• Title/Summary/Keyword: Virtual Company

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Generation of Virtual Drizzle Image for Evaluation of Automotive Vision Algorithms (차량용 알고리즘 테스트를 위한 가상의 가랑비 영상 생성)

  • Kim, Ho-Youn;Kwak, Jea-Ho;Lee, Won-Seok;Kim, Whoi-Yul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.11a
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    • pp.155-158
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    • 2012
  • 본 논문에서는 차량용 알고리즘 테스트를 위한 가상의 가랑비 영상 생성 방법을 제안한다. 기존의 차량용 알고리즘을 테스트 하는 경우 조명 및 기상 환경의 제약조건이 많이 따른다. 때문에 다양한 조명 및 기상환경에서 실험할 수 있는 시뮬레이션 환경이 요구된다. 이를 위해 본 논문에서는 가상의 기상환경 중 가랑비 영상 생성 방법을 제안한다. 구체적으로는 컴퓨터가 생성한 가상영상 대신에 실제 가랑비의 컬러 특성(color property)과 경계값 특성(edge property)을 분석한 결과를 토대로 가상의 가랑비를 생성하였다. 실험을 통해 실제 가랑비 영상과 생성된 가상의 가랑비 영상은 픽셀 값의 분포로 비교한 결과 두 영상이 아주 유사함을 확인하였다.

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Development of the Triple Modular Redundant Excitation System with Simulator for 500MW Synchronous Generator (500MW 동기발전기용 시뮬레이터 탑재형 디지털 삼중화 여자시스템 개발)

  • Ryu, Hoseon;Cha, Hanju
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.1
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    • pp.70-75
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    • 2014
  • TMR(triple modular redundant) digital excitation system with simulator is developed for tuning optimal control parameters during commissioning test and coping with system faults rapidly. A new system which mocks up virtual generator, turbine, grid can simulate as if excitation system is connected to a real generator system by setting four switches. The maintenance crew using the simulator is able to test perfectly the phase controller rectifiers, field breaker, sequence relays as well as TMR controller of the excitation system. Commissioning and performance results about the excitation system with simulator is discussed. The trial product was installed and operated at a 500MW thermal power plant after the commissioning test.

Investigation Problem-Solving in Virtual Spaces: The Knowledge Network of Experts (온라인 공간에서의 문제해결: 전문가 지식 네트워크에 관한 사례연구)

  • Koh, Joon;Jeon, Sungil
    • Knowledge Management Research
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    • v.6 no.2
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    • pp.149-168
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    • 2005
  • Owing to the limits of IT System-driven knowledge management(KM) for innovation processes, alternative KM methods has been suggested such as: (1) the knowledge network of experts or (2) communities-of-practice. This study analyzes two cases in terms of on-line expert knowledge networks for problem-solving, with the dimensions of analysis based on a theoretical framework. By analyzing the cases of S company's expert network and Naver's Ji-sik-iN, we found that system quality(e.g., ease of use, accessibility, and searching function), information/knowledge quality(e.g., usefulness, accuracy, and timeliness), knowledge-sharing culture, social capital and relevant reward systems are important for stimulating a Q&A-based problem-solving knowledge network. Implications of the findings and future research directions are discussed.

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Design of Security Management System

  • Kim Seok-Soo;Soh Woo-Young
    • International Journal of Contents
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    • v.1 no.2
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    • pp.22-25
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    • 2005
  • Enterprise security management system: Enterprise Security Management (EMS) is centralized integrated management of other kind of security solutions such as intrusion cutoff system, intrusion detection system and virtual private network. With the system, it is possible to establish security policies for entire IT system through interlocking of solutions. A security system of company network is progressing as a ESM(Enterprise Security Management) in existing security solution foundation. The establishment of the security policy is occupying very important area in ESM of the security system. We tried to analyze existing ESM system for this and designed security solution structure for enhancing the inside security. We applied implementing directly IDS system and tested. This test set the focus about inside security

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3D Content Design & Implementation of VR Horseback Riding Game

  • Park, HyungSoo;Kim, HoonKi;Seo, SiO
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.73-81
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    • 2019
  • Various 3D contents are being developed using Unity 3D game engine. In this paper, the 3D content of horseback riding game, the first VR game in the country, is designed and developed. The existing riding simulator is investigated and compared to the VR riding game developed. We consider various games developed using Unity 3D game engine and serve previously developed tangible games. It is expected that development of VR riding games will prepare a new chapter in VR experience-type games. We propose the content development environment and scenario of VR riding game and present the main algorithms and main modules for real-time synchronization. The developed riding game contents are deployed to the riding system and are operated for commercial use in conjunction with the riding device. Through monitoring VR riding system, problems are derived and improvement measures are proposed. We offer a variety of additional development options to make the game more realistic in the future.

Emotional Mechanism Impacting Adoption of Luxury Wearables in E-Tail

  • Lee, Eun-Jung
    • International Journal of Advanced Culture Technology
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    • v.10 no.2
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    • pp.281-291
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    • 2022
  • Recenlty, the category of luxury wearbles has expanded and the relevant reseach has been scarce. The study tests whether the emotional mechanism regarding luxury wearables within e-tail affects luxury brand perceptions. Furthermore, it tests the moderation effect of gender in the mechanism. A total of 393 responses from U.S. populations were collected through an international research company with using online survey methods. In the results, the positive and direct effect of dominance on positive emotion was significant, and the positive emotion significantly increases perceived brand luxury. However, no direct effect of dominance was found on perceived brand luxury. The moderation effect of gender in the relationship between positive emotion and perceived brand luxury was found positive and significant, but the hypothesized moderation effect of gender was insignificant in the relationship between dominance and perceived brand luxury. Implications and study limitations are discussed.

