• Title/Summary/Keyword: Video-Audio media

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A Study for Depth-map Generation using Vanishing Point (소실점을 이용한 Depth-map 생성에 관한 연구)

  • Kim, Jong-Chan;Ban, Kyeong-Jin;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.329-338
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    • 2011
  • Recent augmentation reality demands more realistic multimedia data with the mixture of various media. High-technology for multimedia data which combines existing media data with various media such as audio and video dominates entire media industries. In particular, there is a growing need to serve augmentation reality, 3-dimensional contents and realtime interaction system development which are communication method and visualization tool in Internet. The existing services do not correspond to generate depth value for 3-dimensional space structure recovery which is to form solidity in existing contents. Therefore, it requires research for effective depth-map generation using 2-dimensional video. Complementing shortcomings of existing depth-map generation method using 2-dimensional video, this paper proposes an enhanced depth-map generation method that defines the depth direction in regard to loss location in a video in which none of existing algorithms has defined.

A study on program development for character web drama production (캐릭터 웹드라마 제작을 위한 프로그램 개발 연구)

  • Hyun-soo Lee;Min-Ha Kim;Ji-Won Seo;Sung-Jin Jo;Jong-Won Lee;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.591-596
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    • 2023
  • This study developed a program that can produce videos easily and conveniently, focusing on teenage media producers. Through user research, we identified the needs and problems of teenage producers, and implemented a character customization function desired by users and an emotion and action recommendation system using GPT. In the rendering process, the final image was created by combining audio and video using OpenCV and FFmpeg. Teenage users who do not have expertise in video production can customize web drama characters through a simple interface and receive recommendations for emotions and actions with the help of GPT. The program of this study is expected to be a tool that can help teenage users who do not have expertise in editing and directing to produce high-quality videos, lower the entry barrier to video production, and contribute to the development of the one-person media industry. do. In the future, we plan to provide a video production environment considering mobile or vertical resolution versions.

Design and Evaluation of a Distributed Intermedia Synchronization Algorithm based on the Fuzzy Logic

  • Oh, Sun-Jin;Bae, Ihn-Han
    • Journal of Korea Multimedia Society
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    • v.1 no.1
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    • pp.18-25
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    • 1998
  • The basic requirements of distributed multimedia systems are intramedia synchronization which asks the strict delay and jitter for the check period of media buffer and the scaling duration with periodic continuous media such as audio and video media, and intermedia synchronization that needs the constraint for relative time relations among them when several media are presented in parallel. In this paper, a distributed intermedia synchronization algorithm that solves the intermedia synchronization problem by using variable service rates based on the fuzzy logic is designed and then the performance is evaluated through simulation.

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Trends and Development Prospects in Broadcasting Technology (방송 기술 동향 및 발전 전망)

  • J.S. Um;B.M. Lim;H.Y. Jung;S.K. Ahn;H.J. Yim;J.H. Seo
    • Electronics and Telecommunications Trends
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    • v.39 no.2
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    • pp.43-53
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    • 2024
  • The media environment is rapidly evolving to be tailored to viewers using personal mobile devices in accordance with technological evolution and changes in social structures. Broadcast media technology is also advancing to enable new services, including data casting, in various reception environments beyond the existing fixed environment and one-way audio/video content services. In addition, technologies to increase the transmission capacity to accommodate next-generation large-capacity media content as well as communication network utilization and convergence technologies are being developed to facilitate interactive services and expand the broadcasting coverage. We discuss the current status and future prospects in broadcasting technology for terrestrial and mobile communication systems and analyze broadcasting technology elements for upcoming media environments relying on generative artificial intelligence.

Implementation of A Multimedia Streaming System using MPEG-4 (MPEG-4 표준을 이용한 멀티미디어 스트리밍 시스템 구현)

  • 임동근;이정우;김선태;마평수;호요성
    • Journal of Broadcast Engineering
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    • v.6 no.3
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    • pp.215-224
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    • 2001
  • In recent days, research activities on multimedia services mainly focus on the multiplexing system with timing synchromization for media components, such as video, audio and text. The MPEG-4 standard emphasizes object-based coding which includes analysis and understanding of the Image content. Since in MPEG-4 we can define objects and encode them independently, we can manipulate and display each object for different applications. This feature of MPEG-4 is also vero useful for multimedia services, such as video streaming cia different network channels, digital versatile disc, internet TV, video E-mail, and so on. In this Paper, we implement a multimedia streaming system which is compliant with the MPEG-4 system and the MP4 file format.

