• Title/Summary/Keyword: Virtual Channel

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Interactive sound experience interface based on virtual concert hall (가상 콘서트홀 기반의 인터랙티브 음향 체험 인터페이스)

  • Cho, Hye-Seung;Kim, Hyoung-Gook
    • The Journal of the Acoustical Society of Korea
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    • v.36 no.2
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    • pp.130-135
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    • 2017
  • In this paper, we propose an interface for interactive sound experience in the virtual concert hall. The proposed interface consists of two systems, called 'virtual acoustic position' and 'virtual active listening'. To provide these systems, we applied an artificial reverberation algorithm, multi-channel source separation and head-related transfer function. The proposed interface was implemented by using Unity. The interface provides the virtual concert hall to user through Oculus Rift, one of the virtual reality headsets. Moreover, we used Leap Motion as a control device to allow a user experience the system with free-hand. And user can experience the sound of the system through headphones.

A Study on the Impact of the SNS-Based Virtual Brand Community Identity on Brand Loyalty (SNS에 기반한 가상 브랜드 커뮤니티의 아이덴티티가 브랜드 충성도에 미치는 영향)

  • Chen, Xinyan;Kim, Minsung;Kang, Daeseok;Suh, Woojong
    • Journal of Information Technology Applications and Management
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    • v.22 no.4
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    • pp.181-203
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    • 2015
  • Customers who show high level of brand loyalty are one of the most important corporate assets. Accordingly, customers' brand loyalty has been addressed as a critical issue for the business success. In today's business environment where business channels to customers have expanded and diversified continuously, especially the use of social network services (SNSs) have drawn a lot of attention as an effective channel to promote customers' brand loyalty. This study, thus, analyzes the impact of the virtual brand community identity on customers' brand loyalty, focusing on the role of the sense of communities as mediators. The analysis was conducted by using the data collected from 239 users of Chinese virtual brand communities. The results show that both virtual brand community identity and the sense of communities significantly influence on customers' brand loyalty. Furthermore, the results reveal that both of the community belongingness and community trust composing the sense of community partially mediate virtual brand community and brand loyalty as hypothesized. Based on the results, the strategic implications are suggested and discussed, focusing on improving the customers' brand loyalty in the context of SNSs. Our findings and discussions can help companies develop their customer strategies for utilizing the virtual communities to strengthen customers' brand loyalty.

CacheSCDefender: VMM-based Comprehensive Framework against Cache-based Side-channel Attacks

  • Yang, Chao;Guo, Yunfei;Hu, Hongchao;Liu, Wenyan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.12
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    • pp.6098-6122
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    • 2018
  • Cache-based side-channel attacks have achieved more attention along with the development of cloud computing technologies. However, current host-based mitigation methods either provide bad compatibility with current cloud infrastructure, or turn out too application-specific. Besides, they are defending blindly without any knowledge of on-going attacks. In this work, we present CacheSCDefender, a framework that provides a (Virtual Machine Monitor) VMM-based comprehensive defense framework against all levels of cache attacks. In designing CacheSCDefender, we make three key contributions: (1) an attack-aware framework combining our novel dynamic remapping and traditional cache cleansing, which provides a comprehensive defense against all three cases of cache attacks that we identify in this paper; (2) a new defense method called dynamic remapping which is a developed version of random permutation and is able to deal with two cases of cache attacks; (3) formalization and quantification of security improvement and performance overhead of our defense, which can be applicable to other defense methods. We show that CacheSCDefender is practical for deployment in normal virtualized environment, while providing favorable security guarantee for virtual machines.

