• Title/Summary/Keyword: Video media

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Implementation of an Intelligent Video Surveillance System based on Digital Media Processor (디지털미디어프로세서 기반의 지능형 비디오 감시 시스템 구현)

  • Kim, Won-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.3
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    • pp.841-846
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    • 2010
  • This paper presents design and implementation of an intelligent video surveillance system. The proposed system has advantages of management efficiency and operation robustness unrelated to working condition compared to conventional CCTV based system. The system hardware is designed and implemented by using commercial chips such as digital media processor and video encoder, video decoder and the functions of software are to analyze temperature distribution of a infrared image and to detect disaster situation such as fire. The required functions are confirmed by testing of the prototype and we verified practicality of the system.

Perceived Authenticity through Short Video: Audience Perceptions of Emerging Independent Fashion Designers Self-Presentations

  • YAO, JIAHUI;KIM, SEHWA
    • International Journal of Contents
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    • v.17 no.4
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    • pp.101-118
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    • 2021
  • The prevalence of We-Media short videos has attracted emerging independent fashion designers (EIFD), a new force in the fashion industry directing their brand promotion to We-Media for amassing online followers. However, compared to famous content generators, EIFDs' creative, design-based visual appeal has not provided them with the significant edge. The former's success is admittedly supported by the platform backstage algorithm. Yet, the content is the cornerstone for building relationship between the sender and the reception. The authentic perception of the content is one of the basic appeals for which the audience chooses to follow the source. Therefore, with the EIFD short video as the research content, this study is established from the audience's perspective to understand the different dimensions of their authentic perceptions of EIFDs short video. The study was conducted mainly in the form of the Q method. The collection of 52 Q samples were realized through the Focus Group Interview and literature review on multidimensional authenticity. Thirty-six subjects participated in the sorting of the Q-sets. Finally, four dimensions of audience authenticity perceptions of EIFDs were derived: 'ingenuity', 'relevant', 'transparent', and 'experiential'. The corresponding short video content design strategies are suggested for effective communication of EIFDs and their personal brands.

Transition from Spectacular Point of View to Contractual Point of View on Video Games - Theatrical Contract between Video Games and Player - (비디오 게임에 대한 스펙터클적 관점에서 계약의 관점으로 이동 - 비디오게임과 플레이어가 맺는 연극적 계약 -)

  • Ko, Kyu-Heun
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.29-42
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    • 2004
  • With the development of hardware and 3D graphic technologies since the 1990s, video games have been evolving in the direction in which they wholly pursue illusions and movie formats, and thus they are considered to be media centered on spectacles. However, video games, due to their inherent characteristics, cannot be transparent media like the existing spectacular entertainments centering on optical illusions. In their structure, there can be found elements that continually disillusion players from visions. Strictly speaking, players are not lost in visions, but are kept a certain distance from internal contexts. Games rely not on illusion but on contracts with players which are similar to a kind of convention, clearing internal imperfections. This paper aims to identify and analyze disillusioning elements and discuss theatrical contacts between players and games. The purpose of this paper is to reconsider the awareness of video games as a spectacle entertainment and to help discover future directions for game culture.

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Design and Implementation of a Distributed Audio/Video Stream Service Framework based on CORBA (CORBA 기반의 분산 오디오/비디오 스트림 서비스 프레임워크의 설계 및 구현)

  • Kim, Jong-Hyeon;No, Yeong-Uk;Jeong, Gi-Dong
    • The KIPS Transactions:PartA
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    • v.9A no.2
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    • pp.207-216
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    • 2002
  • This paper present a design and implementation of a distributed audio, Video stream service framework based on CORBA for efficient processing and control of audio/video stream. We design software components which support processing, control and transmission of audio/video streams as distributed objects. For optimization of stream transmission performance, we separate the transmission path of control data and media data. Distributed objects are defined by IDL and implemented using JAVA. And device dependent facilities like media capturing, playing and communication channels are implemented using JMF (Java Media Framework) components. We show a connection establishment and control procedure of streams communication. And for evaluation, we implement a test system and experiment a system performance. Our experiments show that test system has somewhat longer connection latency time compared to TCP connection establishment, but has optimized media transmission time compared to CORBA IIOP. Also test system show acceptable service quality of media transmission.

