• Title/Summary/Keyword: Video File System

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Implementation and Performance Analysis of a Multichannel Visual Monitoring System based on DirectX (DirectX 기반 다채널 영상 감시 시스템 구현 및 성능 분석)

  • Chung Sun-Tae
    • The Journal of the Korea Contents Association
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    • v.5 no.1
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    • pp.217-227
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    • 2005
  • In this paper, we present the result of an efficient implementation of DirectX-based multichannel visual monitoring system and the performance analysis of it. Our proposed system mainly consists of three subsystems: display, storage, and retrieval/playback. The display subsystem is designed to utilize efficiently H/W acceleration, overlay and flip of DirectX for faster real-time display, display synchronization among channels, and improvement of tearing artifact. For the performance improvement of storage speed, the storage subsystem is designed and implemented in DirectShow Filter-based multithreading architecture so that it can store multichannel video streams efficiently in each channel with minimizing data bottleneck among channels. In the retrieval and playback subsystem, efficient index file architecture and video data storage architecture, efficient playback architecture which can make playback be processed parallel among channels are designed and implemented for faster retrieval and playback,. Through experiments, our proposed system is shown to be maximally 2 times as fast in storaging speed and maximally 3.5 times as fast in retrieval and playback speed as the previous system.

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RSPM : Storage Reliability Scheme for Network Video Recorder System (RSPM : NVR 시스템 기반의 저장장치 신뢰성 향상 기법)

  • Lee, Geun-Hyung;Song, Jae-Seok;Kim, Deok-Hwan
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.2
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    • pp.29-38
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    • 2010
  • Network Video Recorder becomes popular as a next generation surveillance system connecting all cameras and video server in network environment because it can provide ease of installation and efficient management and maintenance. But in case of data damage, the storage device in traditional NVR has no recovery scheme and it is disabled in processing real-time requests. In this paper, we propose an Reliable Storage using Parity and Mirroring scheme for improving reliability on storage device and maintaining system on realtime. RSPM uses a Liberation coding to recover damaged multimedia data and dynamic mirroring to repair corrupted system data and to maintain real-time operation. RSPM using the Liberation code is 11.29% lesser than traditional file system and 5.21% less than RSPM using parity code in terms of loss rate of damaged multimedia data.

QoS Based Enhanced Collaboration System Using JMF in MDO

  • Kim Jong-Sung
    • Proceedings of the IEEK Conference
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    • 2004.06a
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    • pp.281-284
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    • 2004
  • This paper presents the design and implementation of a QoS based enhanced collaboration system in MDO. This is an efficient distributed communication tool between designers. It supports text communication, audio/video communication, file transfer and XML data sending/receiving. Specially, this system supports a dynamic QoS self-adaptation by using the improved direct adjustment algorithm (DAA+). The original direct adjustment algorithm adjusts the transmission rate according to the congestion level of the network, based on the end to end real time transport protocol (RTP), and controls the transmission rate by using the information of loss ratio in real time transport control protocol (RTCP). But the direct adjustment algorithm does not consider when the RTCP packets are lost. We suggest an improved direct adjustment algorithm to solve this problem. We apply our improved direct adjustment algorithm to our of QoS (Quality of Service) [1] based collaboration system and show the improved performance of transmission rate and loss ratio.

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Analysis for Performance of RAID Architecture for Real-Time Application as VOD Storage System (VOD 시스템에서의 실시간 응용 프로그램을 위한 디스크 배열 구조의 성능 분석)

  • 정현식
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.4
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    • pp.106-111
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    • 2000
  • Real-time applications as multimedia file transfer, it is necessary to use a disk array as a system. For Providing requested service to much more clients at the same time in a multimedia storage server considerable varied strategies in a several parts. But especially it is important to various parameters for disk array such as relation of striping block size as a system environmental characteristics of video data. In this paper we evaluated the suitable storage system architecture implementing them applying synthetically generated workloads that varied in the parameters interest in real environment of multimedia server.

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A Study of Real-Time Video Streaming Data Service on the Linux Server (리눅스 서버를 이용한 동영상 데이터 실시간 스트리밍 서비스 연구)

  • Jang, Seung-Ju;Heo, Won-Yeong;Yoo, Hyun-Min;Lee, Chang-Hoon;Shin, Woo-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.4
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    • pp.893-901
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    • 2013
  • This paper suggests a method of developing live media streaming service through Linux server system on android system environment. The android application constructed in the experiment is able to record media while sending it to Linux server. Generated real time media data is send to linux server through Multipart Request class of Apache Tomcat server constructed on Linux system. Also in this research, by utilizing Android video player and media player class, development of android application structures was accomplished, which has methods of; playing live media stream data on video server, or playing live media stream data while saving stream data in cache. The structure and function of suggested system and application is confirmed by series of experiments.

Real-time Collaborative Design System in Distributed Environment (분산 환경을 고려한 실시간 협업 설계 시스템)

  • Cha J.H.;Lee S.H.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.718-723
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    • 2005
  • In this paper, we propose the collaborative design system with which we can simultaneously modify the actual 3D CAD model by the remote control and have interaction on it. It enables instantaneous decision making among the multiple disciplines in distributed locations using the function of simultaneous access and video conference. It also provides the method of managing the consistency between design entities. This system consists of Collaborative Management Server, File Server, Solid Modeler Client, Remote Control Module and Client Module.

