• Title/Summary/Keyword: Virtual Lab.

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Influences of porosity distributions and boundary conditions on mechanical bending response of functionally graded plates resting on Pasternak foundation

  • Guellil, Moustafa;Saidi, Hayat;Bourada, Fouad;Bousahla, Abdelmoumen Anis;Tounsi, Abdelouahed;Al-Zahrani, Mesfer Mohammad;Hussain, Muzamal;Mahmoud, S.R.
    • Steel and Composite Structures
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    • v.38 no.1
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    • pp.1-15
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    • 2021
  • In this paper, a higher order shear deformation theory for bending analysis of functionally graded plates resting on Pasternak foundation and under various boundary conditions is exposed. The proposed theory is based on the assumption that porosities can be produced within functionally graded plate which may lead to decline in strength of materials. In this research a novel distribution of porosity according to the thickness of FG plate are supposing. Governing equations of the present theory are derived by employing the virtual work principle, and the closed-form solutions of functionally graded plates have been obtained using Navier solution. Numerical results for deflections and stresses of several types of boundary conditions are presented. The exactitude of the present study is confirmed by comparing the obtained results with those available in the literature. The effects of porosity parameter, slenderness ratio, foundation parameters, power law index and boundary condition types on the deflections and stresses are presented.

Nonlocal strain gradient theory for bending analysis of 2D functionally graded nanobeams

  • Aicha Bessaim;Mohammed Sid Ahmed Houari;Smain Bezzina;Ali Merdji;Ahmed Amine Daikh;Mohamed-Ouejdi Belarbi;Abdelouahed Tounsi
    • Structural Engineering and Mechanics
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    • v.86 no.6
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    • pp.731-738
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    • 2023
  • This article presents an analytical approach to explore the bending behaviour of of two-dimensional (2D) functionally graded (FG) nanobeams based on a two-variable higher-order shear deformation theory and nonlocal strain gradient theory. The kinematic relations are proposed according to novel trigonometric functions. The material gradation and material properties are varied along the longitudinal and the transversal directions. The equilibrium equations are obtained by using the virtual work principle and solved by applying Navier's technique. A comparative evaluation of results against predictions from literature demonstrates the accuracy of the proposed analytical model. Moreover, a detailed parametric analysis checks for the sensitivity of the bending and stresses response of (2D) FG nanobeams to nonlocal length scale, strain gradient microstructure scale, material distribution and geometry.

