• 제목/요약/키워드: Virtual Product Development

검색결과 155건 처리시간 0.023초

Changes in the marketing direction and form of exhibitions using social media

  • Im-yeoreum Kim;Gi-Hwan Ryu
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권2호
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    • pp.268-272
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    • 2023
  • With the development of SNS, companies and individuals are actively marketing through social media to develop their own products. It is also important to post posts promoting on simple SNS or to show a lot of exposure using algorithms, but customers upload reviews or proof shots of the product on their own, naturally increasing the exposure of the product and increasing the purchasing power of potential customers. As the number of products that users want to purchase through SNS is increasing, they want to access and purchase not only tangible products such as goods and food, but also intangible services through SNS. In this paper, we would like to study exhibitions that have both tangible and intangible characteristics. SNS accounts that mainly introduce these products by searching for reviews have been created while spending leisure time such as exhibitions and fairs, reducing the hassle of searching for personal interests on search engines, and providing prices and reviews from the exhibition's schedule, lowering entry barriers and increasing purchasing power. Using this point, many exhibitions not only display works, but also open various experience centers, and create a photo zone or a unique exhibition hall atmosphere to attract many customers. In this study, we study the impact of SNS on the leisure culture of exhibition. The marketing direction in the situation where SNS marketing is becoming the mainstream is presented, and the change in the form of exhibition is described and presented as an academic approach.

Web 상에서 3차원 디지털카메라제품모델과 3차원 쇼핑몰 개발에 관한 연구 (3D Product digital camera Model on the Web and study about developing 3D shopping mall)

  • 조진희;이규옥
    • 디자인학연구
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    • 제14권1호
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    • pp.63-70
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    • 2001
  • 인터넷 기술을 기반으로 전 세계에 걸친 정보서버들의 상호연결을 통해 실제 환경처럼 원하는 거래를 할 수 있는 가상의 공간으로서의 새로운 활동영역으로 대두되었다. 사이버스페이스를 통해 새로운 비즈니스를 실현 하고자 하는 움직임이 활발히 진행되고 있다. 국내에서도 가상공간에서의 쇼핑몰의 필요성을 인식하고 많은 기업들이 참여하였으나 사이버쇼핑몰은 인터넷이 가진 잠재력만큼 발전하지 못했다. 사이버쇼핑몰에서 제공하는 단순 평면, 정보의 한계성을 말할 수 있다. 소비자에게 좀더 나은 정보전달의 필요성이 나타나게 된 것이다. 이에 따라서 본 논문에서는 2차원쇼핑몰과 3차원 쇼핑몰의 상호보완적 구성을 통하여 3차원 제품과 쇼핑몰의 연구가 이루어졌다. 연구는 세부 분으로 구성되어 있다. 먼저 문헌 연구와 자료조사를 통해 인터넷 쇼핑몰 안에서의 소비자특성을 파악하고 인터넷 쇼핑몰 제품의 판매 한계성을 제시하였다. 그리고 두 번째로 쇼핑몰과 3차원 쇼핑몰의 특성 비교 및 가상현실기술 자료를 정리 소개하였다. 그리고 마지막으로 3D제품 모델링과 쇼핑몰을 개발하여 소비자의 구매를 증대시키고 앞으로 쇼핑몰의 방향성을 제시하고자 한다.

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A Fundamental Study for Creating 3D CG Animation of an Assembly Work

  • Yamanaka, Hiroki;Matsumoto, Toshiyuki;Shinoda, Shinji;Niwa, Akira
    • Industrial Engineering and Management Systems
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    • 제11권2호
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    • pp.188-195
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    • 2012
  • This paper presents a new mode of expressing a 3D assembly work for creating a 3D CG animation without judgment by human from minimal required information. In the field of manufacturing, there are favorable movements in the utilization of 3D CAD for 3D simulation to shorten lead time for product development and pre-production. But simulating an assembly work has troubles to need huge quantity of manually input data. This paper discusses what minimal necessary information for creating 3D CG animations of assembly works is, focusing on the features of assembly works. Furthermore, a new mode of expressing a 3D assembly work is proposed as "state/change transition diagrams" (SCTD), which express arbitrary scenes in an assembly work as "state" and describe a sequential assembly work with "state" and "change", and the outline of its stepwise generation algorithm is also described. SCTD can be converted to a 3D CG animation of an assembly work without judgment by human. This paper focuses on the creating 3D CG animation of assembly works which workers use only their both hands.

