• 제목/요약/키워드: Virtual Simulation

검색결과 2,174건 처리시간 0.036초

An Open Standard-based Terrain Tile Production Chain for Geo-referenced Simulation

  • Yoo, Byoung-Hyun
    • 대한원격탐사학회지
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    • 제24권5호
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    • pp.497-506
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    • 2008
  • The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain. and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Web architecture, XML language and open protocols to build a standard based 3D terrain are presented. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.

A systematic review and meta-analysis of studies on extended reality-based pediatric nursing simulation program development

  • Kim, Eun Joo;Lim, Ji Young;Kim, Geun Myun
    • Child Health Nursing Research
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    • 제29권1호
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    • pp.24-36
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    • 2023
  • Purpose: This systematic literature review and meta-analysis explored extended reality (XR)-based pediatric nursing simulation programs and analyzed their effectiveness. Methods: A literature search was conducted between May 1 and 30, 2022 in the following electronic databases: MEDLINE, Embase, Cochrane Central Register of Controlled Trials (CENTRAL), and CINAHL. The search period was from 2000 to 2022. In total, 6,095 articles were reviewed according to the inclusion and exclusion criteria, and 14 articles were selected for the final content analysis and 10 for the meta-analysis. Data analysis was performed using descriptive statistics and the Comprehensive Meta-Analysis program. Results: XR-based pediatric nursing simulation programs have increased since 2019. Studies using virtual reality with manikins or high-fidelity simulators were the most common, with six studies. The total effect size was statistically significant at 0.84 (95% confidence interval=0.50-1.19, z=4.82, p<.001). Conclusion: Based on the findings, we suggest developing standardized guidelines for the operation of virtual pediatric nursing simulation education and practice. Simultaneously, the application of more sophisticated research designs for effect measurement and the combined applications of various virtual simulation methods are needed to validate the most effective simulation methodology.

3D Visualization of Discrete Event Simulation and Its Applications in Virtual Manufacturing

  • Zhong Yongmin;Yuan Xiaobu
    • International Journal of CAD/CAM
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    • 제4권1호
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    • pp.19-32
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    • 2004
  • This paper presents a new approach to create 3D visualization from discrete simulation results. This approach connects discrete event simulation directly to 3D animation with its novel methods that analyze and convert discrete simulation results into animation events to trigger 3D animation. In addition, it constructs a 3D animation framework for the visualization of discrete simulation results. This framework supports the reuse of both the existing 3D animation objects and behavior components, and allows the rapid development of new 3D animation objects by users with no special knowledge in computer graphics. This approach has been implemented with the software component technology. As an application in virtual manufacturing, visualizations of an electronics assembly factory are also provided in the paper to demonstrate the performance of this new approach.

조립 및 정비에 대한 가상 모의 기술 (Virtual Simulation for Assembly and Maintenance Tasks)

  • 박영근;주현준;김천영;정나현;이준규;이인원
    • 한국시뮬레이션학회논문지
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    • 제21권4호
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    • pp.75-80
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    • 2012
  • 본 논문에서는 가상현실 기술을 기반으로 정비성 모의 시스템에 대한 개발 기술 및 적용 사례에 대해 기술하였다. 정비성 모의를 위해 가상현실 장비를 기반으로 한 몰입형 시뮬레이터가 개발되었으며, 상용 소프트웨어인 DELMIA를 활용한 조립 시뮬레이션이 공대지 유도무기를 대상으로 수행되었다. 개발된 시스템은 설계 단계에서 군수지원 요소 개발에 다양하게 활용이 가능하였으며 효용성을 확인할 수 있었다.

Battle Lab에서의 상호운용성을 위한 LVC 연동방안 (The LVC Linkage for the Interoperability of the Battle Lab)