Wearable Computers

  • Cho, Gil-Soo;Barfield, Woodrow;Baird, Kevin
    • Fiber Technology and Industry
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    • v.2 no.4
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    • pp.490-508
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    • 1998
  • One of the latest fields of research in the area of output devices is tactual display devices [13,31]. These tactual or haptic devices allow the user to receive haptic feedback output from a variety of sources. This allows the user to actually feel virtual objects and manipulate them by touch. This is an emerging technology and will be instrumental in enhancing the realism of wearable augmented environments for certain applications. Tactual displays have previously been used for scientific visualization in virtual environments by chemists and engineers to improve perception and understanding of force fields and of world models populated with the impenetrable. In addition to tactual displays, the use of wearable audio displays that allow sound to be spatialized are being developed. With wearable computers, designers will soon be able to pair spatialized sound to virtual representations of objects when appropriate to make the wearable computer experience even more realistic to the user. Furthermore, as the number and complexity of wearable computing applications continues to grow, there will be increasing needs for systems that are faster, lighter, and have higher resolution displays. Better networking technology will also need to be developed to allow all users of wearable computers to have high bandwidth connections for real time information gathering and collaboration. In addition to the technology advances that make users need to wear computers in everyday life, there is also the desire to have users want to wear their computers. In order to do this, wearable computing needs to be unobtrusive and socially acceptable. By making wearables smaller and lighter, or actually embedding them in clothing, users can conceal them easily and wear them comfortably. The military is currently working on the development of the Personal Information Carrier (PIC) or digital dog tag. The PIC is a small electronic storage device containing medical information about the wearer. While old military dog tags contained only 5 lines of information, the digital tags may contain volumes of multi-media information including medical history, X-rays, and cardiograms. Using hand held devices in the field, medics would be able to call this information up in real time for better treatment. A fully functional transmittable device is still years off, but this technology once developed in the military, could be adapted tp civilian users and provide ant information, medical or otherwise, in a portable, not obstructive, and fashionable way. Another future device that could increase safety and well being of its users is the nose on-a-chip developed by the Oak Ridge National Lab in Tennessee. This tiny digital silicon chip about the size of a dime, is capable of 'smelling' natural gas leaks in stoves, heaters, and other appliances. It can also detect dangerous levels of carbon monoxide. This device can also be configured to notify the fire department when a leak is detected. This nose chip should be commercially available within 2 years, and is inexpensive, requires low power, and is very sensitive. Along with gas detection capabilities, this device may someday also be configured to detect smoke and other harmful gases. By embedding this chip into workers uniforms, name tags, etc., this could be a lifesaving computational accessory. In addition to the future safety technology soon to be available as accessories are devices that are for entertainment and security. The LCI computer group is developing a Smartpen, that electronically verifies a user's signature. With the increase in credit card use and the rise in forgeries, is the need for commercial industries to constantly verify signatures. This Smartpen writes like a normal pen but uses sensors to detect the motion of the pen as the user signs their name to authenticate the signature. This computational accessory should be available in 1999, and would bring increased peace of mind to consumers and vendors alike. In the entertainment domain, Panasonic is creating the first portable hand-held DVD player. This device weight less than 3 pounds and has a screen about 6' across. The color LCD has the same 16:9 aspect ratio of a cinema screen and supports a high resolution of 280,000 pixels and stereo sound. The player can play standard DVD movies and has a hour battery life for mobile use. To summarize, in this paper we presented concepts related to the design and use of wearable computers with extensions to smart spaces. For some time, researchers in telerobotics have used computer graphics to enhance remote scenes. Recent advances in augmented reality displays make it possible to enhance the user's local environment with 'information'. As shown in this paper, there are many application areas for this technology such as medicine, manufacturing, training, and recreation. Wearable computers allow a much closer association of information with the user. By embedding sensors in the wearable to allow it to see what the user sees, hear what the user hears, sense the user's physical state, and analyze what the user is typing, an intelligent agent may be able to analyze what the user is doing and try to predict the resources he will need next or in the near future. Using this information, the agent may download files, reserve communications bandwidth, post reminders, or automatically send updates to colleagues to help facilitate the user's daily interactions. This intelligent wearable computer would be able to act as a personal assistant, who is always around, knows the user's personal preferences and tastes, and tries to streamline interactions with the rest of the world.

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A Study on the Errors for the Improved Version of the Virtual Transmission-Line Model (개선된 가상의 전송선로 모델의 오차 연구)

  • 조유선;김세윤;김영식
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.13 no.10
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    • pp.971-981
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    • 2002
  • An open-ended coaxial probe method has been considered as one of effective tools for measuring electrical properties of its contacted material without shaping and fitting. The measured reflection coefficient at the probe's end is able to convert into the corresponding complex permittivity by employing the improved version of virtual transmission-line model Presented by our lab already. But the error of complex permittivity converted by equivalent model increases as the operating frequency ascends high. The errors of complex permittivity in the open-ended coaxial probe can be yielded compositively by the imperfect contact or probe, manufacture error of probe and complex permittivity error of reference material etc. Therefore it is necessary to limit the problem to identify the error causes in high frequency. In this paper, the errors which are resulted from the measurement of reflection coefficient are removed by using the FDTD(Finite-Difference Time-Domain) method, the error causes are limited the conversion model problem. And the error study of the improved conversion model is performed from several viewpoints. At first, the local minimum of parameter to be calculated by the iteration method in the conversion model is checked. At second, the modeling of the equivalent model is checked in the frequency range. From this study, we know the valid range of the improved conversion model.

