• 제목/요약/키워드: Virtual driving environment

검색결과 107건 처리시간 0.03초

자율주행시스템 개발을 위한 FMTC 가상주행환경 고도화 개발 (Development of Advanced FMTC Virtual Driving Environment for Autonomous Driving System Development)

  • 이빈희;허관회;이효진;이장우;윤종민;조성우
    • 자동차안전학회지
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    • 제14권4호
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    • pp.60-69
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    • 2022
  • Recently, the importance of simulation validation in a virtual environment for autonomous driving system validation is increasing. At the same time, interest in the advancement of the virtual driving environment is also increasing. To develop autonomous driving technology, a simulation environment similar to the real-world environment is needed. For this reason, not only the road model is configured in the virtual driving environment, but also the driving environment configuration that includes the surrounding environments -traffic, object, etc- is necessary. In this article, FMTC, which is a test bed for autonomous vehicles, is implemented in a virtual environment and advanced to form a virtual driving environment similar to that of real FMTC. In addition, the similarity of the virtual driving environment is verified through comparative analysis with the real FMTC.

K-City 가상주행환경 고도화를 통한 자율주행시스템 검증 환경 구축 (Development of Autonomous Driving System Verification Environment through Advancement of K-City Virtual Driving Environment)

  • 이빈희;허관회;이장우;김남우;윤종민;조성우
    • 자동차안전학회지
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    • 제15권1호
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    • pp.16-26
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    • 2023
  • Recently, the importance of simulation in a virtual driving environment as well as real road-based tests for autonomous vehicle testing is increasing. Real road tests are being actively conducted at K-City, an autonomous driving test bed located at the Korea Automobile Safety Test & Research Institute of the Transportation Safety Authority. In addition, the need to advance the K-City virtual driving environment and build a virtual environment similar to the autonomous driving system test environment in real road tests is increasing. In this study, for K-City of Korea Automobile Safety Test & Research Institute, using detailed drawings and actual field data, K-City virtual driving environment was advanced, and similarity verification was verified through comparative analysis with actual K-City.

가상현실을 이용한 실시간 차량 그래픽 주행 시뮬레이터 (A Real-Time Graphic Driving Simulator Using Virtual Reality Technique)

  • 장재원;손권;최경현;송남용
    • 한국정밀공학회지
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    • 제17권7호
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    • pp.80-89
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    • 2000
  • Driving simulators provide engineers with a power tool in the development and modification stages of vehicle models. One of the most important factors to realistic simulations is the fidelity obtained by a motion bed and a real-time visual image generation algorithm. Virtual reality technology has been widely used to enhance the fidelity of vehicle simulators. This paper develops the virtual environment for such visual system as head-mounted display for a vehicle driving simulator. Virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Based on the object model, a three-dimensional graphic model is completed with CAD tools such as Rhino and Pro/ENGINEER. For real-time image generation, the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. The developed software for a virtual driving simulator offers an effective interface to virtual reality devices.

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가상 운전 인터페이스를 활용한 자동차 협력 원격조종 (Shared Vehicle Teleoperation using a Virtual Driving Interface)

  • 김재석;이광현;유지환
    • 제어로봇시스템학회논문지
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    • 제21권3호
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    • pp.243-249
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    • 2015
  • In direct vehicle teleoperation, a human operator drives a vehicle at a distance through a pair of master and slave device. However, if there is time delay, it is difficult to remotely drive the vehicle due to slow response. In order to address this problem, we introduced a novel methodology of shared vehicle teleoperation using a virtual driving interface. The methodology was developed with four components: 1) virtual driving environment, 2) interface for virtual driving environment, 3) path generator based on virtual driving trajectory, 4) path following controller. Experimental results showed the effectiveness of the proposed approach in simple and cluttered driving environment as well. In the experiments, we compared two sampling methods, fixed sampling time and user defined instant, and finally merged method showed best remote driving performance in term of completion time and number of collision.

가상 안전운전 체험교육 (A Case Study on Developing the Virtual Safety Driving System for Training)

  • 기재석
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2002년도 추계학술대회
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    • pp.171-177
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    • 2002
  • In the real environment, it is very limited for the trainees to participate the effective training using actual training equipments by themselves and also to simulate several hazard situations for safety because of the direct exposure to the hazards of the actual system. But the virtual environment(VE) can help the trainees to get the effective training participating by themselves and to simulate all kind of possible situation without the exposure to the hazards of the actual system. In this paper, the new idea is proposed for developing the virtual driving system to provide a realistic driving experience for safety driving. The proposed idea contains the contents of a virtual driving system.

