• 제목/요약/키워드: Virtual Component

검색결과 208건 처리시간 0.029초

치과용 유니트체어 유압구동 시스템 해석모델 개발 (Developing Analysis Model of Hydraulic System for Dental Chair)

  • 노대경;이동원;김택준;장주섭
    • 드라이브 ㆍ 컨트롤
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    • 제20권1호
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    • pp.27-33
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    • 2023
  • From the perspective of dental chair manufacturers, it is important to of localizing hydraulic system in order to secure market competitiveness. This study aims to develop the analysis model of a dental chair which overseas companies secure core technologies. The study follows the steps below. First, the component parts of the solenoid valve unit of a foreign leading company are analyzed and implemented in virtual environment. Second, dynamic behavior scenario is established based on solenoid valve signal chart provided by a foreign leading company. The analysis model is verified and its performance is analyzed using dynamic behavior according to each scenario. Third, a simulation is carried out to determine whether the cylinder velocity of designed hydraulic system surpasses 1cm/s as required by the design.

산업별 혁신시스템과 R&D 지원서비스 : 엔유씨전자 사례를 중심으로 (Sectoral System of Innovation and R&D Support Service: Focused on the Case of NUC Electronics)

  • 김용열
    • 기술혁신학회지
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    • 제22권3호
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    • pp.362-381
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    • 2019
  • 본 논문에서는 기술혁신에 영향을 미치는 요인 중 산업별 혁신시스템과 R&D 지원서비스의 요인이 엔유씨전자의 사례에서 어떻게 작용하는지 살펴보았다. 엔유씨전자는 투입구 변경과 착즙률 개선의 기술혁신을 통해 높은 혁신성과를 달성하였다. 이는 산업별 혁신시스템의 각 구성요소가 엔유씨전자의 기술혁신과 부합하는 측면이 있었기 때문이다. 엔유씨전자의 성과향상은 자체적인 혁신노력과 함께 정부출연연구소의 R&D 지원서비스가 있었기 때문에 가능했다. 기술혁신 과정에서 제품설계와 가상실험 등 기업 스스로 해결할 수 없는 영역의 고차원적인 서비스를 받을 수 있었다. 중소기업에게 부족한 부분을 보완해주는 정부와 공공기관의 지원 역할이 중요했다고 할 수 있다. 산업별 혁신시스템의 각 구성요소별로 보면 새로운 기술기회가 많은 만큼 지속성이 낮다, 모방이 쉽고 전유성이 낮지만 복합적인 측면도 있다, 기술축적의 누적성은 비교적 높은 편이다, 외부지식의 활용 가능성이 높다, 주체와 네트워크 모두 중요한 역할을 하였다, 시장여건이 매우 유리하였다 등으로 요약될 수 있다. R&D 지원서비스의 측면에서는 직접적인 효과로서 스크류의 재질과 형상에 대한 가상실험을 통해 엄청난 시간과 비용의 절약이 이루어졌다는 점을 들 수 있다. 간접적인 효과로서는 외부지원에 의한 기술개발을 계기로 엔유씨전자의 자체적인 핵심역량이 크게 강화되었고 혁신의 선순환구조가 정착되었다는 점을 들 수 있다.

감각형 증강현실 기반 상호작용 대안들의 비교 (Comparison of User Interaction Alternatives in a Tangible Augmented Reality Environment)

  • 박상진;정호균;박형준
    • 한국CDE학회논문집
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    • 제17권6호
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    • pp.417-425
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    • 2012
  • In recent years, great attention has been paid to using simple physical objects as tangible objects to improve user interaction in augmented reality (AR) environments. In this paper, we address AR-based user interaction using tangible objects, which has been used as a key component for virtual design evaluation of engineered products including digital handheld products. We herein consider the use of two types (product-type and pointer-type) of tangible objects. The user creates input events by touching specified parts of the product-type object with the pointer-type object, and the virtual product reacts to the events by rendering its visual and auditory contents on the output devices. The product-type object is used to reflect the geometric shape of a product of interest and to determine its position and orientation in the AR environment. The pointer-type object is used to recognize the reference position of the pointer (or finger) in the same environment. The rapid prototype of the product is employed as a good alternative to the product-type object, but various alternatives to the pointer-type object can be considered according to fabrication process and touching mechanism. In this paper, we present four alternatives to the pointer-type object and investigate their strong and weak points by performing experimental comparison of their various aspects including interaction accuracy, task performance, and qualitative user experience.

