• Title/Summary/Keyword: Virtual Desktop

Search Result 101, Processing Time 0.033 seconds

An XML-based Digital Mock-Up System for Heterogeneous Multi-CAD Assembly (XML을 이용한 이기종 CAD 조립체 DMU시스템의 설계)

  • Song, In-Ho;Chung, Sung-Chong
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.31 no.6 s.261
    • /
    • pp.635-643
    • /
    • 2007
  • As many engineers and technicians are involved in the design process of large scale and/or complex products, there are a lot of miss matches and interferences due to designers' faults and several kinds of CAD systems. Recently, CAD systems are applied to verify and check the assembly process. Digital Mock-Up(DMU) system, a tool to build a virtual mock-up in the design stage, has been used to prevent the interferences and miss matches during precision design processes. Using the virtual assembly tool, engineers are able to design precision and interference free parts without physical mock-ups. Instead of a single CAD source, several CAD systems are used to design a complex product. Several organizations are involved in the distributed design environment for heterogeneous multi-CAD assembly. XML and the lightweight CAD file are proposed for the multi-CAD assembly. XML data contains hierarchy of the heterogenenous multi-CAD assembly. STEP PDM schema and STEP ISO 10303-28 formations are applied to construct the XML data. The lightweight CAD file produced from various CAD files through ACIS kernel and InterOp not only contains mesn, B-Rep and topological data, but also is used to visualize CAD data and to verify dimensions. Developed system is executed on the desktop computers. It does not require commercial CAD systems to visualize 3D assembly data. Real-time interference and fitness checks, dimensional verification, and design and assembly verification are performed on the developed system. Assembly of heterogeneous models for a car is conducted to verify the effectiveness of the developed DMU system on the Internet.

Implementation of Korean Support System for Language Disorders (언어 장애인을 위한 한국어 지원 시스템의 구현)

  • Choi, J.H.;Choo, K.N.;Woo, Y.S.
    • Journal of rehabilitation welfare engineering & assistive technology
    • /
    • v.6 no.1
    • /
    • pp.29-35
    • /
    • 2012
  • Most Augmentative and Alternative Communication(AAC) use exclusive equipment or studied desktop, tablet PC based windows. Besides, the preceding study offers proper noun dictionary so, henceforward study has problem to innumerable proper noun processing. This paper suggests a method of proper noun processing using a mobile smart equipment. And via the button with virtual keyboard input method and the errors that can occur is also proposing a complementary way. AAC system to check availability for application on Android has been implemented. Experimental results, depending on user location and selection of proper nouns in the around could produce a sentence is derived.

  • PDF

An Image Management System for Fast Virtual Desktop Creation (빠른 가상 데스크탑 생성을 위한 이미지 관리 시스템)

  • Oh, Soo-Cheol;Cho, JungHyun;Kim, DaeWon;Kim, Seon-Uk;Kim, SeongWoon;Kim, HakYoung
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2014.11a
    • /
    • pp.14-16
    • /
    • 2014
  • 가상 데스크탑 시스템은 단일 물리적 서버상에 가상화 기술을 사용하여 다수의 가상 머신을 실행하고, 이를 네트워크로 연결된 클라이언트에서 사용하는 기술이다. 가상 데스크탑에는 저장장치의 역할을 하는 가상 데스크탑 이미지가 연결되며, 본 이미지에는 운영체제 및 필요한 응용 프로그램이 설치되어 배포된다. 따라서, 새로운 가상 데스크탑을 생성할 때 가상 데스크탑 이미지를 함께 생성해야 하며, 이는 저장장치를 사용한 작업으로 시간이 많이 소요되는 작업이다. 본 논문에서는 이미지 풀을 사용한 빠른 가상 데스크탑 생성 방안을 제안한다. 이미지 풀은 일정 수의 가상 데스크탑 이미지를 포함하고 있으며, 이미지 준비기는 이미지 풀에 있는 이미지의 개수가 일정하게 유지되도록 골든 이미지에서 복사해오는 역할을 담당한다. 가상 데스크탑 생성시, 이미지 풀에서 필요한 이미지를 지연시간 없이 바로 가져옴으로써, 가상 데스크탑 생성에 소요되는 시간을 감소시킬 수 있다.

