• 제목/요약/키워드: Virtual Engineering

검색결과 4,431건 처리시간 0.033초

몰입형 가상교육을 위한 멀티모달 인터페이스 제어모듈 (Multimodal Interface Control Module for Immersive Virtual Education)

  • 이재협;임성민
    • 한국실천공학교육학회논문지
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    • 제5권1호
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    • pp.40-44
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    • 2013
  • 본 연구에서는 학습자가 가상공간 내에서 교육 컨텐츠를 자연스럽게 조작할 수 있는 멀티모달 인터페이스 제어모듈을 제시한다. 제안하는 모듈은 사용자가 가상공간과 인터랙션을 할 때 사용자의 모션을 인식하고 인식된 정보를 무선통신을 통하여 가상공간으로 전달한다. 제안하는 입력장치는 햅틱 액츄에이터를 탑재하고 있어 교육 컨텐츠와 사용자의 인터랙션에 따른 햅틱 감각을 생성하여 사용자가 교육용 컨텐츠들을 쉽게 조작할 수 있게 해 준다.

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가상현실을 이용한 실시간 차량 그래픽 주행 시뮬레이터 (A Real-Time Graphic Driving Simulator Using Virtual Reality Technique)

  • 장재원;손권;최경현;송남용
    • 한국정밀공학회지
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    • 제17권7호
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    • pp.80-89
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    • 2000
  • Driving simulators provide engineers with a power tool in the development and modification stages of vehicle models. One of the most important factors to realistic simulations is the fidelity obtained by a motion bed and a real-time visual image generation algorithm. Virtual reality technology has been widely used to enhance the fidelity of vehicle simulators. This paper develops the virtual environment for such visual system as head-mounted display for a vehicle driving simulator. Virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Based on the object model, a three-dimensional graphic model is completed with CAD tools such as Rhino and Pro/ENGINEER. For real-time image generation, the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. The developed software for a virtual driving simulator offers an effective interface to virtual reality devices.

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메디컬 디지털 트윈 기반 동적 가상 인체 획득 시스템 (Medical Digital Twin-Based Dynamic Virtual Body Capture System)

  • Kim, Daehwan;Kim, Yongwan;Lee, Kisuk
    • 한국정보통신학회논문지
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    • 제24권10호
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    • pp.1398-1401
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    • 2020
  • We present the concept of a Medical Digital Twin (MDT) that can predict and analyze medical diseases using computer simulations and introduce a dynamic virtual body capture system to create it. The MDT is a technology that creates a 3D digital virtual human body by reflecting individual medical and biometric information. The virtual human body is composed of a static virtual human body that reflects an individual's internal and external information and a dynamic virtual human body that reflects his motion. Especially we describe an early version of the dynamic virtual body capture system that enables continuous simulation of musculoskeletal diseases.

A Study on Rapid Prototyping using VRML Model

  • Kim, Ho-Chan;Park, Hong-Tae;Lee, Hyoung-Kook;Lee, Seok-Hee
    • International Journal of Precision Engineering and Manufacturing
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    • 제3권2호
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    • pp.5-14
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    • 2002
  • Internet becomes very common tool far communication and data sharing. Virtual readily(VR) on web browser, and virtual prototyping and virtual manufacturing is widely used in many engineering fields. The reduction of overall development process and error minimization during data conversion becomes very crucial where sharing data via Internet and VR. This paper deals with the advantage and disadvantage of VRML format used in RP(Rapid Prototyping), and a software for RP data preparation is developed. If VRML format as an international standard for VR, is replaced with STL format, the weak points of STL formal can be overcome and the technique related to virtual prototyping and virtual manufacturing can be addressed more systematically by sharing the data. The system developed in this work shows a good window to get access to a mare realistic observation of an object for an RP system from a long remote sites in a more systematic way.

