• Title/Summary/Keyword: Virtual Dressing

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Gyeongsangbuk-do Hanbok Work Uniform Design Using 3D Virtual Dressing Program (3D 가상착의 프로그램을 활용한 경상북도 한복근무복 디자인)

  • Sieun Lim
    • Journal of Fashion Business
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    • v.27 no.4
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    • pp.101-114
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    • 2023
  • This study aimed to create globally acceptable Hanbok-inspired work uniforms, by developing practical designs and providing useful resources for incorporating Hanbok characteristics into office attire. First, to establish the elements that the Hanbok work uniform should have, the definition and characteristics of service clothes and preferences for the process of modernization of traditional Hanbok were reviewed through a review of the preceding studies. For the Hanbok work uniform design, a total of 4 pieces, 2 for each male and female, were planned, a schematic diagram was created, and the design was modified after evaluation by fashion design experts. I made a pattern of the modified design with a CAD program, imported it into CLO 3D to produce a virtual costume, and confirmed the final design draft. Work uniform design has symbolism, functionality, and aesthetics as its characteristics. The functionality of the Hanbok work uniform designed in this study is suitable for the season, and it was designed to increase the efficiency of work when worn for a long time. The design was focused on the development of materials and patterns in consideration of comfort and activity. The esthetic nature of hanbok-inspired work clothes was intended to reveal details that could highlight the silhouette of the human body and reflect the beauty of hanbok.

Spectral Distortion of Head-Related Transfer Function Due to Wearing Clothes and Glasses (옷가지와 안경 착용에 따른 머리전달함수의 스펙트럼 왜곡)

  • Jo, Hyun;Hwang, Sung-Mok;Lee, Yun-Jae;Park, Young-Jin;Park, Youn-Sik
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2009.04a
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    • pp.103-107
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    • 2009
  • Because individual HRTFs (Head-Related Transfer Functions) vary from a person to a person, a HRTF database has been measured by researchers to investigate the inter-subject variation, and to generate high fidelity virtual sound image. Individual HRTFs not only vary between subjects but also vary due to wearing clothes and glasses in daily life. However, influence of different dressing condition on the measured HRTF was not sufficiently investigated. To quantify the effect of wearing clothes and glasses, dummy's HRTF is measured in an anechoic chamber with various dressing condition, and is evaluated in the sense of spectral distortion. HRTFs are measured both in the median plane and in the horizontal plane. In the median plane, under 6kHz, effect of different wearing clothes and glasses is negligible. Over 6kHz, however, effect of clothing distorts HRTF about 6dB in the sense of spectral distortion. Moreover, at high frequencies, effect of glasses is no longer negligible. In the horizontal plane, at some azimuths, even additional light cloth over the dummy can change the spectrum of HRTF (6dB spectral distortion) especially when sound source is at contralateral positions. Therefore, HRTF measurement with different wearing conditions can broaden the capability of HRTF customization whose technique utilizes a HRTF database.

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Vest Design Development of Fashion Culture Products based on Korean Style - Application of Traditional Lattice Pattern of Doors - (한국적 디자인을 기본으로 한 패션문화상품 조끼디자인 개발 - 전통 창살문양 응용 -)

  • Choi, Eunjoo
    • The Korean Fashion and Textile Research Journal
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    • v.21 no.4
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    • pp.412-419
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    • 2019
  • This study is to help maintain the identity of traditional Korean culture and develop fashion culture products by applying images and composition forms of traditional lattice patterns for vest designs. Lattice can be distinguished as a shape created through intersecting vertical and horizontal lines, in the form of oblique lines in vertical and horizontal structures, and in the form of an oblique line. Lattice patterns represent the overall unity and order as well as the beauty of small spaces created by simple lines. Traditional lattice patterns of the Joseon Dynasty were examined theoretically through the literature. Based on theoretical grounds, there is study illustrates vest designs using Adobe Illustrator CS6 as well as works on a 3D virtual costume using CLO Trial 4.2, a 3D virtual dressing system of CLO Virtual Fashion. This study developed an easy to wear vest design categorized as clothes for both men and women. The geometric formality of the lattice pattern has been applied to fashion culture products. In this study, the design was developed focusing on lattice, kotsal (flower pattern), sosulbitsal (diagonal), sotdaesal, tisal (horizontal & vertical). This study can be used as basic data in the domestic fashion cultural product market that can help maintain the originality of Korean culture in the global era that also assists in the successful promotion of Korean culture and traditions.

