• 제목/요약/키워드: Video-on-Demand

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차량 인터넷에서 협업 비디오 감시 서비스를 위한 효율적인 이웃 발견 방법 (An Efficient Neighbor Discovery Method for Cooperative Video Surveillance Services in Internet of Vehicles)

  • 박태근;이석균
    • 한국IT서비스학회지
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    • 제15권4호
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    • pp.97-109
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    • 2016
  • The rapid deployment of millions of mobile sensors and smart devices has resulted in high demand for opportunistic encounter-based networking. For the cooperative video surveillance of dashboard cameras in nearby vehicles, a fast and energy-efficient asynchronous neighbor discovery protocol is indispensable because a dashboard camera is an energy-hungry device after the vehicle's engine has turned off. In the existing asynchronous neighbor discovery protocols, all nodes always try to discover all neighbors. However, a dashboard camera needs to discover nearby dashboard cameras when an event is detected. In this paper, we propose a fast and energy-efficient asynchronous neighbor discovery protocol, which enables nodes : 1) to have different roles in neighbor discovery, 2) to discover neighbors within a search range, and 3) to report promptly the exact discovery result. The proposed protocol has two modes: periodic wake-up mode and active discovery mode. A node begins with the periodic wake-up mode to be discovered by other nodes, switches to the active discovery mode on receiving a neighbor discovery request, and returns to the periodic wake-up mode when the active discovery mode finishes. In the periodic wake-up mode, a node wakes up at multiples of number ${\alpha}$, where ${\alpha}$ is determined by the node's remaining battery power. In the active discovery mode, a node wakes up for consecutive ${\gamma}$ slots. Then, the node operating in the active discovery mode can discover all neighbors waking up at multiples of ${\beta}$ for ${\beta}{\leq}{\gamma}$ within ${\gamma}$ time slots. Since the proposed protocol assigns one half of the duty cycle to each mode, it consumes equal to or less energy than the existing protocols. A performance comparison shows that the proposed protocol outperforms the existing protocols in terms of discovery latency and energy consumption, where the frequency of neighbor discovery requests by car accidents is not constantly high.

다빈치 기반 스마트 카메라 S/W 설계 및 구현 (Design and Inplementation of S/W for a Davinci-based Smart Camera)

  • 유희재;정선태;정수환
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2008년도 춘계 종합학술대회 논문집
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    • pp.116-120
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    • 2008
  • 스마트 카메라는 종래의 획득한 영상을 압축하여 전송하는 네트워크 카메라 기능에 더하여, 획득한 영상을 해석하여 상황을 인지하고 이에 따른 실시간 조치가 가능한 지능 비젼 기능을 추가적으로 갖춘 카메라이다. 지능 비젼 알고리즘들은 연산량이 많다. 따라서 싱글 CPU로 영상을 압축하고 전송하는 일 뿐만 아니라 지능 비젼 처리까지 모두 실시간으로 처리하기에는 무리가 있다. Texas Instruments 사가 제공하는 다빈치 프로세서는 ARM 코어와 DSP 코어의 듀얼 코어이며 네트워킹 인터페이스 및 비디오 획득 인터페이스를 비롯하여 디지털 비디오 응용 임베디드 제품 개발에 필요한 다양한 I/O을 지원하는 인기 있는 ASSP(Application Specific Standard Product)이다. 본 논문에서는 다빈치 프로세서 기반 스마트 카메라의 S/W 를 설계하고 구현한 결과를 기술한다. 얼굴 검출 응용을 예로 구현하였고 동작이 잘 수행됨을 확인하였다. 향후 보다 광범위하고 실시간으로 동작되는 비젼 기능이 지원되는 스마트 카메라 개발을 위해 보다 효율적인 비젼 응용 S/W 구조와 알고리즘의 최적화에 대한 연구가 필요하다.

