• Title/Summary/Keyword: Virtual System

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The Construction Method for Virtual Drone System (가상 드론 시뮬레이터 구축을 위한 시스템 구성)

  • Lee, Taek Hee
    • The Journal of Korean Institute of Next Generation Computing
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    • v.13 no.6
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    • pp.124-131
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    • 2017
  • Recently, drone is extending its range of usability. For example, the delivery, agriculture, industry, and entertainment area take advantage of drone mobilities. To control real drones, it needs huge amount of drone control training steps. However, it is risky; falling down, missing, destroying. The virtual drone system can avoid such risks. We reason that what kinds of technologies are required for building the virtual drone system. First, it needs that the virtual drone authoring tool that can assemble drones with the physical restriction in the virtual environment. We suggest that the drone assembly method that can fulfill physical restrictions in the virtual environment. Next, we introduce the virtual drone simulator that can simulate the assembled drone moves physically right in the virtual environment. The simulator produces a high quality rendering results more than 60 frames per second. In addition, we develop the physics engine based on SILS(Software in the loop simulation) framework to perform more realistic drone movement. Last, we suggest the virtual drone controller that can interact with real drone controllers which are commonly used to control real drones. Our virtual drone system earns 7.64/10.0 user satisfaction points on human test: the test is done by one hundred persons.

A Study on Building an Integration Security System Applying Virtual Clustering (Virtual Clustering 기법을 적용한 Integration Security System 구축에 관한 연구)

  • Seo, Woo-Seok;Park, Dea-Woo;Jun, Moon-Seog
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.21 no.2
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    • pp.101-110
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    • 2011
  • Recently, an attack to an application incapacitates the intrusion detection rule, the defense policy for a network and database and induces intrusion incidents. Thus, it is necessary to study integration security to ensure the security of an internal network and database from that attack. This article is about building an integration security system to prevent an attack to an application set with intrusion detection rules. It responds to network-based attack through detection, disperses attack with the internal integration security system through virtual clustering and load balancing, and sets up defense policy for attacking destination packets, analyzes and records attack packets, and updates rules through monitoring and analysis. Moreover, this study establishes defense policy according to attacking types to settle access traffic through virtual machine partition policy and suggests an integration security system applied to prevent attack and tests its defense. The result of this study is expected to provide practical data for integration security defense for hacking attack from outside.

PC-based virtual measuring system for efficiency analysis of DC-DC converter (DC-DC 컨버터의 효율 분석을 위한 PC용 가상 계측 시스템)

  • Kang W.S;Ahn T Y.
    • Proceedings of the KIPE Conference
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    • 2003.07a
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    • pp.40-44
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    • 2003
  • In this paper, a PC-based virtual measuring program for efficiency analysis of DC-DC converter is developed. Furthermore, a newly developed, highly accurate and reliable data acquisition system for DC-DC converter is presented. The virtual measuring system consists of two different types of monitoring and measuring system. Also, this paper give a full explanation for a LabVIEW realization of the measuring system for DC-DC converter.

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Improvement of Smart Antenna System Performance Using virtual antennas (가상안테나를 이용한 스마트 안테나의 성능개선)

  • 임채현;문성훈;한동석
    • Proceedings of the IEEK Conference
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    • 2001.06a
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    • pp.49-52
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    • 2001
  • A virtual antenna system is presented to increase the channel capacity of a smart antenna in cdma2000. Although a smart antenna system can increase channel capacity by forming a beam to a desired user direction, an increase of channel capacity is limited by the number of antenna elements. A virtual antenna is proposed to improve the channel capacity by increasing the degree of freedom. The results show that the proposed system has a larger channel capacity than a conventional smart antenna system for the same number of antenna elements.

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FPSO Cargo Pumping 시스템 가상운전 시스템 개발

  • Nam, Ki-Il;Han, Ki-Hun;Chang, Kwang-Pil;Oh, Tae-Young;Chang, Dae-Jun;Song, Seok-Ryong
    • Proceedings of the Korean Society of Marine Engineers Conference
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    • 2006.06a
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    • pp.251-252
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    • 2006
  • This study developed the virtual operation system for the hydraulic pump system for marine usage. The scope of this study is to develop a process dynamic simulation model for the hydraulic pump system for marine usage, to investigate the process dynamic characteristics using the models, to accomplish the logic diagram for the PLC control and to achieve a human-machine interface (HMI) for the convenience of operators to monitor and control the process. The virtual operation system provides a virtual operation environment for the pumping system, enabling the operators to simulate the change of process variables. The system will assist in developing advanced control logics and then optimal design of the system.