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Hybrid Buffer Replacement Scheme Considering Reference Pattern in Multimedia Storage Systems (멀티미디어 저장 시스템에서 참조 유형을 고려한 혼성 버퍼 교체 기법)

  • 류연승
    • Journal of Korea Multimedia Society
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    • v.5 no.1
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    • pp.47-56
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    • 2002
  • Previous buffer cache schemes for multimedia storage systems only exploited the sequential references of multimedia files and didn't consider looping references. However, in some video applications like foreign language learning, users mark the scene as loop area and then application automatically playbacks the scene several times. In this paper, we propose a new buffer replacement scheme, called HBM(Hybrid Buffer Management), for multimedia storage systems that have both sequential and looping references. Proposed scheme assumes that application layer informs reference pattern of files to file system. Then HBM applies an appropriate replacement policy to each file. Our simulation experiments show that HBM outperforms previous buffer cache schemes such as DISTANCE and LRU.

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Implementation of an USB Camera Interface Based on Embedded Linux System (임베디드 LINUX 시스템 기반 USB 카메라 인터페이스 구현)

  • Song Sung-Hee;Kim Jeong-Hyeon;Kim Tae-Hyo
    • Journal of the Institute of Convergence Signal Processing
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    • v.6 no.4
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    • pp.169-175
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    • 2005
  • In recent, implementation of the embedded system is gradually in the spotlight of world-wide by information technology(IT) engineers. By this time, an implementation of real time system is limited on image acquisition and processing system in practical. In this paper, the USB camera interface system based on the embedded linux OS is implemented using USB 2.0 camera with low cost. This system can obtain image signals into the memory via X-hyper255B processor from USB camera. It is need to initialize USB camera by the Video4Linux for the kernel device driver. From the system image capturing and image processing can be performed. It is confirmed that the image data can be transformed to packet of Network File System(NFS) and connected to the internetwork, then the data can be monitored from the client computer connected to the internetwork.

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Performance Test of Journaling File System for DVR System (DVR시스템을 위한 저널링 파일시스템의 성능평가)

  • 권우일;윤미현;이동준;장재혁;양승민
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10c
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    • pp.397-399
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    • 2002
  • 최근 무인 감시 시스템 분야에서 리눅스 기반 DVR(Digital Video Recording)시스템의 사용이 늘어나고 있다. DVR시스템은 기존의 아날로그 비디오영상 기록을 대체하여, 카메라에서 입력받은 아날로그 신호를 디지털화(MPEG또는 MJPEG)된 영상을 하드디스크에 저장하는 방법으로 작동하는 주기적으로 빈번한 하드디스크의 쓰기 작업을 수행한다. 또 기록되는 내용의 특성상 높은 신뢰도가 요구된다. 따라서 저장장치의 신뢰도가 중요하며, 만일의 사태에 발생할 수 있는 시스템 고장에도 저장된 정보의 손실을 최소화해야 한다. 저널링 파일시스템은 이러한 요구사항에 적합한 기능을 갖추고 있으며 최근 사용범위가 넓어지고 있다. 본 논문에서는 리눅스 시스템에서 널리 사용되는 4가지 저널링 파일시스템의 상대적인 읽기, 쓰기 및 복구 성능을 비교 평가하고 이를 바탕으로 고 신뢰도의 DVR시스템에 요구되는 적절한 저널링 파일시스템을 제안한다.

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Web3.0 Video Streaming Platform from the Perspective of Technology, Tokenization & Decentralized Autonomous Organization

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.149-160
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    • 2024
  • For examining Web3.0 video streaming (VS) platforms in terms of the decentralized technology, tokenization and decentralized autonomous organization (DAO), we look at four platforms like DLive, DTube, Livepeer, and Theta Network (Theta). As a result, DLive which firstly partnered with Medianova for CDN and with Theta for peer to peer (P2P) network and migrates to Tron blockchain (BC), receives no commission from what creators earn, gives rewards to viewers by measuring engagement, and incentivizes participation by allowing 20% of donation & fees for funding development, 5% to BitTorrent Token (BTT) stakeholders (among these 5%, 20% to partners, 80% to other BTT stakeholders). DTube on its own lower-layer BC, Avalon, offers InterPlanetary File System (IPFS), gives 90% of the created value to creators or curators, and try to empower the community. Livepeer on Ethereum BC offers decentralized CDN, P2P, gives Livepeer Token (LPT) as incentive for network participants, and delegators can stake their LPT to orchestrators doing good. Theta on its native BC pulls streams from peering caching nodes, creates P2P network, gives Theta utility token, TFUEL for caching or relay nodes contributors, and allows Theta governance token, THETA as staking token. We contribute to the categorization of Web3.0 VS platforms: DLive and DTube reduce the risk of platform censorship, promote the diverse content, and allow the community to lead to more user-friendly environments. On the other hand, Livepeer and Theta provide new methods to stream content, but they have some differences. Whereas Livepeer focuses on the transcoding layer, Theta concentrates both on the video application layer and content delivery layer. It means, Theta tries to deliver value to all participants by enhancing network quality, reducing CDN cost, and rewarding users in utility tokens for the storage and bandwidth they provide.