A Study on the Active Plan of Internet Fashion Shopping-Mall (인터넷 패션 쇼핑몰의 활성화 방안에 관한 연구)

  • Jang, Dong-Rim;Kim, Yoon
    • The Research Journal of the Costume Culture
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    • v.8 no.3
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    • pp.360-373
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    • 2000
  • The purpose of this thesis is to analyze the present conditions and problems of the Internet Fashion Shopping-Mall, grope for as active plan to the Internet Fashion Shopping-Mall as a strategic method of fashion industry. The fashion industry of Internet Electronic Commerce has good prospect, and I propose the following some strategic plans of Internet Fashion Shopping-Mall. On the basis of my study, as a means of technology supplement, Virtual Reality System, such as 3D System or the newest Electronic Dressing Room System to solve the problem of products'an actual feeling, should be needed for consumers to feel as they really put the clothes on. Second, to offer more diversity programs, such as consumer sensitivity program, additional service, fashion news, life information and so on, are needed for companies to come over again the consumers to connect to the shopping-mall site. And, to build more perfect security terms of payment systems, such as ICash, Disital Cash, Net Check, Internet Insurance and so on, should be introduced for consumers to pay and furnish their personal information. If these technological developments are realized, Internet Fashion Shopping-Mall products will be a great success.

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The Development of Shirt Design Utilizing the Structural Characteristics of Traditional Korean upper Garments - Focusing on Fashion Cultural Products - (한국 전통복식 상의(上衣)류의 구조적인 특징을 활용한 셔츠디자인개발 - 패션문화상품을 중심으로 -)

  • Eunjoo Choi
    • The Korean Fashion and Textile Research Journal
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    • v.25 no.4
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    • pp.439-448
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    • 2023
  • Korea's original traditional costume designs have a great potential to be re-imagined from a global perspective and developed into high-value-added fashion culture products that can enter the international market. This study applied the structural features of traditional clothing to the design of fashion cultural products. This study developed designs using Beja, Sagyusam, Aekjuem-po, Danlyeong, Cheolrik, Jang-jegori of Korea. To the best of our knowledge, this study is the first to conduct a literature survey of traditional Korean clothing. We designed shirts using Adobe Illustrator and created a pattern with the Yuka program. This design was applied to a three dimensional virtual dressing system called CLO. A survey of individual interest in developed fashion cultural products was also conducted. The shirt designs were obtained by applying the details and structural characteristics of traditional Korean clothing. Among the six shirt designs, when asked which design would be suitable for wearing, gifting, or uniform, the shirts with the design of Danlyeong, Beja, and Sagyusam were generally highly preferred. This study can be used as basic data for the global market for fashion cultural products, and can contribute to the inheritance and development of culture and tradition by maintaining Korea's uniqueness in the modern global era and increasing tourism revenue.

Design and Implement of Virtual Dressing Room with Kinect (Kinect를 이용한 AR 가상 피팅룸 설계 및 구현)

  • Kim, Yul-Gon;Oh, Soo-Kyeong;Oh, Jeong-Ah
    • Annual Conference of KIPS
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    • 2020.11a
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    • pp.296-299
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    • 2020
  • 요즘 대한민국은 코로나 19로 인하여 외출이 힘든 상황에 놓여있다. 이에 따라 소비자들은 오프라인 매장에서 의류를 구매하기보다는 인터넷 쇼핑으로의 구매를 선호하게 되었으며 온라인 구매로 인해 정확한 스타일 확인 불가 및 확신할 수 없는 사이즈로 큰 불편함을 겪고 있다. 따라서 최근 가장 떠오르는 기술 중 하나인 AR을 실생활에 적용하여, 사용자가 의류 매장에 가지 않고 집에서도 편하게 자신의 스타일링을 실현할 수 있도록 하는 AR 쇼룸을 구현하여 솔루션을 제안하고자 한다. 본 프로젝트에서는 3D로의 표현을 위해 Kinect Xbox 카메라를 사용하여 사용자의 신체정보를 추출한 후 unity와의 연동을 통해 사용자에게 편리함을 제공할 수 있는 AR-fitting 시스템을 설계하였다. 또한, 우리는 선택한 옷을 가상으로 입어 볼 수 있는 쇼룸 형태의 서비스를 제공하며 제스처 인식을 통해 보다 편리한 의류 선택 및 사이즈 조절 등을 가능하게 하였고, 이러한 시스템은 사용자의 의류 구매를 보다 효과적으로 만들어 줄 수 있을 것이다.

Design and Implementation of a Cloth Simulation System based on Hierarchical Space Subdivision Method (계층적 공간 분할 방법을 이용한 의복 시뮬레이션 시스템의 설계 및 구현)

  • Kim Ju-Ri;Cho Jin-Ei;Joung Suck-Tae;Lee Yong-Ju;Jung Sung-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.4 s.32
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    • pp.109-116
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    • 2004
  • This paper describes a cloth simulation system for dressing 3D virtual human model with different pieces of clothing. The garments are constructed of cutting patterns seamed together. The system reads a body file and a cutting pattern file and produces a new model dressed with the specified garment by using a physical simulation based on a mass-spring model. For the realistic cloth simulation, it performs collision detection and response between triangles of the 3D human model and the garment. Because the number of triangles of a human model is very large. the collision detection and response requires a lot of time. To overcome this problem, we propose a pruning method which decreases the number of collision detection and response by a space-subdivision method. Experimental results show that the system produces realistic images and makes it possible to sew a garment around a virtual human body in several seconds.

