• 제목/요약/키워드: Virtual lecture

검색결과 63건 처리시간 0.027초

인터넷 기술을 이용한 수업지원시스템 개발 (Development of an Instruction Support System Using the Internet Technology)

  • 변대호
    • 산업공학
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    • 제12권1호
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    • pp.56-67
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    • 1999
  • This paper is about implementation issues for use of the Internet technology in education. An examination of the current status of virtual university provides guidance for subsequent prototype development. A virtual university is the Internet based process by which students increase their specific knowledge and skills via electronic interaction with content and people. Virtual university enables colleges and universities to provide students and faculty with network access to courseware and educational materials on multimedia servers free from time and geography constraints. In this paper, we present a prototype instruction support system (ISS). The ISS consists of the following components in architecture: Internet, software, hardware, database systems, users, and workflow. The ISS also assists several functions as follows: lecture notes, register processes, attendance checks, built-in boards, grading systems, questions and answers, electronic libraries, chats, and search engines. Our work will provide a guideline for the development of a virtual classroom for distance education and learning.

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Innovative Educational Technologies in Management Training: Experience of EU Countries

  • Vitaliy, Kryvoshein;Nataliia, Vdovenko;Ievgen, Buriak;Volodymyr, Saienko;Anna, Kolesnyk
    • International Journal of Computer Science & Network Security
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    • 제22권6호
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    • pp.45-50
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    • 2022
  • The article substantiates the feasibility of using and actively implementing innovative technologies in the practice of organizing the educational process. The need for the use of telecommunication technologies, which provide constant communication between students and the teacher outside the classroom, has been identified. Particular attention is paid to the latest approaches to the use of various forms of multimedia technologies in student education, which intensify the process of acceptance and assimilation of educational material by foreign students. The advantages of using innovative means of distance education are determined, which thanks to modern electronic educational systems allow students to receive quality higher education. Innovative technologies promote the development of cognitive interest in students, they learn to systematize and summarize the material studied, discuss and debate. In this regard, the reorientation of the system of higher education in Europe towards innovation is becoming the most important tool in ensuring the competitiveness of graduates in the labor market. In addition, the investment attractiveness of a university often depends on the innovative nature of the development of scientific, educational and practical activities of the subjects of the educational process, their inclusion in the national innovation system. The article analyzes that in the universities of the European Union in the training of specialists in the management of basic interactive methods, forms and tools are binary lecture, briefing, webinar, video conference, video lecture, virtual consultation, virtual tutorial, slide lecture, comp. utheric tests. Various classes on slide technology took active forms during the training of management specialists.

A Study on Intelligent Contents for Virtual University

  • Hong You-Sik;Choi Myeong-Bok
    • 한국컴퓨터산업학회논문지
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    • 제5권4호
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    • pp.435-442
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    • 2004
  • 가상대학에서는 언제 어디서나 마우스나 키보드를 몇 번 누름으로써 쉽게 강의를 듣고 공부 할 수 있다. 많은 사람들은 가상대학이 시간을 절약할 수 있으며, 학습을 향상시킬 수 있으리라고 믿고 있다. 가상대학 강좌를 선택한 학생이 얼마나 학습했는지를 점검하기 위해서 강사는 얼마나 많은 학생이 이해했으며 학생들의 어려운 문제점이 무엇인지 반드시 알아야 한다. 이러한 조건들이 점검되지 못한다면, 가상대학 강좌는 매우 어렵고 지루하게 느껴질 것이다. 본 논문에서는 이해한 학생과 이해하지 못한 학생을 가르치는 쌍방향 지능형 강의 시스템을 소개한다. 컴퓨터 모의 실험결과 쌍방향 가상 수업 시스템이 이해하지 못한 학생을 고려하지 않은 기존의 단방향 가상 수업시스템보다 훨씬 효과적인 것을 입증했다.

