• Title/Summary/Keyword: Virtual assets

Search Result 52, Processing Time 0.024 seconds

Management and Supervision Measures for Virtual Asset Ecosystem (가상자산 생태계 관리・감독 방안)

  • Sehyun Lee;Sangyeon Lee;Hee-Dong Yang
    • Knowledge Management Research
    • /
    • v.24 no.3
    • /
    • pp.73-94
    • /
    • 2023
  • With the virtual asset market's rapid growth, government regulations on listing and trading procedures are expected. However, specific measures are currently lacking. To ensure stable inclusion in the institutional framework, precise regulations are needed for market development and investor protection. This study compares self-regulatory guidelines of the top domestic virtual asset exchanges with Korea Exchange's Preliminary Listing Examination Standards (2022) to enhance timeliness and relevance. It defines IEO, IPO, and ICO concepts and addresses conflicts of interest in IEO. Analyzing delisted virtual assets, it categorizes issues and classifies listing examination guidelines into formal and qualitative requirements. The study examines self-regulatory guidelines based on continuity, transparency, stability, corporate characteristics, and investor protection criteria, along with five special requirements for virtual assets. Improvement measures include regular disclosures of governance structure, circulation volume, and the establishment of independent audit institutions. This research further analyzes delisting cases, classifies issues, and proposes solutions. Considering stock market similarities, it offers measures based on the institutional framework.

The impact of consumer smartness and the perceived intellectual capital of fashion firm on value co-creation behavior intention in virtual worlds (소비자 스마트니스와 지각된 패션기업 지적자본이 가상세계에서의 가치공동창출행동 의도에 미치는 영향)

  • Soo-kyoung Ahn;Eunjeong Ryou
    • The Research Journal of the Costume Culture
    • /
    • v.32 no.2
    • /
    • pp.148-163
    • /
    • 2024
  • With the digitalization of production and consumption environments, consumers are no longer merely targets of marketing, but key players in creating value jointly with companies by participating in various decision-making processes. Much virtual content in particular, such as fashion shows, exhibitions, games, social activities, and shopping, which fashion brands implement in virtual worlds, cannot be completed without consumers' active engagement and interaction. Thus, this study considers consumers' participation in virtual content provided by fashion brands as value co-creation in virtual worlds. This study aims to examine how consumer (i.e., consumer smartness) and fashion firm (i.e., perceived intellectual capital) factors influence value co-creation behavior intention in virtual worlds. Data were collected from 410 consumers in their 20s nationwide through an online survey, and a higher-order structural equation modeling analysis was conducted to test the research model. The results showed that both consumer smartness and perceived intellectual capital positively influenced customer participation behavior and citizenship behavior intentions. Specifically, perceived intellectual capital had a greater impact on value co-creation behavior in the virtual world than consumer smartness. The findings provide empirical evidence that the fashion firms' intangible assets and consumers' competence in the digital shopping environment encourage their intentions to co-create value in virtual worlds.

Prioritization of Market Stabilization Factors for Virtual Currency Trading (가상화폐 거래를 위한 시장안정화요인의 우선순위 도출)

  • Kang, Da-Yeon;Hwang, Jong-Ho
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.7
    • /
    • pp.519-526
    • /
    • 2018
  • Recently, interest in virtual money has been growing. There is also a view that it is safe to pursue traditional assets, and some wealth experts are expecting positive changes in the financial society that can be diversified due to virtual money. Since the virtual money market is an immature situation and the stability of the virtual money is not yet secured, the potential risk of the transaction of the virtual money is highly likely to occur. In this study, we try to derive important priorities by deriving the evaluation factors that can contribute to the stabilization of the virtual currency in the market transaction. The main evaluation factors were selected from the viewpoint of the transaction environment, the technical viewpoint, and the profit viewpoint, and the importance of the subordinate factors was analyzed by applying AHP.

