• Title/Summary/Keyword: Virtual Component

Search Result 208, Processing Time 0.027 seconds

A Design of Toolset for Component-based Java Virtual Machine Development (컴포넌트기반 자바가상머신 개발 툴셋 설계)

  • Seo, Young-Jun;Lee, Sung-Young;Song, Young-Jae
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2002.11c
    • /
    • pp.2075-2078
    • /
    • 2002
  • 최근 이동내장형 시스템 기술이 차세대 정보통신 산업의 주력으로 급부상함에 따라 다양한 이기종 제품간의 호환성과 이식성 제공의 핵심 역할을 수행하는 자바가상머신(Java Virtual Machine)이 주목받고 있다. 가상머신을 컴포넌트 기반 소프트웨어 기술을 사용하여 구축한다면, 재사용과 재구성이 용이해 저렴하고 신뢰성 있는 가상머신 개발이 가능해진다. 이러한 이유로 인하여, 컴포넌트기반 내장형 실시간 시스템을 효과적이고 체계적으로 개발하고 검증하기 위한 개발 툴셋의 중요성도 동시에 증대되고 있다. 따라서 본 논문에서는 PBO(Port-Based Object) 모델을 확장하여 자바가상머신 컴포넌트들을 툴셋에서 제공하는 구성 툴에 의해 조립과 검사를 수행하며, 빠르게 재사용성과 신뢰성을 지원하는 자바가상머신을 개발할 수 있는 환경를 제안한다.

  • PDF

Virtual Reality and Simulation

  • Park, J. R.
    • Proceedings of the Korea Society for Simulation Conference
    • /
    • 2001.10a
    • /
    • pp.91-91
    • /
    • 2001
  • This paper is on 3D virtual reality simulator for terminal in connection with terminal operation system in real terminal in order to reflex complicated terminal operation and environment. This simulator has been developed based on knowledge of terminal planning and operation analysis and advanced software technologies that TSB has accumulated over 10 years. In this study, the simulator generates terminal layout and component of terminal in the same environments as the real terminal in Ohi, Japan and uses real operation system using real planning data in the past in order to describe 3D VR simulation that integrates container handling equipment and real time communication of job ordering. In addition, it is suggested various statistics and analysis report can be used to derive decision supporting factors that optimize design of terminal and improve operation, which will eventually increase terminal productivity.

  • PDF

On-line dyamic hand gesture recognition system for virtual reality using elementary component classifiers (기본 요소분류기를 이용한 가상현실용 실시간 동적 손 제스처 인식 시스템의 구현에 관한 연구)

  • 김종성;이찬수
    • Journal of the Korean Institute of Telematics and Electronics C
    • /
    • v.34C no.9
    • /
    • pp.68-76
    • /
    • 1997
  • This paper presents a system which recognizes dynamic hand gestures for virtual reality(VR). A dynamic hand gesture is a method of communication for a computer and human who uses gestures, especially both hands and fingers. Since the human hands and fingers are not the same in physical dimension, the same form of a gestrue produced by two persons with their hands may not have the same numerical values which are obtained through electronic sensors. In this paper, we apply a fuzzy min-max neural network and feature analysis method using fuzzy logic for on-line pattern recognition.

  • PDF

Direct Control of a Passive Haptic Device Based on Passive Force Manipulability Ellipsoid Analysis

  • Changhyun Cho;Kim, Munsang;Song, Jae-Bok
    • International Journal of Control, Automation, and Systems
    • /
    • v.2 no.2
    • /
    • pp.238-246
    • /
    • 2004
  • In displaying a virtual wall using a passive haptic device equipped with passive actuators such as electric brakes, unsmooth motion frequently occurs. This undesirable behavior is attributed to time delay due to slowness in the virtual environment update and force approximation due to the inability of a brake to generate torque in arbitrary directions. In this paper a new control scheme called direct control is proposed to achieve smooth display on the wall-following task with a passive haptic device. In direct control, brakes are controlled so that the normal component of a resultant force at the end-effector vanishes, based on the force analysis at the end-effector of the passive haptic device using the passive FME (Force Manipulability Ellipsoid). Various experiments have been conducted to verify the validity of the direct control scheme with a 2-link passive haptic system.

A Study on the Modeling of Transient Response in Automated Manual Transmission for Hybrid Trucks

  • Park, Kyung-Min;Ko, Young-Jin
    • Journal of Power System Engineering
    • /
    • v.17 no.5
    • /
    • pp.128-137
    • /
    • 2013
  • Modern transmission technologies such as automated manual transmission(AMT) and dual clutch transmission(DCT) are interested to all manufactures due to their fuel efficiency and driver's convenience, especially in a hybrid system. AMT has advantages in that they have a high efficiency of manual transmissions(MT) and offer operation convenience similar to automatic transmissions(AT), but it has some disadvantages in that they have torque gap during gear shift and shift time. To reduce disadvantages, it is necessary to evaluate errors and characteristics as a developing simulation model before experimental verification. The purpose of this study is to develop virtual components and simulate the transient response of AMT. A dynamic AMT model and a control logic for an integrated vehicle model have been developed using Matlab/Simulink as a simulation platform. In this paper, the clutch model to describe the stick-slip transition mode and the transmission model to describe the neutral gear shifting is introduced and compared with each other.

