• 제목/요약/키워드: Virtual Process Design

검색결과 581건 처리시간 0.035초

The Design and Study of Virtual Sound Field in Music Production

  • Wang, Yan
    • 한국컴퓨터정보학회논문지
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    • 제22권7호
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    • pp.83-91
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    • 2017
  • In this paper, we propose a thorough solution for adjusting virtual sound field with different kinds of devices and software in preliminary procedure and late stage of music processing. The basic process of music production includes composing, arranging and recording at pre-production stage as well as sound mixing and mastering at post-production stage. At the initial stage of music creation, it should be checked whether the design of virtual sound field, the choice of the tone and the instrument used in the arrangement match the virtual sound field required for the final work. In later recording, mixing and mastering, elaborate adjustments should be done to the virtual sound field. This study also analyzed how to apply the parameter of the effectors to the design and adjustment of the virtual sound field, making it the source of our creation.

모바일 가상 뷰어 시스템 기반의 협업 어플리케이션 프로토타입 제안 (Proposal of Collaborative Application Prototype based on Mobile Virtual Viewer System)

  • 박재현;박민희
    • 한국멀티미디어학회논문지
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    • 제22권8호
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    • pp.897-912
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    • 2019
  • The growth of domestic fashion industry market went sluggish affected by long-term slow growth and shrinking consumer sentiment since 2012, and the entire market has shown a slight growth since 2017. Yet only some conglomerates or global businesses experience this growth. Small and medium-sized fashion companies or rising fashion designers in South Korea, face real limitations and problems poor capital, lack of professional workforce, experience, information and educational opportunity as well as difficulty of acquiring distribution network, which lead to further polarization between conglomerates and small businesses. Thus, this study proposed mobile virtual viewer system-based collaborative application prototype capable of overcoming limitations and problems drawn by analyzing business environment of domestic brands launched by rising fashion designers. Especially, through applied template-based 3D virtual fashion design technology and performing the entire process in the virtual reality beyond spatial and temporal restraints, it is assumed that more effective and efficient outcomes can be obtained compared to the previous method.

Gender Characteristics in Virtual Fashion Design -Virtual Avatars' Genders and Genderless Fashion Design Concepts-

  • Minji Lena Kim;Sang Ha Yun;Inzali Moe;Eun Kyoung Yang
    • 한국의류학회지
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    • 제48권3호
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    • pp.397-416
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    • 2024
  • This study investigated gender characteristics in contemporary virtual fashion design, focusing on avatars and genderless fashion in recent collections from Auroboros, Republiqe, Placebo Digital Fashion House, RTFKT, and Tribute. Employing content analysis within a theoretical framework of gender-related research, the study coded virtual avatars in terms of biological sex, appearance, and sociological perspectives. The results showed a preference for female-type avatars, through which androgynous aesthetics were embraced and traditional gender norms were challenged. Male-type avatars reflected experimentation with blending masculine elements, emphasizing inclusivity. Human-like avatars indicated a preference for designs that promoted inclusivity and, in the process, challenged binary classifications. The examined brands strategically capitalized on compromise, sensuality, and playfulness, thereby breaking away from traditional values to opt for more diverse styles. Genderless features combined elements from traditional men's and women's clothing, espousing sensuality and playful exaggeration. These findings signify a dynamic shift away from conventional gender standards to foster inclusivity and experimentation. They can serve as a reference for promoting creative strategies and design innovation, challenging the traditional gender perspective in the fashion industry. Implementing these strategies can lead to a more inclusive representation of fashion styles, encouraging critical thinking about gender norms.

모션분석 및 가상현실을 통한 제조공정 최적화 방안연구 (The Korea Convergence Society A Study on the Optimization of Manufacturing Process through Motion Analysis and Virtual Reality)

  • 김현종;홍정완;유연우
    • 한국융합학회논문지
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    • 제8권7호
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    • pp.23-28
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    • 2017
  • 제조업에 있어 효율적인 제조공정을 위해 기업의 생산성 향상 및 원가절감은 현 제조기업의 절실한 과제이다. 효율적인 제조공정 설계와 생산성향상을 위해 동작분석 및 가상현실기반의 테스트베드 연계시스템을 활용하여 불필요한 요소제거를 통해 효율적인 제조공정 방법을 연구한다. 가상의 사전 공정배치 시뮬레이션을 통한 최적화 검증 후 작업라인을 구축할 경우 추가적인 공정 수정 또는 보완에 소요되는 비용을 절감하고, 이는 결과적으로 기업의 제조경쟁력 향상이라는 실질적 효과를 도출할 수 있다. 본 연구를 통해 설계기간 단축, 설비개선, 자동화, 인간공학 실현, 프로세스 개선 등을 하여 생산성 향상, 품질 향상, 비용절감뿐만 아니라 안전 및 건강에 대한 직원만족을 달성할 수 있다.

그래픽 시뮬레이터에 의한 사용후핵연료 집합체 해체공정 가상모형 (Virtual Prototyping of Spent Fuel Disassembling Process Using Graphic Simulator)

  • 이종열;송태길;김성현;김영환;홍동희;윤지섭
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2001년도 춘계학술대회 논문집
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    • pp.760-763
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    • 2001
  • In this study, the graphical design system is developed and the digital mock-up is implemented for designing the spent fuel handling and disassembling processes. This system is used throughout the design stages from the conceptual design to the motion analysis. By using this system, all the processes involved in the spent fuel handling and disassembling precesses are analyzed and optimized. Also, this system is used in developing the on-line graphic simulator to enhance the reliability and safety of the spent fuel handling process by providing the remote monitoring function of the process. The graphical design system and the digital mock-up system can be effectively used for designing the process equipment, as well as the optimization of the main processes and maintenance processes of the spent fuel management.

