• Title/Summary/Keyword: Video Transmission

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An Error Concealment Technique for MPEG-4 Video Transmission over Wireless Networks (무선 네트워크 환경에서의 MPEG-4 비디오 전송을 위한 에러 은닉 기법)

  • Park, Jeong-Beom;Eo, Jin-Woo
    • Journal of IKEEE
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    • v.9 no.2 s.17
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    • pp.170-178
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    • 2005
  • The video data corrupted by the transmission error due to packet loss induce error propagation in decoded video data, and cause poor video quality. To remedy these corrupted video data, there have been introduced two types of error concealment techniques: spatial or temporal error concealment algorithm. Computational overhead by using spatial error concealment algorithm is a serious disadvantage in mobile video data streaming environment. In this paper, we propose hybrid type error concealment technique recovering video quality of mobile device using MPEG-4 video streaming on error-prone wireless network. Our algorithm is implemented in MPEG-4 decoder. The algorithm adopts Intel Wireless MMX technology to provide high performance of portable embedded multimedia mobile device. It is proven that the proposed algorithm shows expected performance for a mobile streaming system(PDA) on IP channels. Our approach showed better processing speed and better video quality comparing with traditional error concealment algorithm.

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Mobile Client Buffer Level-based Scheduling Algorithms for Variable-Bit-Rate Video Stream Transmission (VBR 비디오 스트림 전송을 위한 모바일 클라이언트 버퍼 수준 기반 스케쥴링 알고리즘)

  • Kim, Jin-Hwan
    • Journal of Korea Multimedia Society
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    • v.15 no.6
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    • pp.814-826
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    • 2012
  • In this paper, we propose scheduling algorithms for transporting variable-bit-rate video stream using playback buffer level of the clients over wireless communication networks. The proposed algorithms attempt to maximize the utilization of limited bandwidth between the central video server and the clients over a mobile network. Since a video server may serve several video request at the same time, it is important to allocate and utilize network bandwidth to serve them fairly and efficiently. In order to improve the quality of service and real-time performance of individual video playback, the video server attempts to allocate temporarily more network bandwidth to serve a video request with the lower buffer level preferentially. The simulation results prove the fair service and load balancing among the mobile concurrent clients with different buffer levels and hence maximizing the number of frames that are transported successfully to the client prior to their playback times.

A video transmission system for a high quality and fault tolerance based on multiple paths using TCP/IP (다중 경로를 이용한 TCP/IP 기반 고품질 및 고장 감내 비디오 전송 시스템)

  • Kim, Nam-Su;Lee, Jong-Yeol;Pyun, Kihyun
    • Journal of Internet Computing and Services
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    • v.15 no.6
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    • pp.1-8
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    • 2014
  • As the e-learning spreads widely and demands on the internet video service, transmitting video data for many users over the Internet becomes popular. To satisfy this needs, the traditional approach uses a tree structure that uses the video server as the root node. However, this approach has the danger of stopping the video service even when one of the nodes along the path has a some problem. In this paper, we propose a video-on-demand service that uses multiple paths. We add new paths for backup and speed up for transmitting the video data. We show by simulation experiments that our approach provides a high-quality of video service.

Video Transmission Technique based on Deep Neural Networks for Optimizing Image Quality and Transmission Efficiency (영상 품질 및 전송효율 최적화를 위한 심층신경망 기반 영상전송기법)

  • Lee, Jong Man;Kim, Ki Hun;Park, Hyun;Choi, Jeung Won;Kim, Kyung Woo;Bae, Sung Ho
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.609-619
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    • 2020
  • In accordance with a demand for high quality video streaming, it needs high data rate in limited bandwidth and more traffic congestion occurs. In particular, when providing real time video service, packet loss rate and bit error probability increase significantly. To solve these problems, a raptor code, which is one of FEC(Forward Error Correction) techniques, is pervasively used in the application layers as a method for improving real-time service quality. In this paper, we propose a method of determining image transmission parameters based on various deep neural networks to increase transmission efficiency at a similar level of image quality by using raptor codes. The proposed neural network uses the packet loss rate, video encoding rate and data rate as inputs, and outputs raptor FEC parameters and packet sizes. The results of the proposed method present that the throughput is 1.2% higher than that of the existing multimedia transmission technique by optimizing the transmission efficiency at a PSNR(Peak Signal-to-Noise Ratio) level similar to that of the existing technique.

Mitigating the Impact of Mobility on H.264 Real-Time Video Streams Using Multiple Paths

  • Calafate, Carlos T.;Malumbres, Manuel P.;Manzoni, Pietro
    • Journal of Communications and Networks
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    • v.6 no.4
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    • pp.387-396
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    • 2004
  • One of the main problems associated with MANETs is that mobility and the associated route discovery and maintenance procedures of reactive routing protocols cause severe interruptions on real-time video streams. Some of these interruptions are too large to be concealed using any sort of video technology, resulting in communications breaks unpleasant for the final end user. We present a solution for enhanced video transmission that increases route stability by using an improved route discovery process based on the DSR routing protocol, along with traffic splitting algorithms and a preventive route discovery mechanism. We also present some video adaptative mechanisms that improve the overall performance of multipath routing in terms of video data replication and video packet splitting strategies. Combining our proposals, we achieve up to 97% less interruptions on communication with high mobility and over 1.2 dB of improvements in terms of video distortion.