A Virtual Desktop Client based on Embedded System (임베디드 시스템 기반 가상 데스크탑 클라이언트)

  • Oh, Soo-Cheol;Kim, SeonWook;Kim, DaeWon;Moon, JongBae;Cho, JungHyun;Kim, SeongWoon
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2014.04a
    • /
    • pp.8-11
    • /
    • 2014
  • 가상 데스크탑은 서버상에 서버 가상화 기술을 사용하여 다수의 가상 머신을 실행하고, 이를 네트워크로 연결된 클라이언트에서 사용하는 기술이다. 이러한, 가상 데스크탑이 대중화됨에 따라 다양한 형태의 클라이언트들이 시장에 존재한다. 본 논문에서는 ARM 임베디드 시스템 기반의 가상 데스크탑 클라이언트를 제안한다. 본 논문에서 제안하는 클라이언트는 임베디드 시스템 기반으로 소형화 및 저전력을 기본 특징으로 하며, 하드웨어, 운영체제, 가상 데스트탑 소프트웨어 모듈로 구성된다. 가상 데스크탑 소프트웨어 모듈은 사용자 인증을 통하여 가상 데스크탑 서버에 접속하고, 가상 데스크탑 뷰어를 통하여 서버의 가상 데스크탑을 사용한다. 본 클라이언트는 실제 가상 데스크탑 서버에 접속하여 동작 실험을 하였으며, 동영상 서비스까지 수행하는데 성능상에 문제가 없음을 확인하였다.

A Study on Threat Containment through VDI for Security Management of Partner Companies Operating at Industrial Control System Facility

  • Lee, Sangdo;Huh, Jun-Ho
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2019.10a
    • /
    • pp.491-494
    • /
    • 2019
  • The results from the analysis of recent security breach cases of industrial control systems revealed that most of them were caused by the employees of a partner company who had been managing the control system. For this reason, the majority of the current company security management systems have been developed focusing on their performances. Despite such effort, many hacking attempts against a major company, public institution or financial institution are still attempted by the partner company or outsourced employees. Thus, the institutions or organizations that manage Industrial Control Systems (ICSs) associated with major national infrastructures involving traffic, water resources, energy, etc. are putting emphasis on their security management as the role of those partners is increasingly becoming important as outsourcing security task has become a common practice. However, in reality, it is also a fact that this is the point where security is most vulnerable and various security management plans have been continuously studied and proposed. A system that enhances the security level of a partner company with a Virtual Desktop Infrastructure (VDI) has been developed in this study through research on the past performances of partner companies stationed at various types of industrial control infrastructures and its performance outcomes were statistically compiled to propose an appropriate model for the current ICSs by comparing vulnerabilities, measures taken and their results before and after adopting the VDI.

State of the Art of Anti-Screen Capture Protection Techniques

  • Lee, Young;Hahn, SangGeun
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.15 no.5
    • /
    • pp.1871-1890
    • /
    • 2021
  • The transition toward a contactless society has been rapidly progressing owing to the recent COVID-19 pandemic. As a result, the IT environment of organizations and enterprises is changing rapidly; in particular, data security is expanding to the private sector. To adapt to these changes, organizations and companies have started to securely transfer confidential data to residential PCs and personally owned devices of employees working from home or from other locations. Therefore, organizations and companies are introducing streaming data services, such as the virtual desktop infrastructure (VDI) or cloud services, to securely connect internal and external networks. These methods have the advantage of providing data without the need to download to a third terminal; however, while the data are being streamed, attacks such as screen shooting or capturing are performed. Therefore, there is an increasing interest in prevention techniques against screen capture threats that may occur in a contactless environment. In this study, we analyze possible screen capture methods in a PC and a mobile phone environment and present techniques that can protect the screens against specific attack methods. The detection and defense for screen capture of PC applications on Windows OS and Mac OS could be solved with a single agent using our proposed techniques. Screen capture of mobile devices can be prevented by applying our proposed techniques on Android and iOS.

A Smartphone Swapping Policy that Considers the Characteristics of Applications and Memory Situations (앱의 특성과 메모리 상황을 고려하는 스마트폰 스와핑 정책)

  • Hyokyung Bahn;Jisun Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.23 no.3
    • /
    • pp.13-18
    • /
    • 2023
  • As the number of mobile applications increases rapidly, the overhead of swapping in smartphone memory systems keeps increasing. Unlike desktop or server systems, the basic setting of smartphones does not support swapping, so applications are killed when available memory is exhausted. This is because swapping in smartphones incurs excessive storage I/O overhead. In this article, we propose a swapping policy for smartphones, which significantly reduces storage I/Os. The proposed policy categorizes mobile applications based on their functional characteristics, and controls the number of applications to be swapped based on application priorities and memory situations. Measurement experiments with Android reference devices show that the proposed swapping policy dramatically reduces the overhead of swapping in various mobile applications.

