• Title/Summary/Keyword: Virtual Design Modeling

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A Study on Modeling Automation of Human Engineering Simulation Using Multi Kinect Depth Cameras (여러 대의 키넥트 뎁스 카메라를 이용한 인간공학 시뮬레이션 모델링 자동화에 관한 연구)

  • Jun, Chanmo;Lee, Ju Yeon;Noh, Sang Do
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.1
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    • pp.9-19
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    • 2016
  • Applying human engineering simulation to analyzing work capability and movements of operators during manufacturing is highly demanded. However, difficulty in modeling digital human required for simulation makes engineers to be reluctant to utilize human simulation for their tasks. This paper addresses such problem on human engineering simulation by developing the technology to automatize human modeling with multiple Kinects at different depths. The Kinects enable us to acquire the movements of digital human which are essential data for implementing human engineering simulation. In this paper, we present a system for modeling automation of digital human. Especially, the system provides a way of generating the digital model of workers' movement and position using multiple Kinects which cannot be generated by single Kinect. Lastly, we verify the effects of the developed system in terms of modeling time and accuracy by applying the system to four different scenarios. In conclusion, the proposed system makes it possible to generate the digital human model easily and reduce costs and time for human engineering simulation.

Influence of Pile Cap's Boundary Conditions in Piled Pier Structures (교량 말뚝기초의 단부 지점조건의 영향분석)

  • Jeong, Sang-Seom;Won, Jin-Oh
    • Proceedings of the Korean Geotechical Society Conference
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    • 2005.03a
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    • pp.25-32
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    • 2005
  • Modeling techniques of piled pier were reviewed and the influences of pile cap's boundary conditions were analyzed in this study. Among various modeling techniques, equivalent cantilever method seems relatively simple for modeling pile groups and it has some problems to determine the virtual fixed points. Through the analyses, it was found that the method of nonlinear p-y model with soil springs was more appropriate than equivalent cantilever method. The method modeling a pile group using stiffness matrix seems useful for practical design, which can represent the nonlinear three-dimensional behavior of a piled pier. In this study, the stiffness matrix of a pile group could be estimated efficiently and precisely using three-dimensional nonlinear analysis programs of pile groups (FBPier 3.0, YSGroup).

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Stress Function-Based Interlaminar Stress Analysis of Composite Laminates under Complex Loading Conditions (응력함수에 기초한 복합 하중하의 복합재 적층판의 층간응력 해석)

  • Kim, H.S.;Kim, J.Y.;Kim, J.G.
    • Journal of Power System Engineering
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    • v.14 no.3
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    • pp.52-57
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    • 2010
  • Interlaminar stresses near the free edges of composite laminates have been analyzed considering wall effects. Interface modeling of bonding layer was introduced to explain the wall effect. Using Lekhnitskii stress functions and the principle of complementary virtual work, the interlaminar stresses were obtained, which satisfied the traction free boundary conditions not only at the free edges, but also at the top and bottom surfaces of laminates. The interface modeling provides not singular stresses but concentrated finite interlaminar stresses. The significant amount of reductions of stresses at the free edge are observed compared to the results without interface modeling. The real stress state can be predicted accurately and the results demonstrate the usefulness of the proposed interface modeling for the strength design of composite laminates.

A New Curve Modeling Tool with the Acoustic Reflection for the Virtual Spatial Conceptual Sketch (가상 공간 개념 스케치를 위한 음향 반향을 포함하는 새로운 곡선 모델링 도구)

  • Choi, Sang-Min;Kim, Hark-Su;Chai, Young-Ho
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.281-289
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    • 2009
  • In this paper, a new interaction technique with the virtual single or dual acoustic reflection tablet is proposed to support the perception of depth cue and implement the effective spatial input systems of reducing the depth errors in general spatial sketching tasks. And several experiments show that the virtual wall with acoustic reflections can be thought of as a meaningful feedback for the plausible virtual conceptual design. By using the proposed idea, the degree of agreement to the target model is increased by 35% due to the single acoustic reflection tablet in the constant depth plane. In the slanted plane, the degree of agreement is increased by 8% due to the dual acoustic reflection compared to the single acoustic reflection and the degree of agreement is increased by 15% on the curved vase.