UPnP-based QoSAgent for QoS-guaranteed Streaming Service in Home Networks (서비스 품질이 보장되는 홈 네트워크 스트리밍 전송을 위한 UPnP 기반의 QoSAgent에 대한 연구)

  • Lee Hyun-Ryong;Moon Sung-Tae;Kim Jong-Won;Shin Dong-Yun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.5B
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    • pp.430-441
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    • 2006
  • As the various A/V devices and home networks are delivered to users, home networks are changing to an entertainment network. It is expected that the required network bandwidth and the amount of usage of media content in home entertainment networks will be increased. Although the access networks and home networks becoming a high speed network, there remains the problems for QoS-guaranteed media content transfer in home networks. Also, in the home network, there can be network traffic caused by applications like video conferencing, video telephone, and VoIP(voice over IP) as well as inner network traffic of home network. Since media content transfer requires the real-time delivery, it is very important and basic requirement that is to transfer media content to A/V device user wants while keeping the media quality. Even though there are many middleware protocol for home networking, they provide basic device discovery and control or simple functions for QoS-guaranteed media content transfer that are not enough to provide QoS-guaranteed media transfer service that user wants. Thus, in this paper, we propose the technique based on UPnP(universal plug and play) protocol for QoS-guaranteed media content transfer in the home network. The proposed technique is compatible with UPnP and can be used with UPnP as additional functions. In this paper, we utilize VideoLAN application to verify the proposed technique. We add the additional modules that support the proposed technique's function to VideoLAN and we verify the its functions through various test scenarios.

The Necessity of Video Recording in Archaeology and the Visual Archaeology (고고학에서 영상의 필요성과 영상고고학)

  • Choi, Sung Rak;Cho, Woo Tack
    • Korean Journal of Heritage: History & Science
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    • v.42 no.3
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    • pp.88-104
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    • 2009
  • Changes in a society and visual media has a tight relationship. Photography represented the last 20th century in the visual media; while the 21st century we live in is represented by moving image(video). The change of visual media also brought changes to the archaeological recordings. As information is gathered from the field work in archaeology, it seems that use of video recording, a reliable way of collecting and recording data, will increase. The process of archaeological excavations can be considered as a contents itself. Also, video recording has many advantages when recording environmental surrounding of the sites and artifacts, for the reservation of the scenery, and as recorded heritage of the humankind. Video recording can be a tool of conversion to public archaeology to devote to its social and academic roles. Considering all of the above, studying ways to record and preserve visual materials is essential in the field of archaeology and we should be prepared for it. We strongly propose reinstatement of the visual archaeology, which should be studied in archaeological perspective. The direction of the study of visual archaeology can be summarized into two. First is the study on the video recording during field work and the archive of video recordings. Second is the study on the media as the tool of communication. More detailed and organized research should be considered in depth in the archaeological theory and methods.

Overview of Inter-Component Coding in 3D-HEVC (3D-HEVC를 위한 인터-컴포넌트 부호화 방법)

  • Park, Min Woo;Lee, Jin Young;Kim, Chanyul
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.545-556
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    • 2015
  • A HEVC-compatible 3D video coding method (3D-HEVC) has been recently developed as an extension of the high efficiency video coding (HEVC) standard. In order to efficiently deal with the multi-view video plus depth (MVD) format, 3D-HEVC exploits an inter-component prediction which allows the prediction between texture and depth map images in addition to a temporal prediction used in the conventional single layer video coding such as H.264/AVC and HEVC. The performance of the inter-component prediction is normally affected by the accuracy of the disparity vector, and thus it is important to have an accurate disparity vector used for the inter-component prediction. This paper, therefore, introduces a disparity derivation method and inter-component algorithms using the disparity vector for the efficient 3D video coding. Simulation results show that the 3D-HEVC provides higher coding performance compared with the simulcast approach using HEVC and the simple multi-view extension (MH-HEVC).

A Study on Tapeless HD Format Editing -Focus on video editing using PMW-EX3 and Avid Media Composer- (테이프리스 기반의 HD포맷 편집에 관한 연구 -PMW-EX3와 Avid Media Composer를 이용한 영상편집 중심으로-)

  • Park, Sung-Dae;Han, Soo-Whan
    • Journal of Digital Contents Society
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    • v.10 no.3
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    • pp.461-468
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    • 2009
  • In a recent year, the broadcasting system has been changed from analogue to digital all over the world, not just in Korea, and Korea aims at accomplishing 100% digital broadcasting by 2013. The HD(High Definition) Video Format, which currently plays a key role in digital broadcasting system, has been gradually extended in the field of broadcasting and movie. Additionally, many kinds of camcoders and editing systems have been rapidly converted into the digital types, and they are supporting to photograph and video editing systems with the various types of image formats such as SD(Standard Definition) format, HD format, 2K, 4K, etc. Tape Video Storage System, which has been usually used in the stage of photographing by this day, is gradually evolving into Tapeless Video Data Storage System. Thus in this study, Video Compression method of HD format photographed by Sony PMW-EX3, one of major tapeless camcoders, is studied and also the way of applying it effectively in Avid Media Composer, a non-linear editing system, is discussed.