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객체 분할 기법을 이용한 다시점 영상 부호화에서의 예측 모드 선택 기법 (A Mode Selection Algorithm using Scene Segmentation for Multi-view Video Coding)

  • 이서영;신광무;정기동
    • 한국정보과학회논문지:정보통신
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    • 제36권3호
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    • pp.198-203
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    • 2009
  • 최근 멀티미디어 기술의 발달과 더불어 3차원 영상에 대한 연구가 활발하게 이루어지고 있다. 이 중 다시점 영상은 사실감 넘치는 화면을 사용자에게 제공하지만, 대역폭의 급격한 증가는 풀어야 할 주요 문제이다. 본 논문은 부호화 과정의 복잡도와 시간 소요를 줄일 수 있는 빠른 예측모드 결정 알고리즘을 제안한다. 이것은 빠르게 움직이는 전경 객체를 효과적으로 구분할 수 있는 객체 분할을 기반으로 한다. 빠른 움직임을 가진 전경 객체가 시점 방향 예측 모드로 부호화 될 가능성이 더 높기 때문에 움직임 보상 과정을 사전에 제한할 수 있다. 제안한 기법을 적용한 결과, 기존의 부호화 과정과 비교하여 화질의 큰 저하 없이 평균 45% 연산량이 감소하였다.

영상 품질 및 전송효율 최적화를 위한 심층신경망 기반 영상전송기법 (Video Transmission Technique based on Deep Neural Networks for Optimizing Image Quality and Transmission Efficiency)

  • 이종만;김기훈;박현;최증원;김경우;배성호
    • 방송공학회논문지
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    • 제25권4호
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    • pp.609-619
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    • 2020
  • 고품질 비디오 스트리밍 요구에 따라 제한된 대역폭에서 높은 전송률이 필요하고, 트래픽 혼재 상황이 더 발생한다. 특히 실시간 영상 서비스를 제공 시 패킷 손실 및 비트 오류 확률이 더 크게 증가한다. 이러한 문제를 해결하기 위해 실시간 서비스 품질향상을 위한 방법으로 FEC 기술의 한 종류인 랩터 코드가 어플리케이션 영역에서 활발히 사용되고 있다. 본 논문에서는 랩터 코드를 활용하여 유사한 수준의 화질에서 전송 효율을 높이기 위한 다양한 심층 신경망(Deep Neural Network, DNN) 기반 영상전송 파라미터를 결정하는 방법을 제안한다. 제안된 신경망은 패킷 손실율(Packet Loss Rate), 비디오 인코딩 속도 및 전송속도를 입력으로 사용하고 랩터 FEC 파라미터와 패킷 크기를 출력으로 한다. 제안한 방법은 기존 멀티미디어 전송 기법과 유사한 수준의 PSNR(Peak Signal-to-Noise Ratio)에서 전송 효율을 최적화하여 평균 1.2% 높은 스루풋(throughput)을 보였다.

국내외 라우터 특허출원동향 (International Patent Trends on Router)

  • 김강회;여운동;유재영;홍성화
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2004년도 하계종합학술대회 논문집(1)
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    • pp.229-232
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    • 2004
  • With the internet(World Wide Web) widespread among people after 1995, Information Communication Network, which is basic structure of the internet, is rapidly changing into fiber optics communication. Voice-centered Circuit Traffic is rapidly changing into Internet-centered Packet Traffic and Optics Communication Technology can transmit 1Tb/s thousands kilometers away. The information conveyed through the internet is being diversified - from simple information based on text to bulky multimedia information such as auido & video data. So the demand for higher speed, high storage Router is on the crease. With the continued increase of Internet Traffic, Router for Core Backbone System will be much more needed.

