• 제목/요약/키워드: View Object

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View Point Tracking for Parallax Barrier Display Using a Low Cost 3D Imager

  • Wi, Sung-Min;Kim, Dong-Wook
    • Journal of the Korea Computer Industry Society
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    • v.9 no.3
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    • pp.105-114
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    • 2008
  • We present an eye tracking system using a low cost 3D CMOS imager for 3D displays that ensures a correct auto stereoscopic view of position- dependent stereoscopic 3D images. The tracker is capable of segmenting the foreground objects (viewer) from background objects using their relative distance from the camera. The tracker is a novel 3D CMOS Image Sensor based on Time of Flight (TOF) principle using innovating photon gating techniques. The basic feature incorporates real time depth imaging by capturing the shape of a light-pulse front as it is reflected from a three dimensional object. The basic architecture and main building blocks of a real time depth CMOS pixel are described. For this application, we use a stereoscopic type of display using parallax barrier elements that is described as well.

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RAY-SPACE INTERPOLATION BYWARPING DISPARITY MAPS

  • Moriy, Yuji;Yendoy, Tomohiro;Tanimotoy, Masayuki;Fujiiz, Toshiaki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.583-587
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    • 2009
  • In this paper we propose a new method of Depth-Image-Based Rendering (DIBR) for Free-viewpoint TV (FTV). In the proposed method, virtual viewpoint images are rendered with 3D warping instead of estimating the view-dependent depth since depth estimation is usually costly and it is desirable to eliminate it from the rendering process. However, 3D warping causes some problems that do not occur in the method with view-dependent depth estimation; for example, the appearance of holes on the rendered image, and the occurrence of depth discontinuity on the surface of the object at virtual image plane. Depth discontinuity causes artifacts on the rendered image. In this paper, these problems are solved by reconstructing disparity information at virtual camera position from neighboring two real cameras. In the experiments, high quality arbitrary viewpoint images were obtained.

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Categorization of Aspect view direction for 3D object′s Pose Estimation (3차원 물체의 자세정보 추출을 위한 측면 측정방향군의 범주화)

  • 이재영
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04b
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    • pp.508-510
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    • 2001
  • 3차원 물체의 인식과 공간 정보를 추출해 내는 것이 물체인식의 주요 목적이다. 본 논문에서는 평면의 표면을 갖는 기하학적 물체들을 인식하는데 인공신경망이 적용 가능함이 조사되었다. 물체인식을 위한 모델들은 CAD모델들로부터 자동적으로 추출되며, 획득된 물체의 영상과 일치하는 물체의 국면(aspect)과의 매칭은 조건만족 인경신경망을 이용하여 매칭-오차를 최소화시키는 방법을 처리되었다. 인식된 물체의 국면이 어느 방향에서 획득되었는지에 대한 정보(Aspect's view direction)는 검색된 가시 평면들의 분포로부터 추출됨을 ART와 같은 인공신경망을 이용하여 실시간으로 복원할 수 있음을 보였다. 대표적이 측정방향과 이 측정방향으로부터의 편차들을 한 범주에 넣고 학습을 통해 정확한 측정방향 정보들을 구하며, 획득된 3차원 물체의 영상들에 따라 자동적으로 측정방향범주 들이 추가되도록 한다.

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Novel View Generation Using Affine Coordinates

  • Sengupta, Kuntal;Ohya, Jun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.125-130
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    • 1997
  • In this paper we present an algorithm to generate new views of a scene, starting with images from weakly calibrated cameras. Errors in 3D scene reconstruction usually gets reflected in the quality of the new scene generated, so we seek a direct method for reprojection. In this paper, we use the knowledge of dense point matches and their affine coordinate values to estimate the corresponding affine coordinate values in the new scene. We borrow ideas from the object recognition literature, and extend them significantly to solve the problem of reprojection. Unlike the epipolar line intersection algorithms for reprojection which requires at least eight matched points across three images, we need only five matched points. The theory of reprojection is used with hardware based rendering to achieve fast rendering. We demonstrate our results of novel view generation from stereopairs for arbitrary locations of the virtual camera.

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A Switched Visual Servoing Technique Robust to Camera Calibration Errors for Reaching the Desired Location Following a Straight Line in 3-D Space (카메라 교정 오차에 강인한 3차원 직선 경로 추종을 위한 전환 비주얼 서보잉 기법)

  • Kim, Do-Hyoung;Chung, Myung-Jin
    • The Journal of Korea Robotics Society
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    • v.1 no.2
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    • pp.125-134
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    • 2006
  • The problem of establishing the servo system to reach the desired location keeping all features in the field of view and following a straight line is considered. In addition, robustness of camera calibration parameters is considered in this paper. The proposed approach is based on switching from position-based visual servoing (PBVS) to image-based visual servoing (IBVS) and allows the camera path to follow a straight line. To achieve the objective, a pose estimation method is required; the camera's target pose is estimated from the obtained images without the knowledge of the object. A switched control law moves the camera equipped to a robot end-effector near the desired location following a straight line in Cartesian space and then positions it to the desired pose with robustness to camera calibration error. Finally simulation results show the feasibility of the proposed visual servoing technique.

