• Title/Summary/Keyword: Virtual joint

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The Effect of Gait Exercise Using a Mirror on Gait for Normal Adult in Virtual Reality Environment: Gait Characteristics Analysis (가상현실환경에서 정상성인의 거울보행이 보행특성에 미치는 영향)

  • Lee, Jae-Ho
    • Journal of The Korean Society of Integrative Medicine
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    • v.10 no.3
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    • pp.233-246
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    • 2022
  • Purpose : The study aims to determine the effects of virtual and non-virtual realities in a normal person's mirror walk on gait characteristics. Methods : Twenty male adults (Age: 27.8 ± 5.8 years) participated in the study. Reflection markers were attached to the subjects for motion analysis, and they walked in virtual reality environments with mirrors by wearing goggles that showed them the virtual environments. After walking in virtual environments, the subjects walked in non-virtual environments with mirrors a certain distance away after taking a 5 min break. To prevent the order effect caused by the experiential difference of gait order, the subjects were randomly classified into groups of 10 and the order was differentiated. During each walk, an infrared camera was used to detect motion and the marker positions were saved in real time. Results : Comparison between the virtual and non-virtual reality mirror walks showed that the movable range of the leg joints (ankle, knee, and hip joints), body joints (sacroiliac and atlantoaxial joints), and arm joints (shoulder and wrist joints) significantly differed. Temporal characteristics showed that compared to non-virtual gaits, the virtual gaits were slower and the cycle time and double limb support time of virtual gaits were longer. Furthermore, spacial characteristics showed that compared to non-virtual gaits, virtual gaits had shorter steps and stride lengths and longer stride width and horizontally longer center of movement. Conclusion : The reduction in the joint movement in virtual reality compared to that in non-virtual reality is due to adverse effects on balance and efficiency during walking. Moreover, the spatiotemporal characteristics change based on the gait mechanisms for balance, exhibiting that virtual walks are more demanding than non-virtual walks. However, note that the subject group is a normal group with no abnormalities in gait and balance and it is unclear whether the decrease in performance is due to the environment or fear. Therefore, the effects of the subject group's improvement and fear on the results need to be analyzed in future studies.

Virtual Design and Construction (VDC)-Aided System for Logistics Monitoring: Supply Chains in Liquefied Natural Gas (LNG) Plant Construction

  • Moon, Sungkon;Chi, Hung-Lin;Forlani, John;Wang, Xiangyu
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.195-199
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    • 2015
  • Many conventional management methods have emphasized the minimization of required resources along the supply chain. Accordingly, this paper presents a proposed method called the Virtual Design and Construction (VDC)-aided system. It is based on object-oriented resource control, in order to accomplish a feed-forward control monitoring supply chain logistics. The system is supported by two main parts: (1) IT-based Technologies; and (2) VDC Models. They enable the system to convey proactive information from the detection technology to its linked visualization. The paper includes a field study as the system's pre-test: the Scaffolding Works in a LNG Mega Project. The study demonstrates a system of real-time productivity monitoring by use of the RFIDbased Mobile Information Hub. The on-line 'productivity dashboard' provides an opportunity to display the continuing processes for each work-package. This research project offers the observed opportunities created by the developed system. Future work will entail research experiments aimed towards system validation.

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Development of exoskeletal type tendon driven haptic device (텐던 구동방식의 장착형 역/촉감 제시기구의 개발에 관한 연구)

  • 이규훈;최혁렬
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1285-1288
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    • 1997
  • The basic technology of virtual reality can be described as the cognition of the condition change in virtual world by stimulating the visual, auditory, kinesthetic and tactile sensation. Among these, the kinesthetic and tactile sensation is one of the most important things to recognize the interaction. In this paper, it is addressed the haptic device which help the human feel the sense of the operator, and is designed in modular type to expand for five fingers later. the haptic device is driven by tendon and ultrasonic motors located in the wrist part. Each joint is actuated by coupled tendons and adopts more actrator by one than the number of the joints, called 'N+1 type'. The haptic device adopts metamorphic 4-bar linkage structure and the length of linkages, shape and the location of joint displacement sensor are optimized through the analysis.

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On the Improvement of a Fully Recursive Formulation for the Dynamic Analysis of Multibody Systems

  • Kang, Sheen-Gil;Yoon, Yong-San
    • Journal of Mechanical Science and Technology
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    • v.17 no.1
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    • pp.77-84
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    • 2003
  • Virtual work in multibody systems is frequently expressed as the inner product of the virtual displacement and the resultant force at the centroid. But provided that the resultant force is converted into the equipollent forces there is no restriction on where the analysis reference point is placed. There are basically three candidate points : the centroid, joint point and the instant global origin. The traditional fully recursive formulation uses the centroid, but the present work verifies that the instant global origin always shows better efficiency (e.g. 86% CPU time of the centroid for quarter car model) and joint point shows the efficiency between that of the centroid and the instant global origin. A discussion on how important it is to define the analysis reference point properly in a fully recursive formulation is also presented.

A simplified CAD/CAM extraoral surgical guide for therapeutic injections

  • Cameron, Andrew;Custodio, Antonio Luis Neto;Bakr, Mahmoud;Reher, Peter
    • Journal of Dental Anesthesia and Pain Medicine
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    • v.21 no.3
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    • pp.253-260
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    • 2021
  • Therapeutic injections into the craniofacial region can be a complex procedure because of the nature of its anatomical structure. This technical note demonstrates a process for creating an extra-oral template to inject therapeutic substances into the temporomandibular joint and the lateral pterygoid muscle. The described process involves merging cone-beam computed tomography data and extra-oral facial scans obtained using a mobile device to establish a correlated data set for virtual planning. Virtual injection points were simulated using existing dental implant planning software to assist clinicians in precisely targeting specific anatomical structures. A template was designed and then 3D printed. The printed template showed adequate surface fit. This innovative process demonstrates a potential new clinical technique. However, further validation and in vivo trials are necessary to assess its full potential.

