• Title/Summary/Keyword: Virtual Model House

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A Study on Participating virtual model house on the web (웹기반 참가형 가상모델하우스에 관한 연구)

  • Woo Sung-Ho
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.216-223
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    • 2005
  • In this study, we would like to suggest a virtual model house where the users participate in the planning of the apartment directly in order to supply the apartment which is suitable for the fast change of the resident's characterization, multiplication, and preference in this like high-speed information society. The users have various preferences and demands in the high level information society. It is necessary for the architect to communicate with the users in order to suggest the various styles of habitats that one can treat various life style and life cycle which reflects the demand. In addition, the object of this paper is the construction and using of the participating virtual model house that the resident can plan the preferred space design of the main house before moving Into the apartment and change space design of the main house after moving into the apartment following the variety of life style and the changing of life cycle. Regarding the effect of this study, firstly, it is possible to supply the plate type following the user's preference in order to enhance the quality of uniformed type apartment. Secondly, it is possible to maintain and control the high quality building using sharing the building information with planning, construction, maintain, interior, and related company by constructing the database. Thirdly, the unified database which is constructed by XML can supply the effective environment of apartment information exchange between other companies.

Immersive Virtual Custom-made Model House (몰입감 있는 맞춤형 가상 모델하우스)

  • Hwang, Sun-Uk;Kim, Yeong-Mi;Seo, Yong-Won;Ko, Kwang-Hee;Ryu, Je-Ha;Lee, Kwan-Heng;Lee, Yong-Gu
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.1
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    • pp.8-17
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    • 2008
  • Putting a high value on individual preferences is a modern trend that more and more companies are considering for their product design and development and the apartment design is not an exception. Most apartments today are built using similar design with no room for customization. People in general want their tastes to be reflected in the design of their apartment. However, delivering what customers like to the construction company may not be an easy task in practice. For this reason, an intuitive and effective medium between the company and customers for effective communication is needed to ameliorate such a difficulty and in response to this necessity, we developed a test platform for the virtual model house which provides a user with the customization of the apartment using haptic interactions. In our virtual environment, a user can explore an apartment and change the interior based on their taste and feel through intuitive haptic interactions.

Development of a Virtual Model House System (가상 모델하우스 시스템 개발)

  • Han, Chi-Geun;Cho, Sung-Zoon;Lee, Bum-Joo;Choi, Seung-Ho
    • IE interfaces
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    • v.13 no.2
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    • pp.281-287
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    • 2000
  • We studied a model house system on cyberspace using JAVA and VRML in this paper. In the system, users can not only browse the model house using a web browser but also choose options that they want to install in the final house and the chosen options are combined with the figure of the model house on the terminal window in real time. In addition, the information of the chosen options are transferred to a database on a server machine at the construction company and the company can use the information for the customer management. The developed system can be used by a simple EC system since it includes duplex information paths.

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A study on the Multimedia University Library System Based on the Information Super Highway (초고속 정보통신망에 기반한 멀티미디어 대학도서관 시스템 구현에 관한 연구)

  • 김현희
    • Journal of the Korean Society for information Management
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    • v.12 no.2
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    • pp.151-169
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    • 1995
  • The purpose of this research is to investigate the of multimedia university library system theoretical models and to design partial functions of this model using multimedia toolbook 3.0. The theoretical model is constructed based on several operating systems such as JANUS Virtual Library and The Book House. Knowledge base of the designed system is constructed by interviewing reference librarians. The designed system consists of six modules : Reference Expert system. Journal Browsing, Multimedia Database, OPAC, External Database and User' s Guide. Finally, four problems are discussed as several major problems in building up multimedia university library network

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A Study on Participatory design method with the application of Augmented Reality (증강현실을 활용한 사용자참여 디자인 방법에 관한 연구)

  • 변재형
    • Korean Institute of Interior Design Journal
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    • no.36
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    • pp.136-142
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    • 2003
  • This study suggest the development and application of the Interactive Design Toolkit as a participatory design method for general customer with the application of the Augmented Reality. The Toolkit is based on a PC-based image perception system and user can make virtual models and navigate in the virtual space by manipulating physical objects directly in real world. The toolkit can be used in the field of participatory design in systematically modularized and customizable design area including model house of apartment and system kitchen furniture. More improved design toolkit for enhancing reality and providing various Interaction method Is needed hereafter.

Optimal Cooling Operation of a Single Family House Model Equipped with Renewable Energy Facility by Linear Programming (신재생에너지 단독주택 모델 냉방운전의 선형계획법 기반 운전 최적화 연구)

  • Shin, Younggy;Kim, Eui-Jong;Lee, Kyoung-ho
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.29 no.12
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    • pp.638-644
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    • 2017
  • Optimal cooling operation algorithm was developed based on a simulation case of a single family house model equipped with renewable energy facility. EnergyPlus simulation results were used as virtual test data. The model contained three energy storage elements: thermal heat capacity of the living room, chilled water storage tank, and battery. Their charging and discharging schedules were optimized so that daily electricity bill became minimal. As an optimization tool, linear programming was considered because it was possible to obtain results in real time. For its adoption, EnergyPlus-based house model had to be linearly approximated. Results of this study revealed that dynamic cooling load of the living room could be approximated by a linear RC model. Scheduling based on the linear programming was then compared to that by a nonlinear optimization algorithm which was made using GenOpt developed by a national lab in USA. They showed quite similar performances. Therefore, linear programming can be a practical solution to optimal operation scheduling if linear dynamic models are tuned to simulate their real equivalents with reasonable accuracy.

