• Title/Summary/Keyword: Virtual Camera

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CG image product system by virtual control of simulator camera (시뮬레이터 카메라 가상제어형 VFX 영상제작시스템)

  • Du, Yi-chen;Dong, Xiao;Ko, Jae-Hyuk
    • Journal of Digital Convergence
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    • v.15 no.3
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    • pp.195-200
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    • 2017
  • The purpose of this study is to provide a virtual CG - based image production system for a simulator camera. The video production system proposed in this study is designed to synchronize the virtual camera of the graphic tool with the simulator camera at the shooting site and the CG application image editing, And can be easily and easily performed through a graphic tool by being controlled virtually through a control interface. Blaze Knights, an animation created by Dongseo University, was used to illustrate the superiority of the research results by comparing the progress and the amount of work before and after the application of the system. According to the results of the research, the CG artist's work efficiency is increased, while the physical constraint is minimized when the scene of the CG application image is minimized. It is possible to produce various scenes and minimize the re- We expect the contribution to the industry to be high.

Augmented Reality System in Real Space using Mobile Projection (이동 투사를 통한 실제 공간에서의 증강현실 시스템)

  • Kim, Moran;Kim, Jun-Sik
    • Journal of Broadcast Engineering
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    • v.23 no.5
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    • pp.622-627
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    • 2018
  • In this paper, we introduce an integrated augmented reality system using a small camera and a projector. We extract three-dimensional information of an object with a small portable camera and a projector by using a structured light system. We develop the concept of the virtual camera to generalize the projection method so that the image can be projected at a desired position with only the mesh of the object to be projected without computing the mapping between specific point sets. Therefore, it is possible to project not only simple planes but also complex curved surfaces to desired positions without complicated geometric calculation. Based on a robot with a small camera and a projector, it will largely explain the projector-camera system calibration, the calculation of the position of the recognized object, and the image projection method using the virtual camera concept.

Correlation Between Knee Muscle Strength and Maximal Cycling Speed Measured Using 3D Depth Camera in Virtual Reality Environment

  • Kim, Ye Jin;Jeon, Hye-seon;Park, Joo-hee;Moon, Gyeong-Ah;Wang, Yixin
    • Physical Therapy Korea
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    • v.29 no.4
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    • pp.262-268
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    • 2022
  • Background: Virtual reality (VR) programs based on motion capture camera are the most convenient and cost-effective approaches for remote rehabilitation. Assessment of physical function is critical for providing optimal VR rehabilitation training; however, direct muscle strength measurement using camera-based kinematic data is impracticable. Therefore, it is necessary to develop a method to indirectly estimate the muscle strength of users from the value obtained using a motion capture camera. Objects: The purpose of this study was to determine whether the pedaling speed converted using the VR engine from the captured foot position data in the VR environment can be used as an indirect way to evaluate knee muscle strength, and to investigate the validity and reliability of a camera-based VR program. Methods: Thirty healthy adults were included in this study. Each subject performed a 15-second maximum pedaling test in the VR and built-in speedometer modes. In the VR speedometer mode, a motion capture camera was used to detect the position of the ankle joints and automatically calculate the pedaling speed. An isokinetic dynamometer was used to assess the isometric and isokinetic peak torques of knee flexion and extension. Results: The pedaling speeds in VR and built-in speedometer modes revealed a significantly high positive correlation (r = 0.922). In addition, the intra-rater reliability of the pedaling speed in the VR speedometer mode was good (ICC [intraclass correlation coefficient] = 0.685). The results of the Pearson correlation analysis revealed a significant moderate positive correlation between the pedaling speed of the VR speedometer and the peak torque of knee isokinetic flexion (r = 0.639) and extension (r = 0.598). Conclusion: This study suggests the potential benefits of measuring the maximum pedaling speed using 3D depth camera in a VR environment as an indirect assessment of muscle strength. However, technological improvements must be followed to obtain more accurate estimation of muscle strength from the VR cycling test.

Camera Parameter Extraction Method for Virtual Studio Applications by Tracking the Location of TV Camera (가상스튜디오에서 실사 TV 카메라의 3-D 기준 좌표와 추적 영상을 이용한 카메라 파라메타 추출 방법)

  • 한기태;김회율
    • Journal of Broadcast Engineering
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    • v.4 no.2
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    • pp.176-186
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    • 1999
  • In order to produce an image that lends realism to audience in the virtual studio system. it is important to synchronize precisely between foreground objects and background image provided by computer graphics. In this paper, we propose a method of camera parameter extraction for the synchronization by tracking the pose of TV camera. We derive an equation for extracting camera parameters from inverse perspective equations for tracking the pose of the camera and 3-D transformation between base coordinates and estimated coordinates. We show the validity of the proposed method in terms of the accuracy ratio between the parameters computed from the equation and the real parameters that applied to a TV camera.

