• Title/Summary/Keyword: Virtual Seoul(S-Map)

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Object Recognition and Target Tracking Using Motion Synchronization between Virtual and Real Robots (가상로봇과 실제로봇 사이의 운동 동기화를 통한 물체 인식 및 목표물 추적방안)

  • Ahn, Hyeo Gyeong;Kang, Hyeon Jun;Kim, Jin Beom;Jung, Ji Won;Ok, Seo Won;Kim, Dong Hwan
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.26 no.1
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    • pp.20-29
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    • 2017
  • Motion synchronization between developed real and virtual robots for object recognition and target tracking is introduced. ASUS's XTION PRO Live is implemented as a sensor and configured to recognize walls and obstacles, and perceive objects. In order to create virtual reality, Unity 3D is adopted to be associated with the real robot, and the virtual object is controlled by using an input device. A Bluetooth serial communication module is used for wireless communication between the PC and the real robot. The motion information of a virtual object controlled by the user is sent to the robot. Then, the robot moves in the same way as the virtual object according to the motion information. Through motion synchronization, two scenarios, which map the real space and current object information with virtual objects and space, were demonstrated, yielding good agreement between the two spaces.

Implementation of the Smombie (smartphone zombie) VR experience game using Google Cardboard and Bluetooth controller (구글 카드보드와 블루투스 컨트롤러를 이용한 스몸비(스마트폰 좀비) VR 체험 게임)

  • Kim, Ji-hyun;Seo, Mi-hye;Yang, Seon-young;Lee, Bo-hyun;Jin, I-seul;Park, Su e;Park, Jung-kyu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.212-215
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    • 2017
  • In this paper, VR game was produced to inform the danger of using smartphone while walking and to raise awareness. In this VR games, you can experience Smombie (smart phone and zombie compound word) like a real situation by using Google card board and Bluetooth controller. Designed as a directions game of everyday material, the user indirectly experiences the dangerous situations that may actually occur in everyday life. In the virtual space, you can see the map on the smartphone, navigate the route, and send text messages using the controller during the game. We will explain how to implement smartphone map and send text message using controller which are the main functions of VR game.

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A study on the classifying vehicles for traffic flow analysis using LiDAR DATA

  • Heo J.Y.;Choi J.W.;Kim Y.I.;Yu K.Y.
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.633-636
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    • 2004
  • Airborne laser scanning thechnology has been studied in many applications, DSM(Digital Surface Model) development, building extraction, 3D virtual city modeling. In this paper, we will evaluate the possibility of airborne laser scanning technology for transportation application, especially for recognizing moving vehicles on road. First, we initially segment the region of roads from all LiDAR DATA using the GIS map and intensity image. Secondly, the segmented region is divided into the roads and vehicles using the height threshold value of local based window. Finally, the vehicles will be classified into the several types of vehicles by MDC(Minimum Distance Classification) method using the vehicle's geometry information, height, length, width, etc

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A Study on the Analysis of Driver's Visual Behavior Characteristics according to the Type of Curve Radius (곡선반경 유형에 따른 운전자 시선특성분석)

  • Song, Byung-Kun;Lim, Joon-Bum;Lee, Soo-Beom;Park, Jin-Ho
    • Journal of the Korean Society of Safety
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    • v.27 no.2
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    • pp.117-126
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    • 2012
  • Understanding driver's characteristic of visual activity is important process because driver depends on a visual signal more than 90% for getting outside information needed to drive, thus a series of driving, including perception, judgement, and activity, is completed. This study analyzes quantified driver's sight range in curved section where recognition of various information is critical due to biggest speed change among sections. Simulation is utilized for this study because of safety problem on field experiment and difficulties in using equipment. Building 6 roads that have different in curve radius by virtual driving map, experiment is carried out recruiting 30 people. Through analytical researches, it shows that drivers keep an eye on direction of driving, and driver's visual range is narrowed on left curve than right curve, and the more curve radius become small, the more drivers see in narrow angle.