A Study on the Types of Virtual Influencers in China Using Q Methodology

  • LILI;Jong-Yoon Lee;ShanShan LIU;Jang Sun Hong
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.152-161
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    • 2023
  • Modern people live a life connected with the real world and the virtual world by relying on the new media of enterprises and social consumption led by innovative technologies. In this environment, virtual influencers actively communicate with consumers and build relationships through social media, which is a new marketing tool that has attracted widespread attention. From a business perspective, it is necessary to have a solid understanding of this phenomenon, and then explore communication strategies to effectively develop virtual influencers. To investigate followers' preference for virtual influencers, this study employs the Q-method, which studies human subjective attributes, an empirical research effort to uncover complex issues in human subjectivity. To determine the factors that trigger people's voluntary and active practice and the preference degree of virtual influencers, the Q method is implemented to examine human subjectivity, thoughts and attitudes. According to the results of this study, virtual influencers are a new group of idols full of vitality. The interviews found that there are still many virtual influencers who do not know about followers, but each type can be clearly understood through the intuitive understanding of the interviewees. Divided out, type 1 one egoideal virtual influencers aim to represent an idealized version of the creator or target audience. Embodies ideal physical characteristics, personality or lifestyle desired by the audience. Type 2 is charismatic and attractive, and has the characteristics of most virtual influencers. It is suggested that it can be developed into a potential type, doing brand cooperation, and content production on social media platforms. Type 3: Game animation, derived from the image of characters in games or comics, with stylized features and energetic personalities, which can be integrated into games or entertainment experiences. Type 4 development potential type is the most successful type among virtual imagers, and it is also the purpose of marketing virtual influencers. It is essential that brand endorsement on social media platforms, integrated marketing, and driving advertising traffic. It is recommended to improve production technology to reduce investment costs.

Multi-channel Audio Service in a Terrestrial-DMB System Using VSLI-Based Spatial Audio Coding

  • Seo, Jeong-Il;Moon, Han-Gil;Beack, Seung-Kwon;Kang, Kyeong-Ok;Hong, Jae-Keun
    • ETRI Journal
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    • v.27 no.5
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    • pp.635-638
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    • 2005
  • Spatial audio coding (SAC) is an extremely high compact representation of encoded multi-channel audio material. This paper suggests a multi-channel audio service in the terrestrial digital multimedia broadcasting (T-DMB) system using a novel SAC tool, which is called a virtual source location information (VSLI)-based SAC tool. Intensive experiments are presented to evaluate the validity of the proposed VSLI-based SAC tool, and prototypical systems are also presented to demonstrate the reliability of the proposed multi-channel T-DMB system in real applications.

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Generalized Joint Channel-Network Coding in Asymmetric Two-Way Relay Channels

  • Shen, Shengqiang;Li, Shiyin;Li, Zongyan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.12
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    • pp.5361-5374
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    • 2016
  • Combining channel coding and network coding in a physical layer in a fading channel, generalized joint channel-network coding (G-JCNC) is proved to highly perform in a two-way relay channel (TWRC). However, most relevant discussions are restricted to symmetric networks. This paper investigates the G-JCNC protocols in an asymmetric TWRC (A-TWRC). A newly designed encoder used by source nodes that is dedicated to correlate codewords with different orders is presented. Moreover, the capability of a simple common non-binary decoder at a relay node is verified. The effects of a power match under various numbers of iteration and code lengths are also analyzed. The simulation results give the optimum power match ratio and demonstrate that the designed scheme based on G-JCNC in an A-TWRC has excellent bit error rate performance under an appropriate power match ratio.

Implementation of UPC algorithm in ATM network (ATM망에서의 UPC 알고리즘 구현)

  • 이요섭;조태경;최명렬
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10e
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    • pp.88-90
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    • 2002
  • 본 논문에서는 ATM 망의 트래픽 제어 기능 중의 하나인 UPC(Usage Parameter Control) 알고리즘을 제안하고 VHDL을 이용하여 칩(chip)을 구현하였다. 제안한 알고리즘은 우선순위가 높은 셀의 손실을 최소로 하고, 트래픽의 다중화 및 역다중화 과정에서 발생되는 트래픽의 군집성을 해소할 수 있다는 장점을 갖고 있다. 구현한 칩은 입력 모듈과 UPC 모듈, 출력 모듈의 3부분으로 이루어지며, 편의상, UPC 모듈에서는 커넥션 테이블의 index를 VCI(Virtual channel Identifier)와 동일하게 할당하였다. 또한 UPC 모듈의VSA(Virtual Scheduling Algorithm)블럭에서 셀의 도착시간을 계수하는 카운터가 랩-어라운드(wrap-around)할 때 생기는 VSA의 오류를 보정하여 구현하였다.