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플래쉬를 이용한 디지털 논리회로 교육 콘텐츠 (Virtual Lecture for Digital Logic Circuit Using Flash)

  • 임동균;조태경;오원근
    • 한국콘텐츠학회논문지
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    • 제5권4호
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    • pp.180-187
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    • 2005
  • 본 논문에서는 IT분야에서 가장 기본적인 교과목중의 하나인 '디지털 논리회로'를 온라인상에서 효과적으로 교육할 수 있는 콘텐츠를 개발하였다. 교과목의 특성상 '디지털 논리회로'에서 다루는 학습 내용은 실험적 성격이 강하기 때문에 각 단원에 대한 가장 효과적인 실습을 선정하고 이를 바탕으로 콘텐츠를 개발하였다. 또한 강의 내용에는 산업현장의 요구를 반영하여 ORCAD의 사용법과 디지털 시계를 제작과정을 넣어 종합적인 응용능력을 배양하도록 하였으며, Falsh를 이용하여 가상 실험실을 제작하여 가상의 회로를 설계하고 동작시켜볼 수 있도록 하였다. 제작된 가상실험실은 사실적인 그래픽을 사용하여 현장감을 높였을 뿐만 아니라 회로도와 동일한 핀 배치를 가지면서도 가상의 브레드 보드에 삽입할 수 있는 새로운 소자의 모델을 개발하여 학습효과를 높였다.

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COVID-19로 인한 비대면 교육의 만족도와 구강보건교육의 방향성 (Satisfaction and direction of oral health education for non-face-to-face education due to COVID-19)

  • 김한홍
    • 대한치과의료관리학회지
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    • 제9권1호
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    • pp.44-50
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    • 2021
  • Owing to the Corona virus (COVID-19) crisis, virtual education has been expanded. Accordingly, this study was conducted to determine the direction of oral health education by examining participants' satisfaction with virtual education and educational media preferences. This study collected data from a Naver Form online survey targeting 290 university students across the country, from May 10 to 31, 2021. The collected data were analyzed using IBM SPSS 20.0. According to the data, satisfaction with virtual classes was 3.36 points in 5-point Likert scale, satisfaction factors were reduced commuting time and money expenditure, and the highest dissatisfaction factor was a decrease in lecture concentration. The media platform that most interested students pursing oral health education was YouTube. The oral health education that participants wished to receive through virtual education included how to prevent tooth decay, how to prevent gum disease, and how to brush teeth. In conclusion, it is necessary to develop various media like Zoom, YouTube, and virtual reality programs so that students feel motivated to utilize oral health education and improve oral health.

효과적인 영어학습을 위한 멀티미디어 학습 도구의 설계 및 구현 (Design and Implementation of Multimedia Teaching Aids for the Effective English Learning)

  • 김지원;이정선;안성은;최황규
    • 산업기술연구
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    • 제21권A호
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    • pp.135-139
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    • 2001
  • There has been a study about the effective multimedia education using a computer following the appearance of a virtual space. Also, there has been an effort to connect the information & communication technology with education. The popular on-line lecture systems are mostly on English lecture sites. However, they just offer the VOD(Video On Demand) services ignoring students' convenience. To improve these week points, we design and implement the multimedia leaching system focusing on an efficient repeat-effect in order that students can control the Media Player by clicking a sentence on a web page. This paper presents the Editor and Player considering students' interest and the effective learning fruits. So users can easily make multimedia materials and use them to improve their English listening skill.

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지능을 이용한 스마트 이러닝 (Smart E-Learning using Intelligence)