Current status of simulation training in plastic surgery residency programs: A review

  • Thomson, Jennifer E.;Poudrier, Grace;Stranix, John T.;Motosko, Catherine C.;Hazen, Alexes
    • Archives of Plastic Surgery
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    • 제45권5호
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    • pp.395-402
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    • 2018
  • Increased emphasis on competency-based learning modules and widespread departure from traditional models of Halstedian apprenticeship have made surgical simulation an increasingly appealing component of medical education. Surgical simulators are available in numerous modalities, including virtual, synthetic, animal, and non-living models. The ideal surgical simulator would facilitate the acquisition and refinement of surgical skills prior to clinical application, by mimicking the size, color, texture, recoil, and environment of the operating room. Simulation training has proven helpful for advancing specific surgical skills and techniques, aiding in early and late resident learning curves. In this review, the current applications and potential benefits of incorporating simulation-based surgical training into residency curriculum are explored in depth, specifically in the context of plastic surgery. Despite the prevalence of simulation-based training models, there is a paucity of research on integration into resident programs. Current curriculums emphasize the ability to identify anatomical landmarks and procedural steps through virtual simulation. Although transfer of these skills to the operating room is promising, careful attention must be paid to mastery versus memorization. In the authors' opinions, curriculums should involve step-wise employment of diverse models in different stages of training to assess milestones. To date, the simulation of tactile experience that is reminiscent of real-time clinical scenarios remains challenging, and a sophisticated model has yet to be established.

A Simulation Method For Virtual Situations Through Seamless Integration Of Independent Events Via Autonomous And Independent Agents

  • Park, Jong Hee;Choi, Jun Seong
    • International Journal of Contents
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    • 제14권3호
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    • pp.7-16
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    • 2018
  • The extent and depth of the event plan determines the scope of pedagogical experience in situations and consequently the quality of immersive learning based on our simulated world. In contrast to planning in conventional narrative-based systems mainly pursuing dramatic interests, planning in virtual world-based pedagogical systems strive to provide realistic experiences in immersed situations. Instead of story plot comprising predetermined situations, our inter-event planning method aims at simulating diverse situations that each involve multiple events coupled via their associated agents' conditions and meaningful associations between events occurring in a background world. The specific techniques to realize our planning method include, two-phase planning based on inter-event search and intra-event decomposition (down to the animated action level); autonomous and independent agents to behave proactively with their own belief and planning capability; full-blown background world to be used as the comprehensive stage for all events to occur in; coupling events via realistic association types including deontic associations as well as conventional causality; separation of agents from event roles; temporal scheduling; and parallel and concurrent event progression mechanism. Combining all these techniques, diverse exogenous events can be derived and seamlessly (i.e., semantically meaningfully) integrated with the original event to form a wide scope of situations providing chances of abundant pedagogical experiences. For effective implementation of plan execution, we devise an execution scheme based on multiple priority queues, particularly to realize concurrent progression of many simultaneous events to simulate its corresponding reality. Specific execution mechanisms include modeling an action in terms of its component motions, adjustability of priority for agent across different events, and concurrent and parallel execution method for multiple actions and its expansion for multiple events.

