• Title/Summary/Keyword: Video stream

Search Result 573, Processing Time 0.023 seconds

Video Player for Online SVC Stream in Android Platform (안드로이드 플랫폼에서 온라인 SVC 스트림을 재생하는 비디오 재생기의 설계 및 구현)

  • Hwang, Ki-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.12 no.1
    • /
    • pp.157-164
    • /
    • 2012
  • This paper introduces an implementation of SVC player which runs on Android platform and can play SVC video stream on line from SVC video server. SVC(Scalable Video Coding) is a scalable video encoding technique which supports three scalability such as temporal scalability, spatial scalability, and quality scalability. To implement the SVC player on Android, we implemented a SVC decoder using JSVM open source written in C/C++ as a native part on Android and developed Android UI in Java. Also we built an SVC encoding system off line and an SVC streaming server to conduct on-line SVC streaming experiments. Finally, after we installed the SVC player developed in this paper on Motoroi mobile phone, we evaluated and analyzed on-line streaming performance of the SVC player. The result showed that the player worked well and it had no jitter in streaming with the size of QCIF and 10fps from a fully encoded SVC video source.

Packetizing Scheme for Reliable Transmission of Wavelet Video Stream (신뢰성있는 웨이블릿 비디오 전송을 위한 패킷화 기법)

  • Lee, Joo-Kyong;Kang, Jin-Mi;Kim, Chung-Kil;Chung, Ki-Dong
    • The KIPS Transactions:PartB
    • /
    • v.10B no.5
    • /
    • pp.553-560
    • /
    • 2003
  • Since Wavelet Transform decomposes a video frame into subbands with various frequencies and resolutions, the reconstructed video qualify at a receiver fluctuates according to the location of transmission errors within frames. This deteriorates the whole visual duality of the video. Specifically, for a wavelet based video which exploits the motion estimation prediction scheme, the transmission errors of a subband not only have a bad effect on other subbands within a same frame but also propagates to the subsequent frames. In this paper, we propose BDP(Block Based Dispersive Packetization) scheme, for a wavelet based video stream, which maintains constant video quality despite packet location that a transmission error occurs. To evaluate the performance of the proposed scheme, we use MRME(Multi-Resolution Motion Estimation) scheme to compress a video in Inter coding mode and Gilbert´s error model to generate the error patterns in wireless network environment. The simulation results show that BDP is more efficient than BP (Block based Packetization) or DP (Dispersive Packetization) in both PSNR and visual quality.

Multiple UAVs Utilisation Method for Seamless Video Stream Service (지속적인 동영상 스트리밍 서비스를 위한 다중 UAV 활용 기법)

  • Kim, Byoung-Kug;Hong, Woonhee;Hong, Sung-Hwa;Kang, Jiheon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2021.10a
    • /
    • pp.670-672
    • /
    • 2021
  • The video streaming technologies are used in diverse areas including aerospace. UAV (Unmanned Aerial Vehicle) is still being developed so that we are able to use the UAV not only in military areas but also in civil areas. Remotely monitoring and observing a certain area is possible via using video streaming service based on the UAV nowadays. However, UAV is vulnerable to weather conditions, plane's weight, battery capacity and so on, which makes many restrictions of flight time and video streaming services. In order to prolong the video streaming services, we can use a number of UAVs, fly them one by one, and switch video streaming channels. In the paper, we propose the methods how to interchange UAVs' missions and their video streaming channels to provide seamless video stream services.

  • PDF

MPEG-4 BIFS Optimization for Interactive T-DMB Content (지상파 DMB 컨텐츠의 MPEG-4 BIFS 최적화 기법)

  • Cha, Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.12 no.1
    • /
    • pp.54-60
    • /
    • 2007
  • The Digital Multimedia Broadcasting(DMB) system is developed to offer high quality multimedia content to the mobile environment. The system adopts the MPEG-4 standard for the main video, audio and other media format. For providing interactive contents, it also adopts the MPEG-4 scene description that refers to the spatio-temporal specifications and behaviors of individual objects. With more interactive contents, the scene description also needs higher bitrate. However, the bandwidth for allocating meta data, such as scene description is restrictive in the mobile environment. On one hand, the DMB terminal renders each media stream according to the scene description. Thus the binary format for scene(BIFS) stream corresponding to the scene description should be decoded and parsed in advance when presenting media data. With this reasoning, the transmission delay of the BIFS stream would cause the delay in transmitting whole audio-visual scene presentations, although the audio or video streams are encoded in very low bitrate. This paper presents the effective optimization technique in adapting the BIFS stream into the expected bitrate without any waste in bandwidth and avoiding transmission delays inthe initial scene description for interactive DMB content.