  • 윤근호;심신우;이동준
    • 한국시뮬레이션학회논문지
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    • 제21권1호
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    • pp.81-88
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    • 2012
  • M&S 도구로서의 Battle Lab은 무기체계 획득 주기상 소요결정부터 연구개발 및 시험평가/훈련에 이르기까지 다양하게 활용 가능하다. 국내에서는 Battle Lab 구축의 중요성에도 불구하고 아직까지 초보적인 Battle Lab을 구축하고 있다. 전장 환경을모의함에 있어서 특히 Live, Virtual, Constructive 모델이 연동되는 M&S 도구의 활용도는 무기체계 개발을 위한 SE(체계공학)프로세스 전 과정에 걸쳐 적용 될 경우 시간적, 공간적 제약을 해소하고 기술적 구현이 가능하다는 점에서 반드시 필요하다. 본 연구에서는 전장 환경 모의시 모의 체계간 상호운용성을 보장하는 환경을 제공할 수 있도록 하여 그 활용도를 극대화한다.L-V 연동은 Virtual 모의기에서의 전술데이터링크 활용으로 Live 연동이 가능하도록 하는 방안과 V-C간 연동은 Virtual/Constructive 모의기에 M&S의 표준 도구인 RTI 활용 방법을 제안한다. 그리고 제안한 방법을 방공 Battle Lab으로 구축한 사례를 보인다. 방공 Battle Lab은 표적이 접근하는 경우 교전 무기체계에서 상부체계 명령을 통해 교전 모의를 수행할 수 있는 시스템으로 Constructive인 표적과 유도탄, 레이더, 발사대 모의기와 Virtual인 중앙방공통제소, 대대, 사격통제소 모의기간에 RTI RPR-FOM 1.0 연동하고, 또한 Virtual 모의기간 전술데이터링크 Link-11B, ATDL-1을 연동하여 Live 체계간의 상호운용성을 보장할 수 있음을 보인다.

간호대학생의 Virtual 시뮬레이션 실습 및 High fidelity 시뮬레이션 실습교육 경험 분석: 혼합연구방법 적용 (Analysis of the virtual simulation practice and high fidelity simulation practice training experience of nursing students: A mixed-methods study)

  • 이은혜;류소영
    • 한국간호교육학회지
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    • 제27권3호
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    • pp.227-239
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    • 2021
  • Purpose: This study used an exploratory sequential approach (mixed methods) design to explore essential meaning through comparing and analyzing the experiences of nursing students in virtual simulation practice and high fidelity simulation practice education in parallel. Methods: The study participants were 20 nursing students, and data were collected through focus group meetings from July 17 to August 5, 2020, and via online quantitative data from November 10 to November 15, 2020. The qualitative data were analyzed using Giorgi's phenomenological method, and the quantitative data were analyzed using descriptive statistics, the Mann-Whitney U test, Kruskal-Wallis H test analysis of variance and Spearman's ρ correlation. Results: The comparison between the two simulation training experiences was shown in five contextual structures, as follows: (1) reflection of the clinical field, (2) thinking theorem vs. thinking expansion, (3) individual-centered learning vs. team-centered learning, (4) attitudes toward participating in practical training, (5) metacognition of personal competency as a prospective nurse, and (6) revisiting the method of practice training. There was a positive correlation between satisfaction with the practice and the clinical judgment ability of high fidelity simulation, which was statistically significant (r=.47, p=.036). Conclusion: Comparing the experiences between virtual simulation practice training and high fidelity simulation practice training, which has increased in demand due to the Coronavirus Disease-2019 pandemic, is meaningful as it provides practical data for introspection and reflection on in-campus clinical education.

Unity와 Leap Motion을 이용한 웹 기반 3D 가상품평 (Web-based 3D Virtual Experience using Unity and Leap Motion)

  • 정호균;박형준
    • 한국CDE학회논문집
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    • 제21권2호
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    • pp.159-169
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    • 2016
  • In order to realize the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the appropriate visualization and interaction of the products, and the vivid simulation of user interface (UI) behaviors in an interactive 3D virtual environment. In this paper, we propose an approach to web-based 3D virtual experience using Unity and Leap Motion. We adopt Unity as an implementation platform which easily and rapidly implements the visualization of the products and the design and simulation of their UI behaviors, and allows remote users to get an easy access to the virtual environment. Additionally, we combine Leap Motion with Unity to embody natural and immersive interaction using the user's hand gesture. Based on the proposed approach, we have developed a testbed system for web-based 3D virtual experience and applied it for the design evaluation of various digital products. Button selection test was done to investigate the quality of the interaction using Leap Motion, and a preliminary user study was also performed to show the usefulness of the proposed approach.

