• Title/Summary/Keyword: Video conference system

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Integration Test of Video System for a Subsea Walking Robot CR200 (해저보행로봇 CR200을 위한 비디오 시스템의 통합 테스트)

  • Park, Sung-Woo;Kim, Bang-Hyun;Lee, Pan-Mook;Jun, Bong-Huan
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06a
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    • pp.233-235
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    • 2012
  • 해저보행로봇 CR200은 여러 개의 관절로 이루어진 6개의 다리를 이용하여 해저면에서 보행으로 이동하며 해저 정밀탐사 및 작업을 수행하는 로봇으로, 케이블로 연결된 선상제어실에서 원격 제어된다. CR200 시스템에서는 16개의 카메라가 장착될 예정이며, 취득된 카메라의 영상은 선상제어실의 비디오 컴퓨터로 전송되어 모니터링 및 녹화된다. 설계된 비디오 시스템에서 영상 전송은 전자기 간섭에 의한 화질 열화를 최소화하기 위하여 기가비트의 대역폭을 가진 이더넷과 광케이블을 통하여 디지털 형태로 전송되며, 아날로그 카메라의 영상은 비디오 인코더를 사용하여 디지털 영상으로 변환된 후에 전송된다. 본 논문에서는 CR200의 비디오 시스템의 설계를 소개하고, 실제로 제작하기 전에 설계된 비디오 시스템을 검증하기 위하여 테스트베드를 사용한 통합 테스트 결과를 제시한다. 아직 준비되지 않은 카메라에 대해서는 아이패드의 아날로그 영상 출력을 비디오 인코더의 입력으로 전달하여, 설계된 모든 카메라들이 동작하는 상황을 테스트베드로 실험하였다. 16개 카메라의 영상이 모니터링 및 녹화되는 상황을 테스트베드로 실험한 결과에 따르면, 압축률 10%의 H.264 동영상 압축 알고리즘을 사용할 경우에 30fps 영상의 모니터링 및 녹화에 각각 60Mbps의 전송량으로 비디오 시스템이 정상적으로 동작하는 것을 확인할 수 있었다. 비디오 데이터의 전송은 센서 및 제어 데이터의 전송과 같은 네트워크를 사용하지만, 비디오 데이터의 기가비트 네트워크 사용률은 평균 12%이기 때문에 비디오 데이터 전송으로 인하여 데이터 통신은 거의 영향을 받지 않는다.

A study about the problems and their solutions in the production process of 3D character animation using optical motion capture technology (옵티컬 모션캡쳐 기술을 활용한 3D 캐릭터 애니메이션에서 제작과정상 문제점 및 해결방안에 관한 연구)

  • Lee, Man-Woo;Kim, Hyun-Jong;Kim, Soon-Gohn
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.831-835
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    • 2006
  • Motion capture means the recording of movement of objects such as human beings, animals, creatures, machines, etc in a form applicable to computer. Since the motion capture system can be introduced to the fields where realistic movement of human beings and animals, which cannot be attained with an existing key frame method is required, large scale is necessary or economical burden exists, it has a merit and possibility of new expression. For these reasons, this method is increasingly used in the field of digital entertainment such as movie, TV, advertisement, documentary, music video, etc centering around the game. However, in spite of such an advantage, problems such as too much advance preparation work in digital image expressions using motion capture, marker attachment, compensation of motion data, motion retargeting and lack of professional human resources, etc. are becoming a prominent figure. Accordingly, this study intends to suggest the way of more effective production of motion capture digital image through finding the problems and their draft possible solutions in the production process based on the image production examples using motion capture.

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A Quantitative Analysis Theory for Reliability of Software (소프트웨어 신뢰성의 정량적 분석 방법론)

  • Cho, Yong-Soon;Youn, Hyun-Sang;Lee, Eun-Seok
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.7
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    • pp.500-504
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    • 2009
  • A reliability of software is a type of nonfunctional requirement. Traditionally, a validation of the reliability is processed at the integration phase in software development life cycle. However, it increases the cost and the risk for the development. In this paper, we propose reliability analysis method based on mathematical analytic model at the architecture design phase of the development process as follows. First, we propose the software modeling methodology for reliability analysis using Hierarchical combined Queueing Petri Nets(HQPN). Second, we derive the Markov Reward Model from the HQPN based model. We apply our approach to the video conference system to verify the usefulness of our approach. Our approach supports quantitative evaluation of the reliability.

