• Title/Summary/Keyword: Virtual Navigation

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PC Based Virtual Reality Ship Handling Simulator (PC 기반 가상현실 선박조종 시뮬레이터)

  • Lee Ku Dong;Yim Jeong Bin;Jung Jung Sik;Park Seong Hyeon;Kim Chang Kyeong;Sim Yeong Ho;Choi Ki Yeong
    • Proceedings of KOSOMES biannual meeting
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    • 2003.11a
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    • pp.53-57
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    • 2003
  • The last goof if the study is to develop a law cost and a readily available Virtual Reality (VR) based Ship Handling Simulator using Personal Computer. This paper mainly describes procedures and methods to control the dynamic motions if the 3D ship object with maneuvering coefficients in a virtual navigation world The creation if virtual navigation world, the mathematical background q a ship control, and the construction of the system are also discussed.

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Design and Implementation of Navigation-Aid for 3D Virtual Environment using Topic Map (토픽맵을 이용한 3차원 가상환경 탐색항해 도구의 설계 및 구현)

  • Kim Hak-Keun;Song Teuk-Seob;Lim Soon-Bum;Choy Yoon-Chul
    • The KIPS Transactions:PartB
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    • v.11B no.7 s.96
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    • pp.793-802
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    • 2004
  • Users in 3D virtual environment get limited information which contains mostly images. It is the main reason for users getting lost during their Navigation. Various studies of Navigation-Aid have been done in order to solve this problem. In this study, we applied Topic Maps, which is one of semantic Web techniques, to the navigation in a 3D virtual environment. Topic Maps construct semantic linking maps through defining the relations between topics. Experiments in which Topic Map based Navigation-Aid was applied have shown that the Navigation-Aid was effective when the subjects find a detailed target rather than a highly represented one. Also, offering information around the target helped the users to find the target when they navigated without having specific targets.

New Map-Matching Algorithm Using Virtual Track for Pedestrian Dead Reckoning

  • Shin, Seung-Hyuck;Park, Chan-Gook;Choi, Sang-On
    • ETRI Journal
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    • v.32 no.6
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    • pp.891-900
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    • 2010
  • In this paper, a map-matching (MM) algorithm which combines an estimated position with digital road data is proposed. The presented algorithm using a virtual track is appropriate for a MEMS-based pedestrian dead reckoning (PDR) system, which can be used in mobile devices. Most of the previous MM algorithms are for car navigation systems and GPS-based navigation system, so existing MM algorithms are not appropriate for the pure DR-based pedestrian navigation system. The biggest problem of previous MM algorithms is that they cannot determine the correct road segment (link) due to the DR characteristics. In DR-based navigation system, the current position is propagated from the previous estimated position. This means that the MM result can be placed on a wrong link when MM algorithm fails to decide the correct link at once. It is a critical problem. Previous algorithms never overcome this problem because they did not consider pure DR characteristics. The MM algorithm using the virtual track is proposed to overcome this problem with improved accuracy. Performance of the proposed MM algorithm was verified by experiments.

Virtual Ground Based Augmentation System

  • Core, Giuseppe Del;Gaglione, Salvatore;Vultaggio, Mario;Pacifico, Armando
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.2
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    • pp.33-37
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    • 2006
  • Since 1993, the civil aviation community through RTCA (Radio Technical Commission for Aeronautics) and the ICAO (International Civil Air Navigation Organization) have been working on the definition of GNSS augmentation systems that will provide improved levels of accuracy and integrity. These augmentation systems have been classified into three distinct groups: Aircraft Based Augmentation Systems (ABAS), Space Based Augmentation Systems (SBAS) and Ground Based Augmentation Systems (GBAS). The last one is an implemented system to support Air Navigation in CAT-I approaching operation. It consists of three primary subsystems: the GNSS Satellite subsystem that produces the ranging signals and navigation messages; the GBAS ground subsystem, which uses two or more GNSS receivers. It collects pseudo ranges for all GNSS satellites in view and computes and broadcasts differential corrections and integrity-related information; the Aircraft subsystem. Within the area of coverage of the ground station, aircraft subsystems may use the broadcast corrections to compute their own measurements in line with the differential principle. After selection of the desired FAS for the landing runway, the differentially corrected position is used to generate navigation guidance signals. Those are lateral and vertical deviations as well as distance to the threshold crossing point of the selected FAS and integrity flags. The Department of Applied Science in Naples has create for its study a virtual GBAS Ground station. Starting from three GPS double frequency receivers, we collect data of 24h measures session and in post processing we generate the GC (GBAS Correction). For this goal we use the software Pegasus V4.1 developed from EUROCONTROL. Generating the GC we have the possibility to study and monitor GBAS performance and integrity starting from a virtual functional architecture. The latter allows us to collect data without the necessity to found us authorization for the access to restricted area in airport where there is one GBAS installation.