Evaluating the Usability of Size Comparison UI for Online Clothing Shopping Malls

  • Kim, Heesun
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권4호
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    • pp.61-70
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    • 2020
  • As mobile device usage time increases thanks to the development of information and communication alongside the increase in the spread of smartphones, mobile shopping has become a common trend. While mobile shopping has the advantage of saving both time and money, it may also result in dissatisfaction with product differences after purchase. For online clothing shopping malls, in particular, if the size does not match after purchase, it is difficult for customers to return or exchange the goods. To address this problem, some mobile apparel shipping malls offer a virtual fitting service and a size comparison function; however, the number of such malls remains low. In this paper, a usability evaluation was performed on a mobile apparel shopping mall that provides a size comparison function. The three apps selected for evaluation have different size input methods, and a slightly different method of providing results after comparing the user's dimensions with the dimensions of the clothes to be purchased. In this paper, the evaluators were asked to select clothes at the shopping mall and perform the task of deciding the size of the clothes to be purchased through their own measurements and comparison while also evaluating the effectiveness, meaning, and satisfaction of the apps. Based on the analysis of the results, this paper aims to produce an improvement plan and help design the size comparison UI (User Interface) in the future.

Dynamic Stress Analysis of Vehicle Frame Using a Nonlinear Finite Element Method

  • Kim, Gyu-Ha;Cho, Kyu-Zong;Chyun, In-Bum;Park, Seob
    • Journal of Mechanical Science and Technology
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    • 제17권10호
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    • pp.1450-1457
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    • 2003
  • Structural integrity of either a passenger car or a light truck is one of the basic requirements for a full vehicle engineering and development program. The results of the vehicle product performance are measured in terms of durability, noise/vibration/harshness (NVH), crashworthiness and passenger safety. The level of performance of a vehicle directly affects the marketability, profitability and, most importantly, the future of the automobile manufacturer. In this study, we used the Virtual Proving Ground (VPG) approach for obtaining the dynamic stress or strain history and distribution. The VPG uses a nonlinear, dynamic, finite element code (LS-DYNA) which expands the application boundary outside classic linear, static assumptions. The VPG approach also uses realistic boundary conditions of tire/road surface interactions. To verify the predicted dynamic stress and fatigue critical region, a single bump run test, road load simulation, and field test have been performed. The prediction results were compared with experimental results, and the feasibility of the integrated life prediction methodology was verified.

비선형 유한요소 해석프로그램(LS-DYNA)을 이용한 차량 동력학해석 (Vehicle Dynamic Analysis Using Nonlinear Finite Element Analysis Program(LS-DYNA))

  • 민한기;이현;양인영
    • 한국안전학회지
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    • 제17권3호
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    • pp.36-42
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    • 2002
  • Structural integrity of either a passenger car or a light truck is one of the basic requirements for a full vehicle engineering and development program. The results of the vehicle product performance are measured in terms of ride and handling, durability, noise/vibration/harshness(NVH), crashworthiness and occupant safety. The level of performance of a vehicle directly affects the marketability, profitability and, most importantly, the future of the automobile manufacturer. In this study, we used the virtual proving ground(VPG) approach for obtaining the dynamic characteristics. VPG approach uses a nonlinear, dynamic, finite element code(LS-DYNA3D) which expands the application boundary outside the classic linear, antic assumptions. VPG approach also uses realistic boundary conditions of tire/road surface interactions. To verify the predicted dynamic results, a single lane change test has been performed. The prediction results were compared with the experimental test results, and the feasibility of the integrated CAE analysis methodology was verified.