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Design and evaluation of the thermal capability to secure a working time of cryogenic explosion-proof camera in LNG carrier tank

  • Kang, Geun-Il;Kwak, Si-Young;Park, Chun-Seong
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.9 no.5
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    • pp.568-576
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    • 2017
  • With an increase in the usage of LNG, there is a heightened interest about its safety aspects regarding the explosion of LNG carrier tank. The need for a cryogenic explosion-proof camera has increased. The camera has to work in cryogenic environment (below $-160^{\circ}C$) in LNG carrier. This study conducted design and heat transfer analysis of cryogenic camera to secure working time in limitation of heat source. The design with gap width of double pane windows was conducted based on simple vertical cavity model to insulate from cryogenic environment. The optimal gap width was 12.5 mm. For effective analysis considering convection within the camera, equivalent thermal conductivity method was adopted with ABAQUS. The working time of the camera predicted was over 10 h at warm-start condition. In cold-start condition, it required about 5 h of pre-warming time to work. The results of analysis were compared with the ones of the actual cryogenic test.

The Effective Error Correction Method of a Camera in Monitor-based Augmented Reality Systems (모니터 기반 Augmented Reality 시스템에서 카메라 오차의 효율적인 보정 방법)

  • Kim, Juwan;Kim, Haedong;Jang, Byungtae;Kim, Donghyun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.2
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    • pp.35-43
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    • 1997
  • In monitor-based AR(Augmented Reality) systems, it is required to know the position and direction of a camera in order to combine real images from a camera with virtual images exactly_ Because a tracker is parted from a camera, however, there is a registration error caused by the inconsistency of a tracker with a camera. In this paper, we describe the error correction method using genetic algorithm. This method looks for the position and direction of a camera using genetic algorithm and solves the error correction matrix of it. And then it is registered of the real images and the revised virtual image. It has an effect on the error correction caused by the misalignment of a tracker with a camera in complex AR systems.

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Real-time Speed Sign Recognition Method Using Virtual Environments and Camera Images (가상환경 및 카메라 이미지를 활용한 실시간 속도 표지판 인식 방법)

  • Eunji Song;Taeyun Kim;Hyobin Kim;Kyung-Ho Kim;Sung-Ho Hwang
    • Journal of Drive and Control
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    • v.20 no.4
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    • pp.92-99
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    • 2023
  • Autonomous vehicles should recognize and respond to the specified speed to drive in compliance with regulations. To recognize the specified speed, the most representative method is to read the numbers of the signs by recognizing the speed signs in the front camera image. This study proposes a method that utilizes YOLO-Labeling-Labeling-EfficientNet. The sign box is first recognized with YOLO, and the numeric digit is extracted according to the pixel value from the recognized box through two labeling stages. After that, the number of each digit is recognized using EfficientNet (CNN) learned with the virtual environment dataset produced directly. In addition, we estimated the depth of information from the height value of the recognized sign through regression analysis. We verified the proposed algorithm using the virtual racing environment and GTSRB, and proved its real-time performance and efficient recognition performance.

Virtual Viewpoint Image Synthesis Algorithm using Multi-view Geometry (다시점 카메라 모델의 기하학적 특성을 이용한 가상시점 영상 생성 기법)

  • Kim, Tae-June;Chang, Eun-Young;Hur, Nam-Ho;Kim, Jin-Woong;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.12C
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    • pp.1154-1166
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    • 2009
  • In this paper, we propose algorithms for generating high quality virtual intermediate views on the baseline or out of baseline. In this proposed algorithm, depth information as well as 3D warping technique is used to generate the virtual views. The coordinate of real 3D image is calculated from the depth information and geometrical characteristics of camera and the calculated 3D coordinate is projected to the 2D plane at arbitrary camera position and results in 2D virtual view image. Through the experiments, we could show that the generated virtual view image on the baseline by the proposed algorithm has better PSNR at least by 0.5dB and we also could cover the occluded regions more efficiently for the generated virtual view image out of baseline by the proposed algorithm.

Real-time Virtual-viewpoint Image Synthesis Algorithm Using Kinect Camera

  • Lee, Gyu-Cheol;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.9 no.3
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    • pp.1016-1022
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    • 2014
  • Kinect is a motion sensing camera released by Microsoft in November 2010 for the Xbox360 that is used to produce depth and color images. Because Kinect uses an infrared pattern, it generates holes and noises around an object's boundaries in the obtained images. The flickering phenomenon and unmatched edges also occur. In this paper, we propose a real time virtual-view video synthesis algorithm which results in a high quality virtual view by solving these problems stated above. The experimental results show that the proposed algorithm performs much better than the conventional algorithms.

Method of Sensitivity Configuration of Gyro Sensor for Virtual Camera inside 3D Mobile Game (3D 모바일 게임 내의 가상카메라를 위한 자이로 센서의 민감도 설정 방법)

  • Baek, Insik;Kim, Jong-Kook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.1020-1022
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    • 2014
  • In this paper, we present a method for smartphone users to have a better user experience when playing 3D mobile games using the gyro sensor. We designed the rotation of the virtual camera in the game world to be proportional to the real-world's rotation. We have also made the sensitivity configuration possible for users to manipulate.