• Title/Summary/Keyword: Virtual System

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Interactive sound experience interface based on virtual concert hall (가상 콘서트홀 기반의 인터랙티브 음향 체험 인터페이스)

  • Cho, Hye-Seung;Kim, Hyoung-Gook
    • The Journal of the Acoustical Society of Korea
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    • v.36 no.2
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    • pp.130-135
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    • 2017
  • In this paper, we propose an interface for interactive sound experience in the virtual concert hall. The proposed interface consists of two systems, called 'virtual acoustic position' and 'virtual active listening'. To provide these systems, we applied an artificial reverberation algorithm, multi-channel source separation and head-related transfer function. The proposed interface was implemented by using Unity. The interface provides the virtual concert hall to user through Oculus Rift, one of the virtual reality headsets. Moreover, we used Leap Motion as a control device to allow a user experience the system with free-hand. And user can experience the sound of the system through headphones.

A Development of Novel Attack Detection Methods using Virtual Honeynet (Virtual Honeynet을 이용한 신종공격 탐지기술 개발)

  • Kang, Dae-Kwon;Euom, Ieck-Chae;Kim, Chun-Suk
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.4
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    • pp.406-411
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    • 2010
  • A honeynet is a closely monitored computing resource that we want to be probed, attacked or compromised. More precisely, a honeypot is "an information system resource whose value lies in unauthorized or illicit use of that resource The value of honeynet is weighed by the information that can be obtained from it. but It's very difficult to deploy Honeynet in Real World, So I focused on Virtual Honeynet. The strength of virtual honeynet is scalability and ease of maintenance. It is inexpensive to deploy and accessible to almost everyone. Compared with physical honeypots, this approach is more lightweight. Instead of deploying a physical computer system that acts as a honeypot, we can also deploy one physical computer that hosts several virtual machines that act as honeypots.

Virtual Reality Content-Based Training for Spray Painting Tasks in the Shipbuilding Industry

  • Lee, Gun-A.;Yang, Ung-Yeon;Son, Wook-Ho;Kim, Yong-Wan;Jo, Dong-Sik;Kim, Ki-Hong;Choi, Jin-Sung
    • ETRI Journal
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    • v.32 no.5
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    • pp.695-703
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    • 2010
  • Training is one of the representative application fields of virtual reality technology where users can have virtual experience in a training task and working environment. Widely used in the medical and military fields, virtual-reality-based training systems are also useful in industrial fields, such as the aerospace industry, since they show superiority over real training environments in terms of accessibility, safety, and cost. The shipbuilding industry is known as a labor-intensive industry that demands a lot of skilled workers. In particular, painting jobs in the shipbuilding industry require a continuous supplement of human resources since many workers leave due to the poor working environment. In this paper, the authors present a virtual-reality-based training system for spray painting tasks in the shipbuilding industry. The design issues and implementation details of the training system are described, and also its advantages and shortcomings are discussed based on use cases in actual work fields.

Web-based 3D Virtual Experience using Unity and Leap Motion (Unity와 Leap Motion을 이용한 웹 기반 3D 가상품평)

  • Jung, Ho-Kyun;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.2
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    • pp.159-169
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    • 2016
  • In order to realize the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the appropriate visualization and interaction of the products, and the vivid simulation of user interface (UI) behaviors in an interactive 3D virtual environment. In this paper, we propose an approach to web-based 3D virtual experience using Unity and Leap Motion. We adopt Unity as an implementation platform which easily and rapidly implements the visualization of the products and the design and simulation of their UI behaviors, and allows remote users to get an easy access to the virtual environment. Additionally, we combine Leap Motion with Unity to embody natural and immersive interaction using the user's hand gesture. Based on the proposed approach, we have developed a testbed system for web-based 3D virtual experience and applied it for the design evaluation of various digital products. Button selection test was done to investigate the quality of the interaction using Leap Motion, and a preliminary user study was also performed to show the usefulness of the proposed approach.

A Comparative Study of the Shapes of 3D Virtual Skirts and Actually Made Skirts (3차원 가상스커트와 실물제작 스커트의 명상 비교연구)

  • Lee, So-Young;Kang, In-Ae
    • Journal of the Korean Society of Costume
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    • v.59 no.8
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    • pp.26-36
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    • 2009
  • The aim of this study is to be the fundamental study for virtual clothing system of the future through a comparative analysis of the difference between a virtual frill skirt and a real frill skirt using a 3-dimensional Apparel cad system. Satin was selected as a comparative fabric of the real skirt and virtual skirt. And compared skirts are frilled 1.5widths, 2widths, and 2.5widths. In case of 1.5widths frilled, the real skirts and virtual skirts showed no significant difference except in shirring frill expression. However, in case of 2widths frilled, and 2.5widths frilled skirts, significant differences in the extent of frill flattening, the sectional diagram of the bottom hem, and the skirt shape. The virtual skirt showed that as its multiple proportion of frill increased, the sidelines of the skirt drooped and excessively extended, and collision detection that the belt was twisted and torn apart arose. Furthermore, not only the frill but also the shape of the skirt was transformed, and the bottom hems were widened back and forth, and the sectional diagram of the bottom hems were transformed into rounded shapes.

