• Title/Summary/Keyword: Virtual Target

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Keypoints-Based 2D Virtual Try-on Network System

  • Pham, Duy Lai;Ngyuen, Nhat Tan;Chung, Sun-Tae
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.186-203
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    • 2020
  • Image-based Virtual Try-On Systems are among the most potential solution for virtual fitting which tries on a target clothes into a model person image and thus have attracted considerable research efforts. In many cases, current solutions for those fails in achieving naturally looking virtual fitted image where a target clothes is transferred into the body area of a model person of any shape and pose while keeping clothes context like texture, text, logo without distortion and artifacts. In this paper, we propose a new improved image-based virtual try-on network system based on keypoints, which we name as KP-VTON. The proposed KP-VTON first detects keypoints in the target clothes and reliably predicts keypoints in the clothes of a model person image by utilizing a dense human pose estimation. Then, through TPS transformation calculated by utilizing the keypoints as control points, the warped target clothes image, which is matched into the body area for wearing the target clothes, is obtained. Finally, a new try-on module adopting Attention U-Net is applied to handle more detailed synthesis of virtual fitted image. Extensive experiments on a well-known dataset show that the proposed KP-VTON performs better the state-of-the-art virtual try-on systems.

Resolving Occlusion Technique of Virtual Target on Real Image using DEM (DEM을 이용한 실영상기반 가상표적의 폐색처리기법)

  • Cha, Jeong-Hee;Jang, Hyo-Jong;Kim, Gye-Young
    • The KIPS Transactions:PartB
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    • v.13B no.7 s.110
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    • pp.663-670
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    • 2006
  • For virtual target to be displaying on real image realistically, it is essential to determine the location of the virtual object together with producing the occlusions area after registering two world. In this paper, we propose the new method to solve occlusions which happens during virtual target moves according to the simulated route on real image. For this purpose, we first construct three dimensional virtual world by DEM of experimental area and register CCD camera image on it by visual clues. Next, we also propose a method to solve the occlusion using snake and picking algorithm which can extract the three dimensional information of the position happening occlusion in the image and can use it when target moves that area. In the experiment, we proved the effectiveness of the proposed method in the environment which a partial occlusions happens.

Determination of Optimal Position of an Active Camera System Using Inverse Kinematics of Virtual Link Model and Manipulability Measure (가상 링크 모델의 역기구학과 조작성을 이용한 능동 카메라 시스템의 최적 위치 결정에 관한 연구)

  • Chu, Gil-Whoan;Cho, Jae-Soo;Chung, Myung-Jin
    • Proceedings of the KIEE Conference
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    • 2003.11b
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    • pp.239-242
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    • 2003
  • In this paper, we propose how to determine the optimal camera position using inverse kinematics of virtual link model and manipulability measure. We model the variable distance and viewing direction between a target object and a camera position as a virtual link. And, by using inverse kinematics of virtual link model, we find out regions that satisfy the direction and distance constraints for the observation of target object. The solution of inverse kinematics of virtual link model simultaneously satisfies camera accessibility as well as a direction and distance constraints. And we use a manipulability measure of active camera system in order to determine an optimal camera position among the multiple solutions of inverse kinematics. By using the inverse kinematics of virtual link model and manipulability measure, the optimal camera position in order to observe a target object can be determined easily and rapidly.

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Interactive Authoring Tool for Mobile Augmented Reality Content

  • Jeon, Jiyoung;Hong, Min;Yi, Manhui;Chun, Jiyoon;Kim, Ji Sim;Choi, Yoo-Joo
    • Journal of Information Processing Systems
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    • v.12 no.4
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    • pp.612-630
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    • 2016
  • As mobile augmented reality technologies are spreading these days, many users want to produce augmented reality (AR) contents what they need by themselves. To keep pace with such needs, we have developed a mobile AR contents builder (hereafter referred to as MARB) that enables the user to easily connect a natural marker and a virtual object with various interaction events that are used to manipulate the virtual object in a mobile environment so that users can simply produce an AR content using natural photos and virtual objects that they select. MARB consists of five major modules-target manger, virtual object manager, AR accessory manager, AR content manager, and AR viewer. The target manager, virtual object manager and AR accessory manager register and manage natural target markers, various virtual objects and content accessories (such as various decorating images), respectively. The AR content manger defines a connection between a target and a virtual object with enabling various interactions for the desired functions such as translation/rotation/scaling of the virtual object, playing of a music, etc. AR viewer augments various virtual objects (such as 2D images, 3D models and video clips) on the pertinent target. MARB has been developed in a mobile application (app) format in order to create AR contents simply using mobile smart devices without switching to a PC environment for authoring the content. In this paper, we present the detail organizations and applications of MARB. It is expected that MARB will enable ordinary users to produce diverse mobile AR contents for various purposes with ease and contribute to expanding the mobile AR market based on spread of a variety of AR contents.