An Optimal Implementation of Object Tracking Algorithm for DaVinci Processor-based Smart Camera (다빈치 프로세서 기반 스마트 카메라에서의 객체 추적 알고리즘의 최적 구현)

  • Lee, Byung-Eun;Nguyen, Thanh Binh;Chung, Sun-Tae
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.17-22
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    • 2009
  • DaVinci processors are popular media processors for implementing embedded multimedia applications. They support dual core architecture: ARM9 core for video I/O handling as well as system management and peripheral handling, and DSP C64+ core for effective digital signal processing. In this paper, we propose our efforts for optimal implementation of object tracking algorithm in DaVinci-based smart camera which is being designed and implemented by our laboratory. The smart camera in this paper is supposed to support object detection, object tracking, object classification and detection of intrusion into surveillance regions and sending the detection event to remote clients using IP protocol. Object tracking algorithm is computationally expensive since it needs to process several procedures such as foreground mask extraction, foreground mask correction, connected component labeling, blob region calculation, object prediction, and etc. which require large amount of computation times. Thus, if it is not implemented optimally in Davinci-based processors, one cannot expect real-time performance of the smart camera.

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A Study for an Optimal Load Balancing Algorithm based on the Real-Time Server Monitor of a Real Server (리얼 서버의 실시간 서버 모니터에 의한 최적 로드 밸런싱 알고리즘에 관한 연구)

  • Han, Il-Seok;Kim, Wan-Yong;Kim, Hag-Bae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11a
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    • pp.201-204
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    • 2003
  • At a consequence of WWW large popularity, the internet has suffered from various performance problems, such as network congestion and overloaded servers. These days, it is not uncommon to find servers refusing connections because they are overloaded. Web server performance has always been a key issue in the design and operation of on-line systems. With regard to Internet, performance is also critical, because users want fast and easy access to all objects (e.g., documents, graphics, audio, and video) available on the net. To solve this problem, a number of companies are exploring the benefits of having multiple geographically or locally distributed Internet sites. This requires a comprehensive scheme for traffic management, which includes the principle of an optimal load balancing of client requests across multiple clusters of real servers. This paper focuses on the performance analysis of Web server and we apply these results to load balancing in clustering web server. It also discusses the mam steps needed to carry out a WWW performance analysis effort and shows relations between the workload characteristics and system resource usage. Also, we will introduce an optimal load balancing algorithm base on the RTSM (Real-Time Server Monitor) and Fuzzy Inference Engine for the local status of a real server, and the benefits is provided with of the suggested method.

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Simulation Analysis for Verifying an Implementation Method of Higher-performed Packet Routing

  • Park, Jaewoo;Lim, Seong-Yong;Lee, Kyou-Ho
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.440-443
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    • 2001
  • As inter-network traffics grows rapidly, the router systems as a network component becomes to be capable of not only wire-speed packet processing but also plentiful programmability for quality services. A network processor technology is widely used to achieve such capabilities in the high-end router. Although providing two such capabilities, the network processor can't support a deep packet processing at nominal wire-speed. Considering QoS may result in performance degradation of processing packet. In order to achieve foster processing, one chipset of network processor is occasionally not enough. Using more than one urges to consider a problem that is, for instance, an out-of-order delivery of packets. This problem can be serious in some applications such as voice over IP and video services, which assume that packets arrive in order. It is required to develop an effective packet processing mechanism leer using more than one network processors in parallel in one linecard unit of the router system. Simulation analysis is also needed for verifying the mechanism. We propose the packet processing mechanism consisting of more than two NPs in parallel. In this mechanism, we use a load-balancing algorithm that distributes the packet traffic load evenly and keeps the sequence, and then verify the algorithm with simulation analysis. As a simulation tool, we use DEVSim++, which is a DEVS formalism-based hierarchical discrete-event simulation environment developed by KAIST. In this paper, we are going to show not only applicability of the DEVS formalism to hardware modeling and simulation but also predictability of performance of the load balancer when implemented with FPGA.