Virtual currency and confiscation

  • Lee, Ju-Il
    • Journal of the Korea Society of Computer and Information
    • /
    • v.23 no.5
    • /
    • pp.41-46
    • /
    • 2018
  • This study focuses on the legal concept of virtual money, focusing on the case of how we can change the framework of fixed thinking about our trade concept and money with the fourth industrial revolution. The legal character of the virtual money, which played a role as a means of trading in crime, could be discussed, and the court could put it in the category of " property " as a subject of confiscation. Many people are expressing empathy for the fact that there will be many traits in the future world that are difficult to predict. At this side, when the legal validity of the advantage is not recognized as the legal money yet to be recognized as the legal currency, it begins to be discussed as a necessary means of trading between individuals, businesses and individuals. Defining a legal character can be very significant in determining policy direction related to future operations of virtual money. But to date, it is very difficult to establish the legal character of virtual money through existing legislation. Therefore, as we looked at in this case, we examined whether the property was subject to the seizure of the profits from the crime. Attention was also given to the possibility of such abuse of virtual money and whether effective legal interpretation was possible for the categories of assets subject to seizure.

A Study on the Impact of the SNS-Based Virtual Brand Community Identity on Brand Loyalty (SNS에 기반한 가상 브랜드 커뮤니티의 아이덴티티가 브랜드 충성도에 미치는 영향)

  • Chen, Xinyan;Kim, Minsung;Kang, Daeseok;Suh, Woojong
    • Journal of Information Technology Applications and Management
    • /
    • v.22 no.4
    • /
    • pp.181-203
    • /
    • 2015
  • Customers who show high level of brand loyalty are one of the most important corporate assets. Accordingly, customers' brand loyalty has been addressed as a critical issue for the business success. In today's business environment where business channels to customers have expanded and diversified continuously, especially the use of social network services (SNSs) have drawn a lot of attention as an effective channel to promote customers' brand loyalty. This study, thus, analyzes the impact of the virtual brand community identity on customers' brand loyalty, focusing on the role of the sense of communities as mediators. The analysis was conducted by using the data collected from 239 users of Chinese virtual brand communities. The results show that both virtual brand community identity and the sense of communities significantly influence on customers' brand loyalty. Furthermore, the results reveal that both of the community belongingness and community trust composing the sense of community partially mediate virtual brand community and brand loyalty as hypothesized. Based on the results, the strategic implications are suggested and discussed, focusing on improving the customers' brand loyalty in the context of SNSs. Our findings and discussions can help companies develop their customer strategies for utilizing the virtual communities to strengthen customers' brand loyalty.

Capability and Limitations of De-Fi(Decentralized Finance) (디파이(De-Fi), 탈중앙화 금융의 가능성과 한계점)

  • Kim, Hyeob;Kim, Min-Su;Kwon, Hyuk-Jun
    • The Journal of Society for e-Business Studies
    • /
    • v.26 no.2
    • /
    • pp.143-155
    • /
    • 2021
  • In this study, we focused on the decenterization, innovation, interoperability, and transparency that blockchain technology brings in the financial services sector. Decentralized financial services powered by blockchain technology can leverage virtual assets to expand the scope of financial services and create new business opportunities while encouraging innovation in financial services. Based on the understanding of the concept of De-Fi, we will look at the need for technology and major use cases, and look at future challenges. This will help us understand the vision of developing new technologies for innovation, while identifying the potential as new areas of fintech services.

A Study on Problems and Development Plan of the NFT Digital Goods Transaction in Metaverse (메타버스 내의 NFT 디지털 상품거래의 문제점 분석과 발전 방향에 관한 연구)

