• Title/Summary/Keyword: Video contents

Search Result 1,671, Processing Time 0.021 seconds

MPEG-21 DIP based Video Summary Service Framework (MPEG-21 DIP 기반 비디오 요약 서비스 프레임워크)

  • 류지웅;김문철;김종남;김경수;박근수
    • Proceedings of the IEEK Conference
    • /
    • 2003.07e
    • /
    • pp.1843-1846
    • /
    • 2003
  • In MPEG-21 Multimedia Framework, Digital Item (DI) is the minimum unit fur processing and delivering the multimedia contents. So how to process, manipulate and represent DI is a very important problem in the standpoint of interoperability for each terminal and provide., and Digital Item Processing (DIP) regarding this issue. This paper suggests technologies which are concerning how DIP should interact with other parts of MPEG-21 (Digital Item Adaptation (DIA), Intellectual Property Management and Protection (IPMP), etc.). For this concept, this paper uses the video summary contents which can describe the hierarchical structures of original multimedia contents. In MPEG-21 environment, the usage of this summary video is very useful delivery and consumption way in view of network burden, efficient accessing to contents.

  • PDF

Analysis on How Online Community Affects Game Play of Video Games - Focused on Game 'Animal Crossing: Wild World' - (온라인 커뮤니티가 비디오 게임 플레이에 미치는 영향에 관한 분석 - 게임 '동물의 숲'을 중심으로 -)

  • Jung, He-Ssng
    • The Journal of the Korea Contents Association
    • /
    • v.8 no.6
    • /
    • pp.89-97
    • /
    • 2008
  • Unlike Online Games, Video Games do not require Internet connection. Video Game players have their own game device to play games offline. Yet there are popular online communities based on Video Games that has lots of active, loyal members. The presence of Video Game online community indicates that online community plays an important role in "Game Play" of Video Games. In this research, in order to analyze the impact of online community, Game Play Heuristics were studied. Also, the use and the purpose of Video Game online communities was investigated. Finally, examples of the impact of online community on "Game Play"of Video Games is presented.

Effective User Interface for Digital Video Library

  • Park Ju-Young;Kim Won-Il;Park Jin-Man;Yoon Kyoung-Ro
    • International Journal of Contents
    • /
    • v.1 no.1
    • /
    • pp.6-9
    • /
    • 2005
  • In this paper, we propose a novel approach of user interface for querying Digital Video Library. Through the proposed user interface, the users can specify the query more easily and precisely for image and video retrieval, resulting in better retrieval accuracy of the system. The prototype of the proposed system allows specification of character, atmosphere, implement, mapping and event for the query. This prototype not only provides users with the convenience of query specification in various aspects, but also can easily be extended to the retrieval systems of various multimedia data.

  • PDF

A Buffer-Status Based HAS Video Transmission Scheme in Wireless Environments

  • Kim, In-Hye;Seok, Seung-Joon
    • International Journal of Contents
    • /
    • v.14 no.4
    • /
    • pp.30-38
    • /
    • 2018
  • Recently, HTTP Adaptive Streaming(HAS), a video streaming service over the HTTP based web platform has become common. The use of HAS service in mobile communication devices such as mobile phones and tablet PCs is rapidly expanding. This paper addresses ways to improve the quality of HAS service by enhancing the terms of viewer satisfaction. HAS systems have several internal operational processes, which can affect viewer satisfaction. Such processes include, the quality determination for the next video chunk, the TCP connections-setup procedure and the congestion control operation of the TCP. This paper proposes a transmission scheme to improve the HAS quality services over mobile web. The proposed scheme takes into consideration the past implicit communication state of the receiver's playback buffer occupancy. The results of these experiments indicate that the proposed scheme can improve the quality of HAS service from the mobile viewer's point of view.

UCC Cutout Animation Generation using Video Inputs (비디오 입력을 이용한 UCC 컷아웃 애니메이션 생성 기법)

  • Lee, Yun-Jin;Yang, Seung-Jae;Kim, Jun-Ho
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.6
    • /
    • pp.67-75
    • /
    • 2011
  • We propose a novel non-photorealistic rendering technique which generates a cutout animation from a video for UCC. Our method consists of four parts. First, we construct an interactive system to build an articulated character. Second, we extract motions from an input video. Third, we transform motions of a character in order to reflect characteristics of cutout animations. Fourth, we render the extracted or transformed components in cutout animation style. We developed a unified system for a user to easily create a cutout animation from an input video and showed the system generated a cutout animation efficiently.