The Application of Boiler Digital Control System 3D MMI Using Virtual Real (보일러 분산제어 시스템 3차원 MMI 구현)

  • Oh, Young-Il;Kim, Eung-Seok
    • Proceedings of the KIEE Conference
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    • 1999.07b
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    • pp.880-882
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    • 1999
  • Virtual Reality is a set of computer technologies which, when combined, provide an interface to a computer-generated world, and in particular, provide such a convincing interface that the user believes he is actually in a three dimensional computer-generated world. This computer generated world may be a model of a real-world object, such as a house; it might be an world that does not exist in a real sense but is understood by humans, such as a chemical molecule or a representation of a set of data; or it might be in a completely imaginary science fiction world. this paper describes the application of boiler digital control system MMI for power plant using virtual reality

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Virtual Reality and 3D Printing for Craniopagus Surgery

  • Kim, Gayoung;Shim, Eungjune;Mohammed, Hussein;Kim, Youngjun;Kim, Yong Oock
    • Journal of International Society for Simulation Surgery
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    • v.4 no.1
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    • pp.9-12
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    • 2017
  • Purpose Surgery for separating craniopagus twins involves many critical issues owing to complex anatomical features. We demonstrate a 3D printed model and virtual reality (VR) technologies that could provide valuable benefits for surgical planning and simulation, which would improve the visualization and perception during craniopagus surgery. Material & Methods We printed a 3D model extracted from CT images of craniopagus patients using segmentation software developed in-house. Then, we imported the 3D model to create the VR environment using 3D simulation software (Unity, Unity Technologies, CA). We utilized the HTC Vive (HTC & Valve Corp) head-mount-display for the VR simulation. Results We obtained the 3D printed model of craniopagus patients and imported the model to a VR environment. Manipulating the model in VR was possible, and the 3D model in the VR environment enhanced the application of user-friendly 3D modeling in surgery for craniopagus twins. Conclusion The use of the 3D printed model and VR has helped understand complicated anatomical structures of craniopagus patients and has made communicating with other medical surgeons in the field much easier. Further, interacting with the 3D model is possible in VR, which enhances the understanding of the craniopagus surgery as well as the success rate of separation surgery while providing useful information on diagnosing and surgery planning.

Automation of BIM Material Mapping to Activate Virtual Construction (가상건설 활성화를 위한 BIM 재질 매핑 자동화 기술)

  • Seo, Myoung Bae
    • Smart Media Journal
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    • v.9 no.3
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    • pp.107-115
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    • 2020
  • Recently, BIM has become mandatory in the construction field, research on various use cases is increasing. In particular, when virtual reality technology, one of the core technologies of the 4th industrial revolution, and BIM are combined, it can be used in various fields such as preliminary design review and construction simulation. Until now, however, virtual reality grafting technology is only used as a simple prototype or as a model house. Also, it is difficult to activate virtual construction because it is expensive to produce high-quality virtual reality contents. Therefore, in this paper, in order to increase the utilization and quality of the virtual construction field, a study was conducted to shorten the material mapping time, which takes a lot of time when producing virtual reality contents using BIM. To this end, object properties were assigned to enable material mapping in the BIM model, and materials most used in the construction field were configured, and automated material function development and final tests were conducted that automatically map properties and materials. For the test, 10 models were used and the test was repeated three times, and the productivity improvement of about 50.16% was finally achieved. In the future, we plan to conduct research on physical data weight reduction based on the advanced material mapping automation function and the large-capacity BIM model.

Vibro-acoustic analysis of un-baffled curved composite panels with experimental validation

  • Sharma, Nitin;Mahapatra, Trupti R.;Panda, Subrata K.
    • Structural Engineering and Mechanics
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    • v.64 no.1
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    • pp.93-107
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    • 2017
  • The article presents the vibration and acoustic responses of un-baffled doubly curved laminated composite panel structure under the excitation of a harmonic point load. The structural responses are obtained using a simulation model via ANSYS including the effect various geometries (cylindrical, elliptical, spherical and hyperboloid). Initially, the model has been established by solving adequate number of available examples to show the convergence and comparison behaviour of the natural frequencies. Further, the acoustic responses are obtained using an indirect boundary element approach for the coupled fluid-structure analysis in LMS Virtual.lab by importing the natural frequency values. Subsequently, the values for the sound power level are computed using the present numerical model and compared with that of the available published results and in-house experimentally obtained data. Further, the acoustic responses (mean-square velocity, radiation efficiency and sound power level) of the doubly curved layered structures are evaluated using the current simulation model via several numerical experimentations for different structural parameters and corresponding discussions are provided in detail.