• Title/Summary/Keyword: Virtual Reference

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Bayesian-theory-based Fast CU Size and Mode Decision Algorithm for 3D-HEVC Depth Video Inter-coding

  • Chen, Fen;Liu, Sheng;Peng, Zongju;Hu, Qingqing;Jiang, Gangyi;Yu, Mei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.4
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    • pp.1730-1747
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    • 2018
  • Multi-view video plus depth (MVD) is a mainstream format of 3D scene representation in free viewpoint video systems. The advanced 3D extension of the high efficiency video coding (3D-HEVC) standard introduces new prediction tools to improve the coding performance of depth video. However, the depth video in 3D-HEVC is time consuming. To reduce the complexity of the depth video inter coding, we propose a fast coding unit (CU) size and mode decision algorithm. First, an off-line trained Bayesian model is built which the feature vector contains the depth levels of the corresponding spatial, temporal, and inter-component (texture-depth) neighboring largest CUs (LCUs). Then, the model is used to predict the depth level of the current LCU, and terminate the CU recursive splitting process. Finally, the CU mode search process is early terminated by making use of the mode correlation of spatial, inter-component (texture-depth), and inter-view neighboring CUs. Compared to the 3D-HEVC reference software HTM-10.0, the proposed algorithm reduces the encoding time of depth video and the total encoding time by 65.03% and 41.04% on average, respectively, with negligible quality degradation of the synthesized virtual view.

Comparison of Orthophotos and 3D Models Generated by UAV-Based Oblique Images Taken in Various Angles

  • Lee, Ki Rim;Han, You Kyung;Lee, Won Hee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.3
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    • pp.117-126
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    • 2018
  • Due to intelligent transport systems, location-based applications, and augmented reality, demand for image maps and 3D (Three-Dimensional) maps is increasing. As a result, data acquisition using UAV (Unmanned Aerial Vehicles) has flourished in recent years. However, even though orthophoto map production and research using UAVs are flourishing, few studies on 3D modeling have been conducted. In this study, orthophoto and 3D modeling research was performed using various angle images acquired by a UAV. For orthophotos, accuracy was evaluated using a GPS (Global Positioning System) survey that employed VRS (Virtual Reference Station) acquired checkpoints. 3D modeling was evaluated by calculating the RMSE (Root Mean Square Error) of the difference between the outline height values of buildings obtained from the GPS survey to the corresponding 3D modeling height values. The orthophotos satisfied the acceptable accuracy of NGII (National Geographic Information Institute) for a 1/500 scale map from all angles. In the case of 3D modeling, models based on images taken at 45 degrees revealed better accuracy of building outlines than models based on images taken at 30, 60, or 75 degrees. To summarize, it was shown that for orthophotos, the accuracy for 1/500 maps was satisfied at all angles; for 3D modeling, images taken at 45 degrees produced the most accurate models.

Integration of Laser Scanning and Three-dimensional Models in the Legal Process Following an Industrial Accident

  • Eyre, Matthew;Foster, Patrick;Speake, Georgina;Coggan, John
    • Safety and Health at Work
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    • v.8 no.3
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    • pp.306-314
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    • 2017
  • Background: In order to obtain a deeper understanding of an incident, it needs to be investigated to "peel back the layers" and examine both immediate and underlying failures that contributed to the event itself. One of the key elements of an effective accident investigation is recording the scene for future reference. In recent years, however, there have been major advances in survey technology, which have provided the ability to capture scenes in three dimension to an unprecedented level of detail, using laser scanners. Methods: A case study involving a fatal incident was surveyed using three-dimensional laser scanning, and subsequently recreated through virtual and physical models. The created models were then utilized in both accident investigation and legal process, to explore the technologies used in this setting. Results: Benefits include explanation of the event and environment, incident reconstruction, preservation of evidence, reducing the need for site visits, and testing of theories. Drawbacks include limited technology within courtrooms, confusion caused by models, cost, and personal interpretation and acceptance in the data. Conclusion: Laser scanning surveys can be of considerable use in jury trials, for example, in case the location supports the use of a high-definition survey, or an object has to be altered after the accident and it has a specific influence on the case and needs to be recorded. However, consideration has to be made in its application and to ensure a fair trial, with emphasis being placed on the facts of the case and personal interpretation controlled.