Trends in the Telepresence Technologies and Services Beyond 5G (5G를 향한 영상회의 기술 및 서비스 동향)

  • Lee, H.K.;Han, M.K.;Jang, J.H.
    • Electronics and Telecommunications Trends
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    • v.32 no.5
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    • pp.20-29
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    • 2017
  • In this paper, a video conferencing system, which has been attracting significant attention as an immersive telepresence service owing to the recent emergence of 5G networks, is described. We propose a service platform for Giga Media based video conferencing for 5G convergence services. The video conferencing service consists of a traditional structure that provides information exchange through the transmission of video and voice of remote participants using a Multipoint Control Unit (MCU), a browser-based video conferencing based on WebRTC, a multi-view point video conferencing, and holographic telepresence centered on mixed reality. The paper introduces the trends and detailed structures of various technologies used in the video conferencing system, and compares the video conferencing system technologies and video conferencing service characteristics for the integrated Giga Media platform.

Real-Time Panoramic Video Streaming Technique with Multiple Virtual Cameras (다중 가상 카메라의 실시간 파노라마 비디오 스트리밍 기법)

  • Ok, Sooyol;Lee, Suk-Hwan
    • Journal of Korea Multimedia Society
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    • v.24 no.4
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    • pp.538-549
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    • 2021
  • In this paper, we introduce a technique for 360-degree panoramic video streaming with multiple virtual cameras in real-time. The proposed technique consists of generating 360-degree panoramic video data by ORB feature point detection, texture transformation, panoramic video data compression, and RTSP-based video streaming transmission. Especially, the generating process of 360-degree panoramic video data and texture transformation are accelerated by CUDA for complex processing such as camera calibration, stitching, blending, encoding. Our experiment evaluated the frames per second (fps) of the transmitted 360-degree panoramic video. Experimental results verified that our technique takes at least 30fps at 4K output resolution, which indicates that it can both generates and transmits 360-degree panoramic video data in real time.

Efficient Transmission of Scalable Video Streams Using Dual-Channel Structure (듀얼 채널 구조를 이용한 Scalable 비디오(SVC)의 전송 성능 향상)

  • Yoo, Homin;Lee, Jaemyoun;Park, Juyoung;Han, Sanghwa;Kang, Kyungtae
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.9
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    • pp.381-392
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    • 2013
  • During the last decade, the multitude of advances attained in terminal computers, along with the introduction of mobile hand-held devices, and the deployment of high speed networks have led to a recent surge of interest in Quality of Service (QoS) for video applications. The main difficulty is that mobile devices experience disparate channel conditions, which results in different rates and patterns of packet loss. One way of making more efficient use of network resources in video services over wireless channels with heterogeneous characteristics to heterogeneous types of mobile device is to use a scalable video coding (SVC). An SVC divides a video stream into a base layer and a single or multiple enhancement layers. We have to ensure that the base layer of the video stream is successfully received and decoded by the subscribers, because it provides the basis for the subsequent decoding of the enhancement layer(s). At the same time, a system should be designed so that the enhancement layer(s) can be successfully decoded by as many users as possible, so that the average QoS is as high as possible. To accommodate these characteristics, we propose an efficient transmission scheme which incorporates SVC-aware dual-channel repetition to improve the perceived quality of services. We repeat the base-layer data over two channels, with different characteristics, to exploit transmission diversity. On the other hand, those channels are utilized to increase the data rate of enhancement layer data. This arrangement reduces service disruption under poor channel conditions by protecting the data that is more important to video decoding. Simulations show that our scheme safeguards the important packets and improves perceived video quality at a mobile device.

A Cross-Layer based Video Transmission Scheme using Efficient Bandwidth Estimation in IEEE 802.11e EDCA (IEEE 802.11e EDCA에서 효율적인 대역폭 측정을 통한 Cross-Layer 기반의 비디오 전송 기법)

  • Shin, Pil-Gyu;Lee, Sun-Hun;Chung, Kwang-Sue
    • Journal of KIISE:Information Networking
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    • v.35 no.3
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    • pp.173-182
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    • 2008
  • Promoting quality of streaming service in wireless networks has attracted intensive research over the years. Instable wireless channel condition causes high transmission delay and packet loss, due to fading and interference. Therefore, they lead to degrade quality of video streaming service. The IEEE 802.11 Working Group is currently working on a new standard called IEEE 802.11e to support quality of service in WLANs. And several schemes were proposed in order to guarantee QoS. However, they are not adaptable to network condition. Accordingly, they suffered video quality degradation, due to buffer overflow or packet loss. In this paper, to promote quality of video streaming service in WLANs, we propose a cross-layer architecture based on IEEE 802.11e EDCA model. Our cross-layer architecture provides differentiated transmission mechanism of IEEE 802.11e EDCA based on priority of MPEG-4 video frames and adaptively controls the transmission rate by dropping video frames through the efficient bandwidth estimation based on distinction of each AC. Through the simulation, proposed scheme is shown to be able to improve end-to-end qualify for video streaming service in WLANs.

A Research on The Real Time Video Traffic Transmission Mechanism in IP Based Mobile Networks (IP기반 이동네트워크에서 실시간 비디오 트래픽 전송 메카니즘에 관한 연구)

  • 강문식;이준호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.8A
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    • pp.879-888
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    • 2004
  • In this paper, we propose a real time QoS(Quality of Service) guaranteed transmission mechanism for MPEG video traffic at the congested node in IP based networks. Recent spread of the Internet has increased the demands of a real time multimedia service of the quality, Because the type of Internet services can, however, offer the best effort delivery strategies, it is difficult to treat all the types of traffic with differential COS (Class of Service). Most of all, the hierarchical coding method of MPEG data utilizes the reference frame for the motion prediction. The loss of the reference frames makes QoS of the video traffic degraded because the reference frame bit error causes the consecutive packet loss. Therefore we have studied the real time QoS guaranteed mechanism for video traffic by analyzing the previous methods. Computer simulation results show that the proposed scheme has better performance than the previous one.