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Physiological Components of Cybersickness in a Virtual Reality (가상현실에서 사이버멀미의 생리적 요인)

  • Kim, Young-Youn;Kim, Hyun-Ju;Kim, Eun-Nam;Ko, Hee-Dong;Kim, Hyun-Taek
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2003.05a
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    • pp.78-83
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    • 2003
  • We investigated the physiological patterns of cybersickness in a Virtual Reality(VR). Subject were exposed to the VR for 9.5 min, and required to detect specific virtual objects. Sixteen electrophysiological signals were recorded before, during, and after the virtual navigation. five questionnaires on the VR experience were acquired form 61 healthy subjects. During the virtual navigation, subjects with the high cybersickness susceptibility showed significant physiological changes, which included increased gastric tachyarrhythmia, eyeblink frequency, and EEG delta wave and decreased EEG beta wave. These results suggest that cybersickness may induce or accompany the changes in central nervous system and autonomic nervous system. Also, these results suggest that there may be increased sympathetic activation in autonomic drive for cybersickness.

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A Study on the Formation of Dynamic Palette considering Viewpoint (시선영역을 고려한 동적팔래트 생성 방법에 관한연구)

  • Lim, Hun-Gyu;Yang, Hong-Taek;Paik, Doo-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.772-774
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    • 2008
  • A navigation system for virtual environments using low-quality HMD(head mounted display)must quantize images when the system presents true-color image with restricted number of colors. Such navigation system quantizes an image by using fixed palette. If the system represents an image by using a variable palette which is made considering a region around the viewpoint then user can perceive a virtual environments more vividly because human visual system is sensitive to the colors variation in the region around the viewpoint. In this paper we propose a color quantization algorithm that quantize a region around the viewpoint more finely than other regions at each variation of viewpoint for virtual environments navigation system and compose virtual environments navigation system using proposed algorithm. The system quantizes an image at each variation of viewpoint and shows a quantized image to user through HMD. We tested user preferences for our proposed system and the results show that users preferred our system.

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Virtual Network Embedding through Security Risk Awareness and Optimization

  • Gong, Shuiqing;Chen, Jing;Huang, Conghui;Zhu, Qingchao;Zhao, Siyi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.7
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    • pp.2892-2913
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    • 2016
  • Network virtualization promises to play a dominant role in shaping the future Internet by overcoming the Internet ossification problem. However, due to the injecting of additional virtualization layers into the network architecture, several new security risks are introduced by the network virtualization. Although traditional protection mechanisms can help in virtualized environment, they are not guaranteed to be successful and may incur high security overheads. By performing the virtual network (VN) embedding in a security-aware way, the risks exposed to both the virtual and substrate networks can be minimized, and the additional techniques adopted to enhance the security of the networks can be reduced. Unfortunately, existing embedding algorithms largely ignore the widespread security risks, making their applicability in a realistic environment rather doubtful. In this paper, we attempt to address the security risks by integrating the security factors into the VN embedding. We first abstract the security requirements and the protection mechanisms as numerical concept of security demands and security levels, and the corresponding security constraints are introduced into the VN embedding. Based on the abstraction, we develop three security-risky modes to model various levels of risky conditions in the virtualized environment, aiming at enabling a more flexible VN embedding. Then, we present a mixed integer linear programming formulation for the VN embedding problem in different security-risky modes. Moreover, we design three heuristic embedding algorithms to solve this problem, which are all based on the same proposed node-ranking approach to quantify the embedding potential of each substrate node and adopt the k-shortest path algorithm to map virtual links. Simulation results demonstrate the effectiveness and efficiency of our algorithms.

