuracy of driving postures of humanoids predicted by RAMSIS, (2) proposed a method to improve its accuracy, and (3) examined the effectiveness of the proposed method. The driving postures of 12 participants in a seating buck were measured by a motion capture system and compared with their corresponding postures predicted by RAMSIS. Significant discrepancies ($8.7^{\circ}$ to $74.9^{\circ}$) between predicted and measured postures were observed for different body parts and driving tasks. Two methods (constraints addition and user-defined posture) were proposed and their effects on posture estimation accuracy were examined. Of the two proposed methods, the user-defined posture method was found preferred, reducing posture estimation errors by 11.5% to 84.9%. Both the posture prediction accuracy assessment protocol and user-defined posture method would be of use for practitioners to improve the accuracy of predicted postures of humanoids in virtual environments.

A Study for Comparison of Risk Estimates According to Extrapolating Methods of Benzo(a)Pyrene in the Ambient Air (대기중 Benzo(a) pyrene의 외삽방법에 따른 위해도 추계치의 비교 연구)

  • Kim, Jong-Man;Chung, Yong
    • Journal of Korean Society for Atmospheric Environment
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    • v.8 no.1
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    • pp.29-37
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    • 1992
  • The risk of benzo(a)pyrene for cancer in the ambient air of Seoul was assessed by using the extrapolation methods. The average daily lifetime exposure of benzo(a)pyrene in the ambient air of Seoul was calculated at 6.97-24.30ng/$m^2$/day, which was based on the occurrence analysis of benzo(a)pyrene in the residential(Bull Kwang Dong) and traffic areas(Shin Chon) of Seoul. Using the dose scaling based on body surface area in comparisons of toxicity for extrapolation from animal to human and mathematical models from the high dose region, the low-dose risk was estimated. The response probabilities were estimated by the tolerance distribution models; Probit, Logit and Weibull model. They were consistent with the observed ones at experimental dose region. The unit risk estimates of these models were too low to be used. One-hit and multistage model to prove more conservative risk was selected. As a redult, the lifetime unit risk of benzo(a)pyrene for cancer and virtually safe dose were calculated; One-hit model provided the risk 2.8 $\times 10^{-7}$ and 3.4ng/$m^3$, respectively and multistage model provided 5.2 $\times 10^{-7}$ and 1.9ng/$m^3$ as the more conservatives. The lifetime excess risk estimates of benzo(a)pyrene for cancer were calculated at 0.37-1.30 persons/million persons by one-hit model and 0.69-2.41 persons/million persons by multistage model, which was considered in without virtual risk.

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A Study on HMI Assessment of Joystick Driving System Using the Physiological Signal Measurement Method (생리신호 측정기법을 이용한 Joystick 운전방식의 HMI 평가연구)

  • Kim, Bae-Young;Koo, Tae-Yun;Bae, Chul-Ho;Park, Jung-Hoon;Suh, Myung-Won
    • Transactions of the Korean Society of Automotive Engineers
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    • v.18 no.3
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    • pp.1-7
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    • 2010
  • Recently, the vehicle driving device has been designed for driver's convenience. Especially, the automobile industry develops the vehicle using the joystick instead of steering wheel from the concept car. The biggest strength of using the joystick is that the driver feels less workload and fatigue than when the driver uses steering wheel. However, this kind of study still needs more research and experiments for more accurate result. Therefore, this research evaluated workload according to the driving device by the survey and the measurement of physiological signal. The reason not only using the survey also using the measurement of physiological signal is to support the result of the survey which is not enough to bring the accurate result. There were tow different kinds of methods to carry out this research; SWAT (Subjective Workload Assessment Technique) for the survey and the biopac equipment for the measurement of physiological signal. Furthermore, previously established driving simulator, GPS (Global Positioning System), and Seoul-Cheonan virtual expressway DB were used for the experiment. As the result of the experiment with 13 subjects, it was certain that using joystick device brings less workload and fatigue to the drivers than using steering wheel following both methods-the survey and the measurement of physiological signal. Also, it confirmed the significant result from the SPSS (Statistical Package for the Social Sciences) statistics analysis program.