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UGC as a New Digital Promotion in the Metaverse Context

  • Huimin XU
    • The Journal of Industrial Distribution & Business
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    • v.14 no.10
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    • pp.11-22
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    • 2023
  • Purpose: This study aims to investigate how brand-related user-generated content (UGC) influences consumers' brand attitude and behavioral intention in the context of the Metaverse, and the mediating role of virtual brand experience, perceived information usefulness, perceived interactivity, and attitude toward advertising. Research design, data and methodology: The study was conducted using a survey with 239 questionnaires from frequent social media users in China and hypothesis testing through AMOS 26.0 structural equation modeling. Results: The findings suggest that (1) brand-related UGC positively influences brand attitude and behavioral intention through virtual brand experience, perceived information usefulness, perceived interactivity, and attitude toward advertising. (2) The study identified the fully-mediated effects of virtual brand experience, perceived information usefulness, perceived interactivity, and attitude toward advertising in the impact of brand-related UGC on brand attitude and behavioral intention. (3) The mediating pathway with the most significant impact on behavioral intention was the virtual brand experience and attitude toward the advertising, followed by the effect of the virtual brand experience, perceived information usefulness, and perceived interactivity on brand attitude. Conclusions: This study presents UGC as a new type of digital promotion that can positively impact the effectiveness of brand advertising in the Metaverse.

A Study on the Hydraulic System Circuit Analysis and Modeling of the Hydrostatic Tire Roller (유압 구동방식 타이어 롤러를 위한 유압 시스템 회로분석 및 모델링에 관한 연구)

  • Kim, Sang-Gyum;Park, Chun-Shic;Kim, Jung-Ha
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.27 no.4
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    • pp.432-439
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    • 2003
  • In this research, we are trying to develop the new hydraulic driven tire roller which is conventionally operated by mechanical transmission system. The reason why we would like to develop it is that tire roller is one of the most useful machine for the road construction site and also imported totally from overseas. In this paper, we conceptualize the new hydraulic system and derive the equations of motion for dynamic analysis. And we investigate system modeling by using DAQ system. Finally, we will design the controller, which can manage the hydraulic circuit of steering and traction mechanism system. The advent of modern high-speed computers coupled with the application of high-fidelity simulation technology can be used to create “virtual prototypes of construction equipment. Tests conducted on these virtual prototypes may be used to augment actual machine testing, thereby lowering costs and shortening time to production. So, we studied tire roller to integrate development technology. In System Analysis, We formulate hydraulic driving system model and hydraulic steering system model. Also, We integrate DAQ system to acquire experimental result in real tire roller equipment.

A Study on the Development of an Intelligent Modeler for Modernized Korean Traditional Buildings using BIM Systems (BIM 체계를 적용한 현대 한옥건축 모델러 개발에 관한 연구)

  • Cho, Yeon-Jun;Jo, Gi-Ran
    • Journal of the Korean housing association
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    • v.19 no.6
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    • pp.55-62
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    • 2008
  • In the construction field, there has been a recent and unprecedented increase in the research and development of modernized Korean traditional buildings, This is because, in today's modern society, the basic needs for survival have already been met and more people are now recognizing the importance of the identity of our unique culture. It is therefore timeous to consider not just how to preserve and use Korean traditional buildings, but also how to develop them into more industrialized and modernized buildings in a practical way. Recently, the direction has been focused on the industrialization of modernized Korean traditional buildings, including their evolution, and development, as well as on the numerous cases where construction has been delayed. In order to industrialize modernized Korean traditional buildings, we need to standardize their form and actively introduce current IT (Information Technology). In order to achieve this, it is absolutely necessary to change from the CADD (Computer Aided Design and Drafting) system to the BIM (Building Information Modeling) system, which reflects the concept of Virtual Architecture. Therefore, the aim of this study is to discuss the possibilities of using BIM system for industrialization of modernized Korean traditional buildings, extend the foundation of the form library, and develop an intelligent modeler. It is also necessary to exemplify a case model for modernized Korean traditional buildings to which BIM is applied.