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Cooperative Diversity using Cyclic Delay for OFDM systems (OFDM 시스템을 위한 순환 지연을 사용하는 협력 다이버시티 기법)

  • Lee, Dong-Woo;Jung, Young-Seok;Lee, Jae-Hong
    • Journal of Broadcast Engineering
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    • v.13 no.2
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    • pp.172-178
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    • 2008
  • Orthogonal Frequency Division Multiplexing (OFDM) is one of the most promising technologies for high data rate wireless communications. OFDM has been adopted in wireless standards such as digital audio/video broadcasting. The combination of OFDM and cooperative diversity techniques can provide the diversity gain and/or increased capacity. In this paper, the cooperative coding using cyclic delay diversity (CDD) for multiuser OFDM systems is introduced. To improve the beneficial effects of relays's cooperation, CDD is adopted in cooperative transmission of relays. Simulation results show the bit error rate (BER) for various consideration. The proposed scheme provides improved performance compared to delay.

Analysis of Terrestrial DTV Field Test Results (지상파 DTV 현장측정 결과분석)

  • 조진호;김종호;권오형;김태균
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.11b
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    • pp.155-159
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    • 1999
  • This paper represents analysis of terrestrial DTV field test results over Taejon city area. Thirty three points were selected as measuring points. Signal power, noise power, Segment Error Rate (SER) and equalizer performance was measured. DTV video & audio quality was good over half of test sites. Equalizer could correct signal ghost and improve S/N up to 13.7dB.

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Performance Comparison of Wavelet Transform Based Watermarking and DCT Transform Based Watermarking (Wavelet 변환과 DCT 변환을 이용한 워터마킹에 관한 연구)

  • 장용원;한승수;김인택
    • Proceedings of the IEEK Conference
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    • 2000.11c
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    • pp.85-88
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    • 2000
  • With the rapid growth of network distributions of digitized media(audio, image, and video), there is an urgent need for copyright protection. For now watermarking is a well-known technique for copyright protection of digital data. To embed a digital watermark to the image, discrete cosine transform(DCT) and wavelet transform are commonly used. In this paper, the performance of the DCT based watermarking technique and wavelet based watermarking technique were compared and the influences of the parameter a that decides the strength of the watermarking data were considered.

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Digital Watermarking using DCT and Color Coordinate of Human Vision (DCT 변환과 인간시각 칼라좌표계를 이용한 디지털 워터마킹)

  • 박성훈;김정엽;현기호
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.243-246
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    • 2002
  • The proliferation of digitized media(audio, image and video) is creating a processing need for copyright enforcement schemes that protect copyright ownership. we argue that a watermark must be placed in perceptually significant components of a signal if it is to be robust to signal distortions and malicious attack. In this paper, RGB coordinate image is transformed into LUV coordinate, it include the characteristics of, Human vision and then the UV component is transformed into NxN block DCT transform. we propose a technique for embedding the watermark of visually recognizable mark into the middle frequency domain of image.

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Design and Implementation of Video Documents Management System (비디오 문서 관리시스템의 설계 및 구현)

  • Kweon, Jae-Gil;Bae, Jong-Min
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.8
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    • pp.2287-2297
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    • 2000
  • Video documents which have audio-visual and other semantics information have complex relationship among media. While user requests for topic retrieval or specific region retrieval increase, it is difficult to meet these requests with the existing design methodology, In order to support the systematic management and the various retrieval capabilities of video document, we must formulate structural and systematic model on metadata using semantics and structural informations which are abstracted automaticallv or manuallv. This paper suggests generic metadata model with which we analyze the characteristics of video document, supports various query types and serves as a generic framework for video applications, we propose the generic integrated management model(GIMM)for generic metadata,, design video documents management system(VDMS) and implement it using GIMM.

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