  • 홍유식;강정진;이영대;김천식
    • 한국인터넷방송통신학회논문지
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    • 제8권6호
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    • pp.133-139
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    • 2008
  • 가상대학은 언제어디서나 컴퓨터만 소지하고 있다면 단순히 마우스나 키보드를 몇 번 클릭함으로서 강의를 쉽게 학습할 수 있다. 많은 사람들이 가상대학이 시간을 절약할 수 있고 학습을 향상시킬 수 있다고 믿고 있다. 가상대학 강좌를 선택한 학생이 얼마나 학습했는지를 점검하기 위해서 강사는 얼마나 많은 학생이 이해했으며 학생들의 어려운 문제점이 무엇인지 반드시 알아야 한다. 이러한 조건들이 점검되지 못한다면, 가상대학 강좌는 매우 어렵고 지루하게 느껴질 것이다. 본 논문에서는 이해한 학생과 이해하지 못한 학생을 가르치는 쌍방향 지능형 강의 시스템을 소개한다. 컴퓨터 모의 실험결과 쌍방향 가상 수업 시스템이 이해하지 못한 학생을 고려하지 않은 기존의 단방향 가상 수업시스템보다 훨씬 효과적인 것을 입증했다.

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약학대학생대상 코로나바이러스감염증-19 예방접종 약료활동 교육계몽을 위한 국제협력 (Virtual Global Collaboration to Advocate Students for Pharmacy Immunizations during Coronavirus Disease-19)

  • 이정연;호에안 트롱;서시원
    • 한국임상약학회지
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    • 제33권2호
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    • pp.81-85
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    • 2023
  • Background: It was to describe collaborative educational efforts under Coronavirus disease 2019 period to advocate pharmacy-based immunization delivery and meet unmet needs of partnership institution using virtual learning platforms. Methods: A partnership was established among three pharmacy schools from two countries. The class content included the history of pharmacy immunization, pharmacists' roles and contribution to public health of the USA. The class also reviewed the value of pharmacists as frontline healthcare workers to foster student insights and the scope of pharmacy. The virtual class featured an interactive video simulation and small breakroom discussion besides a lecture. Results: Participants indicated that public accessibility to pharmacy and six-year education system in South Korea as advantages. However, legislative restrictions, pharmacist burden, and interprofessional disagreements were expressed as barriers to introduce the pharmacist immunization. Conclusion: A virtual learning platform was used to advocate for pharmacy-based immunization and fulfilled an unmet educational gap at a partnership institution.

EAI를 이용한 인터넷 상에서의 아바타 동작에 관한 설계 및 구현 (Design and Implementation of avatar behaving on Internet Using EAI)

  • 정회경;안성옥;정재길
    • 정보학연구
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    • 제4권1호
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    • pp.97-108
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    • 2001
  • 본 논문은 VRML(Virtual Reality Modeling Language)을 제어 할 수 있는 EAI(External Authoring Interface) 기술을 이용하여, 가상세계에서 사용자의 분신인 아바타(Avatar)를 제어하기 위한 시스템의 설계 및 구현에 관한 것이다. VRML 언어로 기술된 사용자들의 아바타가 사용자의 요구에 따라 움직이거나, 표정을 표현한 수 있는 상호작용들을 자바로 구현하였다. 이는 앞으로 가상 공간상에서 아바타를 활용하여 사이버정치, 강연, 시연회, 경매와 같은 사회의 다양한 통합을 목적으로 한 웹 기반의 가상적인 사회를 구현하기 위한 연구로 발전될 수 있으리라 본다.

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Enhanced Access Grid(e-AG)를 통한 3차원 미디어 공유 (Sharing 3D Media with Enhanced Access Grid(e-AG))

  • 이영호;오세찬;이석희;우운택
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 컴퓨터소사이어티 추계학술대회논문집
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    • pp.107-110
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    • 2003
  • In this paper, we propose sharing 3D media between multisite using enhanced Access Grid (e-AG) which is a composition of 3D display and Access Grld (AG) Conventional AG and other collaborative systems have a limitation to share immersive 3D media Thus, proposed system supports sharing 3D media contents in a AG meeting section. Real object can be shared by acquiring stereo image with pre-calibrated stereo camera and by delivering, and virtual object can be shared by transmitting state information after downloading 3D model. And also, real video scene acquired by stereo camera and virtual object from 3D model can be displayed on the 3D display system of each node adaptively. The characteristics of proposed sharing method are sharing 3D media, displaying 3D media on a system adaptively, supporting real-time interaction. The proposed sharing method will be used remote lecture, remote collaboration with 3D media.

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