A Study of 3D Sound Modeling based on Geometric Acoustics Techniques for Virtual Reality (가상현실 환경에서 기하학적 음향 기술 기반의 3차원 사운드 모델링 기술에 관한 연구)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.11 no.4
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    • pp.102-106
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    • 2016
  • With the popularity of smart phones and the help of high-speed wireless communication technology, high-quality multimedia contents have become common in mobile devices. Especially, the release of Oculus Rift opens a new era of virtual reality technology in consumer market. At the same time, 3D audio technology which is currently used to make computer games more realistic will soon be applied to the next generation of mobile phone and expected to offer a more expansive experience than its visual counterpart. This paper surveys concepts, algorithms, and systems for modeling 3D sound virtual environment applications. To do this, we first introduce an important design principle for audio rendering based on physics-based geometric algorithms and multichannel technologies, and introduce an audio rendering pipeline to a scene graph-based virtual reality system and a hardware architecture to model sound propagation.

ViP: A Practical Approach to Platform-based System Modeling Methodology

  • Um, Jun-Hyung;Hong, Sung-Pack;Kim, Young-Taek;Chung, Eui-Young;Choi, Kyu-Myung;Kong, Jeong-Taek;Eo, Soo-Kwan
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.5 no.2
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    • pp.89-101
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    • 2005
  • Research on highly abstracted system modeling and simulation has received a great deal of attention as of the concept of platform based design is becoming ubiquitous. From a practical design point of view, such modeling and simulation must consider the following: (i) fast simulation speed and cycle accuracy, (ii) early availability for early stage software development, (iii) inter-operability with external tools for software development, and (iv) reusability of the models. Unfortunately, however, all of the previous works only partially addresses the requirements, due to the inherent conflicts among the requirements. The objective of this study is to develop a new system design methodology to effectively address the requirements mentioned above. We propose a new transaction-level system modeling methodology, called ViP (Virtual Platform). We propose a two-step approach in the ViP method. In phase 1, we create a ViP for early stage software development (before RTL freeze). The ViP created in this step provides high speed simulation, lower cycle accuracy with only minor modeling effort.(satisfying (ii)). In phase 2, we refine the ViP to increase the cycle accuracy for system performance analysis and software optimization (satisfying (i)). We also propose a systematic ViP modeling flow and unified interface scheme based on utilities developed for maximizing reusability and productivity (satisfying (ii) and (iv)) and finally, we demonstrate VChannel, a generic scheme to provide a connection between the ViP and the host-resident application software (satisfying (iii)). ViP had been applied to several System-on-a-chip (SoC) designs including mobile applications, enabling engineers to improve performance while reducing the software development time by 30% compared to traditional methods.

A Study on Automatic Modeling of Pipelines Connection Using Point Cloud (포인트 클라우드를 이용한 파이프라인 연결 자동 모델링에 관한 연구)

  • Lee, Jae Won;Patil, Ashok Kumar;Holi, Pavitra;Chai, Young Ho
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.3
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    • pp.341-352
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    • 2016
  • Manual 3D pipeline modeling from LiDAR scanned point cloud data is laborious and time-consuming process. This paper presents a method to extract the pipe, elbow and branch information which is essential to the automatic modeling of the pipeline connection. The pipe geometry is estimated from the point cloud data through the Hough transform and the elbow position is calculated by the medial axis intersection for assembling the nearest pair of pipes. The branch is also created for a pair of pipe segments by estimating the virtual points on one pipe segment and checking for any feasible intersection with the other pipe's endpoint within the pre-defined range of distance. As a result of the automatic modeling, a complete 3D pipeline model is generated by connecting the extracted information of pipes, elbows and branches.