• Title/Summary/Keyword: Virtual campus

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Robust Face Recognition under Limited Training Sample Scenario using Linear Representation

  • Iqbal, Omer;Jadoon, Waqas;ur Rehman, Zia;Khan, Fiaz Gul;Nazir, Babar;Khan, Iftikhar Ahmed
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.7
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    • pp.3172-3193
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    • 2018
  • Recently, several studies have shown that linear representation based approaches are very effective and efficient for image classification. One of these linear-representation-based approaches is the Collaborative representation (CR) method. The existing algorithms based on CR have two major problems that degrade their classification performance. First problem arises due to the limited number of available training samples. The large variations, caused by illumintion and expression changes, among query and training samples leads to poor classification performance. Second problem occurs when an image is partially noised (contiguous occlusion), as some part of the given image become corrupt the classification performance also degrades. We aim to extend the collaborative representation framework under limited training samples face recognition problem. Our proposed solution will generate virtual samples and intra-class variations from training data to model the variations effectively between query and training samples. For robust classification, the image patches have been utilized to compute representation to address partial occlusion as it leads to more accurate classification results. The proposed method computes representation based on local regions in the images as opposed to CR, which computes representation based on global solution involving entire images. Furthermore, the proposed solution also integrates the locality structure into CR, using Euclidian distance between the query and training samples. Intuitively, if the query sample can be represented by selecting its nearest neighbours, lie on a same linear subspace then the resulting representation will be more discriminate and accurately classify the query sample. Hence our proposed framework model the limited sample face recognition problem into sufficient training samples problem using virtual samples and intra-class variations, generated from training samples that will result in improved classification accuracy as evident from experimental results. Moreover, it compute representation based on local image patches for robust classification and is expected to greatly increase the classification performance for face recognition task.

Research and Development of Virtual School Life Experiencing Contents Using Virtual Reality Technology in the Untact Era (언택트 시대에 가상현실 기술을 이용한 가상 학교생활 체험 콘텐츠 연구 및 개발)

  • Sim, Jae-hyeok;Cho, Sae-Hong
    • Journal of Advanced Navigation Technology
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    • v.25 no.1
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    • pp.108-114
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    • 2021
  • In recent years, human is experiencing an 'untact' era that has not been existed before. A remarkable features of an untact era is a limited or no interaction with other people and things in a daily life. In order to overcome this special situation, diverse state-of-the-art technologies like ICT technology are being used to give the effect of face-to-face and contact. In particular, Virtual Reality technology allows users to actively interact with virtual environments, objects, and other people, thereby providing effects that are as similar as possible to experience in real life. School freshmen are also experiencing various inconveniences because they are not experiencing the environment or academic management of newly admitted schools in the untact era. This research is a study and implementation of 'Virtual School Life Experience Content' which provides new students to tour campus, to utilize the school buildings facilities, to experience of academic schedules including course registration, and to participate in school events in an environment that is as close as possible to the real campus. Freshmen will be able to easily adapt to a new school through the implemented VR content.

Implementation of An Interactive Web-based Virtual Laboratory For Digital Logic Circuits (상호작용적인 웹기반 디지털 논리회로 가상실험실의 구현)

  • Kim, Dong-Sik;Seo, Ho-Joon;Seo, Sam-Jun
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2622-2624
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    • 2002
  • This paper presents a virtual laboratory system which can be creating efficiencies in the learning process. The proposed virtual laboratory system for digital logic circuits provides interactive learning environment under which the multimedia capabilities of world-wide web can be enhanced. The virtual laboratory system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. The virtual laboratory system is composed of four important components: principle classroom simulation classroom, virtual experiment classroom and management system. The database connectivity is made by PHP and the virtual laboratory environment is set up slightly differently for each learner. Learning efficiencies as well as faculty productivity are increased in this innovative teaching and learning environment.