철도시설공사의 현장 공정관리를 위한 원격 영상 운영체계 개발 (Development of Telepresence System for Schedule Management in Railway Construction Project)

  • 강인석;김현승;박진정;문현석;신민호
    • 한국철도학회논문집
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    • 제13권1호
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    • pp.23-30
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    • 2010
  • 4D CAD에 의한 건설공사 공정관리시스템은 가상건설기법의 그래픽에 의한 계획일정위주 공정관리에 중점을 두고 있으므로 실제 현장상황의 판단에 의한 진도관리가 어려운부분이 있다. 본 연구는 4D CAD기반의 공정관리에 현장 웹카메라를 갖춘 Telepresence 기법을 이용한 원격현장 실시간 진도관리 모니터링체계를 연동하는 공정관기시스템 개발을 시도하고 있다. 개발된 시스템은 철도시설공사에 적용하여 활용성을 검증하였으며, 4D CAD에 의한 계획 공정현황과 웹카메라에 의한 실시간 실제현장 영상을 비교하여 시각적 진도관리를 가능하게 할 수 있다.

에디토리얼 패션 사진에 표현된 하이퍼 리얼리티 표현 연구 - 2000년도 이후 Vogue지를 중심으로 - (The Study of Hyper-Reality in Editorial Fashion Photographs - Focused on Vogue Magazine since 2000 -)

  • 양숙희;윤영
    • 복식문화연구
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    • 제18권6호
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    • pp.1261-1273
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    • 2010
  • The advent of various arts and remarkable development of mass media since 1980s accelerate fashion photographs' advancement. The expression of fashion through photographs can represent characteristics of ages, societies, cultures, traits of designers and techniques of photographers. In addition, that is the tool which contains economical role as a product and artistic role as photos. Therefore, this study examines hyprt-reality images in editorial fashion photographs. Hyper-reality means the reproduction which represents the reality of life more actually. Hyper-reality through photographs elevates reality of virtual things and creates the confused situation which haunts the boundary between reality and reproduction. This study classifies the hyper-reality in editorial fashion photographs into three groups by their external traits, ideal reality, collapse of reality, and restoration of reality. First, ideal reality is represented as harmony among fashion, characters, and space, causality of fashion with time and circumstances, positive will, and melting with nature. Second, collapse of reality is expressed as in harmony between fashion and situation, violence, fetishism and symbol of death. Third, restoration of reality is shown as recurrence to nature and images of utopia to express dignity of life.

타원체를 이용한 3축 센서의 실시간 보정 알고리듬 개발 (Development of the Calibration Algorithm of 3 Axis Vector Sensor Using Ellipsoid)

  • 황정문;김정한
    • 한국정밀공학회지
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    • 제32권7호
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    • pp.643-651
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    • 2015
  • Multi-axis magnetic and accelerometer sensor are widely used in consumer product such as smart phones. The vector output of multi-axis sensors have errors on each axis such as offset error, scale error, non-orthogonality. These errors cause many problems on the performance of the applications. In this paper, we designed the effective inline compensation algorithm for calibrating of 3 axis sensors using ellipsoid for mass production of multi-axis sensors. The outputs with those kinds of errors can be modeled by ellipsoid, and the proposed algorithm makes sequential mappings of the virtual ellipsoid to perfect sphere which is calibrated function of the sensor on three-dimensional space. The proposed calibrating process composed of four main stages and is very straightforward and effective. In addition, another imperfection of the sensor such as the drift from temperature can be easily inserted in each mapping stage. Numerical simulation and experimental results shows great performance of the proposed compensation algorithm.

디지털 제조기술 지원 도어트림 조립시스템 개발 (Development of Door Trim Assembly System base on Digital Manufacturing Technology)

  • 박홍석;문시환;박상길;최홍원;신상종;차석근
    • 한국CDE학회논문집
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    • 제14권4호
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    • pp.242-253
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    • 2009
  • Nowadays, manufacturing industry has been making its effort not only for productivity elevation but also for cost reduction in order to survive in the global market which is more and more challenging. In this paper, the method for planning of digital manufacturing system is proposed and door trim assembly system is determined as the subject of our research. First of all, the process sequence is generated based on the product analysis. And, the static and dynamic relationships between system components are represented using IDEF0 and UML model. The working time is estimated through the regression analysis based on MODAPTS method. According to the system configuration strategy, initial concept system layout is implemented 3D virtual environment. The problems caused by bad working motions are detected and modified through the ergonomic analysis using RULA method. According to proposed procedure, digital door trim assembly system is implemented in DLEMIA.