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Water Quality modeling in the Hongbo watershed with WASP5 and GIS (GIS와 WASP5를 이용한 홍보유역의 수질모델링(지역환경 \circled1))

  • 김선주;김해도;허배영
    • Proceedings of the Korean Society of Agricultural Engineers Conference
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    • 2000.10a
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    • pp.519-524
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    • 2000
  • The goal of this research is the establishment of a connection of an existing water quality model to GIS. The water quality model investigated was the Water Quality Analysis Simulation Program (WASP5), while the actual linkage was performed using object-oriented programming. The runoff and the non-point source loadings into the Channel were determined using a grid-based model developed in GIS. Afterwards, scripts were written in the ArcView programming language, Avenue, in order for ArcView to perform the following tasks : 1) write the input file informations, 2) format the input information into the proper WASP5 file, 3) execute the WASP5 subprogram for modeling.

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On the application of angular spectrum for synthesizing a 3-D image from a series of 2-D images (다수의 2차원 단층영상으로부터 3차원 영상을 합성하기 위한 Angular 스펙트럼의 적용)

  • 양훈기;이상이;김은수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.7
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    • pp.1668-1676
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    • 1996
  • This paper presents the evaluation of an angular spectrum-based method used to calculate scattering pattern of a three-dimensional object modelled as a collection composed of vertical sectional two-dimensional images. This is done via comparing a proposed method with two existing methods, i.e., a Fresnel hologram method and a ray-tracing method, in terms of computatioal complexities and reconstructed results. Maathematical derivations for each methods are reviewed and implementing procedures are described in detail, along with the amount of computaions required from the implementation point of view, rather than from the mathematical point of view. We show simulation results in which the Fresnel holoram method dose not exhibit promising results although it requires the least computation. Moreover, it is also shown that the proposed method, even with much less computational requirement than the ray-tracing method, produces good performances asmuch as the ray-tracing method does.

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Study of the Key Technology of Ghost Imaging Based on Rosette Scanning

  • Zhang, Leihong;Kang, Yi;Pan, Zilan;Liang, Dong;Li, Bei;Zhang, Dawei;Ma, Xiuhua
    • Current Optics and Photonics
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    • v.1 no.5
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    • pp.491-499
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    • 2017
  • Ghost imaging offers great potential, with respect to standard imaging, for imaging objects in optically harsh or noisy environments. It can solve the problems that are difficult to solve by conventional imaging techniques. Recently, it has become a hot topic in quantum optics. In this paper, we propose a scheme for ghost imaging based on rosette scanning, named rosette ghost imaging. Sampling a small area sampling instead of the whole object, the instantaneous field of view of rosette scanning is used as the modulation light field in ghost imaging. This scheme reduces energy loss, the number of samples, and the sampling time, while improving the quality of the reconstructed image.

Development and application of a GIS based groundwater modeling system

  • Lee, Saro;Park, Eungyu;Cho, Min-Joe
    • Spatial Information Research
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    • v.10 no.4
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    • pp.551-565
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    • 2002
  • To carry out systematic groundwater assessment, exploration and management and to use these for protection of optimal groundwater yield, a data analysis and management system is required. Thus, the object of this research was to develop and apply software that integrates GIS and groundwater modeling: GISGAM (GIS for groundwater analysis and management system). The GIS program ArcView and the groundwater-modeling program MODFLOW were used for the GISGAM. The program components consist of a pre-processor, a processor, and a post-processor for groundwater modeling. In addition, GIS functions such as input, manipulation, analysis and output of data were embedded into the program. In applying the program to pilot area, topography, geology, soil, land use and well databases, and a groundwater flow model were constructed for the study area. This case study revealed the advantage and convenience of groundwater modeling using GIS capabilities. By integrating GIS and the groundwater model, the impact of changing values of hydrogeological constants on model results could be more easily evaluated.

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Real-time Virtual-viewpoint Image Synthesis Algorithm Using Kinect Camera

  • Lee, Gyu-Cheol;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.9 no.3
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    • pp.1016-1022
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    • 2014
  • Kinect is a motion sensing camera released by Microsoft in November 2010 for the Xbox360 that is used to produce depth and color images. Because Kinect uses an infrared pattern, it generates holes and noises around an object's boundaries in the obtained images. The flickering phenomenon and unmatched edges also occur. In this paper, we propose a real time virtual-view video synthesis algorithm which results in a high quality virtual view by solving these problems stated above. The experimental results show that the proposed algorithm performs much better than the conventional algorithms.