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An efficient space dividing method for the two-dimensional sound source localization (2차원 상의 음원위치 추정을 위한 효율적인 영역분할방법)

  • Kim, Hwan-Yong;Choi, Hong-Sub
    • The Journal of the Acoustical Society of Korea
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    • v.35 no.5
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    • pp.358-367
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    • 2016
  • SSL (Sound Source Localization) has been applied to several applications such as man-machine interface, video conference system, smart car and so on. But in the process of sound source localization, angle estimation error is occurred mainly due to the non-linear characteristics of the sine inverse function. So an approach was proposed to decrease the effect of this non-linear characteristics, which divides the microphone's covering space into narrow regions. In this paper, we proposed an optimal space dividing way according to the pattern of microphone array. In addition, sound source's 2-dimensional position is estimated in order to evaluate the performance of this dividing method. In the experiment, GCC-PHAT (Generalized Cross Correlation PHAse Transform) method that is known to be robust with noisy environments is adopted and triangular pattern of 3 microphones and rectangular pattern of 4 microphones are tested with 100 speech data respectively. The experimental results show that triangular pattern can't estimate the correct position due to the lower space area resolution, but performance of rectangular pattern is dramatically improved with correct estimation rate of 67 %.

Three channel Skin-Detection Algorithm for considering all constituent in YCbCr color space (YCbCr 색 좌표계의 모든 요소를 고려한 3-channel 피부 검출 알고리즘)

  • Shin, Sun-Mi;Im, Jeong-Uk;Jang, Won-Woo;Kwak, Boo-Dong;Kang, Bong-Soon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.127-130
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    • 2007
  • Skin detection research is important role in the 3G of mobile phone for video telephony and security system by using face recognition. We propose skin detection algorithm as preprocessing to the face recognition, and use YCbCr color space. In existing skin detection algorithm using CbCr, skin colors that is brightened by camera flash or sunlight at outdoor in images doesn't acknowledged the skin region. In order to detect skin region accuracy into any circumstance, this paper proposes 3-channel skin detection algorithm.

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Design Around Algorithm view Using wireless camera (무선 카메라를 이용한 어라운드 뷰 알고리즘 설계)

  • Kim, Gyu-Hyun;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.466-469
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    • 2013
  • Cars that are currently available to the operator to ensure convenience and safety for electronics devices now on the market supply is developed. The current car black box of electronics service, parking, is to help when reversing. The black box is necessary at the time of the accident. After-market through a lot of these are advertised. However, these products are known only to the rear or the front of the picture, as well, at the time of driving, the accident and the front left and right lateral images of the boundary of the car can not be confirmed. Electronics devices on the market, but they can not give this problem solving. In this paper, we propose these to the algorithm-around view of the driver's operation of the vehicle after the car sideways, left and right of the room with integrated video Black Box is designed to provide.

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A Study on Evaluating Digital Illusion Level of Public Library (공공도서관의 디지털 통합 수준 평가에 관한 연구)

  • Noh, Younghee
    • Journal of the Korean Society for information Management
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    • v.32 no.4
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    • pp.167-203
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    • 2015
  • This study tends to apprehend how much public library contributes to a role of upbuilder of digital integrated local society through a survey. For this, I performed the survey on 935 organization of public library in the whole country registered in national library statistical system. As a result, firstly, it's apprehended that equipment infra, Internet infra, etc like computer, laptop, scanner, tablet PC, etc are in relatively high level. Secondly, service or resource like electronic book, digital and virtual reference service, library service mobile App, etc that users can use are in relatively high level but software supporting cooperation and group task, fusibility of participating space, etc are shown very low level. Thirdly, the rate of literacy training relating to technology were only 22.4%, education subject focused on resource searching subject and somewhat future-oriented technical education like directions of video conference technique, cloud computing application education, etc wasn't conducted. Finally, we should consider expansion of providing technology and equipment and provision of future-oriented service and education according to a flow of the time that needs to seek change in various roles of library as enjoying culture space or creative space.