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An Analysis of Exhibition Video Contents in International Trade Show-Focused on the ISE 2013 (국제 무역박람회의 전시영상콘텐츠 분석 -ISE 2013을 중심으로)

  • Yang, Y.E.
    • Journal of Korea Multimedia Society
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    • v.17 no.7
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    • pp.895-905
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    • 2014
  • Recently the trade show is a massive marketing effort of a particular industry and introduces new products to potential customers, as well as the ability to elevate the brand's image and corporate identity. It is increasing its importance as a venue of communication. In these changes, the exhibition is required to have the emotional approach to enhance the dynamic and creative image of companies. Therefore, the product itself as well as the importance of various visual contents of the exhibition is increasing positive effect of the image and marketing on their products. In this sense, this study analyzes video contents of the exhibition that was held in Amsterdam, the Netherlands, Europe's largest display show 'ISE (Integrated Systems Europe)' in 2013, focusing on the domestic company, Samsung, LG Electronics and other four foreign companies. The analysis is based on the Herbert Zettl's applied media aesthetics related to the video contents, through which we can find the way to the development of exhibition video contents making for Trade show.

An Interactive Cooking Video Query Service System with Linked Data (링크드 데이터를 이용한 인터랙티브 요리 비디오 질의 서비스 시스템)

  • Park, Woo-Ri;Oh, Kyeong-Jin;Hong, Myung-Duk;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.20 no.3
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    • pp.59-76
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    • 2014
  • The revolution of smart media such as smart phone, smart TV and tablets has brought easiness for people to get contents and related information anywhere and anytime. The characteristics of the smart media have changed user behavior for watching the contents from passive attitude into active one. Video is a kind of multimedia resources and widely used to provide information effectively. People not only watch video contents, but also search for related information to specific objects appeared in the contents. However, people have to use extra views or devices to find the information because the existing video contents provide no information through the contents. Therefore, the interaction between user and media is becoming a major concern. The demand for direct interaction and instant information is much increasing. Digital media environment is no longer expected to serve as a one-way information service, which requires user to search manually on the internet finding information they need. To solve the current inconvenience, an interactive service is needed to provide the information exchange function between people and video contents, or between people themselves. Recently, many researchers have recognized the importance of the requirements for interactive services, but only few services provide interactive video within restricted functionality. Only cooking domain is chosen for an interactive cooking video query service in this research. Cooking is receiving lots of people attention continuously. By using smart media devices, user can easily watch a cooking video. One-way information nature of cooking video does not allow to interactively getting more information about the certain contents, although due to the characteristics of videos, cooking videos provide various information such as cooking scenes and explanation for each recipe step. Cooking video indeed attracts academic researches to study and solve several problems related to cooking. However, just few studies focused on interactive services in cooking video and they still not sufficient to provide the interaction with users. In this paper, an interactive cooking video query service system with linked data to provide the interaction functionalities to users. A linked recipe schema is used to handle the linked data. The linked data approach is applied to construct queries in systematic manner when user interacts with cooking videos. We add some classes, data properties, and relations to the linked recipe schema because the current version of the schema is not enough to serve user interaction. A web crawler extracts recipe information from allrecipes.com. All extracted recipe information is transformed into ontology instances by using developed instance generator. To provide a query function, hundreds of questions in cooking video web sites such as BBC food, Foodista, Fine cooking are investigated and analyzed. After the analysis of the investigated questions, we summary the questions into four categories by question generalization. For the question generalization, the questions are clustered in eleven questions. The proposed system provides an environment associating UI (User Interface) and UX (User Experience) that allow user to watch cooking videos while obtaining the necessary additional information using extra information layer. User can use the proposed interactive cooking video system at both PC and mobile environments because responsive web design is applied for the proposed system. In addition, the proposed system enables the interaction between user and video in various smart media devices by employing linked data to provide information matching with the current context. Two methods are used to evaluate the proposed system. First, through a questionnaire-based method, computer system usability is measured by comparing the proposed system with the existing web site. Second, the answer accuracy for user interaction is measured to inspect to-be-offered information. The experimental results show that the proposed system receives a favorable evaluation and provides accurate answers for user interaction.