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Development of a Visual Simulation System for the Motion Rider (모션 라이더를 위한 시각 시뮬레이션 시스템의 개발)

  • Kwon, Jung-Hoon;Kwon, Young-Woong
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.14 no.5
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    • pp.55-61
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    • 2005
  • In this paper, we propose the visual simulation system for virtual reality motion rider system. The visual simulation system can apply verity virtual reality system. This paper deals with programs on 3D automatic creation of terrain, road design, and a realtime rendering program for the virtual reality system. For the 3D automatic creation of terrain, DEM data and rectangular grid method are applied. We can make two different road object with the road design program. One of them includes road definition, and the other is obtained by using 'NURBS curve.' Visual simulation is consisted by additional modeling and real-time rendering. We can apply the programs made in this way to visual system of driving simulator.

Determination of Optimal Position of an Active Camera System Using Inverse Kinematics of Virtual Link Model and Manipulability Measure (가상 링크 모델의 역기구학과 조작성을 이용한 능동 카메라 시스템의 최적 위치 결정에 관한 연구)

  • Chu, Gil-Whoan;Cho, Jae-Soo;Chung, Myung-Jin
    • Proceedings of the KIEE Conference
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    • 2003.11b
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    • pp.239-242
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    • 2003
  • In this paper, we propose how to determine the optimal camera position using inverse kinematics of virtual link model and manipulability measure. We model the variable distance and viewing direction between a target object and a camera position as a virtual link. And, by using inverse kinematics of virtual link model, we find out regions that satisfy the direction and distance constraints for the observation of target object. The solution of inverse kinematics of virtual link model simultaneously satisfies camera accessibility as well as a direction and distance constraints. And we use a manipulability measure of active camera system in order to determine an optimal camera position among the multiple solutions of inverse kinematics. By using the inverse kinematics of virtual link model and manipulability measure, the optimal camera position in order to observe a target object can be determined easily and rapidly.

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Requirement Analysis and Conceptual Design for a Cybrid Virtual Plant System (Cybrid 가상플랜트 시스템 요구사항 분석과 개념적 설계)

  • Lee, Jae Hyun;Suh, Hyo Won
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.4
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    • pp.401-411
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    • 2015
  • Cybrid virtual plant concept is defined as a cyber plant mimicking a physical plant by using plant engineering data and sensor data coming from sensors attached to facilities of the physical plant. Cybrid virtual plant is a new concept for plant industry so that plant managers and operators' requirements need to be captured for systematic application of the concept to the plant industry. The paper proposed an architecture of the cybrid virtual plant, and provided requirement analysis results for a specific plant company. A database, named smart-cube repository, for the proposed cybrid virtual plant is also proposed and its conceptual data structure is described.

Interactive virtual laboratory for unit operations and process systems engineering education in a Web environment (웹기반 화학 단위 공정 가상 실험시스템 개발)

  • 신동일;이경용;이의수
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.313-313
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    • 2000
  • Recently the number of lectures of offered as part of distance education courses is increasing due to the necessity of continuing education in this era of rapidly changing technologies. To promote this, Web-based distance education systems have been developed and put into practical use. To step further, we propose a virtual space, distance education platform called interactive virtual laboratory. The proposed system is expected to overcome many obstacles in performing the unit operations laboratory at the current setting. The server/client system implementation was programmed with ASP and Visual Basic. The availability of simple and efficient technological supports for dissemination and remote use of virtual lab systems supports more experimental practices regardless of the number of participating students and their locations. Variety of instruments, process equipments and lab procedures are being added to make it a complete package of virtual lab fur undergraduate unit operations course.

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Haptic Display in Multi-user Virtual World (다중 참여자 가상환경에서의 촉각상호작용기술)

  • Choi, Hyouk-Ryeol;Ryew, Sung-Moo
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.5 s.98
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    • pp.112-123
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    • 1999
  • Virtual reality is becoming a powerful tool for various applications such as training, entertainment, surgery, tele-robotics etc. One potential use for virtual reality is to allow several users to interact in a single virtual environment, for example several students sitting in front of different computers connected over a network. In this paper, we present a loosely coupled architecture of haptic display in the multi-user virtual world. The method of controlling haptic devices as well as the way of configuring individual haptic display system are addressed. We will develop an experimental virtual reality system for two remote users and conclude with an experimental work for the task of a multi-player ping-pong and grasping of a common object.

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