Peducing the Overhead of Virtual Address Translation Process (가상주소 변환 과정에 대한 부담의 줄임)

  • U, Jong-Jeong
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.118-126
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    • 1996
  • Memory hierarchy is a useful mechanism for improving the memory access speed and making the program space larger by layering the memories and separating program spaces from memory spaces. However, it needs at least two memory accesses for each data reference : a TLB(Translation Lookaside Buffer) access for the address translation and a data cache access for the desired data. If the cache size increases to the multiplication of page size and the cache associativity, it is difficult to access the TLB with the cache in parallel, thereby making longer the critical timing path in the processor. To achieve such parallel accesses, we present the hybrid mapped TLB which combines a direct mapped TLB with a very small fully-associative mapped TLB. The former can reduce the TLB access time. while the latter removes the conflict misses from the former. The trace-driven simulation shows that under given workloads the proposed TLB is effective even when a fully-associative mapped TLB with only four entries is added because the effects of its increased misses are offset by its speed benefits.

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DEVELOPMENT OF iRTK (iNVERTED REAL-TIME KINEMATIC) SYSTEM BASED ON THE INTERNET (인터넷 기반 iRTK 시스템 개발)

  • Joh, Jeong-Ho;Park, Jong-Uk;Choi, Byung-Kyu;Park, Pil-Ho
    • Journal of Astronomy and Space Sciences
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    • v.20 no.3
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    • pp.197-204
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    • 2003
  • We demonstrated positioning accuracy of iRTK system, which has been developed by Korea Astronomy Observatory, using a low-price GPS receiver. Each four different baseline positioning tests using the iRTK system, we certified 1-3 meters level positioning accuracy of the iRTK system. While the iRTK is similar to conventional RTK at coverage and accuracy, the iRTK positioning carried out from data processing center. And also, the iRTK system has no limit of data communication coverage because of using wire/wireless Internet. But the iRTK system has a weakness of short available coverage within 5km. Therefore we discussed a plan to adopt VRS (Virtual Reference System) as completion of the iRTK system preparing nation-wide iRTK service in near future.

A Study on Motion and Position Recognition Considering VR Environments (VR 환경을 고려한 동작 및 위치 인식에 관한 연구)

  • Oh, Am-suk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.12
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    • pp.2365-2370
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    • 2017
  • In this paper, we propose a motion and position recognition technique considering an experiential VR environment. Motion recognition attaches a plurality of AHRS devices to a body part and defines a coordinate system based on this. Based on the 9 axis motion information measured from each AHRS device, the user's motion is recognized and the motion angle is corrected by extracting the joint angle between the body segments. The location recognition extracts the walking information from the inertial sensor of the AHRS device, recognizes the relative position, and corrects the cumulative error using the BLE fingerprint. To realize the proposed motion and position recognition technique, AHRS-based position recognition and joint angle extraction test were performed. The average error of the position recognition test was 0.25m and the average error of the joint angle extraction test was $3.2^{\circ}$.

Immersion Power Decomposition of Multimedia Games with Ontology (온톨러지를 활용한 멀티미디어 게임 몰입력 분해)

  • Yang Jae-Gun;Bae Jae-Hak;Lee Jong-Hyeok
    • Korean Journal of Cognitive Science
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    • v.15 no.3
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    • pp.45-55
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    • 2004
  • Immersion means the state of total devotion to what one is involved in. The typical form of this immersion experience happens when one is engaging in computer games. We analyze how the users became immersed in computer games. There are 22 elements of immersion involved in cognitive and emotional fun based cm the flow theory. After analyzing these elements with respect to flow dimension and game mechanics, we find that there are differences in the degree of their immersion in games. There are 7 elements that may be considered preferentially in designing computer games: unity, stimulation, gambling, virtual reality, fantasy, satisfaction accomplishment. We match these elements to Roget's categories and search for new categories with heading information and reference information. As a result 22 immersion elements are subdivided into 229 factors in the concrete. With these factors, we can design a multimedia game which has mon powerful immersion.

