• Title/Summary/Keyword: Virtual Reality System

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Design of Cyber Tour System by Virtual Reality (가상현실을 이용한 가상여행 시스템 연구)

  • Kim, Seoung-Chan;Park, Jin-Ho;Choi, Sung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04b
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    • pp.949-952
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    • 2001
  • 본 논문은 인터넷의 발달로 가능해진 가상현실의 구현과 가상현실세계에서의 자아를 대신한 아바타(AVATAR)를 이용하여 가상 여행 System 설계에 대해서 연구하였다 가상현실(Virtual Reality) 기술은 컴퓨터 그래픽을 이용하여 가상세계(Virtual World)를 구현하고 아바타를 이용하여 인간이 실제로 여행하는것과 같은 몰입감을 부여하는 것이 목적이다. 더 나아가서 인간의 시각을 통해 전해지는 영상을 이용하여 가상현실을 조정함으로서 현실에서 인간이 느끼는 상태를 가상세계에 적용하여 더욱 완벽한 현실 대체를 연구하였다.

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Application of Virtual Reality to Industrial Safety (안전을 위한 가상현실의 응용)

  • 기재석;오영진
    • Journal of the Korea Safety Management & Science
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    • v.2 no.2
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    • pp.21-28
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    • 2000
  • In the real environment, it is not easy to get the effective training or to simulate several hazard situations for safety because of the direct exposure to the hazards of the actual system. But the virtual environment(VE) can help the users to get the effective training or to simulate all kind of possible situations without the exposure to the harzards of the actual system. Therefore, the number of virtual reality(VR) application for safety will be increased dramatically in the future. This paper proposes a category of VR applications and also the steps to develope the VE for emergency management.

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Implementation of View Point Tracking System for Outdoor Augmented Reality (옥외 증강현실을 위한 관측점 트래킹 시스템 구현)

  • Choi, Tae-Jong;Kim, Jung-Kuk;Huh, Woong;Jang, Byung-Tae
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.41 no.4
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    • pp.45-54
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    • 2004
  • In this paper, a view point tracking system has been realized for outdoor augmented reality including broad area monitoring. Since the surroundings of the moving view point are changing, it is necessary to track the position and observation moment of the view point system for consistency between real and virtual images. For this reason, the GPS(Global Positioning System) is applied to the realized system for tracking the information on position and direction of the moving system. In addition, an optical position tracking system that is able to track view point in a limited area is used, because the local tracking system has to trace the image variation, seen to the observer in a moving vehicle, at a particular position and time. It was found that the realized outdoor augmented reality system, which combined the virtual information tracked in real time with the real image, can be very practical in various application area.

A Study on Typology of Virtual World and its Development in Metaverse (메타버스 내 가상세계의 유형 및 발전방향 연구)

  • Han, Hye-Won
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.317-323
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    • 2008
  • The purpose of this study is to show typology of virtual world and to look out how virtual world develops especially in Korea. As paradigm changes, the scientific virtual reality and world wide web are absorbed into 3-D virtual world in Metaverse. The metaverse is the convergence of virtually enhanced physical reality and physically persistent virtual space. There are two categories of virtual world, the Ludic Virtual World which is oriented from games like MMORPGs and the Social Virtual World which is oriented from network communication system. Compared to North America and Europe, the Ludic Virtual World and game society grow and develop quickly in Korea. It's because Korean users prefer the online environment where millions of people live out a collective fantasy existence.

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The Virtual Factory Layout Simulation System using Legacy Data within Mixed Reality Environment (혼합현실 환경에서 레가시 데이터를 활용하는 가상 공정배치 시뮬레이션 시스템)

  • Lee, Jong-Hwan;Shin, Su-Chul;Han, Soon-Hung
    • The KIPS Transactions:PartA
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    • v.16A no.6
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    • pp.427-436
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    • 2009
  • Digital virtual manufacturing is a technology that aims for the rapid development of products and the verification of production-process in ways that are more efficient by integrating digital models within the entire manufacturing process. These digital models utilize various information technologies, such as 3D CAD and simulations. Mixed reality, which represents graphical objects for only needed parts against real scene, can bring a more enriched sense of reality to an existing virtual manufacturing system that is in a pure virtual environment, and it can reduce the time and money needed for modeling the environment. This paper suggests a method for planning virtual factory layouts based on mixed reality using legacy datathat are already constructed in the real field. To do this, we developed the method to acquire simulation data from legacy data and process this acquired data for visualization based on mixed reality. And then we construct display system based on mixed reality, which can simulate virtual factory layout with processed data. Developed system can reduce errors related with factory layout by verifying the location and application of equipments in advance before arrangement of real ones at the practical job site.

