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http://dx.doi.org/10.15701/kcgs.2020.26.3.99

A Study of 'Hear Me Later' VR Content Production to Improve the Perception of the Visually-Impaired  

Kang, YeWon (Dept of Digital Media Design and Applications, Seoul Women's University)
Cho, WonA (Dept of Digital Media Design and Applications, Seoul Women's University)
Hong, SeungA (Dept of Digital Media Design and Applications, Seoul Women's University)
Lee, KiHan (Dept of Digital Media Design and Applications, Seoul Women's University)
Ko, Hyeyoung (Dept of Digital Media Design and Applications, Seoul Women's University)
Abstract
This study was conducted to improve the education method for improving perception awareness of the visually-impaired. 'Hear me later' was designed and implemented based on VR content that allows the visually-impaired experience in the eyes and environment. The main target is from middle and high school students to adolescents in their twenties. It is consisted of a student, the user's daily life with waking up at home in the morning, going to school, taking classes at school, and disembarking home late in the dark. In addition, 10 quests are placed on each map to induce users' participation and activity. These quests are a daily activity for non-disabled people, but it is an activity to experience uncomfortable activity for visually impaired people. In order to verify the effect of 'Hear me later', 8 participants in their early teens to early 20s' perception of visually impaired people was measured through pre and post evaluation of VR contents experience. In order to verify the effect of'Hear me later', 8 participants in their early teens to early 20s' perception of visually impaired people was measured through pre-post evaluation of VR experiences. As a result, it was found that in the post-evaluation of VR contents experience, the perception of the visually impaired was increased by 30% compared to the pre-evaluation. In particular, misunderstandings and changes in prejudice toward the visually impaired were remarkable. Through this study, the possibility of a VR-based disability experience education program that can freely construct space-time and maximize the experience was verified. In addition, it laid the foundation to expand it to various fields of improvement of the disabled.
Keywords
Virtual Reality; Disability Awareness Education; VR-based Education; Visually Impaired People;
Citations & Related Records
Times Cited By KSCI : 4  (Citation Analysis)
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