A Study on Efficient Cell Queueing and Scheduling Algorithms for Multimedia Support in ATM Switches (ATM 교환기에서 멀티미디어 트래픽 지원을 위한 효율적인 셀 큐잉 및 스케줄링 알고리즘에 관한 연구)

  • Park, Jin-Su;Lee, Sung-Won;Kim, Young-Beom
    • Journal of IKEEE
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    • v.5 no.1 s.8
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    • pp.100-110
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    • 2001
  • In this paper, we investigated several buffer management schemes for the design of shared-memory type ATM switches, which can enhance the utilization of switch resources and can support quality-of-service (QoS) functionalities. Our results show that dynamic threshold (DT) scheme demonstrate a moderate degree of robustness close to pushout(PO) scheme, which is known to be impractical in the perspective of hardware implementation, under various traffic conditions such as traffic loads, burstyness of incoming traffic, and load non-uniformity across output ports. Next, we considered buffer management strategies to support QoS functions, which utilize parameter values obtained via connection admission control (CAC) procedures to set tile threshold values. Through simulations, we showed that the buffer management schemes adopted behave well in the sense that they can protect regulated traffic from unregulated cell traffic in allocating buffer space. In particular, it was observed that dynamic partitioning is superior in terms of QoS support than virtual partitioning.

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Explication and Rational Conceptualization of Metaverse (메타버스 해석과 합리적 개념화)

  • Song, Stephen W.;Chung, Dong-Hun
    • Informatization Policy
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    • v.28 no.3
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    • pp.3-22
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    • 2021
  • This article reviews previous literature on the metaverse and attempts to provide a refined definition for this phenomenon. Metaverse has recently been in the spotlight among discussions by the industry and the media while a consensus on the exact definition of metaverse is yet to be determined. Since Neal Stephenson first coined the term metaverse in his novel "Snow Crash" in 1992, the Acceleration Studies Foundation (ASF) was the first to analyze the concept of metaverse in 2007. While ASF's effort did not receive much spotlight it may have deserved, metaverse gained much attention in the fall of 2020 when NVIDIA announced its real-time simulation and collaboration platform for 3D production named "Omniverse" as a next-generation alternative for the Internet along with Roblox defining its service as metaverse during its IPO. Since then, metaverse has been commonly recognized as a world where we can cross over reality and virtuality. Based on the two axes and four scenarios proposed by the ASF, we review the literature across four realms as follows - virtual reality, mirror world, augmented reality, and lifelogging. Then, we examine the issues with the existing definition of metaverse and propose an alternative explanation by focusing on human behavior and user experience. Finally, we reassess the concept of metaverse and incorporate human communication, reality-based and virtual-based activities, and eXtended reality as elements to properly define metaverse.

A Study of Big data-based Machine Learning Techniques for Wheel and Bearing Fault Diagnosis (차륜 및 차축베어링 고장진단을 위한 빅데이터 기반 머신러닝 기법 연구)

  • Jung, Hoon;Park, Moonsung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.1
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    • pp.75-84
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    • 2018
  • Increasing the operation rate of components and stabilizing the operation through timely management of the core parts are crucial for improving the efficiency of the railroad maintenance industry. The demand for diagnosis technology to assess the condition of rolling stock components, which employs history management and automated big data analysis, has increased to satisfy both aspects of increasing reliability and reducing the maintenance cost of the core components to cope with the trend of rapid maintenance. This study developed a big data platform-based system to manage the rolling stock component condition to acquire, process, and analyze the big data generated at onboard and wayside devices of railroad cars in real time. The system can monitor the conditions of the railroad car component and system resources in real time. The study also proposed a machine learning technique that enabled the distributed and parallel processing of the acquired big data and automatic component fault diagnosis. The test, which used the virtual instance generation system of the Amazon Web Service, proved that the algorithm applying the distributed and parallel technology decreased the runtime and confirmed the fault diagnosis model utilizing the random forest machine learning for predicting the condition of the bearing and wheel parts with 83% accuracy.