Dynamic Programing Knapsack 알고리즘 기반의 가상머신 통합 (VM Consolidation Based On Dynamic Programing Knapsack Algorithm)

  • 김민회;;박민호
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2014년도 춘계학술발표대회
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    • pp.173-176
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    • 2014
  • 구동에 필요한 다수의 Virtual Machine을 물리적 서버 안에 Consolidation하게 구성하면, 물리적 서버의 개수를 최소화시켜 에너지 소모를 줄일 수 있다. 이 논문에서는, 하드웨어 요구량에 따른 Virtual Machine Consolidation과 시간 패턴에 따른 Virtual Machine Consolidation을 Energy Saving 관점으로 비교하고, 에너지 효율적인 Virtual Machine Consolidation 알고리즘을 제안한다.

가상현실을 이용한 가스플랜트의 VR Monitoring System 개발 (Development of VR Monitoring System for Gas Plant)

  • 서명원;조기용;박대유
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 춘계학술대회논문집C
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    • pp.213-218
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    • 2001
  • VR (Virtual reality) technologies have given engineers the ability to design, test, and evaluate engineering systems in a virtual environment. The virtual plant is the highlight of the application of the VR technology to plant engineering. Plant design, maintenance, control, management, operation are integrated in the virtual plant. The VR monitoring system including the concept of the virtual plant is developed to replace a current control room that has number of gages and warning lamps in two-dimensional panels which shows the operating status of a plant. The operating status of the plant is displayed in the VR monitoring system through the realistic computer graphics. Sophisticated, realistic and prompt control becomes possible. The VR monitoring system consists of advanced visualization, walk-through simulation and navigation. In the virtual environment, a user can navigate and interact with each component of a plant. In addition, the user can access the information by just clicking interesting component. The VR monitoring system is operated with various modules, such as (1) virtual plant constructed with Graphic Management System (GMS), (2) Touch & Tell System, and (3) Equipment DB System of Part. In order to confirm the usefulness of the VR monitoring system, a pilot gas plant which is currently being used for plant operator training is taken as application. The end of the paper gives an outlook on the future work and a brief conclusion.

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가상 프로젝트 조직의 개인관점 지식역량 평가 (Knowledge Evaluation of Individual Competence for Virtual Project Organization)

  • 이경휘;김철한;우훈식
    • 산업경영시스템학회지
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    • 제35권4호
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    • pp.133-141
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    • 2012
  • Virtual project organization may be recognized as one of the promising business models in which many knowledge sources externalize through cross boundaries of knowledge-based organizations. This paper proposes a knowledge competence evaluation of virtual project organization based on the following perspectives: 1) Individual knowledge perspective, 2) Activity-oriented knowledge perspective, and 3) Knowledge-driven social network perspective. In the framework, individual knowledge competence having experienced or learned from knowledge-based activities and virtual networks in the project, should be evaluated according to the assumption that knowledge and collaboration competence depends on the activities and networks acquired proportionally by the past participation to projects. An illustrative SI example is given in order to validate the proposed evaluation and computing procedure.

The Effectiveness of Virtual R&D Teams in SMEs: Experiences of Malaysian SMEs

  • Ale Ebrahim, Nader;Abdul Rashid, Salwa Hanim;Ahmed, Shamsuddin;Taha, Zahari
    • Industrial Engineering and Management Systems
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    • 제10권2호
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    • pp.109-114
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    • 2011
  • The number of small and medium enterprises (SMEs), especially those involved with research and development (R&D) programs and employed virtual teams to create the greatest competitive advantage from limited labor are increasing. Global and localized virtual R&D teams are believed to have high potential for the growth of SMEs. Due to the fast-growing complexity of new products coupled with new emerging opportunities of virtual teams, a collaborative approach is believed to be the future trend. This research explores the effectiveness of virtuality in SMEs' virtual R&D teams. Online questionnaires were emailed to Malaysian manufacturing SMEs and 74 usable questionnaires were received, representing a 20.8 percent return rate. In order to avoid biases which may result from pre-suggested answers, a series of open-ended questions were retrieved from the experts. This study was focused on analyzing an open-ended question, whereby four main themes were extracted from the experts' recommendations regarding the effectiveness of virtual teams for the growth and performance of SMEs. The findings of this study would be useful to product design managers of SMEs in order to realize the key advantages and significance of virtual R&D teams during the new product development (NPD) process. This is turn, leads to increased effectiveness in new product development's procedure.