• Title/Summary/Keyword: View Object

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Improved Object Recognition using Multi-view Camera for ADAS (ADAS용 다중화각 카메라를 이용한 객체 인식 향상)

  • Park, Dong-hun;Kim, Hakil
    • Journal of Broadcast Engineering
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    • v.24 no.4
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    • pp.573-579
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    • 2019
  • To achieve fully autonomous driving, the perceptual skills of the surrounding environment must be superior to those of humans. The $60^{\circ}$ angle, $120^{\circ}$ wide angle cameras, which are used primarily in autonomous driving, have their disadvantages depending on the viewing angle. This paper uses a multi-angle object recognition system to overcome each of the disadvantages of wide and narrow-angle cameras. Also, the aspect ratio of data acquired with wide and narrow-angle cameras was analyzed to modify the SSD(Single Shot Detector) algorithm, and the acquired data was learned to achieve higher performance than when using only monocular cameras.

Children's Education Application Design Using AR Technology (AR기술을 활용한 어린이 교육 어플리케이션 디자인)

  • Chung, HaeKyung;Ko, JangHyok
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.23-28
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    • 2021
  • Augmented reality is a technique for combining virtual images into real life by showing information of virtual 3D objects on top of a real-world environment (Azuma et al., 2001). This study is an augmented reality-based educational content delivery device that receives user input that selects either a preset object or a photographed object for augmented reality-based training; It includes a three-dimensional design generation unit that generates a stereoscopic model of the augmented reality environment from an object, a three-dimensional view of the scene, a disassembly process of the developing road from a three-dimensional model, and a content control unit provided by the user terminal by generating educational content including a three-dimensional model, a scene chart, a scene, a decomposition process, and a coupling process to build a coupling process from the scene to the three-dimensional model in an augmented reality environment. The next study provides a variety of educational content so that children can use AR technology as well as shapes to improve learning effectiveness. We also believe that studies are needed to quantitatively measure the efficacy of which educational content is more effective when utilizing AR technology.

Augmented Reality Framework for Data Visualization Based on Object Detection and Digital Twins

  • Pham, Hung;Nguyen, Linh;Huynh, Nhut;Lee, Yong-Ju;Park, Man-Woo
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1138-1145
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    • 2022
  • While pursuing digitalization and paperless projects, the construction industry needs to settle on how to make the most of digitized data and information. On-site workers, who currently rely on paper documents to check and review design and construction plans, will need alternative ways to efficiently access the information without using any paper. Augmented Reality is a potential solution where the information customized to a user is aligned with the physical world. This paper proposes the Augmented Reality framework to deliver the information on on-site resources (e.g., workers and equipment) using head-mounted devices. The proposed framework was developed by interoperating Augmented Reality-supported devices and a digital twin platform in which all information related to ongoing tasks is accumulated in real-time. On-site resources appearing in the user's field of view are automatically detected by an object detection algorithm and then assigned to the corresponding information by matching the data in the digital twin platform. Preliminary experiments show the feasibility of the proposed framework. Worker detection results can be visualized on HoloLens 2 in near real-time, and the matching process obtained the accuracy greater than 88%.

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Comparative Analysis of Urban and Rural Children′s View of Outdoor Environment (도시와 농촌아동의 옥외환경관 비교 분석)

  • 김용수;정순진
    • Journal of the Korean Institute of Landscape Architecture
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    • v.18 no.2
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    • pp.67-78
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    • 1990
  • Though children are imperfect and immature in themselves, they have their own merits and characteristics, so that they should not be appreciated by the adult's own viewpoints. The needs of a child are obviously different from those of an adolescent or an adult. Therfore we should understand their mentality and psychology in order to give desirable outdoor space to them. In this study, children's view of outdoor environment was studied by analyzing the painting of object elementary school students of one and the other urbanizations and schooling years and different schooling years also. The data were drawn from 182 children of two different urbanization levels. The urbanization level was standardized with urban area(Taegu), and rural area(Jukjang - myon). According to the research, more area of garden was exprssed In paintings of urban children. House was expressed vy far more frequently in paintings of rural childrin than in those of urban dwellers. The children of urban expressed recreation facilities more frequently within their garden. It reflected the limitation of play space for them, As a result, the preference fur outdoor 7pare of children should by considered in Planning space for them.

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Methodology for Discrete Event Modeling/Simulation of Mobile Agent Systems

  • Kim, Jae-Hyun;Kim, Tag-Gon
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.453-458
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    • 2001
  • A mobile agent is an autonomous software agent capable of moving from one computer to another while performing its tasks. We view the agent as a discrete event system in the view of its computation and communication. This paper presents a methodology far modeling and simulation of such a mobile agent system as a discrete event system. The methodology is based on the Mobile Discrete Event System Specification (MDEVS) formalism and the associated simulation environment AgentSim which are previously developed by the authors. Within the methodology an atomic model represents dynamics of a mobile agent; a coupled model is modeled as mobile agent servers for representation of structural changes between atomic agents. Being based on the object-oriented environment the modeling methodology exploits inheritance of basic classes AtomicModel and CoupledModel provided by AgentSim.