RDB Schema Model of XML Document for Storage Capacity and Searching Efficiency (저장 공간과 검색 효율을 위한 XML 문서의 RDB 스키마 모델)

  • Kim Jeong-Hee;Kwak Ho-Young;Kwon Hoon
    • The Journal of the Korea Contents Association
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    • v.6 no.4
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    • pp.19-28
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    • 2006
  • XML instances for purpose of information exchange are normally stored in the legacy relational database. Therefore, integrations with relational database are required for effective XML applications. To support these requirements, virtual decomposition storage or decomposition storage methods which save separates structures of instances to relational database have researched. However, these storage methods contain different information of schema structure and layers which has caused difficulties to process query during search operation as well as increased overheads due to duplicate savings for separate storages. Therefore, in this research, additional field of 'Eltype' has introduced to previous database schema structure to instance and schema structure, provide consistent level information and propose storage structure to map each field to schema field of relational database. As results, XML instance and structures can be stored together to minimize overheads and required storage-space. Also, synchronized storage layer structure provides easier processing of search query.

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A comparison of deep-learning models to the forecast of the daily solar flare occurrence using various solar images

  • Shin, Seulki;Moon, Yong-Jae;Chu, Hyoungseok
    • The Bulletin of The Korean Astronomical Society
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    • v.42 no.2
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    • pp.61.1-61.1
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    • 2017
  • As the application of deep-learning methods has been succeeded in various fields, they have a high potential to be applied to space weather forecasting. Convolutional neural network, one of deep learning methods, is specialized in image recognition. In this study, we apply the AlexNet architecture, which is a winner of Imagenet Large Scale Virtual Recognition Challenge (ILSVRC) 2012, to the forecast of daily solar flare occurrence using the MatConvNet software of MATLAB. Our input images are SOHO/MDI, EIT $195{\AA}$, and $304{\AA}$ from January 1996 to December 2010, and output ones are yes or no of flare occurrence. We consider other input images which consist of last two images and their difference image. We select training dataset from Jan 1996 to Dec 2000 and from Jan 2003 to Dec 2008. Testing dataset is chosen from Jan 2001 to Dec 2002 and from Jan 2009 to Dec 2010 in order to consider the solar cycle effect. In training dataset, we randomly select one fifth of training data for validation dataset to avoid the over-fitting problem. Our model successfully forecasts the flare occurrence with about 0.90 probability of detection (POD) for common flares (C-, M-, and X-class). While POD of major flares (M- and X-class) forecasting is 0.96, false alarm rate (FAR) also scores relatively high(0.60). We also present several statistical parameters such as critical success index (CSI) and true skill statistics (TSS). All statistical parameters do not strongly depend on the number of input data sets. Our model can immediately be applied to automatic forecasting service when image data are available.

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An adaptive delay compensation method based on a discrete system model for real-time hybrid simulation

  • Wang, Zhen;Xu, Guoshan;Li, Qiang;Wu, Bin
    • Smart Structures and Systems
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    • v.25 no.5
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    • pp.569-580
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    • 2020
  • The identification of delays and delay compensation are critical problems in real-time hybrid simulations (RTHS). Conventional delay compensation methods are mostly based on the assumption of a constant delay. However, the system delay may vary during tests owing to the nonlinearity of the loading system and/or the behavioral variations of the specimen. To address this issue, this study presents an adaptive delay compensation method based on a discrete model of the loading system. In particular, the parameters of this discrete model are identified and updated online with the least-squares method to represent a servo hydraulic loading system. Furthermore, based on this model, the system delays are compensated for by generating system commands using the desired displacements, achieved displacements, and previous displacement commands. This method is more general than the existing compensation methods because it can predict commands based on multiple displacement categories. Moreover, this method is straightforward and suitable for implementation on digital signal processing boards because it relies solely on the displacements rather than on velocity and/or acceleration data. The virtual and real RTHS results show that the studied method exhibits satisfactory estimation smoothness and compensation accuracy. Furthermore, considering the measurement noise, the low-order parameter models of this method are more favorable than that the high-order parameter models.

Oriental Black Ink Rendering System (수묵화 렌더링 시스템)

  • Jeong, Kyu-Man;Lee, Seung-Yong
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.2
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    • pp.19-34
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    • 2009
  • This paper presents an automatic rendering system for 3D meshes which generates images in the style of oriental black ink painting. In this paper, we analyze the characteristics of black ink painting and present some requirements for our black ink rendering system. Then we survey the steps used by artists to create black ink paintings. Based on the analysis of drawing steps, we propose a black ink rendering system which reproduces the key features of black ink painting through three sub-systems: the feature line layer, the interior shading layer, and the media layer. The main contribution of this paper is to introduce new methods which generate realistic and natural results very fast while any simulation methods are not used to satisfy real-time performance. We describe our implementation of each of these, and demonstrate our results in the major three styles of black ink painting: the outline style, the spontaneous style, and the outline-spontaneous style. Our system renders 3D models of moderate complexity at interactive frame rates. As a result, we expect that our system can be directly applied to real-time applications such as computer games and virtual environments.

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