  • PDF

Optimization of a Double Patching Technique for True Video-on-Demand Services (True VoD 서비스를 위한 더블 패칭 기법의 최적화)

  • Ha, Sook-Jeong;Kim, Jin-Gyu
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.13 no.1
    • /
    • pp.46-56
    • /
    • 2008
  • Double Patching is a multicasting technique for a VoD system which has been proposed to provide a true VoD service by making clients share a long patching stream as well as a regular stream For subsequent short patching streams, the technique always makes the long patching stream have extra data that will be played back during a double period of a patching window. In this paper, we propose a technique, using the start time of the latest short patching stream, optimizes Double Patching by deleting the useless data included in the long patching stream when the patching window of the long patching stream closes. The mean requirement for the server's bandwidth to provide the true VoD service is used as a performance metric, and the effect of the request inter-arrival time, the size of the client's local buffer and the video length on the mean bandwidth requirement is evaluated. Performance evaluation result shows that the proposed technique optimizes Double Patching in all cases.

  • PDF

Multi-channel Adaptive SVC Video Streaming with ROI (ROI를 이용한 H.264 SVC 에서의 다중 채널 네트워크 비디오 전송 기법)

  • Lee, Jung-Hwan;Ryu, Eun-Seok;Yoo, Hyuck
    • Journal of Broadcast Engineering
    • /
    • v.13 no.1
    • /
    • pp.34-42
    • /
    • 2008
  • This paper proposes the mechanism which improves the qualify of video on a limited network bandwidth by applying the ROI technique to an H.264 Scalable Extension technique. The network environment assumed in this parer is the next generation network convergence environment in which the mobile device has one or more network interfaces. Therefore, we allocate the priority to video packets as the hierarchy structure of H.264 SVC-encoded video stream and ROI information, and transmit those packets over appropriate network channel for using those multiple network interfaces. This paper shows two experiments first one is extracting and allocating the video stream on an appropriate network channel, second one is unequal packet transmission by allocated priorities (e.g. ROI). Performance evaluations show that this approach delivers an improved decoded video quality when compared with conventional transmission schemes, especially on device which has multiple network interfaces.

A Fast Editor for MPEG-2 Program Stream (고속 MPEG-2 프로그램 스트림 편집기)

  • 한재웅;손채봉;오승준;정광수
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2001.04a
    • /
    • pp.133-135
    • /
    • 2001
  • 본 논문에서는 MPEG-2 프로그램 스트림(Program Stream)을 위한 A/V(Audio/Video) 편집기를 제안하고 구현하였다. 이 편집기에서는 사용자가 일반 문서를 편집하듯이 간단한 조작만으로 스트림(Stream)을 복사(Copy), 자름(Cut), 삭제(Delete), 붙이기(Paste)가 가능하며, 또한 스트림 내에서 임의로 조합하여 새로운 스트림을 생성할 수 있는 조합기능도 제공된다. 기존 편집기의 복잡성을 감소시키고 사용자가 접근하기 쉽도록 제작되었으며, 계산량을 현저히 줄임으로써 보다 향상된 성능을 제공할 수 있다.