Capture of Foot Motion for Real-time Virtual Wearing by Stereo Cameras (스테레오 카메라로부터 실시간 가상 착용을 위한 발동작 검출)

  • Jung, Da-Un;Yun, Yong-In;Choi, Jong-Soo
    • Journal of Korea Multimedia Society
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    • v.11 no.11
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    • pp.1575-1591
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    • 2008
  • In this paper, we propose a new method detecting foot motion capture in order to overlap in realtime foot's 3D virtual model from stereo cameras. In order to overlap foot's virtual model at the same position of the foot, a process of the foot's joint detection to regularly track the foot's joint motion is necessary, and accurate register both foot's virtual model and user's foot in complicated motion is most important problem in this technology. In this paper, we propose a dynamic registration using two types of marker groups. A plane information of the ground handles the relationship between foot's virtual model and user's foot and obtains foot's pose and location. Foot's rotation is predicted by two attached marker groups according to instep of center framework. Consequently, we had implemented our proposed system and estimated the accuracy of the proposed method using various experiments.

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Visualization of Welded Connections based on Shader for Virtual Welding Training (가상현실 용접 훈련을 위한 쉐이더 기반 특수효과 표현)

  • Oh, Soobin;Jo, Dongsik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.479-481
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    • 2019
  • In recent years, training systems in various industrial fields have been made using virtual reality (VR) technology and widely used in education. Virtual reality based training system is safe, there is no waste of material, and there are many advantages to be able to practice anytime and anywhere. For example, virtual reality welding training simulation system is widely used for field worker because it can perform actual joining of steel plate in immersive environment. At this time, realistic representation of the steel plate joint is important to maximize the effectiveness of the training, but existing techniques have limited the natural expression of the effect. In this study, we propose a method of visualizing joint effect based on shader in order to construct welding training system. The results of this study can be applied to the welding training system to improve the weld training effect to provide the user with high-quality visualization.

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Animation Support for Networked Virtual Environments (네트웍으로 연결된 가상환경을 위한 애니메이션 지원)

  • Ko, Hyeongseok;Lee, Ee-Taek;Jang, Ho-Wook
    • Journal of the Korea Computer Graphics Society
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    • v.2 no.2
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    • pp.29-36
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    • 1996
  • This paper presents animation techniques and issues involved in virtual environments where the participants interact with each other through a network. The state of the participant should be collected at each local site, and broadcasted to the other sites. Because information exchange is minimal, animation techniques are applied to convert the incoming low DOF parameters into high DOF joint angles that completely determine the configuration of the agents at each frame. As a case study, a software system VRLOCO is introduced, which has been developed by the author over the last five years.

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Design and Implementation of the Cable Rod Hydraulic Actuator for Robotic Revolute Joints (로봇의 회전관절을 위한 케이블 로드를 갖는 유압 구동기 설계 및 구현)

  • Kim, Jungyeong;Park, Sangdeok;Cho, Jungsan
    • Journal of the Korean Society for Precision Engineering
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    • v.33 no.9
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    • pp.723-730
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    • 2016
  • This paper presents a cable-driven hydraulic actuator named Cable Rod Hydraulic Actuator (CRHA). The cable actuating system is attractive for designing a compact joint in robotic applications since it can be installed remotely from the joint. Recently, cable rods have been used in pneumatic area for inertia reduction. However, designing cable rods in hydraulics is challenging because it is difficult to achieve flexibility and endurance simultaneously under high pressure conditions. In this paper, the cable rod, which consists of a cable and jacket, is proposed to meet both requirements. To design the CRHA, we determined the design parameters, such as cylinder size, and selected the cable rod's material by friction and leakage test. Finally, comparisons experiments about step and frequency responses with conventional hydraulic actuators were performed to assess feasibility for robotic joints, and the results show that the proposed system has good bandwidth and fast response as robotic joints.

Fatigue Life Prediction of Non-Load-Carrying Cruciform Welded Joint using Master S-N Curve based on Structural Stress Approach (구조응력기반 마스터 피로 선도를 이용한 하중 비전달형 십자 필렛 용접조인트의 피로예측)

  • Kwak, Si-Young
    • Journal of Welding and Joining
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    • v.33 no.6
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    • pp.49-54
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    • 2015
  • Welding process is of importance to assemble products or structures, but also the process is structural weakness due to stress concentration in welding joint. The fatigue design of welded joint requires time & labor consuming fatigue test because the fatigue life is various according to the depth of joint, joint type and load type etc. In fatigue design codes, they guide to classify welding joints with their shape( BS7608, IIW Documents) and provide fatigue assessment information. In terms of numerical method for fatigue analysis, it is also difficult to decide the stress peak in joint because of mesh sensitivity which means that stress value is varies with element type or size on stress concentration zone. Hot-spot method is used generally, but Battelle of United States proposed Master S-N Curve based on structural stresses converted by mechanical equilibrium theory. In this research, we extracted master S-N curve from Battelle's fatigue test DB including test data of various welding joints to apply on Non-Load-Carrying cruciform Joint. Comparing fatigue results between the case of using normal stress and case of structural stress cor the cruciform Joint, The suggested Battelle method showed successive results.