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Space Management on Campus of a Mobile BIM-based Augmented Reality System

  • Ji, Seung-Yeul;Kim, Mi-Kyoung;Jun, Han-Jong
    • Architectural research
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    • v.19 no.1
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    • pp.1-6
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    • 2017
  • Over the past decade, building information modeling (BIM) has gained a foothold in the construction sector. However, as digital data generated in the virtual space of a computer environment, BIM-based data have an inherent limitation in their application efficacy under field conditions. To overcome this, the present study employs augmented reality (AR) to reduce the discrepancy between the digital data generated in virtual spaces and real-world conditions. We assessed the potential applicability of an AR-based interface by analyzing existing examples of Apple, Google, and Facebook, which reflect the recent developments of technologies focusing on user experience. We then proceeded with an AR study, restricting the scope of application to a mobile environment in which an efficient information transmission between a digital model and real life can take place. Object-oriented software engineering was employed to ensure an efficient implementation of a BIM-based AR system for campus space management (CSM) in a mobile environment. Finally, we conducted a module test to check the reliability of the CSM method by using an AR-based mobile system with a prototype of the model used in university campuses, and extracted and itemized the supplementary requirements for CSM by using BIM tools for running AR applications.

A Dynamic Placement Mechanism of Service Function Chaining Based on Software-defined Networking

  • Liu, Yicen;Lu, Yu;Chen, Xingkai;Li, Xi;Qiao, Wenxin;Chen, Liyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.10
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    • pp.4640-4661
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    • 2018
  • To cope with the explosive growth of Internet services, Service Function Chaining (SFC) based on Software-defined Networking (SDN) is an emerging and promising technology that has been suggested to meet this challenge. Determining the placement of Virtual Network Functions (VNFs) and routing paths that optimize the network utilization and resource consumption is a challenging problem, particularly without violating service level agreements (SLAs). This problem is called the optimal SFC placement problem and an Integer Linear Programming (ILP) formulation is provided. A greedy heuristic solution is also provided based on an improved two-step mapping algorithm. The obtained experimental results show that the proposed algorithm can automatically place VNFs at the optimal locations and find the optimal routing paths for each online request. This algorithm can increase the average request acceptance rate by about 17.6% and provide more than 20-fold reduction of the computational complexity compared to the Greedy algorithm. The feasibility of this approach is demonstrated via NetFPGA-10G prototype implementation.

Implementation of A Web-based Virtual Laboratory for Electrical Circuits (웹기반 전기회로 가상 실험실 구현)

  • Kim, Dong-Sik;Choi, Kwan-Sun;Lee, Sun-Heum;Seo, Ho-Joon
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2487-2489
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    • 2001
  • This paper presents a virtual laboratory system which can be creating efficiencies in the learning process. The proposed virtual laboratory system for electrical circuits provides interactive learning environment under which the multimedia capabilities of world-wide web can be enhanced. The virtual laboratory system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. The virtual laboratory system is composed of four important components : Principle classroom, Simulation classroom, Virtual experiment classroom and Management system. Learning efficiencies as well as faculty productivity are increased in this innovative teaching and learning environment.

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Development of Virtual Campus Information System using Interactive Virtual Reality Technology (상호작용 VR 기술을 이용한 가상 캠퍼스 안내 시스템 구현)