Development of Control Algorithm for Ship Berthing and Unberthing Systems Using a Joystick (조이스틱을 이용한 선박의 입출항 및 접이안 시스템의 제어 알고리즘 개발)

  • Hong, Seong-Kuk;Jung, Yun-Ha;Kim, Sun-Young;Won, Moon-Cheol
    • Journal of Navigation and Port Research
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    • v.31 no.5 s.121
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    • pp.325-332
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    • 2007
  • This study develops a control algorithm on berthing/unberthing system using a joystick for ships with thrusters and a rudder. A nonlinear mathematical model for low speed maneuvering of typical container ships is used to develop a MIMO(multi-input multi-output) nonlinear control algorithm for velocity feedback joystick control. Also a virtual HILS(hardware in the loop simulation) software program for berthing/unberthing is developed to test the performance of the nonlinear and a PID control algorithm. The program is developed using LabWindow/CVI, and a user can see current position and desired trajectory of ship in a monitor, then he can control forward and yaw velocities of a ship using a joystick. The simulation results show that the nonlinear mfd the PID controller have superior performance over a simple open loop joystick control algorithm.

Intermediate View Image and its Digital Hologram Generation for an Virtual Arbitrary View-Point Hologram Service (임의의 가상시점 홀로그램 서비스를 위한 중간시점 영상 및 디지털 홀로그램 생성)

  • Seo, Young-Ho;Lee, Yoon-Hyuk;Koo, Ja-Myung;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.1
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    • pp.15-31
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    • 2013
  • This paper proposes an intermediate image generation method for the viewer's view point by tracking the viewer's face, which is converted to a digital hologram. Its purpose is to increase the viewing angle of a digital hologram, which is gathering higher and higher interest these days. The method assumes that the image information for the leftmost and the rightmost view points within the viewing angle to be controlled are given. It uses a stereo-matching method between the leftmost and the rightmost depth images to obtain the pseudo-disparity increment per depth value. With this increment, the positional informations from both the leftmost view point and the rightmost view point are generated, which are blended to get the information at the wanted intermediate viewpoint. The occurrable dis-occlusion region in this case is defined and a inpainting method is proposed. The results from implementing and experimenting this method showed that the average image qualities of the generated depth and RGB image were 33.83[dB] and 29.5[dB], respectively, and the average execution time was 250[ms] per frame. Also, we propose a prototype system to service digital hologram interactively to the viewer by using the proposed intermediate view generation method. It includes the operations of data acquisition for the leftmost and the rightmost viewpoints, camera calibration and image rectification, intermediate view image generation, computer-generated hologram (CGH) generation, and reconstruction of the hologram image. This system is implemented in the LabView(R) environments, in which CGH generation and hologram image reconstruction are implemented with GPGPUs, while others are implemented in software. The implemented system showed the execution speed to process about 5 frames per second.

A HMD VR data transmission solution by using strip LED attached Window Signage

  • Kim, Seung-Kyun;Woo, Deok-Gun;Park, Young-Ki;Im, Sang-Il;Timur, Khudaybergenov;Ku, Kyung-Hwan;Cha, Jae-Sang
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.11-17
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    • 2020
  • This paper proposed the design of a new window signage system architecture, which utilized a window of a building, with attached LED for visible light communication. In this paper, the proposed method using the LED strip to transmit light data and receive the data through a HMD with a smart device camera. The LED strip attached to the existing building window, as a part of semi-transparent signage. Semi-transparent signage based on a controllable LED strip-modules and attached to the window used to provide entertainment contents and the information service to people through optical camera communication (OCC) as well. Also, this work suggests using the camera supplied Head Mounted Device (HMD) as an OCC receiver. The LED attached window signage system structure described in this paper can be utilized in various buildings infrastructure like house, shopping areas, industrial building, etc.