• Title/Summary/Keyword: Virtual image

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Extraction of Camera Parameters Using Projective Invariance for Virtual Studio

  • Han, Seo-Won;Lee, Joon-Whaon;Nakajima, Masayuki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.141-146
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    • 1998
  • Currently virtual studio has used the cromakey method in which an image is captured, and the blue portion of that image is replaced by a graphic image or a real image. The replaced image must be changed according to the camera motion. This paper proposes a novel method to extract camera parameters using the recognition of pentagonal patterns which are painted on the blue screen. The corresponding parameters are position, direction and focal length of the camera in the virtual studio. At first, pentagonal patterns are found using invariant features of the pentagon. Then, the projective transformation of two projected images and the camera parameters are calculated using the matched points. Simulation results indicate that camera parameters are more easily calculated compared to the conventional methods.

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The effect of the improperly scanned scan body images on the accuracy of virtual implant positioning in computer-aided design software

  • Park, Se-Won;Choi, Yong-Do;Lee, Du-Hyeong
    • The Journal of Advanced Prosthodontics
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    • v.12 no.3
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    • pp.107-113
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    • 2020
  • PURPOSE. The aim of this study was to examine the importance of the defect-free scanning of a scan body by assessing the accuracy of virtual implant positioning in computer-aided design (CAD) software when the scan body image is improperly scanned. MATERIALS AND METHODS. A scan body was digitized in a dentiform model using an intraoral scanner, and scanned images with differing levels of image deficiency were generated: 5%, 10%, and 15% deficiency in the flat or rounded area. Using a best-fit image matching algorithm on each of the deficient scan body images, corresponding virtual implants were created. The accuracy of the implant position was evaluated by comparing the linear and angular discrepancies between the actual and virtual positions of the implant. Kruskal-Wallis tests and Mann-Whitney U tests with Bonferroni correction were used to determine the statistical differences among the seven scanned image deficiency groups (α=.05). RESULTS. In general, the linear and angular discrepancies of the implant position in the software increased as the deficiency of the scan body images increased. A 15% scan body image deficiency generated larger discrepancies than deficiency of 5% and 10%. The difference of scan defect position, flat or rounded area, did not affect the accuracy of virtual implant orientation at 5% and 10% deficiency level, but did affect the accuracy at 15% deficiency level. CONCLUSION. Deficiencies in the scanned images of a scan body can decrease the accuracy of the implant positioning in CAD software when the defect is large, thus leading to the incorrect fabrication of implant prostheses.

Shift and Noise Tolerance Encryption System Using a Joint Transform Correlator (결합 변환 상관기를 이용한 잡음 및 변이에 강한 암호화 시스템)

  • 서동환;김수중
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.40 no.7
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    • pp.499-506
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    • 2003
  • In this paper, we propose the shift and noise tolerance method using a virtual phase image and a joint transform correlator (JTC) architecture that can alleviate the need for an accurate optical axis alignment. An encrypted image is obtained by the Fourier transform of the product of a phase- encoded virtual image to camouflage the original one and a random phase image. Therefore, even if unauthorized users analyze the encrypted image, we can prevent the possibility of counterfeiting from unauthorized people using virtual image which dose not contain any information from the original image. We demonstrate the robustness to noise, to data loss and to shift of the encrypted image using a JTC in the proposed description technique.

Hole Filling Algorithm for a Virtual-viewpoint Image by Using a Modified Exemplar Based In-painting

  • Ko, Min Soo;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.11 no.4
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    • pp.1003-1011
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    • 2016
  • In this paper, a new algorithm by using 3D warping technique to effectively fill holes that are produced when creating a virtual-viewpoint image is proposed. A hole is defined as the region that cannot be seen in the reference view when a virtual view is created. In the proposed algorithm, to reduce the blurring effect that occurs on the hole region filled by conventional algorithms and to enhance the texture quality of the generated virtual view, Exemplar Based In-painting algorithm is used. The boundary noise which occurs in the initial virtual view obtained by 3D warping is also removed. After 3D warping, we estimate the relative location of the background to the holes and then pixels adjacent to the background are filled in priority to get better result by not using only adjacent object's information. Also, the temporal inconsistency between frames can be reduced by expanding the search region up to the previous frame when searching for most similar patch. The superiority of the proposed algorithm compared to the existing algorithms can be shown through the experimental results.

Digital Twin and Visual Object Tracking using Deep Reinforcement Learning (심층 강화학습을 이용한 디지털트윈 및 시각적 객체 추적)

  • Park, Jin Hyeok;Farkhodov, Khurshedjon;Choi, Piljoo;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.145-156
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    • 2022
  • Nowadays, the complexity of object tracking models among hardware applications has become a more in-demand duty to complete in various indeterminable environment tracking situations with multifunctional algorithm skills. In this paper, we propose a virtual city environment using AirSim (Aerial Informatics and Robotics Simulation - AirSim, CityEnvironment) and use the DQN (Deep Q-Learning) model of deep reinforcement learning model in the virtual environment. The proposed object tracking DQN network observes the environment using a deep reinforcement learning model that receives continuous images taken by a virtual environment simulation system as input to control the operation of a virtual drone. The deep reinforcement learning model is pre-trained using various existing continuous image sets. Since the existing various continuous image sets are image data of real environments and objects, it is implemented in 3D to track virtual environments and moving objects in them.

