• Title/Summary/Keyword: Virtual Monitor

Search Result 125, Processing Time 0.024 seconds

The implementation of a virtual Plant simulator for the PLC Programming (PLC 프로그래밍을 위한 가상 플랜트 시뮬레이터 구현)

  • Lee, Gi-Bum;Kim, Se-Yeon;Lee, Jin-S.
    • Proceedings of the KIEE Conference
    • /
    • 1998.11b
    • /
    • pp.475-477
    • /
    • 1998
  • In this paper, the implementation of a virtual Plant simulator for the PLC programming is presented. A virtual plant simulator that replaces function of transducers (e.g. pumps and valves) consists of a personal computer and a PLC(Programmable logic controller). Input/output conponents are edited on the monitor and are operated as the field transducers. The timing process for input/output components is analyzed. The data flow between a PLC system and a virtual plant simulator is carried out.

  • PDF

Dynamic Obstacle Avoidance of a Mobile Robot Using a Collision Vector (충돌 벡터를 이용한 이동로봇의 동적 장애물 회피)

  • Seo, Dae-Geun;Lyu, Eun-Tae;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.13 no.7
    • /
    • pp.631-636
    • /
    • 2007
  • An efficient obstacle avoidance algorithm is proposed in this paper to avoid dynamic obstacles using a collision vector while a tele-operated mobile robot is moving. For the verification of the algorithm, an operator watches through a monitor and controls the mobile robot with a force-reflection joystick. The force-reflection joystick transmits a virtual force to the operator through the Inter-net, which is generated by an adaptive impedance algorithm. To keep the mobile robot safe from collisions in an uncertain environment, the adaptive impedance algorithm generates the virtual force which changes the command of the operator by pushing the operator's hand to a direction to avoid the obstacle. In the conventional virtual force algorithm, the avoidance of moving obstacles was not solved since the operator cannot recognize the environment realistically by the limited communication bandwidth and the narrow view-angle of the camera. To achieve the dynamic obstacle avoidance, the adaptive virtual force algorithm is proposed based on the collision vector that is a normal vector from the obstacle to the mobile robot. To verify the effectiveness of the proposed algorithm, mobile robot navigation experiments with multiple moving obstacles have been performed, and the results are demonstrated.

STUDY ON 3-D VIRTUAL REALITY FOR STEREOSCOPIC VISUALIZATION ON THE WEB (웹 환경에서의 입체적 가시화를 위한 3-D 가상현실 기법의 적용)

  • Lee, J.H.;Park, Y.C.;Kim, J.H.;Kim, B.S.
    • Journal of computational fluids engineering
    • /
    • v.16 no.1
    • /
    • pp.30-35
    • /
    • 2011
  • In this paper, our effort to apply 3-D Virtual Reality system for stereoscopic visualization of mesh data on the web is briefly described. This study is an extension of our previous and on-going research efforts to develop an automatic grid generation program specialized for wing mesh, named as eGWing. The program is developed by using JAVA programming language, and it can be used either as an application program on a local computer or as an applet in the network environment. In this research advancing layer method(ALM) augmented by elliptic smoothing method is used for the structured grid generation. And to achieve a stereoscopic viewing capability, two graphic windows are used to render its own viewing image for the left and right eye respectively. These two windows are merged into one image using 3D monitor and the viewers can see the mesh data visualization results with stereoscopic depth effects by using polarizing glasses. In this paper three dimensional mesh data visualization with stereoscopic technique combined with 3D monitor is demonstrated, and the current achievement would be a good start-up for further development of low-cost high-quality stereoscopic mesh data visualization system which can be shared by many users through the web.

The Effective Error Correction Method of a Camera in Monitor-based Augmented Reality Systems (모니터 기반 Augmented Reality 시스템에서 카메라 오차의 효율적인 보정 방법)

  • Kim, Juwan;Kim, Haedong;Jang, Byungtae;Kim, Donghyun
    • Journal of the Korea Computer Graphics Society
    • /
    • v.3 no.2
    • /
    • pp.35-43
    • /
    • 1997
  • In monitor-based AR(Augmented Reality) systems, it is required to know the position and direction of a camera in order to combine real images from a camera with virtual images exactly_ Because a tracker is parted from a camera, however, there is a registration error caused by the inconsistency of a tracker with a camera. In this paper, we describe the error correction method using genetic algorithm. This method looks for the position and direction of a camera using genetic algorithm and solves the error correction matrix of it. And then it is registered of the real images and the revised virtual image. It has an effect on the error correction caused by the misalignment of a tracker with a camera in complex AR systems.