Study of Danger-Theory-Based Intrusion Detection Technology in Virtual Machines of Cloud Computing Environment

  • Zhang, Ruirui;Xiao, Xin
    • Journal of Information Processing Systems
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    • v.14 no.1
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    • pp.239-251
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    • 2018
  • In existing cloud services, information security and privacy concerns have been worried, and have become one of the major factors that hinder the popularization and promotion of cloud computing. As the cloud computing infrastructure, the security of virtual machine systems is very important. This paper presents an immune-inspired intrusion detection model in virtual machines of cloud computing environment, denoted I-VMIDS, to ensure the safety of user-level applications in client virtual machines. The model extracts system call sequences of programs, abstracts them into antigens, fuses environmental information of client virtual machines into danger signals, and implements intrusion detection by immune mechanisms. The model is capable of detecting attacks on processes which are statically tampered, and is able to detect attacks on processes which are dynamically running. Therefore, the model supports high real time. During the detection process, the model introduces information monitoring mechanism to supervise intrusion detection program, which ensures the authenticity of the test data. Experimental results show that the model does not bring much spending to the virtual machine system, and achieves good detection performance. It is feasible to apply I-VMIDS to the cloud computing platform.

A Scalable Networked Virtual Reality System (확장성을 고려한 네트워크형 가상현실 시스템)

  • 오세웅
    • Journal of Korea Multimedia Society
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    • v.3 no.2
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    • pp.157-163
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    • 2000
  • Introduction of motion video including live video into network virtual reality systems makes virtual spaces more attractive. To handle live video in networked virtual reality s)'stems based on VRML, the scalability of networked virtual reality systems becomes very important on the internet where the performance of the network and the end systems varies dynamically. In this paper, a new quality control algorithm suitable for scalable networked virtual reality systems with live video capability is proposed. Our approach is to introduce the notion of the importance of presence (IoP) which represents the importance of objects in virtual spaces. According to IoPs, the degree of the deterioration of each object presentation will be determined in case of the starvation of system resources.

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A Memory Configuration Method for Virtual Machine Based on User Preference in Distributed Cloud

  • Liu, Shukun;Jia, Weijia;Pan, Xianmin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.11
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    • pp.5234-5251
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    • 2018
  • It is well-known that virtualization technology can bring many benefits not only to users but also to service providers. From the view of system security and resource utility, higher resource sharing degree and higher system reliability can be obtained by the introduction of virtualization technology in distributed cloud. The small size time-sharing multiplexing technology which is based on virtual machine in distributed cloud platform can enhance the resource utilization effectively by server consolidation. In this paper, the concept of memory block and user satisfaction is redefined combined with user requirements. According to the unbalanced memory resource states and user preference requirements in multi-virtual machine environments, a model of proper memory resource allocation is proposed combined with memory block and user satisfaction, and at the same time a memory optimization allocation algorithm is proposed which is based on virtual memory block, makespan and user satisfaction under the premise of an orderly physical nodes states also. In the algorithm, a memory optimal problem can be transformed into a resource workload balance problem. All the virtual machine tasks are simulated in Cloudsim platform. And the experimental results show that the problem of virtual machine memory resource allocation can be solved flexibly and efficiently.

On the Linkage of Object Properties for the Implementation of Virtual Validation of Railway Vehicle from Life Cycle Perspective (생명주기 관점에서 철도차량 가상확인 구현을 위한 개체 속성 연계에 관한 연구)

  • Min Joong Kim;Joo Uk Kim;U Ri Chae;Young Min Kim
    • Journal of the Korean Society of Systems Engineering
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    • v.20 no.1
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    • pp.85-94
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    • 2024
  • As systems become more complex today, verifying the safety of complex systems is becoming increasingly important. However, validation activities using actual systems face limitations in terms of time and cost. To overcome these limitations, the functions, characteristics, and operations of physical assets can be implemented in a virtual environment similar to the real world, allowing for validation through simulations under various scenarios. By performing validation in a virtual environment, iterative tests can be conducted through simulations in a realistic virtual environment without physical models during the conceptual design phase. Tests can also be performed under malfunction conditions or extreme conditions. In this study, we introduce a verification method for railway vehicles in a virtual environment and propose a method of applying virtual verification from a life cycle perspective.

Virtual Inertia Control of D-PMSG Based on the Principle of Active Disturbance Rejection Control

  • Shi, Qiaoming;Wang, Gang;Fu, Lijun;Liu, Yang;Wu, You;Xu, Li
    • Journal of Electrical Engineering and Technology
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    • v.10 no.5
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    • pp.1969-1982
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    • 2015
  • The virtual inertia control (VIC) of wind turbine with directly-driven permanent-magnet synchronous generator (D-PMSG) can act similarly to the conventional synchronous generator in inertia response and frequency control, thereby supporting the system frequency stability. However, because the wind speed is inconstant and changeable to a certain extent and the D-PMSG is a complex nonlinear system, there are great difficulties in the virtual inertia optimal control of the D-PMSG. Based on the design principle of the active disturbance rejection control (ADRC), this paper presents a new VIC strategy for the D-PMSG from the perspective of power disturbance suppression in the system. The strategy helps fulfill the power grid disturbance estimation and compensation by means of the extended state observer (ESO) so as to improve the disturbance-resisting performance of the system. Compared with conventional proportional-derivative virtual inertia control (PDVIC), this method, which is of better adaptability and robustness, can not only improve the property of the D-PMSG responding to the system frequency but also reduce the influence of wind speed disturbance. The simulation and experiment results have verified the effectiveness and feasibility of the VIC based on the ADRC.