토목시설물에 대한 BIM 기반 가상건설 장비 시뮬레이션 시스템 개발 (Development of Virtual Construction Equipment Simulation System Based on BIM for Civil Engineering Project)

  • 김성훈;윤영철;주철범;윤동주
    • 한국전산구조공학회논문집
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    • 제30권3호
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    • pp.223-230
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    • 2017
  • 토목시설물 건설사업에 BIM(building information modeling)이 적극적으로 도입되면서 시설물의 생애주기 동안의 활용도를 극대화할 수 있는 방안이 모색되고 있으며, 그 중, 시설물 공사 중 건설장비의 동적 거동을 반영한 검토 사례는 드물고 관련 기술 수준도 낮은 상황이다. 본 연구에서는 BIM 기반으로 구성된 가상현장 내에서 동적인 가상건설 장비 모델을 이용하여 공사단계에서 발생하는 장비운용의 안전성과 효율성을 검토할 수 있는 시뮬레이션 시스템을 개발하고 이를 실제 토목 현장에 적용하여 그 효용성을 분석하였다. 개발된 시뮬레이션 시스템이 건설장비에 대한 효과적인 3D 라이브러리 구축을 통해 공사관리자가 최적의 장비를 선정하고 경제적인 공사를 실현하기 위한 계획수립을 지원할 뿐 아니라 안전한 공사가 수행되도록 다각도의 분석을 가능케 해준다는 것을 확인할 수 있었다.

Development of pre-procedure virtual simulation for challenging interventional procedures: an experimental study with clinical application

  • Seong, Hyunyoung;Yun, Daehun;Yoon, Kyung Seob;Kwak, Ji Soo;Koh, Jae Chul
    • The Korean Journal of Pain
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    • 제35권4호
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    • pp.403-412
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    • 2022
  • Background: Most pain management techniques for challenging procedures are still performed under the guidance of the C-arm fluoroscope although it is sometimes difficult for even experienced clinicians to understand the modified three-dimensional anatomy as a two-dimensional X-ray image. To overcome these difficulties, the development of a virtual simulator may be helpful. Therefore, in this study, the authors developed a virtual simulator and presented its clinical application cases. Methods: We developed a computer program to simulate the actual environment of the procedure. Computed tomography (CT) Digital Imaging and Communications in Medicine (DICOM) data were used for the simulations. Virtual needle placement was simulated at the most appropriate position for a successful block. Using a virtual C-arm, the authors searched for the position of the C-arm at which the needle was visualized as a point. The positional relationships between the anatomy of the patient and the needle were identified. Results: For the simulations, the CT DICOM data of patients who visited the outpatient clinic was used. When the patients revisited the clinic, images similar to the simulated images were obtained by manipulating the C-arm. Transforaminal epidural injection, which was difficult to perform due to severe spinal deformity, and the challenging procedures of the superior hypogastric plexus block and Gasserian ganglion block, were successfully performed with the help of the simulation. Conclusions: We created a pre-procedural virtual simulation and demonstrated its successful application in patients who are expected to undergo challenging procedures.

모바일 기반 가상 간호 시뮬레이션 콘텐츠 개발 및 적용: 혼합방법연구 (Development and application of the mobile-based virtual nursing simulation training content: A mixed methods study)

  • 김현선;강지영
    • 한국간호교육학회지
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    • 제30권3호
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    • pp.290-300
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    • 2024
  • Purpose: Nursing clinical practice education is transforming with the advent of mobile education and the unique experiences it offers in caring for virtual patients. For this innovative approach, this study aims to evaluate the efficacy of mobile-based virtual women's breast cancer nursing simulation training content on nursing students' confidence, satisfaction, and learning flow. It also examines the nursing students' virtual patient care experiences. Methods: A mixed methods approach using a convergent design was employed to examine students' cancer care confidence and satisfaction, learning flow, and learning experiences. Quantitative data through online questionnaires and qualitative data through focus group interviews were collected, merged, and analyzed. Results: This study developed a virtual nursing training module aimed at caring for women with breast cancer, a novel approach to facilitate mobile-based simulation training for nursing students. Data were analyzed using descriptive analysis, a chi-squared test, Fisher's exact test, t-test for participant homogeneity (experimental: 20, control: 20), independent t-test, and paired t-test. Satisfaction (t=3.53, p=.001) and confidence (t=4.07, p=.001), as well as flow (t=3.78, p=.001), significantly improved in the experimental group compared to the control group. Two core themes and five sub-themes were derived from the experimental group's experiences acquired by caring for women with breast cancer virtually, including that the students "Virtually cared for breast cancer patients, learning as if real." Conclusion: The mobile-based virtual nursing simulation training content allowed nursing students to upgrade their comprehensive nursing care skills by experiencing a fun and practical environment made possible by a new learning method.