  • PDF

Loan/Redemption Scheme for I/O performance improvement of Virtual Machine Scheduler (가상머신 스케줄러의 I/O 성능 향상을 위한 대출/상환 기법)

  • Kim, Kisu;Jang, Joonhyouk;Hong, Jiman
    • Smart Media Journal
    • /
    • v.5 no.4
    • /
    • pp.18-25
    • /
    • 2016
  • Virtualized hardware resources provides efficiency in use and easy of management. Based on the benefits, virtualization techniques are used to build large server clusters and cloud systems. The performance of a virtualized system is significantly affected by the virtual machine scheduler. However, the existing virtual machine scheduler have a problem in that the I/O response is reduced in accordance with the scheduling delay becomes longer. In this paper, we introduce the Loan/Redemption mechanism of a virtual machine scheduler in order to improve the responsiveness to I/O events. The proposed scheme gives additional credits for to virtual machines and classifies the task characteristics of each virtual machine by analyzing the credit consumption pattern. When an I/O event arrives, the scheduling priority of a virtual machine is temporally increased based on the analysis. The evaluation based on the implementation shows that the proposed scheme improves the I/O response 60% and bandwidth of virtual machines 62% compared to those of the existing virtual machine scheduler.

Translated Block Optimization of Dynamic Binary Translator for Embedded System Virtualization (임베디드 시스템 가상화를 위한 동적 이진 변환기의 변환 블록 최적화)

  • Hwang, Wonjun;Park, Sihyeong;Kim, Hyungshin
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.12 no.6
    • /
    • pp.385-393
    • /
    • 2017
  • As the use of mobile devices such as smartphones increases, there is growing interest on the benefits of virtualization in embedded systems. Full virtualization has the advantage of running the guest virtual machine without modifying the guest operating system. However, full virtualization suffers slow execution speed due to the cost of context switching between the virtual machines and the virtual machine monitor. In this paper, we propose a translated block and context switching optimization to improve the guest execution speed in the embedded system. As a result, the improved dynamic binary translator is up to 5.95 times faster than the native execution. Performance degradation is less than that of the other virtualization system.

Integration and Control Technology of GaAs Bonding System using DeviceNet (DeviceNet 을 채용한 GaAs 본딩 시스템의 통합 제어기술)

  • 송준엽;이승우;임선종;김원경;배영걸
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2004.10a
    • /
    • pp.1376-1379
    • /
    • 2004
  • This study is designed integration and control system of GaAs bonding system consisted of multi-processing using DeviceNet and GEM-Protocol. Developing bonding system is composed of resin coating, pre-baking pre-aligner, bonding, material handler(flip robot), and wafer cassette, etc. This system has process-fluent of each a process and share information using GEM-protocol. This study devised virtual bonding simulator to control and to monitor bonding system efficiently. Also we can verify optimizing of system previously through a virtual bonding simulator.

  • PDF

A Virtual Instrumentation System Based on Three-Dimensional Current Coordinates for Monitoring Power Quality (전력품질 모니터링을 위한 3차원 전류 좌표계 기반의 가상 계측 시스템)

  • 정영국;임영철;김영철
    • The Transactions of the Korean Institute of Electrical Engineers B
    • /
    • v.52 no.3
    • /
    • pp.124-132
    • /
    • 2003
  • The goal of this paper is to propose a virtual instrumentation system based on three dimensional current coordinates for monitoring power quality A developed system with various experimental graphic screens and numerical results is made up 586-PC and DSP(digital signal processor) board, power quality analyzing and evaluating software for windows. Power parameters are analyzed using correlation signal processing techniques based on the correlation between voltage and current waveforms. Analysis. results are visualized by 3-D current coordinates, and it Is compared and evaluated with conventional time / frequency domain. To verify the validity of the proposed system, power and harmonic parameters of single phase induction motor drives is analyzed and verified.

A Gaze Tracking based on the Head Pose in Computer Monitor (얼굴 방향에 기반을 둔 컴퓨터 화면 응시점 추적)

  • 오승환;이희영
    • Proceedings of the IEEK Conference
    • /
    • 2002.06c
    • /
    • pp.227-230
    • /
    • 2002
  • In this paper we concentrate on overall direction of the gaze based on a head pose for human computer interaction. To decide a gaze direction of user in a image, it is important to pick up facial feature exactly. For this, we binarize the input image and search two eyes and the mouth through the similarity of each block ( aspect ratio, size, and average gray value ) and geometric information of face at the binarized image. We create a imaginary plane on the line made by features of the real face and the pin hole of the camera to decide the head orientation. We call it the virtual facial plane. The position of a virtual facial plane is estimated through projected facial feature on the image plane. We find a gaze direction using the surface normal vector of the virtual facial plane. This study using popular PC camera will contribute practical usage of gaze tracking technology.

  • PDF