• Title/Summary/Keyword: Virtual controller

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A Study on DC Motor Control Using Sliding Mode Control (슬라이딩 모드를 이용한 DC 모터 제어에 관한 연구)

  • Yoon, Seong-Sik;Kim, Min-Chan;Park, Seung-Kyu;Ahn, Ho-Gyun;Kim, Sung-Hoon
    • Proceedings of the KIEE Conference
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    • 2008.07a
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    • pp.1679-1680
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    • 2008
  • DC motor has been widely used in industrial applications, because the performance is excellent on the speed and position system. However, when a system has parameter uncertainty, it is very difficult to guarantee its performance. Sliding mode control is robust for parameter uncertainty. However conventional sliding mode control can not have the properties of PID controller because its sliding surface has lower order dynamics than the original system. In this paper the sliding surface design method is proposed by using virtual state for DC motor speed control. Its design is based on the augmented system whose dynamics have one higher order than that of the original system. As a result, in spite of the parameter uncertainty, the proposed sliding surface can have the same dynamic of nominal system controlled by PID controller. And the reaching phase is removed by setting an initial state which makes the initial sliding surface equal to zero.

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Interactive Mobile Augmented Reality System using Muscle Sensor and Image-based Localization System through Client-Server Communication (서버/클라이언트 통신을 통한 영상 기반 위치 인식 및 근육 센서를 이용한 상호작용 모바일 증강현실 시스템)

  • Lee, Sungjin;Baik, Davin;Choi, Sangyeon;Hwang, Sung Soo
    • Journal of the HCI Society of Korea
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    • v.13 no.4
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    • pp.15-23
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    • 2018
  • A lot of games are supposed to play through controller operations, such as mouse and keyboard rather than user's physical movement. These games have limitation that causes the user lack of movement. Therefore, this study will solve the problems that these traditional game systems have through the development of a motion-producing system, and provide users more realistic system. It recognizes the user's position in a given space and provides a mobile augmented reality system that interacts with virtual game characters. It uses augmented reality technology to make users feel as if virtual characters exist in real space and it designs a mobile game system that uses armband controllers that interact with virtual characters.

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The study of sound source synthesis IC to realize the virtual engine sound of a car powered by electricity without an engine (엔진 없이 전기로 구동되는 자동차의 가상 엔진 음 구현을 위한 음원합성 IC에 관한 연구)

  • Koo, Jae-Eul;Hong, Jae-Gyu;Song, Young-Woog;Lee, Gi-Chang
    • The Journal of the Acoustical Society of Korea
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    • v.40 no.6
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    • pp.571-577
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    • 2021
  • This study is a study on System On Chip (SOC) that implements virtual engine sound in electric vehicles without engines, and realizes vivid engine sound by combining Adaptive Difference PCM (ADPCM) method and frequency modulation method for satisfaction of driver's needs and safety of pedestrians. In addition, by proposing an electronic sound synthesis algorithm applying Musical Instrument Didital Interface (MIDI), an engine sound synthesis method and a constitutive model of an engine sound generation system are presented. In order to satisfy both drivers and pedestrians, this study uses Controller Area Network (CAN) communication to receive information such as Revolution Per Minute (RPM), vehicle speed, accelerator pedal depressed amount, torque, etc., transmitted according to the driver's driving habits, and then modulates the frequency according to the appropriate preset parameters We implemented an interaction algorithm that accurately reflects the intention of the system and driver by using interpolation for the system, ADPCM algorithm for reducing the amount of information, and MIDI format information for making engine sound easier.

Virtual PID Algorithm Tuning Technique and Data Analysis through Computer Simulation (컴퓨터 시뮬레이션을 통한 가상 PID 알고리즘 튜닝 기법과 데이터 분석)

  • Jin Moon Nam
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.875-882
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    • 2023
  • In this paper, we propose a virtual tuning technique for a temperature controller using the PID algorithm. Virtual simulation on a computer was used using the mathematical expression of the control object. A technique for accurately calculating the gain of the PID algorithm was introduced through detailed computer data analysis, and superior performance compared to conventional experimental tuning results was verified. In addition, it has the advantage of replacing tuning experiments conducted on actual control subjects, so there are no temporal or spatial limitations. Tuning experiments that actually operate the control object do not show detailed data that appears during the process. The accuracy of the experiment could not be guaranteed, and the results could not be confirmed immediately. Through the proposed technique, the entire tuning process can be accurately checked on a computer and the cause of problems that occur can also be analyzed.

Sigma Hub for Efficiently Integrating USB Storages (USB 저장장치의 효율적인 통합을 위한 시그마 허브)

  • Choi, O-Hoon;Lim, Jung-Eun;Na, Hong-Seok;Baik, Doo-Kwon
    • Journal of KIISE:Databases
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    • v.35 no.6
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    • pp.533-543
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    • 2008
  • With technological advances for storage volume size of a semiconductor memory, USB storage is made as products to support a high capacity storage. Hereby, consumers discard pint-sized USB storages which they already had, or do not use them efficiently. To integrate and unify these pint-sized USB storages as one big USB storage, we proposed Sigma Hub. It can be grouping multiple USB storages, which have each different volume size of memory storage, as logical unity Storage through USB Hub. The proposed Sigma Hub includes Sigma Controller as a core management module to unify the multiple USB storages in transaction level layer. Sigma controller can efficiently control transaction packet in Sigma Hub through a USB Storage-Integration algorithms which ensure an integrity for data read and write processes. Consequently, Sigma Hub enables the use of USB storage that is logical unity.