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초고속 라우터 기술산업동향 (Technology and Market Trends on High Speed Router)

  • 김강회;여운동;유재영;홍성화
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2004년도 하계종합학술대회 논문집(1)
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    • pp.233-236
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    • 2004
  • With the internet(World Wide Web) widespread among people after 1995, Information Communication Network, which is basic structure of the internet, is rapidly changing into fiber optics communication. The information conveyed through the internet is being diversified - from simple information based on text to bulky multimedia information such as auido & video data. So the demand for higher speed, hish storage Router is on the crease. This research aims to analyze the general trend of the patent by systematical, multilateral and segmented analysis of the technology's flow and trend, the present technological position of status and the distribution map of the technology by country, technology area using chart and graph.

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Consumer Preferences for Digital Cable Broadcasting Service in Korea: A Choice Experiment Study

  • Ku, Se-Ju;Yoo, Seung-Hoon;Kwak, Seung-Jun
    • Asian Journal of Innovation and Policy
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    • 제5권2호
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    • pp.185-196
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    • 2016
  • A digital cable broadcasting service is a multimedia broadcasting service that provides high definition and various supplementary services by using digital transmission. Korea implemented a complete digital broadcasting service by 2012. This study applied a choice experiment to investigate consumer preferences, and it calculated the marginal willingness to pay for this service. Moreover, we employed a multinomial probit model to relax the assumption that all respondents have the same preference for attributes being valued. The results suggest that respondents value channels, definition, video-on-demand (VOD) service, pay-per-view (PPV) service, and commerce based on TV (T-commerce). On the other hand, online gaming may be less important as an attribute for digital cable broadcasting service in Korea.

Interactive Multimedia Service Terminal for IMPRESS

  • Park, Jin-sang;Park, Jong-Hoon
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1997년도 Proceedings International Workshop on New Video Media Technology
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    • pp.67-70
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    • 1997
  • This Paper describes the system configuration and implementation method of an IMPRES (Interactive Multimedia exPRESS) terminal. The terminal is developed in the form of a PC add-on board that is called MINIBA (Media and Network Interface Board Assembly). IMPRESS is a communication service platform that support various interactive multimedia services. The main objectives of developing IMPRESS are to implement DAVIC compliant services platform to verify DAVIC specification and to support testing environment. Currently IMPRESS terminal provides MPEG-2 quality movies on demand, switched video broadcasting, and home-shopping service to the service user, based on the ATM network.

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Problem over Upstream Channel in the TCP Connections of HFC/ATM Networks

  • Park, Sang-Jun;Park, Woo-Choo;Rhee, Byung-Ho
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 ITC-CSCC -1
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    • pp.505-508
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    • 2000
  • We discuss simulation results concerning the performance of the TCP protocol when running over high-speed HFC networks. Hybrid Fiber Coaxial are likely to provide fast and cost effective sup-port to a variety of applications including Video on demand, interactive computer games, and internet-type applications such as Webbrowsing, ftp, and telephony. Since most of these applications, use TCP as the transport later protocol, the key to their success largely depends on the effectiveness of the TCP protocol. In all simulation scenarios the TCP traffic is maxed with some background traffic whose level is taken as a variable parameter. Both the background traffic and TCP traffic are either unshaped, or shaped according to the GCRA algorithm. The effect of the background traffic on the TCP protocol performance is discussed varying the buffering capacity with nodes as well as the peak bit rate that each TCP connection is allowed to use.

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CORBA와 JAVA를 이용한 그룹통신 구현 및 성능 분석 (Implementation and Performance Analysis of Group Communication using the CORBA & JAVA)

  • 최만억;구용완
    • 정보처리학회논문지A
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    • 제8A권4호
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    • pp.461-468
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    • 2001
  • Large-scale distributed applications based on Internet and client/server applications have to deal with series of problems such as load balancing, unpredictable communication delays, partial errors, and networking failures. Therefore, sophisticated applications such as teleconferencing, video-on-demand, and concurrent software engineering require an abstracted communication. In this paper, we present our design, implementation and performance analysis of group communication using the CORBA ORB, JAVA RMI, Socket based on distributed computing. We anticipate our study may apply to the various field of applications such as fault-tolerant client/server system, groupware, scalable text retrieval system, and financial information systems.

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