A Study of a Virtual Reality Interface of Person Search in Multimedia Database for the US Defense Industry (미국 방위산업체 상황실의 인물검색 활동을 돕는 가상현실 공간 인터페이스 환경에 관한 연구)

  • Kim, Na-Young;Lee, Chong-Ho
    • Journal of Korea Game Society
    • /
    • v.11 no.5
    • /
    • pp.67-78
    • /
    • 2011
  • This paper introduces an efficient and satisfactory search interface that enables users to browse and find the video data they want from a massively huge video database widely used in various multimedia environment. The target user group is information analysts at US defense industry or governmental intelligence agencies whose job is to identify a certain person from a lot of video footage taken from CCTV(Closed-circuit Television) cameras. For the first user test, we suggested the CAVE-like virtual reality interface to be the most optimal for the tasks we designed for, so we compared this interface with desktop interface. The softwares and database developed and optimized for each task were used in this user test. For the second user test, we researched on what input devices would be most optimal for enhancing efficiency of search task in the CAVE-like virtual reality system. Especially we focused our effort on measuring the effectiveness and user satisfaction of three different types of devices that embody gestural interface input system that encourages users' ergonomic control of the interface. We also measured the time consumed for performing each task to find out the most efficient input device among the ones tested.

Efficient Virtual Machine Migration for Mobile Cloud Using PMIPv6 (모바일 클라우드 환경에서 PMIPv6를 이용한 효율적인 가상머신 마이그레이션)

  • Lee, Tae-Hee;Na, Sang-Ho;Lee, Seung-Jin;Kim, Myeong-Eeob;Huh, Eui-Nam
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.37B no.9
    • /
    • pp.806-813
    • /
    • 2012
  • In a cloud computing environment, various solutions were introduced to provide the service to users such as Infrastructure as a Service (IaaS), Platform as a Service (PaaS), Software as a Service (SaaS) and Desktop as a Service (DaaS). Nowadays, Mobile as a Service (MaaS) to provide the mobility in a cloud environment. In other words, users must have access to data and applications even when they are moving. Thus, to support the mobility to a mobile Thin-Client is the key factor. Related works to support the mobility for mobile devices were Mobile IPv6 and Proxy Mobile IPv6 which showed performance drawbacks such as packet loss during hand-over which could be very critical when collaborating with cloud computing environment. The proposed model in this paper deploys middleware and replica servers to support the data transmission among cloud and PMIPv6 domain. It supports efficient mobility during high-speed movement as well as high-density of mobile nodes in local mobility anchor. In this paper, through performance evaluation, the proposed scheme shows the cost comparison between previous PMIPv6 and verifies its significant efficiency.

State-of-the-art 3D GIS: System Development Perspectives

  • Kim, Kyong-Ho;Lee, Ki-Won;Lee, Jong-Hun;Yang, Young-Kyu
    • Proceedings of the KSRS Conference
    • /
    • 1998.09a
    • /
    • pp.153-158
    • /
    • 1998
  • Since the mid-1990′s, researches on 3D GIS have been regarded as one of main issues both in the academic sites and commercial vendors; recently, some prototyped systems or the first versioned software systems of commercial basis are being reported and released. Unlike conventional 2D GIS, which consists in intelligent structured GIS or desktop GIS, every 3D GIS has its own distinguished features according to data structure-supporting capability, GIS-styled functionality, external database accessibility, interfacing extents with 2D GIS, 3D visualization/texture mapping ability, and so forth. In this study, technical aspects related to system development, SERI-Web3D GIS ver. 1.2, are explained. Main features in this revised 3D GIS can be summarized: 2-tier system model(client-server), VGFF(Virtual GIS File Format), internal GIS import, Feature manager(zoning, layering, visualization evironment), Scene manager(manage 3D geographic world), Scene editor, Spatial analyzer(Intersect, Buffering, Network analysis), VRML exporter. While, most other 3D GISes or cartographic mapping systems may be categorized into 3D visualization systems handling terrain height-field processing, 2D GIS extension modules, or 3D geometric feature generation system using orthophoto image: actually, these are eventually considered as several parts of "real 3D GIS". As well as these things, other components, especially web-based 3D GIS, are being implemented in this study: Surface/feature integration, Java/VRML linkage, Mesh/Grid problem, LOD(Level of Detail)/Tiling, Public access security problem, 3-tier architecture extension, Surface handling strategy for VRML.

  • PDF