  • Jong Ryul Seo;Chang Kyung Choi;Dong Sung Woo;Dongho Kim
    • Journal of Information Technology Services
    • /
    • v.22 no.1
    • /
    • pp.15-27
    • /
    • 2023
  • As the number of users of the Metaverse platform increases and virtual assets in the Metaverse can be converted into reality, various commercial trading activities are occurring within the Metaverse. Considering that users can earn profits through selling digital products and the profits can be converted into fiat money or virtual assets, the commerce activities within Metaverse are similar to existing e-commerce. However, due to the peculiarity of transactions performed in Metaverse platform, the current legal system is insufficient to apply to Metaverse commerce, and many researches have been conducted for this purpose. But, regulatory research on NFT(Non-Fungible Token) digital products that can be applied to all types of physical products is inadequate. Therefore, This study investigated the types of digital products commerce in Metaverse, investigated the issues of commerce transactions related to NFT digital products and the regulations related to them. Based on this, research results can be used as the development direction of NFT digital products trading and consideration of related policy to protect NFT digital products.

Measuring Return and Volatility Spillovers across Major Virtual Currency Market (주요 가상화폐 시장간 수익률 및 변동성 전이효과에 관한 연구)

  • Yoo, Ju-Hyun;Kang, Ju-Young;Park, Sang-Un
    • The Journal of Information Systems
    • /
    • v.27 no.3
    • /
    • pp.43-62
    • /
    • 2018
  • Purpose Since the Bitcoin, which was the first virtual currency, was made at 2009, almost 1,000 virtual currencies appeared onstage in the world. Even though virtual currencies have the function of money as a medium of exchange or contract, any of those has not yet entered the commercialization stage. Instead, some of the virtual currencies show the nature of investment assets. In the case of virtual money investment, users tend to use all the information of the world because information transfer is very easy and capital movement is almost free between different countries. In addition, as the transaction sizes of virtual currencies increase, a virtual currency price is no longer independent and is likely to be affected by the prices of other virtual currencies. Therefore, it is necessary to understand the influence among virtual currency markets, which helps successful implementation of investment strategies. Design/methodology/approach This study focuses on the investment product function of virtual money and conducts the analysis using the time series model used in the financial and economic areas. In this paper, we try to analyze the return and volatility transfer effect of virtual money markets through GJR-GARCH model. Findings This study is expected to find out whether we can make market forecasts through reflecting changes in other markets. In addition, we can reduce the trial and error of user decision making by using the information on the yield and volatility transition effect derived from the research results, and it is expected to reduce the opportunity cost of users.

A Research on Expandability of Cultural Assets Restoration Blend using Virtual Reality (가상현실을 통한 문화재복원 융합 확장성 연구)

  • Oh, Seung-Hwan
    • Journal of Digital Convergence
    • /
    • v.13 no.8
    • /
    • pp.465-472
    • /
    • 2015
  • The virtual reality technology is currently used classifying functional types such as the observation operation type, the experimental activity type, the learning information type, the field problem-solving type, and other different types, based on the media's characteristics implementing 3D form of multi-sensory information. Using Virtual Reality, the restoration of the 'Doksu Palace' has been grafted onto J. Keller's ARCS model, suggesting a field restoration concept that reenacts the lives of the people that had been in the field with the cultural heritage and history based on a scenario based scene direction. This paper also summarizes 3 different types of implementation of the field restoration assorting multi-scene direction. Certain limitations exist, due to the fact that a completed prototype hasn't been suggested and that a detailed notion of the housing and 3D audio connection has been omitted.

A Study on Development of Cultural Assets Map Using AR Multi-Marker Recognition Technology (AR다중마커 인식 기술을 활용한 문화재 지도 개발 연구)

  • Kim, Mi-ri;Song, Eun-jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2019.05a
    • /
    • pp.87-89
    • /
    • 2019
  • The existing curriculum of cultural assets compulsory curriculum is difficult to expect educational effect due to lack of interests and visibility. The purpose of this study is to develop application contents and teaching materials using cultural data 3 - D data based on multi - marker recognition technology of augmented reality, which is attracting attention in the era of the 4th industrial revolution. In the case of the contents of a multi-marker technology capable of recognizing a plurality of markers, various events can be added and output capability can be enhanced. The proposed augmented reality app will be applied to the study of various education contents production technology utilizing cultural properties.

  • PDF