Flight Test of Helicopter Landing System Using Real-time DGPS (실시간 DGPS를 이용한 헬리콥터 착륙 시스템 개발)

  • Park, Sung-Min;Kim, Jung-Han;Whang, Duk-Ho;Jang, Jae-Gyu;Kee, Chang-Don;Park, Hyoung-Taek;Park, Hong-Man;Lee, Chang-Hyo
    • Journal of Advanced Navigation Technology
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    • v.3 no.2
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    • pp.108-119
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    • 1999
  • In recent, there has been remarkable progress in the field of GPS applications. In a few years, an appreciable number of aircraft will adopt GPS as a landing guidance system because GPS is more economic, more reliable and more accurate than any other aviation systems. In this respect, we have performed several helicopter landing flight tests based on the real-time DGPS system made in SNUGL (Seoul National University GPS Laboratory). From the experimental results, we found several problems Which should be fixed to adopt DGPS as a aircraft landing guidance system. In this paper, we will introduce the problems found in tests and also suggest modifications to solve the problems. Our modifications can be classified into three parts. The first is about the attitude determination with single GPS antenna. The second deals with the cockpit display module. The display was devised to integrate the Instrument Landing System(ILS) with tunnel-the-sky using virtual reality. With the display, pilot can achieve more safe landings. The last part is the digital map. We inserted digital map into our system and put direction indicator on the map using position information from GPS. It is very useful for pilot to find airports even in bad weather. Using the newly designed DGPS landing system, we conducted flight test at Kimhae International Airport, Pusan, Korea. It was successful! Our system can also satisfy Category-I criterion for aircraft landing approach and determine attitude angle with a high level of reliability. It is supported by video materials.

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A Study on Driver Perception-Reaction Time in High-Speed Driving Situations (고속주행상황의 운전자 인지·반응시간에 관한 연구)

  • Choi, Jaisung;Jeong, Seungwon;Kim, Jeongmin;Kim, Taeho;Shin, Joonsoo
    • International Journal of Highway Engineering
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    • v.19 no.1
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    • pp.107-119
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    • 2017
  • PURPOSES : The desire of drivers to increase their driving speeds is increasing in response to the technological advancements in vehicles and roads. Therefore, studies are being conducted to increase the maximum design speed in Korea to 140 km/h. The stopping sight distance (SSD) is an important criterion for acquiring sustained road safety in road design. Moreover, although the perception-reaction time (PRT) is a critical variable in the calculation of the SSD, there are not many current studies on PRT. Prior to increasing the design speed, it is necessary to confirm whether the domestic PRT standard (2.5 s) is applicable to high-speed driving. Thus, in this study, we have investigated the influence of high-speed driving on PRT. METHODS : A driving simulator was used to record the PRT of drivers. A virtual driving map was composed using UC-Win/Road software. Experiments were carried out at speeds of 100, 120, and 140 km/h while assuming the following three driving scenarios according to driver expectation: Expected, Unexpected, and Surprised. Lastly, we analyzed the gaze position of the driver as they drove in the simulated environment using Smarteye. RESULTS : Driving simulator experimental results showed that the PRT of drivers decreased as driving speed increased from 100 km/h to 140 km/h. Furthermore, the gaze position analysis results demonstrated that the decrease in PRT of drivers as the driving speed increased was directly related to their level of concentration. CONCLUSIONS : In the experimental results, 85% of drivers responded within 2.0 s at a driving speed of 140 km/h. Thus, the results obtained here verify that the current domestic standard of 2.5 s can be applied in the highways designated to have 140 km/h maximum speed.

