• Title/Summary/Keyword: Virtual Interface

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3D Virtual World and Haptic

  • Syamsuddin, Muhammad Rusdi;Lee, Chang-Hyeon;Kwon, Yong-Moo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1187-1188
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    • 2009
  • In this paper we interface Tangible Devices (i.e. Haptic Devices) for 3D Virtual World based on MPEG-RoSE syntax. We called it Virtual World and Real World Interface (VRI). The VRI Technology project intends to provide virtual world information to real world and tangible experience to user of virtual world through tangible devices.

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Virtual Block Game Interface based on the Hand Gesture Recognition (손 제스처 인식에 기반한 Virtual Block 게임 인터페이스)

  • Yoon, Min-Ho;Kim, Yoon-Jae;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.113-120
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    • 2017
  • With the development of virtual reality technology, in recent years, user-friendly hand gesture interface has been more studied for natural interaction with a virtual 3D object. Most earlier studies on the hand-gesture interface are using relatively simple hand gestures. In this paper, we suggest an intuitive hand gesture interface for interaction with 3D object in the virtual reality applications. For hand gesture recognition, first of all, we preprocess various hand data and classify the data through the binary decision tree. The classified data is re-sampled and converted to the chain-code, and then constructed to the hand feature data with the histograms of the chain code. Finally, the input gesture is recognized by MCSVM-based machine learning from the feature data. To test our proposed hand gesture interface we implemented a 'Virtual Block' game. Our experiments showed about 99.2% recognition ratio of 16 kinds of command gestures and more intuitive and user friendly than conventional mouse interface.

The Effect of Gesture Based Interface on Presence Perception and Performance in the Virtual Reality Learning Environment (가상현실 학습환경에서 동작기반 인터페이스가 실재감 지각 및 수행에 미치는 효과)

  • Ryu, Jeeheon;YU, SEUNGBEOM
    • (The)Korea Educational Review
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    • v.23 no.1
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    • pp.35-56
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    • 2017
  • This study is to examine the effects of gesture based interface and display methods to make an effective virtual learning environment. The gesture based interface can provide interactive interface to make objects in the virtual learning environment by generating natural movement of users' gesture. This natural functionality leads users to apply natural movements as they do in real actions. Because of the natural user interface, the gesture based interface is expected to maximize learning outcomes. This study examined how the gesture based interface can be used when a head mounted display is applied for a virtual reality learning environment. For this study 44 colleagues students were participated. Two display methods (head mounted display vs. monitor) and two interface (gesture based interface vs. joystick) were tested to identify which might be more effective. The study was applied to different learning tasks which require different levels of spatial perception. The dependent variables are three constructs of virtual presence (spatial perception, immersiveness, and realness) and task completion time and recall tests. This study discussed potential disadvantages of gesture based interface while it showed positive usages of gesture based interface.

A Study on Production Pipeline for Third Person Virtual Reality Contents Based on Hand Interface (손 인터페이스 기반 3인칭 가상현실 콘텐츠 제작 공정에 관한 연구)

  • Jeon, Changyu;Kim, Mingyu;Lee, Jiwon;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.9-17
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    • 2017
  • This study proposes a third-person virtual reality content production pipeline to provide users with a new experience and presence in a new virtual reality environment. For this purpose, we first create third-person virtual reality content, which includes a story, fun factors, and game characteristic. It consists of a tutorial scene in which a user can pre-learn the proposed interface suitable for a third person different from existing virtual reality content and a content scene that achieves its purpose by using game factors based on the background story. Next, we design an interface suitable for the third-person virtual reality content. This study proposes an interface in which users can interact with a virtual environment or object by using their hand. The proposed interface consists of three steps: character movement, virtual object selection with multiple selection, and 3D menu control using virtual space. Finally, through the survey experiment, third-person virtual reality content produced based on the proposed interface was confirmed to be easily controlled while ensuring high satisfaction.

Design and Implementation of Software Distributed Shared Memory(DSM) over Virtual Interface Architecture(VIA) (VIA(Virtual Interface Architecture)를 기반으로 하는 소프트웨어 분산공유메모리 시스템의 설계 및 구현)

  • 박소연;김영재;이상권;맹승렬
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04a
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    • pp.616-618
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    • 2002
  • 최근에는 고성능 네트웍으로 구성된 클러스터 상에서 사용자 수준 통신을 사용하는 소프트웨어 분산 공유메모리 시스템의 연구가 활발히 진행되고 있다. 본 논문에서는 사용자수준 프로토콜의 표준인 Virtual Interface Architecture(VIA)를 사용하고 확장성 있는 Home-based Lazy release Consistency(HLRC) 모델을 기반으로 하는 소프트웨어 분산공유메모리 시스템을 구현한다. 본 시스템은 VIA의 원격 메모리 쓰기 기능을 최대한 활용하며, 통신 과정에서 통신 버퍼와 사용자 메모리 사이의 복사가 일어나지 않도록 설계되어 높은 성능을 보인다.