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Partly Random Multiple Weighting Matrices Selection for Orthogonal Random Beamforming

  • Tan, Li;Li, Zhongcai;Xu, Chao;Wang, Desheng
    • Journal of Communications and Networks
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    • v.18 no.6
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    • pp.892-901
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    • 2016
  • In the multi-user multiple-input multiple-output (MIMO) system, orthogonal random beamforming (ORBF) scheme is proposed to serve multiple users simultaneously in order to achieve the multi-user diversity gain. The opportunistic space-division multiple access system (OSDMA-S) scheme performs multiple weighting matrices during the training phase and chooses the best weighting matrix to be used to broadcast data during the transmitting phase. The OSDMA-S scheme works better than the original ORBF by decreasing the inter-user interference during the transmitting phase. To save more time in the training phase, a partly random multiple weighting matrices selection scheme is proposed in this paper. In our proposed scheme, the Base Station does not need to use several unitary matrices to broadcast pilot symbol. Actually, only one broadcasting operation is needed. Each subscriber generates several virtual equivalent channels with a set of pre-saved unitary matrices and the channel status information gained from the broadcasting operation. The signal-to-interference and noise ratio (SINR) of each beam in each virtual equivalent channel is calculated and fed back to the base station for the weighting matrix selection and multi-user scheduling. According to the theoretical analysis, the proposed scheme relatively expands the transmitting phase and reduces the interactive complexity between the Base Station and subscribers. The asymptotic analysis and the simulation results show that the proposed scheme improves the throughput performance of the multi-user MIMO system.

Energy-Efficiency of Distributed Antenna Systems Relying on Resource Allocation

  • Huang, Xiaoge;Zhang, Dongyu;Dai, Weipeng;Tang, She
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.3
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    • pp.1325-1344
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    • 2019
  • Recently, to satisfy mobile users' increasing data transmission requirement, energy efficiency (EE) resource allocation in distributed antenna systems (DASs) has become a hot topic. In this paper, we aim to maximize EE in DASs subject to constraints of the minimum data rate requirement and the maximum transmission power of distributed antenna units (DAUs) with different density distributions. Virtual cell is defined as DAUs selected by the same user equipment (UE) and the size of virtual cells is dependent on the number of subcarriers and the transmission power. Specifically, the selection rule of DAUs is depended on different scenarios. We develop two scenarios based on the density of DAUs, namely, the sparse scenario and the dense scenario. In the sparse scenario, each DAU can only be selected by one UE to avoid co-channel interference. In order to make the original non-convex optimization problem tractable, we transform it into an equivalent fractional programming and solve by the following two sub-problems: optimal subcarrier allocation to find suitable DAUs; optimal power allocation for each subcarrier. Moreover, in the dense scenario, we consider UEs could access the same channel and generate co-channel interference. The optimization problem could be transformed into a convex form based on interference upper bound and fractional programming. In addition, an energy-efficient DAU selection scheme based on the large scale fading is developed to maximize EE. Finally, simulation results demonstrate the effectiveness of the proposed algorithm for both sparse and dense scenarios.

A Tradeoff of Multiplexing Gain and Pilot Overhead in Multi-User OFDM Virtual MIMO Uplink Systems (상향링크 다중 사용자 기반 가상적 MIMO-OFDM 시스템의 파일럿 오버헤드와 다중화 이득의 트레이드오프)

  • Ran, Rong;Cho, Sung-Yoon;Kim, Yo-Han;Kim, Dong-Ku
    • Journal of Advanced Navigation Technology
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    • v.12 no.5
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    • pp.437-443
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    • 2008
  • In this paper, we derive the optimum number of users which can maximize the information theoretic sum capacity in multiuser OFDM virtual MIMO uplink system. In which, there are multiple antennas at the base station and a number of users with single transmit antenna. Pilot-assisted channel state estimation is assumed for a block fading channel and time-varying fading channel. We analyze the tradeoff between the multiplexing gain and pilot overhead especially in low SNR regime and conclude that the optimum number of users is min ($N_r$,LT/2 ) in frequency nonselective block fading channel and approximately equal to min ($N_r$, ${\lfloor}{\sqrt{LT+1}}-1{\rfloor}$) in time varying fading channel. assuming the same pilot and signal pwoer.

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