A Segmentation Guided Coarse to Fine Virtual Try-on Network for a new Clothing and Pose

  • Sandagdorj, Dashdorj;Tuan, Thai Thanh;Ahn, Heejune
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.33-36
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    • 2020
  • Virtual try on is getting interested from researchers these days because its application in online shopping. But single pose virtual try on is not enough, customer may want to see themselves in different pose. Multiple pose virtual try on is getting input as customer image, an in-shop cloth and a target pose, it will try to generate realistic customer wearing the in-shop cloth with the target pose. We first generate the target segmentation layout using conditional generative network (cGAN), and then the in-shop cloth are warped to fit the customer body in target pose. Finally, all the result will be combine using a Resnet-like network. We experiment and show that our method outperforms stage of the art.

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Development of Virtual Target Signal Generator for Verifying the Shipborne Tracking Radar Performance (함정용 추적레이더 성능 검증을 위한 모의표적신호발생장치 개발)

  • Yi, Hui-Min;Son, Jae-Hyun;Na, Young-Jin;Kim, Dong-Hawn
    • Journal of the Korea Institute of Military Science and Technology
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    • v.15 no.1
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    • pp.66-74
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    • 2012
  • The virtual target signal generator was developed to verify the shipborne tracking radar performance. It was used to DRFM(Digital RF Memory) method to generate the virtual moving targets. The target signal includes Doppler shift and RCS according to the target motion. And the signal generator can make jamming signal and clutter to test shipborne radar performance at real environmental condition. This paper described the functional diagram and the hardware configuration items to meet the test requirements for the tracking radar. And it showed the critical design points for the sub-systems. The signal generator which was developed in this paper shared the operational information of the radar with the radar command and control part. To test the frequency agility of the radar, it had the local oscillator which could do high speed frequency switching according to radar information. By communicating between the signal generator and the radar command and control part, the local oscillator of signal generator could be controlled every pulse. It reduced the instantaneous bandwidth of signal generator and minimized the spurious. So it lowered the probability of generating wrong targets.

Effective Navigation Aids in Virtual Environments (가상 환경에서의 효과적인 네비게이션을 위한 도구 분석)

  • Im, Dong-Gwan;Han, Seong-Ho;Ryu, Jong-Hyeon;Seon, Mi-Seon
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.1
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    • pp.23-38
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    • 2004
  • This study examines different types of navigation aids when a navigator performs target search tasks in Virtual Environments. The factors manipulated in this study include target information (None/Landmark). navigational difficulty (Easy/Difficult). and map types (None/2D Map/3D Map). Navigation performance was measured by using task completion time and the number of target locations that was remembered by the navigator. In addition, user satisfaction on the navigation aids was also measured by using a 7-point Likert's scale. The results showed that the user satisfaction on the landmark was high when the 3D Map was provided. The task completion time shortened when navigational difficulty was set at "easy." The number of remembered target locations was large when there was no landmark. It was also large with an easy navigation task. or a map (20 or 3D) provided. Guidelines for selecting navigation aids were proposed based on the results.

A Migration Method of Virtual Machines based Dynamic Threshold in Virtualization Environments (가상화 환경에서 동적 임계치 기반 가상 머신 이주 기법)

  • Choi, Hogun;Park, JiSu;Shon, Jin Gon
    • The Journal of Korean Association of Computer Education
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    • v.18 no.2
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    • pp.83-90
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    • 2015
  • In an virtualization environment, several virtual machines use physical resources together. If a specific virtual machine uses to much of the computing resources, other machines may not be working properly. There are various method to solve this problem. Most representative study is to migrate a specified virtual machines to a different server, a target server. In this study, server load can be transferred to a target server by the remigrate of the load imposed on virtual machine. It is still problematic that virtual machine has to remigrate to a different server. This thesis has proposed the algorithm determining the remigration targets by applying dynamic thresholds to solve those problems. The migration algorithm applies dynamic thresholds according to the following criteria. Firstly, the usage of CPU, network and memory; secondly, decide the set of artificial machine and the target server based on the resources surpassed thresholds; thirdly, determine artificial machines based on the resource usage in the target server.

Sensor-Based Motion Planning for Mobile Robots

  • Park, Jong-Suk;Lee, Chong-won
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.37.3-37
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    • 2002
  • $\textbullet$ Mobile robots $\textbullet$ Sensor-based motion planning $\textbullet$ Potential field $\textbullet$ Local minimum-free motion $\textbullet$ Virtual target point $\textbullet$ Set of linked line segments $\textbullet$ We build a sensor-based motion planning using virtual target point for free of local minimum

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Remote Monitoring and Control of the Real Robot associated with a Virtual Robot

  • Jeon, Byung-Joon;Kim, Dong-Hwan
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.43-48
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    • 2005
  • A robot system encompassing a remote control and monitoring through a virtual robot design is addressed and a tracking problem for a 2D (2 dimension) moving target by a robot vision is chosen as a case study. The virtual robot is developed, and it synchronizes with the real robot by compensating delay time. Two systems are displayed on a remote panel by communicating command and image data. The virtual robot utilizes an OpenGL library in Visual $C^{++}$ environment. Additionally, the remote monitoring and control between the real robot and the virtual robot are accomplished by employing an appropriate data compression in a network communication.

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