Learning Curve of C-Arm Cone-beam Computed Tomography Virtual Navigation-Guided Percutaneous Transthoracic Needle Biopsy

  • Su Yeon Ahn;Chang Min Park;Soon Ho Yoon;Hyungjin Kim;Jin Mo Goo
    • Korean Journal of Radiology
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    • v.20 no.5
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    • pp.844-853
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    • 2019
  • Objective: To evaluate the learning curve for C-arm cone-beam computed tomography (CBCT) virtual navigation-guided percutaneous transthoracic needle biopsy (PTNB) and to determine the amount of experience needed to develop appropriate skills for this procedure using cumulative summation (CUSUM). Materials and Methods: We retrospectively reviewed 2042 CBCT virtual navigation-guided PTNBs performed by 7 novice operators between March 2011 and December 2014. Learning curves for CBCT virtual navigation-guided PTNB with respect to its diagnostic performance and the occurrence of biopsy-related pneumothorax were analyzed using standard and risk-adjusted CUSUM (RA-CUSUM). Acceptable failure rates were determined as 0.06 for diagnostic failure and 0.25 for PTNB-related pneumothorax. Results: Standard CUSUM indicated that 6 of the 7 operators achieved an acceptable diagnostic failure rate after a median of 105 PTNB procedures (95% confidence interval [CI], 14-240), and 6 of the operators achieved acceptable pneumothorax occurrence rate after a median of 79 PTNB procedures (95% CI, 27-155). RA-CUSUM showed that 93 (95% CI, 39-142) and 80 (95% CI, 38-127) PTNB procedures were required to achieve acceptable diagnostic performance and pneumothorax occurrence, respectively. Conclusion: The novice operators' skills in performing CBCT virtual navigation-guided PTNBs improved with increasing experience over a wide range of learning periods.

Mapless Navigation with Distributional Reinforcement Learning (분포형 강화학습을 활용한 맵리스 네비게이션)

  • Van Manh Tran;Gon-Woo Kim
    • The Journal of Korea Robotics Society
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    • v.19 no.1
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    • pp.92-97
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    • 2024
  • This paper provides a study of distributional perspective on reinforcement learning for application in mobile robot navigation. Mapless navigation algorithms based on deep reinforcement learning are proven to promising performance and high applicability. The trial-and-error simulations in virtual environments are encouraged to implement autonomous navigation due to expensive real-life interactions. Nevertheless, applying the deep reinforcement learning model in real tasks is challenging due to dissimilar data collection between virtual simulation and the physical world, leading to high-risk manners and high collision rate. In this paper, we present distributional reinforcement learning architecture for mapless navigation of mobile robot that adapt the uncertainty of environmental change. The experimental results indicate the superior performance of distributional soft actor critic compared to conventional methods.

3D Stereoscopic Navigation of Buildings Considering Visual Perception (시각적 인지를 고려한 건축물의 3D 스테레오 내비게이션)

  • Shin, Il-Kyu;Yoon, Yeo-Jin;Choi, Jin-Won;Choi, Soo-Mi
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.2
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    • pp.63-72
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    • 2012
  • As BIM(Building Information Modeling) is widely used in the construction process the need for exploring building models realistically is also growing. In this paper, we present a 3D stereoscopic navigation method for virtual buildings considering virtual perception. We first find out factors that may cause virtual discomfort while navigating stereoscopic building models, and then develop a method for automatically adjusting the range of virtual camera separation. In addition, we measure each user's JND(Just Noticeable Difference) in depth to adjust virtual camera separation and movement. The presented method can be used for various architectural applications by creating user-customized 3D stereoscopic contents.