Automation of a Teleoperated Microassembly Desktop Station Supervised by Virtual Reality

  • Antoine Ferreira;Fontaine, Jean-Guy;Shigeoki Hirai
    • Transactions on Control, Automation and Systems Engineering
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    • v.4 no.1
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    • pp.23-31
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    • 2002
  • We proposed a concept of a desktop micro device factory for visually servoed teleoperated microassembly assisted by a virtual reality (VR) interface. It is composed of two micromanipulators equipped with micro tools operating under a light microscope. First a manipulator, control method for the micro object to follow a planned trajectory in pushing operation is proposed undo. vision based-position control. Then, we present the cooperation control strategy of the micro handling operation under vision-based force control integrating a sensor fusion framework approach. A guiding-system based on virtual micro-world exactly reconstructed from the CAD-CAM databases of the real environment being considered is presented for the imprecisely calibrated micro world. Finally, some experimental results of microassembly tasks performed on millimeter-sized components are provided.

The Application of the Virtual Reality System for the Activities of Daily Living (일상생활 동작 훈련의 가상현실 적용)

  • Wongeun Cho;Kim, Kwanguk;Jeonghun Ku;Lee, Jang-Han;Kim, In Y.;Kim, In Y.;Kang, Youn-Joo;Taewon Yu;Kim, Sun I.
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.11a
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    • pp.193-196
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    • 2002
  • Successful rehabilitation with respect to the activities of daily living (ADL) requires accurate and effective assessment and training. A number of studies have emphasized the requirement for rehabilitation methods that are both relevant to the patients real world environment, and that can also be transferred to other daily living tasks. Virtual reality (VR) has a many advantage over other ADL rehabilitation techniques, and offers the potential to develop a human performance testing and training environment. Therefore, in this study, the virtual supermarket was developed and the possibility of using a VR system to assess and train cognitive ability in ADL investigated. This study demonstrates that, VR technology offers great promise in the field of ADL training.

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Virtual Reality and Internet GIS for Highway Simulation Based on the ASE

  • Choi Hyun
    • Korean Journal of Remote Sensing
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    • v.21 no.5
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    • pp.433-443
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    • 2005
  • This paper show that, without installation of expensive VR (Virtual Reality) program, the sharing information is possible through posting three-dimensional road structures on the web, and avoiding the conventional top-down decision making method, fast bottom-up communication is possible base on the Virtual GIS (Geographic Information System). In this paper, using Viewpoint Scene Builder, internet-based software, the transformation was conducted to give pertinent type for web posting. In order to use the completed route at the scene builder, the output with ASCII Export is required, and ASE (ASCII Scene Export) contains the property information including the coordinate and frame of mesh vertex. Through in advance recognition of the problems regarding route design and petition due to environmental rights infringement, the time and cost due to design alteration can be reduced. It's difficult to provide VR based on the internet because file that embodied with internet GIS was complicated and its capacity comes to scores of mega-bites. But, this study provides VR with internet according to a basis by simplification of files.

A heterogeneous multicast communication for the network virtual reality system (다중 참여자 네트웍 가상현실 시스템을 위한 복수 멀티케스트 통신구조)

  • 성운재
    • Journal of the Korea Society for Simulation
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    • v.7 no.1
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    • pp.1-14
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    • 1998
  • In this paper, we propose an efficient network communication scheme tailored to the network virtual reality(NVR) system. We first present the architecture and implementation of CVRAT (collaborative virtual reality authoring tool). The design goal of CVRAT is to provide consistent and scalable shared virtual environments. To achieve this goal, we classify the network messages according to their reliability and latency requirements. These conflicting requirements lead us to conceive a heterogeneous communication scheme which provides the unicast and three different multicast transport services; unreliable multicast, receiver-driven reliable multicast, fast reliable multicast. Each protocol has trade-offs in reliability, latency and bandwidth usage. The characteristics are analyzed by several experiments. Finally, applying this communication method to multi-participant battle-field tank simulation, we show the efficacy of proposed heterogeneous transport mechanism.

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A Development of Wet-based Virtual Press (웹 기반의 가상 프레스 개발)

  • 정완진;장동영;이학림;최석우;나경환
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2002.05a
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    • pp.121-124
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    • 2002
  • This paper resents a virtual forming system to simulate deep drawing process for stress-strain information by utilizing virtual system designed using Virtual Reality Modeling Language (VRML) and computer aided analysis (CAE) tool. The CAE tool to calculate stress, strain, and deformation is designed using Finite Element Method. Stress distributions and deformation profiles as well as the operation of forming machine can be simulated and visualized in the web. The developed system consists of three modules, input module, virtual forming machine module, and output module. The input nodule was designed using HTML and ASP. The input data for FEM calculation is directed to the forming machine module for calculation. The results from the forming machine module can be visualized through output module as well as the forming process simulation.

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