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An Implementation of Virtual Interface Architecture (Virtual Interface Architecture의 구현)

  • 유정록;이문상;맹승렬
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10c
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    • pp.650-652
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    • 2000
  • 클러스터 컴퓨팅에서 성능 개선의 한계점으로 인식되는 것은 클러스터 내의 통신 서브시스템(communication subsystem)이다. 이러한 한계점을 해결하기 위해서 사용자 수준 통신프로토콜이 제안되었고 Microsoft, Compaq, Intel 3사에 의해서 표준화되었다. 본 논문에서는 사용자 수준 통신의 산업계 표준으로 선정된 Virtual Interface Architecture(VIA)[1]의 개요에 대해서 알아보고, VIA를 효과적으로 구현한 KVIA(Kaist-VIA)에 대해 기술한다.

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Interface Design of Virtual Modeling Dataand Nonlinear Analysis Program (Virtual Modeling Data와 비선형 해석 프로그램의 Interface 설계)

  • Park, Jae-Guen;Lee, Heon-Min;Jo, Sung-Hoon;Lee, Kwang-Myong;Shin, Hyun-Mock
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2008.04a
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    • pp.100-103
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    • 2008
  • Recently Development of construction system that subjective operators share and control information efficiently based on the three-dimensional space and design information throughout life cycle of construction project is progressing dynamically. In case of civil structures which are infrastructure, Demand for structure of complex system which has multi-functions such as super and smart bridges and express rails is increasing and system development which computerizes and integrates process of structure design is in need. For that, research about link way between three dimensional modeling data and structure analysis programs should be preceded. In this research, therefore, research about interface design between three dimensional virtual modeling data to automate efficient civil-structure-design and nonlinear finite element analysis program which is made up of reinforced concrete material model that express material's character clearly.

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3DOF Force-Reflecting interface (3자유도 힘 반향 역감장치)

  • 강원찬;박진석;김대현;신석두;김영동
    • Proceedings of the KIPE Conference
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    • 1999.07a
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    • pp.71-75
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    • 1999
  • In this paper, we present the 3DOF force-reflecting interface which allows to acquire force of object within a virtual environment. This system is composed of device, virtual environment model, and force-reflecting rendering algorithm. We design a 3 DOF force-reflecting device using the parallel linkage, torque shared by wire, and the controller of system applied by impedance control algorithm. The force-reflecting behaviour implemented as a function position is equivalent to controlling the mechanical impedance felt by the user. Especially how force should be supplied to user, we know using a God-Object algorithm. As we experiment a system implemented by the interface of 3D virtual object and 3DOF force-reflecting interface, we can feel a contact, non-contact of 3D virtual object surface and sensing of push button model.

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Development of Easy-to-use VI Programming Library (사용자 편의성을 고려한 VIA 라이브러리 개발에 관한 연구)

  • 이상기;이윤영;서대화
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.4C
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    • pp.326-332
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    • 2002
  • To transfer the large size of data more quickly among cluster nodes, the lightweight messaging scheme has been developed. VIA(Virtual Interface Architecture) allows that user can directly communicate with network devices without any interference of kernel and has become a communication protocol for clusters. But one must spend a lot of time to be skillful with it because of difficulties of programming. Therefore, we propose an easier library called EVIL(Easy-to-use Virtual Interface Library) that developers can easily deal with. We evaluated the performance of EVIL, Native VIA, TCP/IP respectively.

Development of a Virtual Interface System of Robot Based on Internet (인터넷 기반의 로봇 가상 인터페이스 시스템 개발)

  • 임홍준;김경민;안현식
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2000.08a
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    • pp.145-148
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    • 2000
  • Nowadays there are lots of researches on robot systems working on danger environments and control led remotely. In this paper, we describe a virtual robot interface system based on Internet In the system, a client can order scanning for range finding, then server detects a 3D profile data from the objects by using robot controlling and a range finder automatically. If one clicks the original position of object and destination on virtual space, the robot moves the object to the new position in real space. The proposed interface system supports advanced virtual 3D interface and makes it possible one to manage the objects remotely more conveniently.

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