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Design Development of Shirts in Outdoor-Wear for New Senior Women's Using 3D Simulation Software - CLO 3D - (뉴 시니어 여성을 위한 아웃도어 웨어 디자인 개발 - CLO 3D를 활용한 여름용 상의 디자인 -)

  • Ji, Kyoungha;Choi, Yoonmi
    • Journal of the Korean Society of Costume
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    • v.65 no.5
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    • pp.62-73
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    • 2015
  • The aim of this research is to propose the final shirt design modified for new senior women that fulfills their emotional and physical needs. The modifications were based on the results of in-depth interviews and literature search, and the study was conducted in order to understand the desires and preferences of senior women, as consumption of outdoor-wear by the group continues to increase. To develop the design of outdoor-wear that satisfies the physical and emotional qualities and preference of the new senior women, six different designs with lines, combined materials, as well as materials that were layered, pleated and draped were proposed using virtual-dressing simulation software. Then, the modified designs were derived from the six original designs by reflecting the opinions collected in the in-depth interviews with eleven women in their 50s. The responses in the interviewed showed a preference for lines, pleats and layers, as these features made the clothes look trendy, gave it a slender-look, and improved the body shape of the women. As the color is the critical factor for outdoor-wear, there was an overwhelming preference for primary colors by the women, which was in contrast to their color preference in general clothes. A sleeve design modification was proposed to convert the half-sleeves to 3/4-long sleeves in order to account for changes in body temperature at menopause, and to satisfy the aesthetic needs for covering wrinkles. Research of new senior outdoor-wear designs will help segment and differentiate strategies for the increasingly fierce competing outdoor market, as well as l provide directions in the design creation process using the simulation of 3D virtual model.

Study on the Fashion Trend of Contemporary Men's Wear Since 1990 (1990년대 이후 현대 남성복에 나타난 패션 경향에 관한 연구)

  • Kim, Hye-Jeong
    • Journal of Fashion Business
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    • v.14 no.5
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    • pp.78-92
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    • 2010
  • The culture phenomenon, which the desire of self expression is noticeable and the diversity of gender identity is widely accepted, simply makes a difference in the lifestyle of one human being rather than the dichotomous classification of male and female. Now, the delicate and aesthetic sensitivity classified as the feminine characteristics is no longer the exclusive property of female and this refers to substituting it as a social gender from the concept of biological sex. This phenomenon has influenced on the male culture and is creating various codes according to the cultural gender extended from the gender as a social role. Also, the transition into the western lifestyle has extended the aesthetic emotion to accommodate new codes from the diversification and globalization of lifestyle. The mansumer power, which does not care too much about the money for the emotionally attached items, has enabled various fashion styles. After analyzing the diversified clothing behavior conducted by these people in connection with the social phenomenon, First, this shows the phenomenon of emotional value pursuit that finds pleasure over the clothing as the item of augmented reality is added to the concept of play, in which the real space referred to as garment and virtual space of playing the rock, paper and scissors game meet together within the augmented reality. Second, the convergence concept has enabled the coordination of new style by obscuring the area of design concept and this refers to the changes in design from the development of new items and transformation into double-style details. Third, the divergence that intensively provides specific use/convenience and specialized value shows a change in the fashion market from the phenomenon that admits various gene rations of culture and specifically, takes differently about the recognition of middle-aged males. Fourth, the variety seeking tendency receives attention as the value of future design together with the phenomenon of discriminative value pursuit. In the male fashion, it is linked to the collaboration with the design area and this tells that the fashion with the narcissistic cross-dressing and motto of neutral gender without being sided to male/female is rising.

Present and Prospect of Clothing Construction Research - Focus on academic associations' publication - (의복구성학 분야의 연구 현황과 전망 - 학회지를 중심으로 -)

  • Kim, Seonyoung
    • Journal of Fashion Business
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    • v.20 no.5
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    • pp.102-114
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    • 2016
  • The purpose of this study is to enable a scientific and rational approach for future research agenda setting in the clothing construction field. Through analysis of research papers on clothing construction published in domestic academic journals during the recent decade, the research trend of clothing construction in respective academic journals, research subjects, and research contents were grasped thoroughly. From all domestic academic associations' publication on garment/clothing and textiles/fashion, 7 academic journals were selected as subjects of research, in order to compare and analyze the research trend in the last ten years. The ten-year period ranged from April 2006 to March 2016, and a total of 735 papers published on clothing construction were used for analysis. The number of publications in the clothing construction area during the last decade has decreased, which is due to the increase in the number of clothing and textiles fashion-related academic journals, other than the 7 journals analyzed, and since the number of papers published in international academic journals has also increased. Body type, patterns, fitting test, and functional clothing accounted for the highest proportion of research themes in clothing construction. In terms of body type, there was an increasing tendency towards usage of 3D body measurement. In the patterns area, the 3D virtual dressing system was actively used. For functional clothing, sportswear, protective clothes, and innerwear were most widely researched, and ergonomic design together with smartwear was actively studied.