주거환경분석시스템의 CAD 시스템 통합을 통한 공동주택단지설계 시 일조 및 조망분석에 관한 연구 (The Analysis of View and Daylights for the Design of Public Housing Complexes Using a Residential Environment Analysis System Integrated into a CAD System)

  • 박수훈;유정원
    • 한국CDE학회논문집
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    • 제12권2호
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    • pp.137-145
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    • 2007
  • This paper concerns about residential environment analysis program implementation for design and analysis on public housing complexes such that view and daylight analysis processes are automated and integrated into existing design routine to achieve better design efficiency. Considering the architectural design trends this paper chooses ArchiCAD as a platform for a CAD system, which contains the concepts such as integrated object-oriented CAD, virtual building and BIM. Residential environment analysis system consists of three components. The first component is the 3D modeling part defining 3D form information for external geographic contour models, site models and interior/exterior of apartment buildings. The second is the parametric library part handling the design parameters for view and daylight analysis. The last is the user interface for the input/output and integration of data for the environment analysis. Daylight analysis shows rendered images as well as results of daylight reports and grades per time and performs the calculations for floor shadow. It separates the site-only analysis from the analysis of site and exterior environmental parameters. View analysis considers horizontal and vertical view angles to produce view image from each unit and uses the bitmap analysis method to determine opening ratio, scenery ratio and void ratio. We could expect better performance and precision from this residential environment analysis system than the existing 2D drawing based view and daylight analysis methods and overcome the existing one-way flow of design information from 3D form to analysis reports so that site design modifications are automatically reflected on analysis results. Each part is developed in a module so that further integration and extension into other related estimation and construction management systems are made possible.

분산 재생에너지의 효율적 활용을 위한 가상발전소(VPP) 플랫폼 개발에 관한 연구 (A Development of VPP Platform for the Efficient Utilization of Distributed Renewable Energy Resources)

  • 조영혁;백승엽;최원용;정대율
    • 한국정보시스템학회지:정보시스템연구
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    • 제27권2호
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    • pp.95-114
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    • 2018
  • Purpose The recent concern over environmental problems such as greenhouse gas emission and fine dust contributes increasing interest in renewable energies. However the intrinsic characteristics of renewable energies, intermittent and stochastic generation, might cause serious problems to the stability and controllability of power grid. Therefore countermeasures such as virtual power plant (VPP) must be prepared in advance of the spread of uncontrollable distributed renewable energy resources to be one of major energy sources. Design/methodology/approach This study deals with the design concept of the VPP platform. we proposed as a technology solution for achieving the stability of power grid by guaranteeing a single power profile combining multiple distributed power sources with ICT. The core characteristics of VPP should be able to participate in the grid operation by responding to operation instructions from the system operator, KPX, as well as the wholesale electricity market. Findings Therefore this study includes energy storage device(ESS) as a controllable component as well as renewable energy resources such as photovoltaic and wind power generation. Based on this configuration, we discussed core element technologies of VPP and protype design of VPP solution platform according to system requirements. In the proposed solution platform, UX design for the integrated control center and brokerage system were included as well as ancillary service function to respond to KPX's operation instruction with utilizing the capability of ESS. In addition, a simulator was suggested to verify the VPP operations.

Clinical Implementation of 3D Printing in the Construction of Patient Specific Bolus for Photon Beam Radiotherapy for Mycosis Fungoides

  • Kim, Sung-woo;Kwak, Jungwon;Cho, Byungchul;Song, Si Yeol;Lee, Sang-wook;Jeong, Chiyoung
    • 한국의학물리학회지:의학물리
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    • 제28권1호
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    • pp.33-38
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    • 2017
  • Creating individualized build-up material for superficial photon beam radiation therapy at irregular surface is complex with rice or commonly used flat shape bolus. In this study, we implemented a workflow using 3D printed patient specific bolus and describe our clinical experience. To provide better fitted build-up to irregular surface, the 3D printing technique was used. The PolyLactic Acid (PLA) which processed with nontoxic plant component was used for 3D printer filament material for clinical usage. The 3D printed bolus was designed using virtual bolus structure delineated on patient CT images. Dose distributions were generated from treatment plan for bolus assigned uniform relative electron density and bolus using relative electron density from CT image and compared to evaluate the inhomogeneity effect of bolus material. Pretreatment QA is performed to verify the relative electron density applied to bolus structure by gamma analysis. As an in-vivo dosimetry, Optically Stimulated Luminescent Dosimeters (OSLD) are used to measure the skin dose. The plan comparison result shows that discrepancies between the virtual bolus plan and printed bolus plan are negligible. (0.3% maximum dose difference and 0.2% mean dose difference). The dose distribution is evaluated with gamma method (2%, 2 mm) at the center of GTV and the passing rate was 99.6%. The OSLD measurement shows 0.3% to 2.1% higher than expected dose at patient treatment lesion. In this study, we treated Mycosis fungoides patient with patient specific bolus using 3D printing technique. The accuracy of treatment plan was verified by pretreatment QA and in-vivo dosimetry. The QA results and 4 month follow up result shows the radiation treatment using 3D printing bolus is feasible to treat irregular patient skin.