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A Classification of Sitting Strategies based on Driving Posture Analysis

  • Park, Jangwoon;Choi, Younggeun;Lee, Baekhee;Jung, Kihyo;Sah, Sungjin;You, Heecheon
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.2
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    • pp.87-96
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    • 2014
  • Objective: The present study is intended to objectively classify upper- & lower-body sitting strategies and identify the effects of gender and OPL type on the sitting strategies. Background: A sitting strategy which statistically represents comfortable driving posture can be used as a reference posture of a humanoid in virtual design and evaluation of a driver's seat. Although previous research has classified sitting strategies for driving postures in various occupant package layout (OPL) types, the existing classification methods are not objective and the factors affecting sitting strategies have not been identified. Method: Forty drivers' preferred driving postures in three different OPL types (coupe, sedan, and SUV) were measured by a motion capture system. Next, the measured driving postures were classified by K-means cluster method. Results: Sitting strategies of upper-body were classified as erect (33%), slouched (41%), and reclined (26%) postures, and those of lower-body were classified as knee bent (42%), knee extended (32%), and upper-leg lifted (26%) postures. Significant differences at ${\alpha}$ = 0.05 in the upper-body sitting strategy by gender and lower-body sitting strategy by OPL type were found. Application: Both the classified sitting strategies and the identified factors would be of use in ergonomic seat design and evaluation.

An Approach to the Graph-based Representation and Analysis of Building Circulation using BIM - MRP Graph Structure as an Extension of UCN - (BIM과 그래프를 기반으로 한 건물 동선의 표현과 분석 접근방법 - UCN의 확장형인 MRP 그래프의 제안 -)

  • Kim, Jisoo;Lee, Jin-Kook
    • Korean Journal of Construction Engineering and Management
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    • v.16 no.5
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    • pp.3-11
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    • 2015
  • This paper aims to review and discuss a graph-based approach for the representation and analysis of building circulation using BIM models. To propose this approach, the authors survey diverse researches and developments which are related to building circulation issues such as circulation requirements in Korea Building Act, spatial network analysis, as well as BIM applications. As the basis of this paper, UCN (Universal Circulation Network) is the main reference of the research, and the major goal of this paper is to extend the coverage of UCN with additional features we examined in the survey. In this paper we restructured two major perspectives on top of UCN: 1) finding major factors of graph-based circulation analysis based on UCN and 2) restructuring the UCN approach and others for adjusting to Korean Building Act. As a result of the further studies in this paper, two major additions have demonstrated in the article: 1) the most remote point-based circulation representation, and 2) virtual space-based circulation analysis.

Design and Implementation of Frontal-View Algorithm for Smartphone Gyroscopes (스마트폰 자이로센서를 이용한 Frontal-View 변환 알고리즘 설계 및 구현)

  • Cho, Dae-Kyun;Park, Seok-Cheon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.6
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    • pp.199-206
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    • 2012
  • Attempt to use as a marker of natural objects directly in the real world, but there is a way to use the accelerometer of the smartphone, to convert the Frontal-View virtual, because it asks only the pitch of the camera, from the side there is a drawback that can not be converted to images. The proposed algorithm, to obtain the rotation matrix of axis 3 pitch, roll, yaw, we set the reference point of the yaw of the target image. Then, to compensate for the rotation matrix to determine Myon'inji any floor, wall, the ceiling of the target image. Finally, to obtain the homography matrix for obtaining the Frontal-View to account for the difference between the gyro sensor coordinate system and image coordinate system, so we can get the Frontal-View from the captured images through the projection transformation was designed. Was tested to convert Frontal-View the picture was taken in an environment smartphone environment surrounding floor, walls and ceiling in order to evaluate the conversion program Frontal-View has been implemented, in this paper, design and The conversion algorithm implementation, it was confirmed that to convert a regular basis Frontal-View footage taken from multiple angles.