THE STATUS AND IMPROVEMENT PLAN OF 1.8 m TELESCOPE CONTROL SYSTEM AT BOAO (보현산천문대 1.8 m 망원경 제어시스템 현황 및 개선방안)

  • Sung, Hyun-Il;Park, Yoon-Ho;Lee, Sang-Min;Lee, Byeong-Cheol;Seong, Hyeon-Cheol;Oh, Hyung-Il
    • Publications of The Korean Astronomical Society
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    • v.27 no.3
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    • pp.95-103
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    • 2012
  • We analyzed the current status of the telescope control system (TCS2) of the 1.8 m telescope in Bohyunsan Optical Astronomy Observatory (BOAO), and suggest a new TCS (TCS3) for the long term development of BOAO. The TCS2 was constructed in 1998 to replace the TCS1 which was installed with the telescope itself at the commencement of BOAO. One of the important parts of TCS is PMAC (Programmable Multi-Axis Controller), which is a general-purpose multi-axis motion controller. PMAC provides the direct interactive communication environment permitting users to command the controller directly with simple operations. This makes the setup, debugging, and diagnostics very easy. The TCS2 was operated stable for a long time, but the hardware and TCS computers have been deteriorated and are out of date now. The new TCS3 needs to be constructed based on a modern computer system. And functions such as pre-calculations of telescope limiting position, interworking with virtual observatory tools, and using GUI, etc should be added. Construction of the TCS3 will be a step creating a better observation environment for the Korean astronomical society.

Control System Design of Pelvis Platform for Biped Walking Stability (이족보행 안전성을 위한 골반기구의 제어시스템 설계)

  • Kim, Su-Hyeon;Yang, Tae-Kyu
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.3
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    • pp.306-314
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    • 2009
  • The pelvis platform is the mechanical part which accomplishes the activities of diminishing the disturbances from the lower body and maintaining a balanced posture. When a biped robot walks, a lot of disturbances and irregular vibrations are generated and transmitted to the upper body. As there are some important machines and instruments in the upper body or head such as CPU, controller units, vision system, etc., the upper part should be isolated from disturbances or vibrations to functions properly and finally to improve the biped stability. This platform has 3 rotational degrees of freedom and is able to maintain balanced level by feedback control system. Some sensors are fused for more accurate estimation and the control system which integrates synchronization and active filtering is simulated on the virtual environment.

A D2D communication architecture under full control using SDN

  • Ngo, Thanh-Hai;Kim, Younghan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.8
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    • pp.3435-3454
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    • 2016
  • Device-to-device (D2D) communication is a potential solution to the incessant increase in data traffic on cellular networks. The greatest problem is how to control the interference between D2D users and cellular mobile users, and between D2D users themselves. This paper proposes a solution for this issue by putting the full control privilege in cellular network using the software-defined networking (SDN) concept. A software virtual switch called Open vSwitch and several components are integrated into mobile devices for data forwarding and radio resource mapping, whereas the control functions are executed in the cellular network via a SDN controller. This allows the network to assign radio resources for D2D communication directly, thus reducing interference. This solution also brings out many benefits, including resource efficiency, energy saving, topology flexibility, etc. The advantages and disadvantages of this architecture are analyzed by both a mathematical method and a simple implementation. The result shows that implementation of this solution in the next generation of cellular networks is feasible.

Control of Humanoid Robots Using Time-Delay-Estimation and Fuzzy Logic Systems

  • Ahn, Doo Sung
    • Journal of Drive and Control
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    • v.17 no.1
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    • pp.44-50
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    • 2020
  • For the requirement of accurate tracking control and the safety of physical human-robot interaction, torque control is basically desirable for humanoid robots. Because of the complexity of humanoid robot dynamics, the TDC (time-delay control) is practical because it does not require a dynamic model. However, there occurs a considerable error due to discontinuous non-linearities. To solve this problem, the TDC-FLC (fuzzy logic compensator) is applied to humanoid robots. The applied controller contains three factors: a TDE (time-delay estimation) factor, a desired error dynamic factor, and FLC to suppress the TDE error. The TDC-FLC is easy to execute because it does not require complicated humanoid dynamic calculations and the heuristic fuzzy control rules are intuitive. TDC-FLC is implemented on the whole body of a humanoid, not on biped legs even though it is performed by a virtual humanoid robot. The simulation results show the validity of the TDC-FLC for humanoid robots.

A Dynamic Model of a Gas Engine-Driven Heat Pump in Cooling Mode for Real-Time Simulation

  • Shin, Young-Gy;Yang, Hoon-Cheul;Tae, Choon-Seob;Jang, Cheol-Yong;Cho, Soo
    • International Journal of Air-Conditioning and Refrigeration
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    • v.14 no.3
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    • pp.85-93
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    • 2006
  • The present study has been conducted to simulate dynamics of a gas engine-driven heat pump (GHP) for the design of control algorithm. The dynamic model of a GHP was based on conservation laws of mass and energy. For the control of refrigerant pressures, actuators such as an engine throttle valve, outdoor fans, coolant three-way valves and liquid injection valves were controlled by P or PI algorithm. The simulation results were found to be realistic enough to be applied for the control algorithm design. The model could be applied to build a virtual real-time GHP system so that it interfaces with a real controller for the purpose of developing control algorithm.