A Study on Component Model for Java Virtual Machine Development based on Embedded Real-Time (내장형 실시간 기반 자바가상머신 개발을 위한 컴포넌트 모델에 관한 연구)

  • Seo, Young-Jun;Ko, Jong-Won;Lee, Sung-Young;Song, Young-Jae
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2003.05c
    • /
    • pp.1813-1816
    • /
    • 2003
  • 최근 이동내장형 시스템 기술이 차세대 정보통신 산업의 주력으로 급부상함에 따라 다양한 이기종 제품간의 호환성과 이식성 제공의 핵심 역할을 수행하는 자바가상머신(Java Virtual Machine)이 주목 밭고 있다. 가상머신을 컴포넌트 기반 소프트웨어 기술을 사용하여 구축한다면, 재사용과 재구성이 용이해 저렴하고 신뢰성 있는 가상러신 개발이 가능해진다. 이러한 이유로 인하여, 자원이 제한된 내장형 실시간 시스템 개발사용에 적합한 컴포넌트 모델의 필요성이 동시에 증대되고 있다. 따라서, 본 논문에서는 기존에 제안된 내장형 실시간 컴포넌트 보델인 PBO(Port-Based Object) 모델을 내장형 실시간 환경에서 수행되는 자바가상머신에 적합하도록 개선하여 증가된 신뢰성과 감소된 시스템 복잡도를 갖는 자바가상머신 시스템을 제안하였다.

  • PDF

Analysis of Phase Error Effects Due to Grid Frequency Variation of SRF-PLL Based on APF

  • Seong, Ui-Seok;Hwang, Seon-Hwan
    • Journal of Power Electronics
    • /
    • v.16 no.1
    • /
    • pp.18-26
    • /
    • 2016
  • This paper proposes a compensation algorithm for reducing a specific ripple component on synchronous reference frame phase locked loop (SRF-PLL) in grid-tied single-phase inverters. In general, SRF-PLL, which is based on all-pass filter to generate virtual voltage, is widely used to estimate the grid phase angle in a single-phase system. In reality, the estimated grid phase angle might be distorted because the phase difference between actual and virtual voltages is not 90 degrees. That is, the phase error is caused by the difference between cut-off frequency of all-pass filter and grid frequency under grid frequency variation. Therefore, the effects on phase angle and output current attributed to the phase error are mathematically analyzed in this paper. In addition, the proportional resonant (PR) controller is adapted to reduce the effects of phase error. The validity of the proposed algorithm is verified through several simulations and experiments.

The Effects of User Experience-Based Design Innovativeness on User-Metaverse Platform Channel Relationships in South Korea

  • JEON, Joo-Eon
    • Journal of Distribution Science
    • /
    • v.19 no.11
    • /
    • pp.81-90
    • /
    • 2021
  • Purpose: The purpose of this research is that Metaverse platforms' UXBDI can be distinguished among Metaverse platform channel types. Metaverse platform represents a collective term signifying services that include augmented reality, lifelogging, mirror worlds, and virtual worlds. User Experience-Based Design Innovativeness (UXBDI) is characterized by novelty in product design and services that satisfy user experience. This study examined the effect of Metaverse platforms' UXBDI on user-Metaverse platform relationships. Research design, data and methodology: Metaverse platform users were selected as samples, and a marketing research institution known as a panel company conducted the survey. It used multiple regression to test the impact on platform identification and commitment based on a survey of 442 South Korean respondents. Results: The research confirmed that UXBDI sub-dimensional scales of attractiveness and interaction increased user-Metaverse platform identification and commitment. Also, a Metaverse platform identity increased user-Metaverse platform identification in virtual and mirror worlds. Conclusion: This study contributes to multiple academic fields. First, the UXBDI of Metaverse platforms appears to be a key component of ongoing user-Metaverse relationships. Second, UXBDI affects relationships differently based on the Metaverse platform type.

API Server Transport Layer Security Packets Real-Time Decryption and Visualization System in Kubernetes (쿠버네티스 API server의 Transport Layer Security 패킷 실시간 복호화 및 시각화 시스템)

  • Kim, Tae-Hyun;Kim, Tae-Young;Choi, Me-Hee;Jin, Sunggeun
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.16 no.3
    • /
    • pp.99-105
    • /
    • 2021
  • The cloud computing evolution has brought us increasing necessity to manage virtual resources. For this reason, Kubernetes has developed to realize autonomous resource management in a large scale. It provides cloud computing infrastructure to handle cluster creations and deletions in a secure virtual computing environment. In the paper, we provide a monitoring scheme in which users can observe securely encrypted protocols while each Kubernetes component exchanges their packets. Eventually, users can utilize the proposed scheme for debugging as well as monitoring.

Verifying a Virtual Development Environment for Embedded Software (임베디드소프트웨어 가상 개발환경에 대한 검증)

  • Hidayat, Febiansyah;Satria, Hadipurnawan;Kwon, Jin B.
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2009.11a
    • /
    • pp.67-68
    • /
    • 2009
  • Increasing use of embedded systems has made many improvements on hardware development for specific purpose. Hardware changes are more expensive and harder to implement rather than software changes. Developers need tools to do design and testing of new hardware. Many simulation tools have been made to mimic the hardware and allow developer to test programs on top of new hardware. Virtual Development Environment for Embedded Software (VDEES) is one of the alternatives available. It provides an open source based platform and an Integrated Development Environment (IDE) that can be used to build and testing newly made component, faster and at low-cost.