  • Kim, Jong-Nam;Na, Kil-Hang;Kim, Jong-Heon;Kim, Gyeong-Eop;Jung, Young-Kee
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.779-784
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    • 2008
  • 가상현실 시스템에서 체험자가 현실과 같은 몰입을 느끼기 위해서는 하드웨어를 통한 가상환경 구축과 체험자와의 상호작용이 중요하다. 본 논문에서는 위치 추적 시스템(Motion Tracking System), Wand(3D Mouse) 및 HoloPoint 등 다양한 VR 인터페이스를 통해 체험자의 움직임, 위치, 동작을 인식하고 대형 멀티 디스플레이 시스템을 통해 입체영상을 제공하는 가상환경을 구축하고 체험자가 원하는 정보를 상호작용(Interaction)으로 제공할 수 있는 가상 캠퍼스 안내 시스템을 구현하고자 한다. 가상 캠퍼스 구축은 캠퍼스의 지형, 건물 및 구조물들의 정확한 형상을 얻기 위해 3D 스캐너를 이용하였고 획득된 데이터는 일련의 과정들을 거쳐 3D 모델로 생성된다. 이렇게 생성된 모델을 재배치 및 최적화하기 위해 모델링 소프트웨어를 사용하였다. 구축된 가상 캠퍼스와 위치 추적 시스템 및 Wand의 연동을 위해 VR 프로그래밍 하여 체험자의 움직임 및 동작을 콘텐츠에 그대로 적용시켰다. 여기에 키오스크 유형의 HoloPoint를 이용하여 체험자의 손동작으로 상호작용하는 안내시스템도 구축하였다. 상호작용 가능한 가상캠퍼스 안내 시스템은 가상현실 시스템 구축에 대한 또 다른 방법과 활용 예를 제시함으로써 가상전시관 및 가상체험관 등에 활용될 수 있을 것으로 기대된다.

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Implementation of An Interactive and Internet-based Virtual Laboratory For Electronic Circuit Experiments (전자회로 실험을 위한 상호작용적인 인터넷기반 가상실험실의 구현)

  • Kim Dong-Sik;Choi Kwan-Sun;Lee Sun-Heum
    • 한국정보통신설비학회:학술대회논문집
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    • 2002.08a
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    • pp.199-207
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    • 2002
  • A virtual laboratory for measurement and instrumentation must aim to realize an integrated environment. To achieve this goal, we designed and implemented a client/server distributed environment and developed a web-based virtual laboratory system for electronic circuits. Since our virtual laboratory system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. The proposed virtual laboratory system is composed of four important components Principle Classroom, Virtual Experiment Classroom, Evaluation Classroom and Overall Management System. Through our virtual laboratory, the learners will be capable of teaming the concepts and theories related to electronic circuit experiments and how to operate the experimental equipments such as multimeters, function generators, digital oscilloscopes and DC power supplies. Also, every activity occurred in our virtual laboratory is recorded on database and Printed out on the preliminary report form. All of these can be achieved by the aid of the Management System. The database connectivity is made by PHP and the virtual laboratory environment is set up slightly differently for each learner. Finally, we have obtained several affirmative effects such as reducing the total experimental hours and the damage rate for experimental equipments and increasing Loaming efficiencies as well as faculty productivity.

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Virtual Network for IPTV Service

  • Song, Biao;Hassan, Mohammad Mehedi;Huh, Eui-Nam
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06d
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    • pp.315-318
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    • 2011
  • In this work, a VN-based IPTV service delivery network containing a novel VNT was designed, This VN-based IPTV service delivery network utilizes current resources that can be easily obtained by IPTV providers and organizes these resources in a more efficient manner, We also developed a three-stage VN allocation scheme to reduce the complexity of topology design and allocation.

Analysis of accuracy change in viewport prediction according to the moving velocity of HMD (HMD 의 이동 속도에 따른 뷰포트 예측 정확도 변화 분석)

  • An, Eun-Bin;Kim, A-young;Seo, Kwang-Deok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.59-61
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    • 2021
  • 뷰포트 예측은 360° VR(Virtual Reality) 영상 전송에서 사용자의 안정적인 콘텐츠 몰입을 위해 고안된 기법이다. 하지만 뷰포트 예측 모델의 정확도는 예측에 활용되는 데이터 또는 네트워크 상황에 따라 변동될 수 있다. 특히 사용자의 움직임은 뷰포트 예측 성능에 직접적인 영향을 주기 때문에 사용자의 움직임에 대한 정밀한 분석이 중요하다. 본 논문에서는 뷰포트 적응적 전송의 효율적인 개선을 위하여 HMD(Head-Mounted Display)의 속도가 뷰포트 예측에 미치는 영향을 분석한다.

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