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http://dx.doi.org/10.15701/kcgs.2017.23.3.9

A Study on Production Pipeline for Third Person Virtual Reality Contents Based on Hand Interface  

Jeon, Changyu (Department of Software, Catholic University of Pusan)
Kim, Mingyu (Department of Software, Catholic University of Pusan)
Lee, Jiwon (Department of Software, Catholic University of Pusan)
Kim, Jinmo (Department of Software, Catholic University of Pusan)
Abstract
This study proposes a third-person virtual reality content production pipeline to provide users with a new experience and presence in a new virtual reality environment. For this purpose, we first create third-person virtual reality content, which includes a story, fun factors, and game characteristic. It consists of a tutorial scene in which a user can pre-learn the proposed interface suitable for a third person different from existing virtual reality content and a content scene that achieves its purpose by using game factors based on the background story. Next, we design an interface suitable for the third-person virtual reality content. This study proposes an interface in which users can interact with a virtual environment or object by using their hand. The proposed interface consists of three steps: character movement, virtual object selection with multiple selection, and 3D menu control using virtual space. Finally, through the survey experiment, third-person virtual reality content produced based on the proposed interface was confirmed to be easily controlled while ensuring high satisfaction.
Keywords
third-person virtual reality content; hand interface; interaction; leap motion; oculus HMD; unity 3D;
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