클래스 계층구조 슬라이싱을 이용한 C++프로그램 최적화에 관한 연구 (A Study on the Optimization of C++ Program Using the Class Hierarchies Slicing)

  • 김운용;정계동;최영근
    • 한국정보처리학회논문지
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    • 제6권6호
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    • pp.1542-1555
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    • 1999
  • 본 논문에서는 C++ 클래스 계층구조(상속관계를 가진 클래스들의 모음)를 대상으로 객체 지향 언어의 특성인 단일/다중 상속, 정적/동적 바인딩, 함수중복/함수재정의(Overloading & Overriding), 순수가상/가상함수, 생성자 문제를 고려하여 멤버데이터와 멤버함수를 최적화 할 수 있는 알고리즘을 제안한다. 프로그램 계층 구조와 그 계층 구조를 사용하는 프로그램은 일반적으로 클래스 계층 구조의 부분적인 기능만을 사용하기 때문에 많은 구성요소를 포함하는 클래스들에서 불필요한 기능을 제거하는 것이 필요하게 되었다. 지금까지 연구되어 왔던 고전적인 슬라이싱이나 다른 변형된 슬라이싱은 출력데이터를 선택하고 그와 관련된 프로그램 문장을 포함하는데 초점을 맞추고 있다. 그 대상은 대부분 구조적 프로그램 언어로 이루어졌으며 이러한 슬라이싱은 주로 오류 검출, 소프트웨어의 유지보수, 유연한 테스팅을 위한 주제로 연구가 되어 왔다. 본 논문에서는 그 대상 범위를 객체 지향 언어로 확장시키고, 분석단계에서 테이블 구성형태를 링크형태로 구성함으로써 보다 정보관리의 효율을 높일 수 있고, 이 테이블을 이용한 최적화 시스템 구현을 통해 필요한 알고리즘을 제시하였다. 이러한 과정을 통해 불필요한 멤버데이터, 멤버함수, 클래스 상속관계를 제거함으로 프로그램 코드의 간소화, 시스템 성능의 향상을 가져올 수 있다.

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iPlace:EJB 기술을 이용한 웹 기반 협업시스템 (iPlace : A Web-based Collaborative Work System Using Enterprise JavaBeans Technology)

  • 안건태;정명희;이근웅;문남두;이명준
    • 정보처리학회논문지D
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    • 제8D권6호
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    • pp.735-746
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    • 2001
  • 인터넷을 통한 공동작업이 활발해짐에 따라, 가상의 작업공간을 지원하는 시스템의 필요성이 증대되고 있다. 공동작업에 참여하는 구성원들은 이러한 가상의 공간을 통하여 서로의 정보를 효율적으로 교환하고 공유하게 된다. 이러한 시스템은 서비스의 안정성을 보장하면서도 다양한 사용자의 요구에 따라 용이하게 확장될 수 있는 것이 바람직하다. 본 논문에서는 협업지원 컴포넌트와 이를 통하여 개발된 iPlace (internet workPlace) 시스템에 대하여 기술한다. iPlace 시스템은 웹 상의 개인공간인 개인작업장과 그룹의 구성원이 공유하는 공간인 공동작업장을 통하여 구성원들 사이의 정보의 공유와 재사용을 효과적으로 지원한다. 또한, 협업지원 컴포넌트는 EJB(Enterprise JavaBeans) 기술을 이용하여 구현하여 높은 확장성과 안정성을 제공한다.

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