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High accuracy online 3D-reconstruction by multiple cameras

  • Oota, Yoshikazu;Pan, Yaodong;Furuta, Katuhisa
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1749-1752
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    • 2005
  • For online high accurate reconstruction of an object from an visual information, a linear reconstruction method for multiple images is popular. Basically this method needs many cameras or many different screen shots from different view points. This method, however, has the benefit of less calculation and is adequate for a real time application by comparing other popular method. In this paper, online reconstruction system using more than three cameras is treated. An evaluation method of cameras' position, and of the number is derived for the linear reconstruction method. To decrease errors that are caused from skew of lens, positional error between corresponding points is taken into consideration on the evaluation. The proposed evaluation method enables estimation of the adequate number of cameras and then of feasible view locations. Additionally, repeating search of epipolar lines enables estimation of the hidden point. Comparing with result of an average error analysis, it was confirmed that the proposed methods works effectively.

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A Research on the Somatotypes of Female College Students

  • Kwon, Sook-Hee
    • International Journal of Human Ecology
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    • v.8 no.1
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    • pp.19-26
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    • 2007
  • The object of this research was to observe the female college 220 students of aged 19-24 for four years and to examine somatotypes distribution; this research intends to contribute to the fitness of clothes by studying the body distribution that affects the clothing structure. The measurement and wearing experiment for somatotypes are done years annually. The average, standard deviation and coefficient of variation was calculated by the SAS program. The research results are as follows: The three somatotypes of side view silhouette (straight type, bend-forward type, lean-back type) showed fairly even distribution. As a result of dressing experiment with the basic bodice pattern, the most influential factor on its suitability was found to be the neck area, shoulder and ease of bodice respectively. The partial body types to observe were categorized as: shoulder(normal, slope, squared), bust(A cup, B cup, C cup), hips (normal, droop, projecting). As for the result for full body type by BMI, normal type was most dominant, and for the categorization by drop, the type A which is with small breasts and large hips was most prevalent.

A Study on the Korean Traditional Landscape in the View of the Meaning of Contemporary Landscape (현대 경관 의미에서 조명해 본 한국의 전통경관 -곡과 선을 중심으로-)

  • 최기수
    • Journal of the Korean Institute of Landscape Architecture
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    • v.17 no.2
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    • pp.57-68
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    • 1989
  • This paper is studied on the korean traditional landscape in the view of the meaning of the contemporary landscape. The landscape architecture is expanding in the various research field of landscape. The seven concept of landscape can be divided as a regional concept, a land- form concept, an ecological concept, a land use concept, a heritage concept, a scenery concept, and a park and garden concept. This paper is deal with 985 kyoung(景) in 104 places and 16 Gok(曲) in 16 places as the korean traditional landscape. The object of landscape is generally focus on a reality as well as an unreality. In kyoung and Gok, the landscape is organized as an order of a small universe. The expression of the structure of korean traditional landscape is the fifth dimensional space which is organized by the third dimensional space with a time, an image and a feeling.

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A Study On the Comparison of the Geometric Invariance From A Single-View Image (단일 시각방향 영상에서의 기하 불변량의 특성 비교에 관한 연구)

  • 이영재;박영태
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.639-642
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    • 1999
  • There exist geometrically invariant relations in single-view images under a specific geometrical structure. This invariance may be utilized for 3D object recognition. Two types of invariants are compared in terms of the robustness to the variation of the feature points. Deviation of the invariant relations are measured by adding random noise to the feature point location. Zhu’s invariant requires six points on adjacent planes having two sets of four coplanar points, whereas the Kaist method requires four coplanar points and two non-coplanar points. Experimental results show that the latter method has the advantage in choosing feature points while suffering from weak robustness to the noise.

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Backward Quadtree Disparity Estimation for Efficient Multi-view Image Coder (효율적인 다시점 영상 부호화기를 위한 역방향 사진트리 변이 추정)

  • 최승철;김용태;손광훈
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1911-1914
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    • 2003
  • This paper proposes efficient system for multiview images using backward quadtree disparity estimation. Previous quadtree method usually divides current image. In this work, backward quadtree divides reference image. So, it does not need to code quadtree data. For backward quadtree, quadtree information map is generated. By using this map, adaptive dividing is possible. And, conventional bi-directional matching method is used with backward quadtree. These methods increase subject and object quality of decoded test images. For multiview images, panorama synthesizing method was used. Panorama image and right-most image are used for reference image for intermediate view images coding.

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