• 제목/요약/키워드: Virtual Process Design

검색결과 581건 처리시간 0.034초

가상현실을 이용한 건설공사 설계단계의 파라미터기반 3D객체 생성체계 구축방안 (Development of Parameter-based 3D Object Generation System by Using Virtual Reality for Construction Project Design Phase)

  • 강인석;권중희;문진석;문현석;지상복
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2008년도 정기 학술대회
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    • pp.108-113
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    • 2008
  • Virtual construction (VC) system enables project manager to visually check mistakes in design materials by using virtual reality technology. In using VC system, to make 3D object by each construction element is still tedious work. This study suggests an improved method to make 3D object by using parameter-based 3D generation function. The IDEFO model to organize the process for the function. A VC system by this function was developed in this study and the function was verified by a bridge project in this system.

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자동차패널 성형공정의 3차원 유한요소해석에 관한 연구 (A Study on the Three-Dimensional Finite Element Analysis of Forming Processes of an Automotive Panel)

  • 이종문;김종원;안병직;금영탁
    • 한국소성가공학회:학술대회논문집
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    • 한국소성가공학회 1996년도 자동차부품 제작기술의 진보
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    • pp.75-86
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    • 1996
  • Three-Dimensional finite element analysis is performed using PAM-STAMP for design evaluation of automotive back door inner panel die. Gravity process by blanks own weight, binder-wrap process, and drawing process in the forming operations are sequentially simulated with Virtual Manufacturing Method. The most valuable result in this research is that 3-D FEM analysis can be applied to the design evaluation of draw die in the die try-out, though effects of mesh size and drawbead resistance force on the numerical accuracy are much sensitive. For the intensive application to draw-die design and try-out, the experimental know-hows about the forming variables such as friction coefficient, punch velocity, drawbead force, etc are necessary.

직사각재 인발 공정의 중간 금형 설계 프로그램 개발 (Development of Program for the Intermediate ie Design in the Drawing of the Rectangular Rod)

  • 김동진
    • 한국소성가공학회:학술대회논문집
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    • 한국소성가공학회 1999년도 춘계학술대회논문집
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    • pp.95-98
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    • 1999
  • In this study, a method to find the optimal intermediate die geometry for the multi-stage drawing process for the rectangular rod from a round bar is proposed and a program using the proposed method is developed. On the stage of the design of the intermediate die geometry, the virtual die was constructed using the initial billet as a inlet of the drawing die and the final product as a exit of that and the virtual die was divided by the number of pass. Divided die was transformed into the rectangular one which is the intermediate die geometry for the multi-stage rectangular drawing process. In order to verify the application of the proposed method on the real industrial product, the drawing of the rectangular rod from a round which composed two stage has been performed and simulated by the three dimensional rigid plastic finite element method.

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Determination and application of installation sequence of piping systems in cramped spaces of ships and offshore structures considering geometric relationship of pipe elements

  • Jang, MiSeon;Nam, Jong-Ho
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제12권1호
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    • pp.60-70
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    • 2020
  • The outfitting design of ships and offshore structures is mainly undertaken in a restricted space. Pipes occupying a large portion of outfitting design are normally manufactured outside the shipyard. This complicated manufacturing process results in frequent delivery delays. Inevitable design modifications and material changes have also resulted in inefficient pipe installation works. In this study, an algorithm is proposed to systematically determine the pipe installation sequence. An accurate and fast algorithm to identify the geometric relationship of piping materials is presented. To improve the calculation efficiency, the interference is gradually examined from simplified to complicated shapes. It is demonstrated that the calculation efficiency is significantly improved with successive geometric operations such as back-face culling and use of bounding boxes. After the final installation sequence is determined, the entire installation process is visualized in a virtual reality environment so that the process can be rendered and understood for a full-scale model.

가상목업을 활용한 협업 정비 시뮬레이션 시스템 (Collaborative Maintenance Simulation System Using Virtual Mockup)

  • 이준규
    • 한국멀티미디어학회논문지
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    • 제15권1호
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    • pp.148-165
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    • 2012
  • 가상목업을 이용한 정비 시뮬레이션을 제품 설계 단계에 적용함으로써 시제품 제작 전 정비성을 검증할 수 있고, 제품 개발 비용을 절감할 것으로 기대되고 있다. 정비 시뮬레이션 결과는 정비 매뉴얼 컨텐츠로 재사용하거나 RAM (Reliability, Availability, Maintainability) 분석 자료로 활용할 수 있다. 가상 환경에서 설계 타당성을 검증하기 위해 정비 시뮬레이션은 가상 제품의 물리특성, 부품의 조립관계, 조작 과정을 실제 환경과 유사하게 제공해야 한다. 시뮬레이션 시스템은 협업 정비 절차를 수행하기 위해 가상 협업 환경으로 확장되어야 한다. 본 논문은 현재 알려진 정비 시뮬레이션을 가상 협업 환경으로 확장하기 위한 3계층 시스템 구조와 물리모의 기반 협업 인터렉션 기술을 제안한다. 제안된 협업 정비 시뮬레이션 시스템은 가상목업 정비 시뮬레이션 시스템으로 구현하였으며, 시뮬레이션 결과를 VADE (Virtual Assembly Design Environment) 사례와 비교하여 물리모의 기반 협업 인터렉션 기술로 다양한 정비 작업을 모의하는 것이 가능함을 확인하였다.