A Study on Construction & Management of Urban Spatial Information Based on Digital Twin (디지털트윈 기반의 도시 공간정보 구축 및 관리에 관한 연구)

  • Lih, BongJoo
    • Journal of Cadastre & Land InformatiX
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    • v.53 no.1
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    • pp.47-63
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    • 2023
  • The Seoul Metropolitan Government is building and operating digital twin-based urban spatial information to solve various problems in the city and provide public services. Two essential factors to ensure the stable utilization of spatial information for the implementation of such a digital twin city are the latest and quality of the data. However, it is time-consuming and costly to maintain continuous updating of high-quality urban spatial information. To overcome this problem, we studied efficient urban spatial information construction technology and the operation, management, and update procedures of construction data. First, we demonstrated and applied automatic 3D building construction technology centered on point clouds using the latest hybrid sensors, confirmed that it is possible to automatically construct high-quality building models using high-density airborne lidar results, and established an efficient data management plan. By applying differentiated production methods by region, supporting detection of urban change areas through Seoul spatial feature identifiers, and producing international standard data by level, we strengthened the utilization of urban spatial information. We believe that this study can serve as a good precedent for local governments and related organizations that are considering activating urban spatial information based on digital twins, and we expect that discussions on the construction and management of spatial information as infrastructure information for city-level digital twin implementation will continue.

A Study of 'Hear Me Later' VR Content Production to Improve the Perception of the Visually-Impaired (시각 장애인에 대한 인식 개선을 위한 'Hear me later' VR 콘텐츠 제작 연구)

  • Kang, YeWon;Cho, WonA;Hong, SeungA;Lee, KiHan;Ko, Hyeyoung
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.99-109
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    • 2020
  • This study was conducted to improve the education method for improving perception awareness of the visually-impaired. 'Hear me later' was designed and implemented based on VR content that allows the visually-impaired experience in the eyes and environment. The main target is from middle and high school students to adolescents in their twenties. It is consisted of a student, the user's daily life with waking up at home in the morning, going to school, taking classes at school, and disembarking home late in the dark. In addition, 10 quests are placed on each map to induce users' participation and activity. These quests are a daily activity for non-disabled people, but it is an activity to experience uncomfortable activity for visually impaired people. In order to verify the effect of 'Hear me later', 8 participants in their early teens to early 20s' perception of visually impaired people was measured through pre and post evaluation of VR contents experience. In order to verify the effect of'Hear me later', 8 participants in their early teens to early 20s' perception of visually impaired people was measured through pre-post evaluation of VR experiences. As a result, it was found that in the post-evaluation of VR contents experience, the perception of the visually impaired was increased by 30% compared to the pre-evaluation. In particular, misunderstandings and changes in prejudice toward the visually impaired were remarkable. Through this study, the possibility of a VR-based disability experience education program that can freely construct space-time and maximize the experience was verified. In addition, it laid the foundation to expand it to various fields of improvement of the disabled.

A Study on the Statistical GIS for Regional Analysis (지역분석을 위한 웹 기반 통계GIS 연구)

  • 박기호;이양원
    • Spatial Information Research
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    • v.9 no.2
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    • pp.239-261
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    • 2001
  • A large suite of official statistical data sets has been compiled for geographical units under the national directives, and it is the quantitative regional analysis procedures that could add values to them. This paper reports our attempts at prototyping a statistical GIS which is capable of serving over the Web a variety of regional analysis routines as well as value-added statistics and maps. A pilot database of some major statistical data was ingested for the city of Seoul. The baseline subset of regional analysis methods of practical usage was selected and accommodated into the business logic of the target system, which ranges from descriptive statistics, regional structure/inequality measures, spatial ANOVA, spatial (auto) correlation to regression and residual analysis. The leading-edge information technologies including the application server were adopted in the system design and implementation so that the database, analysis modules and analytic mapping components may cooperate seamlessly behind the Web front-end. The prototyped system supports tables, maps, and files of downloadable format for input and output of the analyses. One of the most salient features of out proposed system is that both the database and analysis modules are extensible via the bi-directional interface for end users; The system provides users with operators and parsers for algebraic formulae such that the stored statistical variables may be transformed and combined into the newly-derived set of variables. This functionality eventually leads to on-the-fly fabrication of user-defined regional analysis algorithms. The stored dataset may also be temporarily augmented by user-uploaded dataset; The extension of this form, in essence, results in a virtual database which awaits for users commands as usual. An initial evaluation of the proposed system confirms that the issues involving the usage and dissemination of information can be addressed with success.

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