Digital watermarking algorithm for authentication and detection of manipulated positions in MPEG-2 bit-stream (MPEG-2비트열에서의 인증 및 조작위치 검출을 위한 디지털 워터마킹 기법)

  • 박재연;임재혁;원치선
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.40 no.5
    • /
    • pp.378-387
    • /
    • 2003
  • Digital watermarking is the technique that embeds invisible signalsincluding owner identification information, specific code, or pattern into multimedia data such as image, video and audio. Watermarking techniques can be classified into two groups; robust watermarking and fragile(semi-fragile) watermarking. The main purpose of the robust watermarking is the protection of copyright, whereas fragile(semi-fragile) watermarking prevents image or video data from illegal modifications. To achieve this goal watermark should survive from unintentional modifications such as random noise or compression, but it should be fragile for malicious manipulations. In this paper, an invertible semi-fragile watermarkingalgorithm for authentication and detection of manipulated location in MPEG-2 bit-stream is proposed. The proposed algorithm embeds two kinds of watermarks, which are embedded into quantized DCT coefficients. So it can be applied directly to the compressed bit-stream. The first watermark is used for authentication of video data. The second one is used for detection of malicious manipulations. It can distinguish transcodingin bit-stream domain from malicious manipulation and detect the block-wise locations of manipulations in video data. Also, since the proposed algorithm has an invertible property, recovering original video data is possible if the watermarked video is authentic.

MPEG-2 TS Header Extension for Efficient HTTP Adaptive Stream of SVC/MVC (SVC/MVC의 효율적인 HTTP 적응 스트리밍을 위한 MPEG-2 TS 헤더의 확장)

  • Jang, Euy-Doc;Kim, Jae-Gon;Lee, Jin-Young;Kang, Jung-Won;Bae, Seong-Jun
    • Journal of Broadcast Engineering
    • /
    • v.16 no.3
    • /
    • pp.520-529
    • /
    • 2011
  • In this paper, we propose the extension of the MPEG-2 Transport Stream (TS) header for efficient adaptation of multi-layer coded video such as scalable video coding (SVC) and multiview video coding (MVC) in the HTTP streaming. First of all, the limit of the existing TS in terms of flexible adaptation of multi-layer video is investigated, and the signaling by extending TS header is proposed to provide efficient adaptation in a TS level. The proposed extension utilizes the private data field in the adaptation field of TS header to signal scalability and/or view information, which enable us to support diverse adaptation that suits underlying constraints of client capabilities, network conditions and user preferences. In short, the extension enables adaptation of scalable video with full scalability as well as view selection of multiview video in a TS level while keeping backward compatibility with the existing TS syntax/semantics. The performance of the proposed extension is compared with the existing adaptation using PID (packet ID) in terms of efficiency and complexity of adaptation. Furthermore, the increase of TS overhead caused by proposed extension is analyzed and an extension scheme to minimized the overhead is proposed.

Automotive Engineering Educational System Development Using Augmented Reality (증강 현실을 이용한 자동차 공학 교육 시스템 개발)

  • Farkhatdinov, Ildar;Kim, Dae-Won;Ryu, Jee-Hwan
    • The Journal of Korean Institute for Practical Engineering Education
    • /
    • v.1 no.1
    • /
    • pp.51-54
    • /
    • 2009
  • In or automotive engineering education is introduced. Main objective of the system is teaching disassemble/assemble procedure of automatic transmission of a vehicle to students, who study automotive engineering. System includes vehicle transmission, set of tools and mechanical facilities, two video cameras, computer with developed software, HMD glasses and two LCD screens. Developed software gives instructions on assembling and disassembling processes of real vehicle transmission with the help of augmenting virtual reality objects on the video stream. Overlaying of 3D instructions on the technological workspace can be used as an interactive educational material. In disassembling process, mechanical parts which should be disassembled are augmented on video stream from video cameras. Same is done for assembling process. Animation and other visual effects are applied for better indication of the current assembling/disassembling instruction. During learning and training, student can see what parts of vehicle transmission and in which order should be assembled or disassembled. Required tools and technological operations are displayed to a student with the help of augmented reality, as well. As a result, the system guides a student step-by-step through an assembly/disassembly sequence. During educational process a student has an opportunity to return back to any previous instruction if it is necessary. Developed augmented reality system makes educational process more interesting and intuitive. Using of augmented reality system for engineering education in automotive technology makes learning process easier and financially more effective.

  • PDF