Physical Functions of Industrial Workers with Chronic Low Back Pain and Changes in Health-related Quality of Life according to Virtual Reality Exercise Program (가상현실 운동프로그램에 따른 산업체 만성요통환자의 신체기능과 건강관련 삶의 질의 변화)

  • Ko, Dae-Sik;Jung, Dae-In;Lee, Sang-Heon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.10
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    • pp.4564-4571
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    • 2012
  • This study performed a virtual reality exercise program for self-back pain control of industrial workers with chronic back pain and analysed their physical function and health-related quality of life relating to industrial chronic back pain. The subjects of the study were thirty chronic back pain patients working for K company and were divided into Nintendo Wii Sports Group made of 15 subjects and Physical Therapy Group made of 15. As variables for physical functions, back strength, flexibility, balance and pain were measured and for the health-related quality of life, SF-36 of each group was measured before and after the exercise program. To compare differences before and after the program, a paired t-test was used and to compare differences between both groups, an independent samples t-test was used. As a result of the test, it was discovered that balance and pain of the both groups were improved statistically significantly. Physical functions of the Nintendo Wii Sports Group were improved statistically significantly in comparison with those of the Physical Therapy Group. The health-related quality of life was improved statistically significantly only for the Nintendo Wii Sports Group. In conclusion, it is suggested that as the virtual reality exercise program had a positive influence on chronic back pain of industrial workers, it should be considered as a home exercise program for back pain control.

Design of Simulation Prototype UI for Virtual Reality-based Air Blast and Vibration (가상현실 기반 발파소음 및 진동 시뮬레이션 UI 설계)

  • Lee, Dongyoun;Lee, Sang Gyu;Seo, Myoung Bae
    • Smart Media Journal
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    • v.10 no.4
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    • pp.35-44
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    • 2021
  • Recently, the new subway project called "Great Train Express" is in progress. During the tunnel excavation in the center of city, vibration and noise are generated, which make an uncomfortable effect on nearby residents. In order to prepare for this situation, the construction company generally establishes a noise and vibration management plan at the site from the construction planning stage through consultation with the residents of nearby areas and establishment of countermeasures for complaints raised. However, despite the establishment of a noise and vibration management plan, civil complaints have not been fundamentally resolved due to occurring noise and vibration during the construction in progress. In order to solve this problems, one of the best solution is to provide noise and vibration simulation technology with a high sense of reality and immersion for residents of nearby areas. Considering the ease and convenience of using the system, we intend to develop a UI(User Interface) necessary for the development of a simulation system that can directly experience the air blast and vibration based on virtual reality. The results of this study are expected to contribute to the development of virtual reality-based air blast and vibration simulations in the future.

Privacy Data Protection Methods on Smartphone Using A Virtual Disk Platform (스마트폰에서 가상 디스크 플랫폼을 사용한 프라이버시 데이터 보호 방안)

  • Shin, Suk-Jo;Kim, Seon-Joo;Jo, In-June
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.560-567
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    • 2013
  • The release of iPhone by Apple in 2009 has changed the life pattern of an individual tremendously. That is, with the emergence of a smart phone, various services including voice/video call, camera, receiving and sending of e-mail, and web browsing have been realized. However, the broader the scope of the use of a smart phone has become, the greater the need for companies to introduce an MDM solution for protecting important documents has become. However the MDM solution may have a problem in that all data such as contacts, pictures, and memos saved in the smart phone can be accessed unlimitedly. For this reason, there is a risk that unwanted violation of privacy may happen to smart phone users. This paper proposed a plan to protect a personal privacy file of smart phone users, which disables access by others except for related smart phone users by enabling a person in charge of security or an MDM manager in a company to have access only to the file which was allowed by smart phone users to be disclosed and by saving non-disclosed files in a virtual disk.

A Study on the Interior Design of the Simulation Theater (시뮬레이션 상영관의 실내설계 연구)

  • Lee Ho-Sung
    • Korean Institute of Interior Design Journal
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    • v.14 no.6 s.53
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    • pp.112-119
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    • 2005
  • Virtual reality(VR) is the technology that makes a user regard being in virtual space generated by computer as in the real world. Mainly, it has been studied about the three senses which are the sense of vision, touch and hearing in the five human senses. Through that, it is applied to the system making all the senses in the human body real. Even though the design idea of theater is brought to that of simulation theater, there are not many similarities between them and not general design rules yet. For making a better situation, in cooperation with a domestic company making a motion simulator for one or two person by itself, I have considered the minimum conditions and formations of the simulation theater being widely useful in the buildings of general commercial spaces from the environmental viewpoint, and basing on that facts I try to make some sorts of fundamental design types so that they are more available than those in the past. In this research, I have set the three types of simulation theater, the 50 seats of motion simulator for one person, the 20 seats of motion simulator and the 50 seats for two persons, in my researching range. Moreover, regarding the size of the simulation theater, I put the best specifications in order and also put them together, and then with making standards able to be reflected on the design plan, I have researched it for the purpose of the accumulation of skill in the construction of the special theater. Here, the design rule I suggested might be a design standard that it will be thought useful widely.