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가상 안전운전 체험교육 (A Case Study on Developing the Virtual Safety Driving System for Training)

  • 기재석
    • 대한안전경영과학회지
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    • 제4권4호
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    • pp.45-52
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    • 2002
  • In the real environment, it is very limited for the trainees to participate the effective training using actual training equipments by themselves and also to simulate several hazard situations for safety because of the direct exposure to the hazards of the actual system. But the virtual environment(VE) can help the trainees to get the effective training participating by themselves and to simulate all kind of possible situation without the exposure to the hazards of the actual system. In this paper, the new idea is proposed for developing the virtual driving system to provide a realistic driving experience for safety driving. The proposed idea contains the contents of a virtual driving system.

자동차 시뮬레이터의 가상환경 구성에 대한 연구 (Construction of Virtual Environment for a Vehicle Simulator)

  • 장재원;손권;최경현
    • 한국자동차공학회논문집
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    • 제8권4호
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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동시공학설계환경에서의 고속철도 주행시뮬레이터 개발 (Development of the Driving Simulator of High Speed Train based on the Concurrent Engineering Design Environment)

  • 전현규;박성혁;곽영규
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2004년도 추계학술대회
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    • pp.1001-1006
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    • 2004
  • The concurrent engineering technologies have been broadly used in the field of the design, testing, manufacturing and maintenance works to reduce development time and costs. For this purpose, many design environments with the product data management system, the virtual engineering system and web database system are developed. In this research, we developed the driving simulator of the KTX(Korea Train Express) as a basic study for building the concurrent engineering design environment of rolling stock. The virtual track was developed from the Seoul to the Busan and the Daejeon to Mockpo to generate immersible driving environment. Also, fault generation systems were developed to educate drivers of the KTX. We expect to reduce the time and costs of newly developed rolling stock using the design environment developed in the research.

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가상현실 운전 시뮬레이션 게임의 사용자 경험과 운전 태도에 대한 실험연구 (An Experimental of the Effects of User Experience and Driving Attitude on Driving Simulation Game in Virtual Environment)

  • 배재한;김재진;노기영
    • 한국게임학회 논문지
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    • 제15권3호
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    • pp.7-18
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    • 2015
  • 본 연구는 3D 가상현실에서의 운전 시뮬레이션 게임과 일반 모니터를 사용한 비디오 게임의 환경에서 실재감, 몰입, 각성의 사용자 경험이 어떠한 차이를 나타내는지를 비교 실험을 통해 수행하였다. 또한 운전 시뮬레이션 게임의 기능적 효과 측면에서 기능성 효과인 운전태도와 게임성 효과인 정서적 즐거움 그리고 복합적인 효과인 만족도를 비교 분석하였다. 자동차 운전면허를 소지한 초보운전자 남녀 각50명씩 총 100명의 실험 참여자를 선정하여 두 가지 실험 환경에서 운전 시뮬레이션 게임을 플레이테스팅 방법으로 실험을 진행하였다. 연구결과 실재감, 몰입, 각성의 사용자경험이 가상현실 환경에서 더 높은 것으로 나타났으며 게임의 기능적 효과인 운전태도, 정서, 만족도에서도 유의미한 차이를 나타냈다. 이 연구는 기능성게임의 가상현실 적용에 이론적, 실무적 기여를 하고 있다는 점에 의미가 있다.

시뮬레이터의 그래픽모듈에 대한 속도감 인자 분석 (Factors Related to Velocity Perception in a Graphic Simulator)

  • 손권;최경현;엄성숙;홍성진
    • 한국자동차공학회논문집
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    • 제9권3호
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    • pp.121-130
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    • 2001
  • This paper addresses a method for evaluating perceived velocities of the graphic module in a driving simulator. The major two graphic factors associated with perceived velocities are analyzed: they are the lateral distance between a virtual driver and an array of environmental objects and the textural density of these objects. A graphical representation of a vehicle and its surrounding environment are constructed by employing a three-dimensional tool, Pro/ENGINEER and a virtual environment, dVISE. Using the developed virtual driving environment, experiments have been carried out to formulate the relationship between velocity perception and each factor. Based on the experimental results, nonlinear regression equations are derived to show how the perceived velocities are dependent upon distance/density.

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