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자동차 시트 가상설계와 성능평가를 위한 통합시스템 개발 (Development of Integrated System for Virtual Design and Performance Testing of Automobile Seat)

  • 임오강;유완석;정융호;김광석;이진식;노효철
    • 대한기계학회논문집A
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    • 제24권7호
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    • pp.1779-1786
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    • 2000
  • Most of traditional design processes of mechanical parts are regarded as sequential and discrete, since different kinds of softwas should be introduced. In this paper, we develop an integrated fram ework for virtual design and performance testing of an automobile seat. The system is composed of four modules, i.e. CAD, static analysis, dynamic analysis, and draft drawing module. In the CAD module, PRO/ENGINEER 3D seat model is created using parameters to be modified with the result of static and dynamic analysis. In the static analysis, headrest tere used in each design stage make it difficult to feedback their results to upstream process. These discrete processes may result in time loss and cost rise. In recent years, life cycle of product is reduced. To have competence with others, new concept design processt is simulated using ANSYS. In the dynamic analysis module, FMVSS201 test is simulated using DADS. Overall data flow is controlled by Motif. The advantage of the system is that even a novice can perform and review the whole design process, without a good hand at professional design/analysis S/W in each stage. The system also provides a virtual design space, where engineers in different development stage can access common data of design models. The concept could be applied to other fields and it could reduce time and money required in design process.

조명 시뮬레이션을 위한 측광데이터의 생성과 적용 (A Study on the Generation and Application of Photometric Data for Lighting Simulation)

  • 홍승대
    • 한국디지털건축인테리어학회논문집
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    • 제6권2호
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    • pp.25-30
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    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

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가상 트라이 아웃 방법을 이용한 최적 블랭크 설계 (Optimal Blank Design using Virtual Try-Out Method)

  • 고대림;정동원
    • 한국기계가공학회지
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    • 제7권4호
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    • pp.31-36
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    • 2008
  • Sheet metal forming has some merits that are less loss of materials in process, less time-consuming and it makes mass product possible. The product produced by sheet metal forming process has high strength compared to the weight and better surface characteristics. Therefore, sheet metal forming process is a lot used in automobiles, aircrafts, electronics and appliances. This paper made the process design for forming Bracket Front Back Frame Lower, determined the blank shape and size using PAM-STAMP, commercial software and evaluated formability. It has been proved that the optimal blank through the result forming analysis has advantage in terms of formability and spring back compared to the rectangular blank.

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Virtual Assembly Analysis Tool and Architecture for e-Design and Realization Environment

  • Kim, K.Y.;Nnaji, Bart-O.;Kim, D.W.
    • 한국CDE학회논문집
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    • 제9권1호
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    • pp.62-76
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    • 2004
  • Many customers are no longer satisfied with mass-produced goods. They are demanding customization and rapid delivery of innovative products. Many companies are now realizing that the best way to reduce life cycle costs is to evolve a more effective product development paradigm using Internet and web based technologies. Yet there remains a gap between current market demands and product development paradigms. The existing CAD systems require that product developers possess all the design analysis tools in-house making it impractical to employ all the needed and newest tools. Hence, this paper addresses how assembly operation analysis can be embedded transparently and remotely into a service-oriented collaborative assembly design environment. A new assembly operation analysis framework is introduced and a relevant architecture and tools are developed to realize the framework. Instead of the current sequential process for verifying and validating an assembly design, a new Virtual Assembly Analysis (VAA) method is introduced in the paper to predict the various effects of joining during actual collaborative design. As a case study, arc welding and riveting processes are investigated. New service-oriented VAA architecture and its VAA components are proposed and implemented on prototype mechanical assemblies.

3D 디지털 기술을 활용한 패션 디자인 개발에 관한 연구 (A Study on the Application of 3D Digital Technology for Fashion Design)

  • 김지언
    • 복식
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    • 제57권2호
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    • pp.45-58
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    • 2007
  • This study shows that clothes are made just the same as the real thing in the virtual space through 3D digital technology. This study is significant to expand the area of fashion design in the virtual space. This study analyzes the practical use of the third dimension computer graphics in the aspect of fashion, and it is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. "Temporary bridge" is a rainbow bridge which connects nature, man and technology, and also the past, present, and future. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing rotor and texture used on 3D simulation. The conclusion are as follows : First fashion design process, which consists of design conceptualization, design definition, and computer design process, composed of body modeling, clothing modeling, texture mapping, rendering by lighting and camera establishing are compared. Second, fashion design process is applied to digital technology. Third, the method of body modeling is both that of direct modeling in 3D Studio Max and that of importing DXF file from poser. And the method of direct clothing modeling in 3D Studio Max are two methods, polygon modeling and nurbs modeling. Polygon modeling is more satisfied than nurbs modeling in the aspect of expression to clothing and round face. Forth, this study applies textures and colors transformed by photoshop on manufactured 3D Clothes. According to this result, fashion designers are able to confirm a customer or client in their design minds viewing 3D simulation by various textures. colors and angles. It is able to advance digital fashion show in the future.