The Design and Implementation of Real-time Virtual Image Synthesis System of Map-based Depth (깊이 맵 기반의 실시간 가상 영상합성 시스템의 설계 및 구현)

  • Lee, Hye-Mi;Ryu, Nam-Hoon;Roh, Gwhan-Sung;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.11
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    • pp.1317-1322
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    • 2014
  • To complete an image, it is needed to go through the process to capture the actual actor's motion and compose it with virtual environment. Due to the excessive cost for production or lack of post-processing technology, however, it is mostly conducted by manual labor. The actor plays his role depending on his own imagination at the virtual chromakey studio, and at that time, he has to move considering the possible collision with or reaction to an object that does not exist. And in the process of composition applying CG, when the actor's motion does not go with the virtual environment, the original image may have to be discarded and it is necessary to remake the film. The current study suggested and realized depth-based real-time 3D virtual image composition system to reduce the ratio of remaking the film, shorten the production time, and lower the production cost. As it is possible to figure out the mutual collision or reaction by composing the virtual background, 3D model, and the actual actor in real time at the site of filming, the actor's wrong position or acting can be corrected right there instantly.

An Object Representation System Using Virtual Space Coordinates

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Eung-Kon
    • Journal of information and communication convergence engineering
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    • v.8 no.4
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    • pp.411-415
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    • 2010
  • Conventional Augmented Reality has used data gloves or markers for smooth interaction between objects and background. This causes inconvenience of use and lower immersion. To build up immersion in Augmented Reality, additional input devices must be removed. For this purpose, accurate recognition of space coordinates is needed even with no attachment of markers. This paper proposes a method to create virtual space coordinates for interaction without wearing additional input devices so as to improve immersion in Augmented Reality. The acquired image was projected to 2D space and vanishing lines were extracted to calculate the virtual space coordinates. Then the sizes of the inserted objects were varied in accordance with the size of the virtual coordinates area based on the image projected onto the 2D coordinates. This resulted in improved immersion. This method can increase the efficiency of object creation by excluding the use of a 3D modeler for creation of 3D objects.

Design and Implementation of High Performance Virtual Desktop System Managing Virtual Desktop Image in Main Memory (메인 메모리상에 가상 데스크탑 이미지를 운용하는 고속 가상 데스크탑 시스템 설계 및 구현)

  • Oh, Soo-Cheol;Kim, SeungWoon
    • KIISE Transactions on Computing Practices
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    • v.22 no.8
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    • pp.363-368
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    • 2016
  • A storage-based VDI (Virtual Desktop Infrastructure) system has the disadvantage of degraded performance when IOs for the VDI system are concentrated on the storage. The performance of the VDI system decreases rapidly especially, in case of the boot storm wherein all virtual desktops boot simultaneously. In this paper, we propose a main memory-based virtual desktop system managing virtual desktop images on main memory to solve the performance degradation problem including the boot storm. Performance of the main memory-based VDI system is improved by storing the virtual desktop image on the main memory. Also, the virtual desktop images with large size can be stored in the main memory using deduplication technology. Implementation of the proposed VDI system indicated that it has 4 times performance benefit than the storage-based VDI system in case of the boot storm.

VIRTUAL VIEW RENDERING USING MULTIPLE STEREO IMAGES

  • Ham, Bum-Sub;Min, Dong-Bo;Sohn, Kwang-Hoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.233-237
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    • 2009
  • This paper represents a new approach which addresses quality degradation of a synthesized view, when a virtual camera moves forward. Generally, interpolation technique using only two neighboring views is used when a virtual view is synthesized. Because a size of the object increases when the virtual camera moves forward, most methods solved this by interpolation in order to synthesize a virtual view. However, as it generates a degraded view such as blurred images, we prevent a synthesized view from being blurred by using more cameras in multiview camera configuration. That is, we solve this by applying super-resolution concept which reconstructs a high resolution image from several low resolution images. Therefore, data fusion is executed by geometric warping using a disparity of the multiple images followed by deblur operation. Experimental results show that the image quality can further be improved by reducing blur in comparison with interpolation method.

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Construction of Cubic Panoramic Image for Realistic Virtual Reality Contents (실감형 VR 콘텐츠 제작을 위한 큐브 파노라마 영상의 구성)

  • Kim, Eung-Kon;Seo, Seung-Wan
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.431-435
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    • 2006
  • Panoramic Image provides wider field of view than image from acquisition equipment such as a camera and provides realism and immersion to users compared with single image. Cubic panoramic image provides three dimensional access zooming and rotating in top, bottom, left and right directions. But we require commercial softwares to make a panoramic image and can see distorted images in top and bottom direction. This paper presents a method that constructs cubic panoramic virtual reality image using Apple QuickTimeVR's cubic data structure without any commercial software to make realistic image of top and bottom direction in cubic panoramic virtual reality space.

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