Improved Similarity Detection Algorithm of the Video Scene (개선된 비디오 장면 유사도 검출 알고리즘)

  • Yu, Ju-Won;Kim, Jong-Weon;Choi, Jong-Uk;Bae, Kyoung-Yul
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.2
    • /
    • pp.43-50
    • /
    • 2009
  • We proposed similarity detection method of the video frame data that extracts the feature data of own video frame and creates the 1-D signal in this paper. We get the similar frame boundary and make the representative frames within the frame boundary to extract the similarity extraction between video. Representative frames make blurring frames and extract the feature data using DOG values. Finally, we convert the feature data into the 1-D signal and compare the contents similarity. The experimental results show that the proposed algorithm get over 0.9 similarity value against noise addition, rotation change, size change, frame delete, frame cutting.

Proposed Open Source Model for Video Offline Distribution using Cinema DRM for Home Users

  • Pardeshi, Sunil;Kwon, Soon Chul;Lee, Seung Hyun;Hamacher, Alaric
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.7 no.1
    • /
    • pp.10-14
    • /
    • 2015
  • Video Content owners seek to squeeze the maximum amount of revenue from their assets via distribution into more territories. Digital Cinema Package(DCP), trusted solution to distribute protected content to theaters, caters to relatively small user base, which limits revenue. With the growth of the Internet & other digital media, the economics of media content has changed dramatically. Security remains main concern to deliver content to millions of consumers using intelligent digital display devices like Tablets, Smartphones, Smart TVs, Desktop & Laptop. By making the video content available to this segment securely, content owners will benefit from increased revenue. Through this paper we propose Open Source HomeDCP model to distribute the content to home users for offline viewing. We propose to include other open source CODEC than JPEG2000/MPEG2, which are specifically designed for theatrical performance. Final image size will be further reduced considering the display device resolution where video will be finally played. Key Delivery Message(KDM) system to be altered to suit new devices. This will be a big boost to Content Economy as content owners would be able to distribute the content securely to the wider audience & ensure more revenue.

A Feasibility Study on RUNWAY GEN-2 for Generating Realistic Style Images

  • Yifan Cui;Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.16 no.1
    • /
    • pp.99-105
    • /
    • 2024
  • Runway released an updated version, Gen-2, in March 2023, which introduced new features that are different from Gen-1: it can convert text and images into videos, or convert text and images together into video images based on text instructions. This update will be officially open to the public in June 2023, so more people can enjoy and use their creativity. With this new feature, users can easily transform text and images into impressive video creations. However, as with all new technologies, comes the instability of AI, which also affects the results generated by Runway. This article verifies the feasibility of using Runway to generate the desired video from several aspects through personal practice. In practice, I discovered Runway generation problems and propose improvement methods to find ways to improve the accuracy of Runway generation. And found that although the instability of AI is a factor that needs attention, through careful adjustment and testing, users can still make full use of this feature and create stunning video works. This update marks the beginning of a more innovative and diverse future for the digital creative field.

Video Content Editing System for Senior Video Creator based on Video Analysis Techniques (영상분석 기술을 활용한 시니어용 동영상 편집 시스템)

  • Jang, Dalwon;Lee, Jaewon;Lee, JongSeol
    • Journal of Broadcast Engineering
    • /
    • v.27 no.4
    • /
    • pp.499-510
    • /
    • 2022
  • This paper introduces a video editing system for senior creator who is not familiar to video editing. Based on video analysis techniques, it provide various information and delete unwanted shot. The system detects shot boundaries based on RNN(Recurrent Neural Network), and it determines the deletion of video shots. The shots can be deleted using shot-level significance, which is computed by detecting focused area. It is possible to delete unfocused shots or motion-blurred shots using the significance. The system detects object and face, and extract the information of emotion, age, and gender from face image. Users can create video contents using the information. Decorating tools are also prepared, and in the tools, the preferred design, which is determined from user history, places in the front of the design element list. With the video editing system, senior creators can make their own video contents easily and quickly.

Education of media by production of image contents - Focusing on Non-Linear Editing (영상 콘텐츠 제작을 통한 미디어 교육 - 비선형 편집을 중심으로)

  • Park, Sung-Dae
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.23 no.9
    • /
    • pp.1096-1103
    • /
    • 2019
  • Today the influence of digital video media grows bigger due to the development of information and telecommunication gradually and most of juveniles spend a number of image contents with their smart phones and computers. And they not only consume such image contents but also upload the videos they make at YouTube or Vimeo by recording and editing them by themselves. As we learned from such phenomenon, the education of media that uses and expresses the video in various environment such as making, reading and expressing video media is very important. The education of using the advance digital device and software of producing image contents is essential as current education of media cannot be discussed without that. This study treats the education of media based on the view point of education on image contents production. It discusses the education method that we can learn from the process of image contents production based on Non-Linear Editing System.