힘과 움직임 그리고 시간을 표현하는 디지털건축형태에 관한 연구 - 들뢰즈.가타리의 시뮬라크르 사유를 표출하는 사례를 중심으로 - (A Study on the Digital Architectural Form expressed on the Movement, Force and Time - focused on the works based on the Deleuze.Guattari's idea of 'Simulacre' -)

  • 강훈
    • 한국디지털건축인테리어학회논문집
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    • 제8권2호
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    • pp.5-12
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    • 2008
  • Since the past, an attempt of figuration which is for movement, time and force has existed constantly. A process of representative from expressed on the movement, time and force creates events, and the process through the events expresses the idea of a simulacre. Furthermore, Architectural works for potentiality to give a demonstration are in common with hybrid characteristics, and have lasting creation of flux architecture. Ignoring the gravity of the floating figuration, so it appears unrealistic hyperphysical virtual space that easily could make the life of creation. For this reason, the form generation based on the digital design method is expressed the important method. In conclusion, actualizing the virtual is the suitable way for 'devenir architecture' based upon the Deleuze Guattari's idea of 'simulacre' and creating the from generation on the contemporary digital architecture design in a similar way.

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시뮬레이션 기반 디지털 조선소 구축 및 활용 (Implementation and Applications of Simulation Based Digital Shipyard)

  • 한상동;유철호;신종계;이종근
    • 한국CDE학회논문집
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    • 제13권1호
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    • pp.18-26
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    • 2008
  • Shipbuilding industries have been struggling to reduce production time and cost of their products in many aspects. Manufacturing systems have been changed, new production lines and robots have been installed, and new planning and scheduling systems have been adopted in order to achieve shorter time-to-market and higher productivity. Simulation based manufacturing, digital manufacturing, or virtual manufacturing simulation, whatever the name means, is an approach to achieve such a goal. In order to improve productivity in a shipbuilding process at a shipyard, a digital shipyard development has been driven. This paper proposed how to implement the digital shipyard, what to do with it, and what to obtain from it. This digital shipyard will help simulate and optimize the entire shipbuilding life cycle with its virtual environment through shipbuilding process from the initial development stage to the launch.

DC Injection Control for Grid-Connected Single-Phase Inverters Based on Virtual Capacitor

  • Wang, Wei;Wang, Ping;Bei, Taizhou;Cai, Mengmeng
    • Journal of Power Electronics
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    • 제15권5호
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    • pp.1338-1347
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    • 2015
  • DC injection is a critical issue in transformerless grid-connected inverters. DC injection control based on virtual capacitor has the advantages of low cost, low loss, high accuracy and easy implementation. In this paper, the principle of DC injection control based on virtual capacitor was analyzed. In addition, the applicable conditions, working process, steady state error and advantages were also discussed in detail. The design of the control parameters based on virtual capacitor was proposed in a grid-connected inverter with LCL filter. The robustness of the control parameters was also discussed. Simulation and experimental results verify the validity of the analysis and demonstrate that this research has a certain value in engineering applications.

전산수치해석 기반 화재훈련 VR 시뮬레이터의 개발 (A Development of Fire Training Simulator Based on Computational Fluid Dynamics Simulation)

  • 차무현;이재경;박성환;최병일
    • 한국CDE학회논문집
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    • 제14권4호
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    • pp.271-280
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    • 2009
  • An experience based training system concerning various fire situations which may result many casualties has been required to make rapid decision and improve the responsiveness. Recently, the necessity of virtual reality (VR) based training system which can replace a dangerous full-scale fire training and be easily adopted to the training or evaluation process is increasing. This study constructed tile virtual environment according to pre-defined scenarios, utilized the FDS(Fire Dynamics Simulator), three dimensional computational fire analysis program, to derive numerically simulated data on the propagation of fire. Finally, by visualizing the realistic fire and smoke behavior through virtual reality technique and implementing real-time interaction, we developed a VR-based fire training simulator. Also, in order to ensure the sense for tile real of a virtual world and reaI-time performance at the same time, we proposed appropriate data processing and space search algorithms, demonstrate d the value of proposed method through experiments.

감성공학적 제품개발 시스템 구현에 관한 연구 (A Study on Implementation of Human Sensibility Ergonomics for Product Development)

  • 변상법;이동길;남택우;손승진;이순요
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1997년도 춘계학술대회논문집
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    • pp.196-199
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    • 1997
  • This paper describes the implementation process of Virtual Modeling system for a customer-oriented product. The human sense is measured and analyzed by physical design factors and can be applied also for the product design. The first step implementing virtual modeling is to make a human sensibility("Kansei") database. Human sensibility database is constructed with the relational data of Kansei words and design factors. The next step is extraction the design information from the human sensibility database by fuzzy inference algorithm. This design information is used for the input data for the graphic database. Virtual implementation software compounds 3D shape of product. The final product can be modified according to the customer's requirement.quirement.

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